Marvel: 2099 [Marvel/X-Men Freeform Sandbox]

Started by Totoro, March 25, 2017, 12:19:36 PM

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Totoro

Quote from: Juggtacular on March 29, 2017, 05:28:33 PM
Canon.

Blue Marvel. I figured since he's basically an Anti-Matter generator/reactor, his physiology was unique enough to allow him to survive the virus. He went into solitude again(like he'd done the first time) since no one that he could find was left.

Blue Marvel's way, way over the power level I was planning for this game. I don't think there's any way he'd function without curbstomping basically everyone else. The only villains on his level aren't really ones who suit being PC's, so he'd wind up instantly unrivaled.

Juggtacular

Quote from: Sun Wukong on March 29, 2017, 05:30:34 PM
Blue Marvel's way, way over the power level I was planning for this game. I don't think there's any way he'd function without curbstomping basically everyone else. The only villains on his level aren't really ones who suit being PC's, so he'd wind up instantly unrivaled.

Well I could do Colossus then, as he doesn't age in his steel form. He could've just stayed armored up if he survived. Or I might have him be a reborn. Not sure, but I'll probably be doing Colossus regardless. Hahah.

Totoro

Quote from: Juggtacular on March 29, 2017, 05:35:43 PM
Well I could do Colossus then, as he doesn't age in his steel form. He could've just stayed armored up if he survived. Or I might have him be a reborn. Not sure, but I'll probably be doing Colossus regardless. Hahah.

Yeah that could work. I think Colossus armoured up is resilient enough to have stuck around. Reborn is good too though since I imagine the small town Russian woke up in a place like this would have a hell of an adjustment period.

It's not that I have an issue with Blue Marvel as a character or anything. It'd just be a disservice to 'nerf' him down to the equal of the other PC's available. And he's pretty crazy.

Juggtacular

Quote from: Sun Wukong on March 29, 2017, 05:41:10 PM
Yeah that could work. I think Colossus armoured up is resilient enough to have stuck around. Reborn is good too though since I imagine the small town Russian woke up in a place like this would have a hell of an adjustment period.

It's not that I have an issue with Blue Marvel as a character or anything. It'd just be a disservice to 'nerf' him down to the equal of the other PC's available. And he's pretty crazy.

It's totally cool. I just really like him as a character. He would have to be brought down though, as there's no Thor, Hulk, etc... type guys on there so having Marvel would kinda be unfair.

Totoro

Quote from: Juggtacular on March 29, 2017, 05:46:04 PM
It's totally cool. I just really like him as a character. He would have to be brought down though, as there's no Thor, Hulk, etc... type guys on there so having Marvel would kinda be unfair.

My problem was that as it's a PvP setting it's either let in the big leagues (Thor, Hyperion, Ghost Rider, Blue Marvel, Sentry, Hulk and a few others) and then jam in villain counterparts or keep them all out.

Keeping them in would mean that the players using those 'big leagues' characters would basically just be fighting each other forever since, for example, Blue Marvel Vs. Venom is going to be incredibly one sided.

So I figured pushing it more towards the low-mid tier made more sense.

BlackStone

#30
Daredevil

BASIC INFO
Name: Karen Cross
Codename/Nickname/Aliases: Daredevil, Agent 48
Alignment: Superhero
Age: 27
Gender: Female
Occupation: Special Agent of SHIELD
Tier: Street
Place of Birth: New Haven
Citizenship: American



PHYSICAL DESCRIPTION
Height: 5'10"
Weight: 130
Hair color: Blonde
Eye color: Blue
Faceclaim: Adrianne Palicki
General Appearance: Commanding posture making the most out of her 5'10" height as she can.  Her hair is a dirty blond which she normally wears up when in uniform to present a more professional appearance.  Professional work place attire is her normal wardrobe when she does not need to be in any form uniform.  There is a bit of a wild steak to Karen as she does have a tattoo of ancient Celtic knot work at the small of her back, as well as piercings in both navel and her nipples.  She does her best when out in public to wear clothing to hide the fact, which at times can make things...complicated for her.  In her Daredevil armor, Karen's posture is a bit more cocksure, almost flippant, yet with command confidence in every move.



