The year is 1985, and it's time for the last great Dungeons and Dragons game of your life. So grab those books, that case of Coke, those Doritos, those Black Sabbath and AC/DC albums, and those dice. It's gaming time!
Oh, you'll play D&D again after today, but somehow, deep down inside, you know it won't quite be the same. Graduation is in a couple weeks, you start your summer job, make your move, or begin your Army duty a week or two afterwards. That won't leave much time for your hobbies. You'll steal an evening here, a day there, perhaps, if you're lucky. But it won't be the same.
So you're making this one a campaign for the record books. It's going to run from Friday at dinner to who knows when on Sunday afternoon. What's more, someone came up with the idea of appearing in-character, dressed for the part. So you've all decided to go medieval. You rented a cabin at the lake a few miles out of town, up in the hills. It's like a graduation present...for yourselves. You want the game to be as realistic as possible.
But that night, it will become more real than you could possibly have imagined...
This is a story where a D&D game comes to life. I picture it will be dark and gritty in places (orc sex, anyone?) and beautiful in others. Characters can gradually turn into D&D-style adventurers, or remain 20th-century people in a rather interesting place. There will be a deeper plot...I don't want to give away the story, but characters will uncover a storyline here, and find threads tying the world they find themselves in with Earth. There will be elements of Stirling and Edgar Rice Burroughs here, as both of these writers treated the juxtaposition of eras extensively in their work. The opportunity to return to Earth at times may present itself.