Delta Green:Lost Luxuries. (System, one on one, seeking GM) (open)

Started by Lustful Bride, June 25, 2019, 11:08:05 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Lustful Bride


Deception is a right.
Truth is a privilege.
Innocence is a luxury.


Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia, Delta Green’s leaders made a secret pact: to continue their work without authority, without support, and without fear. Delta Green agents slip through the system, manipulating the federal bureaucracy while pushing the darkness back for another day — but often at a shattering personal cost. They are not the only agency out there in the world, handling the unthinkable, nor do they always succeed, but they are one of the reasons the sun still rises, and the Earth has not been consumed, yet.

It is now 2019, soon to be 2020. A great deal has changed in the world since Delta Green went rogue, including much about Delta Green itself. The world seems to be getting worse ever day, the people lack stability, the globe is warming, trust in governments is low, (perhaps rightfully so) and people are turning away from basic scientific concepts. It feels as if we are just one flock of geese on a radar screen away from the next global conflict. But that is not Delta Green's job to worry about. They deal with threats larger than climate change, larger than economic disparity and turmoil, larger than petty tribal conflicts between nations. Delta Green deals in nightmares and extinction. They don't have time to worry about such things, for they know that one day it will likely no longer matter.

Their duty has not changed, only their tools, and how much they may need to do to keep the public from realizing how close to annihilation we truly come every single second of every single day. Agents deploy in secret, fight and die in the shadows, so that the world can still continue to smile up ignorantly at the sky, and complain about how bad their lattes are, and debate over who said what on social media, never knowing that someone is holding back a guillotine from slicing off their collective heads.

The next few years will be interesting, with threats old, new, human, inhuman, all converging on planet Earth. Whether this little ball of dirt can survive until 2030 is anyone's guess, but so long as Delta Green still exists, they will do what they can, even if it makes them wish for death.
----------------------



-------------------

So enough of the purple prose and doom and gloom. You are probably wondering what this is about. I'm interested in playing a game of Delta Green, where various members of the US government and certain civilian operatives are called upon in secret to do battle with Lovecraftian horrors that may cause the extinction of all humanity, either through active malice or just by entering into our plane of existence. It is dark, gritty, but not entirely hopeless. We have survived this long, killed many horrors, dissected them and learned some of their secrets (even if later on we wish we hadn't).

It is no longer the 1920s, and many horrible things are out there that are manmade, and we are very jaded as a society. But not nearly jaded enough to resist everything that comes to us. With the advantage of modern weaponry, technology, training and more, Player Characters are able to better handle things that would have easily wiped out entire parties of investigators back in the 20s.

I am interested in playing out a campaign Delta Green as a Delta Green agent, and all that entails. I am hoping to find a partner willing to GM it for me and possibly help me learn and play the system. Now I am still getting used to System Games in general and will likely make many mistakes. So some patience is required.

I am looking for a game where roleplaying is just as important as the actual rolls, not a constant dungeon crawl or having to make a roll for things as simple as opening a door. I may just be being paranoid but the way I have always liked it is like this 'No rolls needed for just driving a car from point A to B. But a roll is needed to do tricks, race through traffic or tail someone while driving'.

I'm hoping that whoever choses to play along (if you are interested) will also talk things over with me and we can hammer out a fun story/campaign together and see where it takes us. At the moment I have two character concepts/scenarios that could be played with. Feel free to take a look at them and see what strikes your fancy or inspires your muse.

EDIT: If you are indeed interested then please PM me and we can talk things over more, do not post in this thread.
-------------------------------------------
The woman out of time.


One of the major events within the Delta Green timeline was the infamous Philadelphia experiment. When an entire ship disappeared and reappeared during a secret test, with horrible results. Sailors fused into walls, missing limbs, replaced with horrible abominations, or just gone. Some of them came back completely, and utterly mad, raving and shouting impossible heresies that could only have come from someone driven to madness. Among these insane survivors, was a woman who had been attached to the USS Philadelphia as part of the Women Air Service Pilot program (WASP) and was among the less violent members of the insane crew. She screamed constantly, yelling things that no normal human being should know, her clothes were torn and she looked as if she had fought for her life. But strangest of all was the mark on her back. (Up for debate, could be the Elder Sign, either burned or tattood onto her flesh.) that she carried. No one else had it and they weren't sure how she got it, or when. But like the rest of them she was confined to an insane asylum, where she could do no harm, with occasional checkups from Delta Green. It was during these checkups that DG discovered that something was very off with the woman.