SKILLS/ADVANTAGES/EQUIPMENT

SKILLS:


  • Engineering: Karen possesses a master's level education in Electrical, Mechanical, and Software Engineering
  • Law Enforcement: Karen is skilled in modern law enforcement processes and protocol
  • Forensic Science: Karen is considered skilled with crime scene investigations
  • Martial Arts: Karen is skilled in hand to hand combat
  • Weapon Skill: Karen is skilled with the three configurations that the billy club can be configured into in melee combat
  • Marksman: Karen is a marksman with modern small firearms
  • Gymnastics: Karen is a skilled gymnast


ADVANTAGES:
Eidetic Memory: Either by mutation or rare skill, Karen has perfect recall of anything she had ever read or heard.  However, she does not have unlimited memory and found that unless she made an effort, anything longer ten years in the past is difficult to recall.

EQUIPMENT:
Daredevil Armor: Karen took a standard issue urban combat armor from SHIELD and modified it into enhanced combat armor that duplicated the abilities of Daredevil as best as she could that was documented.   The armor has the following abilities.

  • Damage Resistance: Made from a carbon composite and titanium try weave, the armor is the best mix of protection and flexibility.  The armor as such can give Karen protection from the penetrating power of even military grade weapons up to 50 caliber and plasma energy blasts.  While the armor does it best to spread out the kinetic energy of such impacts, it is still possible to generate a sufficient impact to bruise Karen under the armor.
  • Combat Computer: This feature duplicated fairly well Daredevil's "Radar Sense"  The combat computer functions as the 360 degree detection suit that is able to flag and identify locations and potential threats to Karen.  The range of this system is good out to three hundred yards, leaving Karen potentially vulnerable to ranged threats and weapons with a range greater than three hundred yards.
  • Forensic Suite: This feature of the Daredevil armor duplicated to the best of Karen's ability the heightened senses that Daredevil possessed.  When activated, the armor is able to gather other sensory input through sophisticated sensors and translated that into date that can be displayed to Karen.  With this feature activated, Karen can record the heartbeats, read the ink on old printed text, break down the chemical compounds to their base elements and molecules.  The range of this feature is limited to one hundred yards, and when activated, an attack targeted to overload the armor's sensors will trigger fail safes to kick in and shut down the senor package and the combat computer and force a reboot of both systems, a process that takes up to a minute.

Combat Club: A near duplicate of Daredevil's famous "Billy Club".  Like the original, the club is constructed of carbon composites and titanium, making it fairly durable.  It can be separated and contains in it a five hundred pound test weight cable.  One end of the cable can he launched up to the length of the cable, which is fifty feet.  When used as ranged weapon, the end of the club hits with enough force to knock a two hundred pound person off their feet.  Karen can very the length of the cable to configure the club into different weapons.

  • Escrima Staff
  • Nunchuks
  • Chain Whip (Jiujiebian)

HISTORY,PERSONALITY & FLAWS

HISTORY: Karen grew up listening to the stories from her grandmother, stories of heroes, of people willing to put themselves on the line and sacrifice.  The one hero that Karen's grandmother, who was also named Karen, spoke about the most was Daredevil.  Of all of the heroes of her time before the Sentinel War, Daredevil was the one she spoke about and respected the most.  It was in part of bias, for the elder Karen's adopted parents told her that Daredevil had saved Karen as a baby.   Karen's mother was killed by a villain named Mystero, and Karen herself used in an effort to drive Daredevil insane.  Like heroes do, Daredevil thwarted Mystero, and rescued Karen.  As such, the elder Karen avidly followed the hero's life and career.   The scrap books she made were one of the possessions that Karen's grandmother passed down to her.

It was those stories that inspired Karen.  She managed to get herself accepted to the Academy.  It was the proudest day of her life when she graduated and became an Agent of SHIELD.  For three years, it was everything that Karen could had dreamed and hoped for, she was there, stationed in Elysium City, the new headquarters of SHIELD.  It was after that time that things began to sour for Karen, and she began to grow disillusioned with SHIELD, and the government.

It began when there was a rise of street level crime over the years.  Karen was on patrol at the time and asked for permission to investigate.  She was denied, citing that her current operation was more important.  Karen was merely back up security to a Senator that was eating at his favorite restaurant in the city.  Karen tried as much as she could, but she was denied, and cited for insubordination.  Karen later found out that some new gang group calling themselves the Goblins had run rampant through the neighborhood, and that twenty people were killed.  Karen again raised the issue with her superiors and was told point blank that due to the limited manpower and resources, they could not spare the people she was asking for.

Karen almost resigned that day, but after she calmed down, she realized her position in SHIELD was the best resource the people had.  It was during this period of hot rage to cold rationalization that if SHIELD was unable and unwilling to anything, that Karen had too.  However, she needed to do so in such a way as to not jeopardize her position in SHIELD.  Her eyes went to the scrapbooks, and an idea formed.  For the next several months, Karen acquired the materials to create a powered set of armor that mimicked Daredevil's abilities as best as she could.  Now when she can, Daredevil prowls Elysium City, bringing the legend that was Daredevil back in the world once more.


PERSONALITY: Karen is a driven and passionate person who cares above all else in protecting people.  She also is young and full of frustration.  She had seen the law fall short, or fail to protect those that are truly in need.  She has been outspoken of the government's lack of support the general populace at the street level, and with the sudden increase of super villains, she is not one to sit back and do nothing.  At her core, Karen is a loyal person, and as a result, she is deeply conflicted that her views and her profession to not line up.  It is that reason why she created the Daredevil armor, to fill in the gaps where the law and government were unable, or unwilling to help those that she sees are in need.

CHARACTER FLAWS:

  • Without the Daredevil armor and combat club, Karen is a normal human that engages in vigorous athletic exercise
  • Karen has a temper, and when her views or authority is challenged, she can and often looses her cool, much to her determent.  It can also cause her to act rashly in combat and not think through the possible outcomes, making her at times, predictable

Sally Aces

I'm interested and wanted to ask about the state of magic in the game... had the thought of someone who 'finds'/is guided to the regalia of Earth's Sorcerer Supreme... would end up being a beginner Sorcerer... with a destiny.

If that's too powerful, I'll come up with something else. I just liked the notion of rediscovering magic in a sci-fi setting.

Totoro

Quote from: Sally Aces on March 31, 2017, 11:46:48 PM
I'm interested and wanted to ask about the state of magic in the game... had the thought of someone who 'finds'/is guided to the regalia of Earth's Sorcerer Supreme... would end up being a beginner Sorcerer... with a destiny.

If that's too powerful, I'll come up with something else. I just liked the notion of rediscovering magic in a sci-fi setting.

A beginning sorcerer could be possible. I think Dr. Strange has probably retaken the mantle of Sorceror Supreme post waking up. Characters like Dr. Strange/Thor/Hulk/Sentry/Hyperion etc. are all NPC's who do exist. Just a bit too high tier to be involved in the PvP style setup.

@Blackstone

I'll fully check through the sheet but initially: No villains have operated from 2022 - 2099. So I think the timeline's off on Mysterio killing her mother.

Sally Aces

A thought just occurred to me, given that info Sun, could I play someone who 'inherits' Sister Grimm's Staff of the One. I'm thinking one of the cops who investigated the Hero Vault accidentally touched it and something about her (she could be a descendant of Nico Minoru's had it bond with her). This could start her on a hero's path and set her to investigating magic.

Could a character like this work?

BlackStone

I'll edit and have it be a great grandmother and the stories could had been handed down.

Florence

I'll try to have Kemina Criado, aka Venom, up soon!
O/O: I was going to make a barebones F-list as a rough summary, but then it logged me out and I lost my progress, so I made a VERY barebones F-list instead: Here.

TheBlackThrone

I like this idea. The concept I want to bring to the game is “The Punisher,” but it won’t be Jacob Gallows (I’ll more than likely make him the leader of the group). I am more of a fan of Frank Castle. So, this is my idea. There were many Punishers that rose up to try to combat the rise in villains and crime. The Punishers, however, were unstable and their once vigilant aspirations and goals became extremist and terroristic in nature. With the original Punisher’s War Journal, they created a twisted code of ethics and creed. They started to take justice into their own hands believing themselves to be the true judges; in fact, Judges is what they’d call themselves. All villains (deemed so in their eyes) would go through The Court of Punishment or The Punishment Court.