She had not aged a single day, despite being locked up for a decade, she did not eat, drink, barely slept, and yet she always had the strength to keep screaming at the top of her lungs until her throat threatened to rip open. The staff gave up trying to shut her up after a while, and allowed her to scream again and again, hating everything she said, even if it gave them comfort to know that she would continue to cry it out until her final days.

"I have seen the dark universe Yawning! Where the black planets roll without aim,
Where they roll in their horror unheeded, without knowledge or lustre or name. I have seen the Fungi of Yuggoth take to the dark skies in their eternal flight! I have heard the unholy music of the Idiot God and recognized its beauty! I have danced before the king in Yellow and seen him without his mask! I have seen the many faces of the Pharaoh and suffered his torments! The father of snakes wrapped me in his embrace and broke me like a twig!

MADNESS, IS NOT A CURSE!

WITH FIVE FEEBLE SENSES WE PRETEND TO COMPREHEND THE BOUNDLESSLY COMPLEX COSMOS! The Gods pity the man who in his carelessness can remain sane to their hideous end. Sanity is a curse! Madness..madness is the only freedom!"

She kept screaming it over and over again, with Delta Green eventually ordering her death to preserve the secrets of the dark corners of the Earth. So they killed her....and then did it again...and again...and again...and again, with no success. Whatever power went through her refused to allow her to die. So they kept her locked up in a padded cell where she could be monitored and studied for the time being.

The world passed her on by for decades, as she called out the same words every day, until a few months ago, when she suddenly stopped. She slept for nearly a full day before waking up and knocking on the door of her padded cell, calling out in clear, perfectly sane, English and asking to be let free.

She recalls nothing that happened to her since the moment the Philadelphia disappeared. It is all a blur to her, she doesn't remember getting her mark, or how long she was actually locked up. (And thankfully doesn't remember Delta Green agents trying various ways to silence her.) Now the upper echelons of DG are left with a conundrum, as to what to do with the anomaly in their mitts. They could try to kill and silence her once more, or they could see if they could get some use out of her.

------------------------------

The Listener

(This one is heavily inspired by the game 'Signal Simulator')

A young college graduate has gotten herself employed at an old SETI station. Only one of the dishes is actually used for SETI anymore, the rest are used for other Telecom operations and she tends to work making sure that they are operational and people can still watch their sports programs or go on the internet. SETI doesnt have the same level of funding it once did, meaning there are days she spends being the only person but that works at the station just fine with her. She likes the peace and quiet, being away from everything and everyone. It gives her time to figure out her life, and practice the technical skills she learned in college, before she can really try to apply for another job. Plus the station has its own bedroom and kitchen area so she doesn't have to worry as much about room and board for a while.

On what should be a routine day of checking up on the dishes and cleaning the solar panels, she finds herself hearing a strange, insect like, fluttering. Like giant moths or wasps flapping their wings but she sees nothing. Thoroughly freaked out she decides to head back to the Station and play around with the dish some more and see if she can contact alien life, just for a laugh. She marks off a few more planets and picks up a signal from a dying satellite in orbit, for the rest of the day, calming herself down until its close to midnight and its time for the weekly full server reboot to keep all systems operational. She also likes to use it as a way to boost signals for the SETI dish, since the servers will be offline anyway and she might as well use them for something while everything is working.

By pure happenstance she manages to find a very strange signal, that comes out to a rapid series of coordinates, on Earth no less...but...they look like they are coming from Pluto. That cant be, but...why? Who or what would be sending them and what do these coordinates mean? She logs it into her own personal files and starts to make it her own pet project, tracing signals and coordinates, until she begins putting the pieces together for something horrible as murders, and missing persons cases all seem to correlate to the exact coordinates coming from this plutonian signal. Whoever is sending these signals is getting up to some horrible things, and as far as she knows, she might be the only one to crack the code, even if by pure accident.