Jillian Wong, a former Judge turned SHIELD agent, informed the agency about The Punishment Court’s bread and butter, The Punisher’s War Journal. Although there were many copies warped, reproduced, and distributed to all Judges, Jillian Wong retained the original copy. The author, Francis Castiglione, The Original Punisher…the SHIELD agents wondered what happened to him. In their investigation, they consulted Alchemax, the ones responsible for releasing the heroes and they learned that Frank Castle’s capsule had been exiled to a research station in space by the name of the Alchemic Science and Research Station (ASARS/Ey-Sah-R-s). The Punisher had not been released like the other heroes. His violence in the past made his allegiance questionable. If they had released him, what would have stopped The Punisher from joining The Punishment Court as their leader? To SHIELD’s perspective, The Punisher could be turned against The Punishment Court.

ASARS was tasked with awakening Frank Castle, but not as The Punisher. He was to be awakened as Justice.

That’s the basic idea in a nut shell. I plan for The Punisher to be like Terminator, Major, Armitage, etc. He doesn’t remember who he is, but gradually he remembers as he pursues his enemies. He eventually breaks away as he would have any way in a lone wolf fashion, taking justice into his own hands yet still taking down The Punishment Court. Because Frank Castle has always done things “his” way.
The gates are open
Current Time Zone: GMT +2
Delays: None.
Current solo request: None.
Current group request: Tarot

Totoro

Quote from: Sally Aces on April 01, 2017, 01:42:38 AM
A thought just occurred to me, given that info Sun, could I play someone who 'inherits' Sister Grimm's Staff of the One. I'm thinking one of the cops who investigated the Hero Vault accidentally touched it and something about her (she could be a descendant of Nico Minoru's had it bond with her). This could start her on a hero's path and set her to investigating magic.

Could a character like this work?

Definitely workable. I think the only real deal with magic is to make sure it doesn't start to feel too limitless.

Quote from: TheBlackThrone on April 01, 2017, 08:36:51 AM
I like this idea. The concept I want to bring to the game is “The Punisher,” but it won’t be Jacob Gallows (I’ll more than likely make him the leader of the group). I am more of a fan of Frank Castle. So, this is my idea. There were many Punishers that rose up to try to combat the rise in villains and crime. The Punishers, however, were unstable and their once vigilant aspirations and goals became extremist and terroristic in nature. With the original Punisher’s War Journal, they created a twisted code of ethics and creed. They started to take justice into their own hands believing themselves to be the true judges; in fact, Judges is what they’d call themselves. All villains (deemed so in their eyes) would go through The Court of Punishment or The Punishment Court.

Jillian Wong, a former Judge turned SHIELD agent, informed the agency about The Punishment Court’s bread and butter, The Punisher’s War Journal. Although there were many copies warped, reproduced, and distributed to all Judges, Jillian Wong retained the original copy. The author, Francis Castiglione, The Original Punisher…the SHIELD agents wondered what happened to him. In their investigation, they consulted Alchemax, the ones responsible for releasing the heroes and they learned that Frank Castle’s capsule had been exiled to a research station in space by the name of the Alchemic Science and Research Station (ASARS/Ey-Sah-R-s). The Punisher had not been released like the other heroes. His violence in the past made his allegiance questionable. If they had released him, what would have stopped The Punisher from joining The Punishment Court as their leader? To SHIELD’s perspective, The Punisher could be turned against The Punishment Court.

ASARS was tasked with awakening Frank Castle, but not as The Punisher. He was to be awakened as Justice.

That’s the basic idea in a nut shell. I plan for The Punisher to be like Terminator, Major, Armitage, etc. He doesn’t remember who he is, but gradually he remembers as he pursues his enemies. He eventually breaks away as he would have any way in a lone wolf fashion, taking justice into his own hands yet still taking down The Punishment Court. Because Frank Castle has always done things “his” way.

I really like the Frank Castle punisher too so I'm all on board with that plan.

This Punisher court would've only had a few weeks to form, so far. At least if they started with the original journal. Maybe if they started as something similar and then took on the journal after the vault of heroes was opened? But it's believable that their codes became corrupt very quickly so I think that's workable either way.

Overall I like the character.

Totoro

Hey people

Sorry about this but I'm going to have to put this interest check on hold/ice indefinitely. I'm having some personal issues in real life despite having a very open schedule. Thought I'd be able to take on running more and I really wanted to see this idea come about. Unfortunately I don't think I'm going to have the time to devote to making it run as I'd like it to.

Thank you for interest,

If anyone has any interest in GM'ing something like this and wants to borrow from any of this interest check just PM me.

Sorry again, but I think this is a necessary decision to avoid giving a game that doesn't live up to expectations/hopes.

Sally Aces