------------------

Blessings of Bast
(Inspired heavily by the Actual play of Delta Green called 'God's Teeth', though I will say some trigger warnings are in effect for the first episode.)


There are many beings that exist within our universe, most are uncaring and unknowable, some are actively malicious, and a small few are benevolent, or at least open to aiding us without strings. Though, would we understand they have our best interests at heart? Can an ant understand the difference between an entomologist and an exterminator? Would it even matter?

The best that one can hope for, is to gain the favor of something that is not one of the Old Ones, and that this can work against the endless machinations of those who wait for the stars to be right.

Such was the case with one of Delta Green's newer agents. Sent out on a call, alone, to inspect the actions of a white supremacist group that was showing signs of being heavily under the influence of the Deep Ones, trading victims and objects of power to the fish in exchange for Gold, and the promised immortality of the Deep Ones. During her investigation, she deems it necessary to step in, as the group seems to be participating in a ritual. It takes her some time to discover what is happening, but the group is attempting some type of mass sacrifice of cats, almost two dozen of them in total, bound and ready to be killed on behalf of Father Dagon and Mother Hydra. Acting fast, the agent disrupts the ritual and lets the cats go.

She shouldn't have survived the mission, the deep ones and cultists had her outnumbered. But things just kept going her way. The cats, fleeing their cages, knocked over candles and lanterns, starting a fire. The cultist's guns jammed, and sometimes the cats would swarm and bite and scratch at the Deep Ones, giving her multiple chances to gun them down.

The operation ended up being a complete success. The cultist threat was eliminated, the ritual disrupted, and a bunch of kitties were spared. But since then, the agent has felt different. She's constantly hungry now, craving meat of various types, mostly birds, fish, and a few mice. Her nails grow much faster than normal. Her sleep pattern is almost making her nocturnal. But she's found herself feeling faster and stronger than ever. Cats also seem to follow her around a lot, even on missions. At times they have helped and hindered her investigations and other operations.

But the most telling change has been whenever she would encounter a Necronomicon Related Entity. Be it a small shoggoth, or a Ghoul, or such, she's less afraid. She doesn't feel the mind crushing horror of reality, the knowledge that mankind will one day be exterminated. She instead feels a primal urge for violence, savagery, to slaughter her foe. But even more than that, there is one overpowering feeling she gets when seeing other unnatural things.

She feels....hunger.




The Tunnel Rats.
'I wasn't supposed to be there. I was just a clerk who spent all day shuffling papers and pretending we still had any clue what we were doing. I was just supposed to do my tour then go back to the World. I didn't want to be like all my friends, getting high and going on and on about flower power. I wanted to make my country proud, to ensure our empire never collapsed. I was so stupid. Nothing lasts forever and I wanted to be a pawn in a game bigger than i knew...if only i knew.'

'Since our plane went down, we've been cut off. They say its the Tet Offensive but, its worse. Even the VC Are afraid, half the time they are running or trying to join up with us because they are more afraid of whats out there. I think we let something out with our bombs, or maybe we woke it up. Maybe it only wants to play. I don't know but I've seen things i wish i could forget.'

'Its impossible to describe, with words, what i have seen. Only those that have seen it can understand.'

'Horror...has a face. A dark and gibbous face that never stays the same. It wears a crown of screams. It eats time, it lies dreaming, or it is the opener of the way. It comes in many shapes, and you must make a friend of horror. You must worship it, Horror, and Insanity, must be your gods. For if they are not then they are enemies to be feared, Truly Feared. '

If we are going to make it out of here, maybe even push them back, I think I have to make a friend of one of these horrors. We're going now, all of us, to what we think is the source of the scourge. A temple, long forgotten.

One way or another, this is the end.

Lustful Bride

Thank you for your interest but please don't post in this thread as I do not want to unnecessarily bump this thread. If anyone is interested in this game please PM me and we can discuss things further, I don't want to take the spotlight away from other threads.