Final Fantasy Alpha: Recruitment [Original System, Chapter-run, Small Group 6/8]

Started by TheBlackThrone, May 09, 2021, 02:55:17 PM

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TheBlackThrone





Premise



This is an original Final Fantasy themed story. This game is a story-oriented, chapter progression, and will require writers who are interested in contributing to the story; who like character development; and who like world-building. This story will have high fantasy, magic, action, adventure, character development, friendship, romance, team work, comedy, dark themes may occur such as Lovecraft elements, body horror, violence, non-con, good and evil gods, and other horror elements resulting from Chaos. The technology level is steampunk and magitech (technology that uses magic as an energy source). There is a light, original system to give that video game feel and allow for gradual progression, and is solely for in-game combat.  If you like final fantasy; love the feel of adventure; and like seeing evolving characters and revealed backstories, then I hope you find this game interesting. This story is going to be posted in NC: Exotic-System Small Groups. If I have your interest so far, then please continue reading below.



The World



This map will become populated as writers create the world during the story.
In the world of Chronus, there exists four gods known by the people, and technically, an unexplained fifth. The known gods are: Famfrit, the god of water and the abyss; Chaos, the god of wind and disaster; Ultima, the goddess of holy light, fire, and creation; and Zodiark, the god of darkness, space, and death. The fifth god or goddess, depending on your interpretation, was what the planet was named after. Chronus is a colossal clock that resides in the sky and can be seen from anywhere on the planet. It is transparent and outlined in white. Chronus is the sun and the moon. It shines bright during the day, obscured only by clouds, and sinks into somber colors at sunset. At night, it bathes the world in silver hidden only by overcast. It is a silent clock, and the followers of Chronus called The Timekeepers believe that it counts down to when the world will end. In the Time Script, The Timekeepers’ bible, it was written that the clock will sound at midnight. Its thunderous and foreboding howl will toll seven times, and the world will crumble. The clock has never rung, but there were still some ominous children songs created involving ding-dong. Assassins often make the noise to alert to their targets their end.

The Time Script is the only manuscript in existence which documents Chronus. Chronus is believed to have existed long before the gods, and unlike the gods, it doesn’t speak and it doesn’t grant any miracles.

The four gods, also known as The Celestial Quartet, once tested the might of their powers and combined them to create a giant tree called The World Altar. In The Divine Symphony, a manuscript written by the worshippers of The Quartet, the gods created the tree in order to reach Chronus. It is believed that Chronus maybe unreachable even by the gods. But at the Altar’s summit, supposedly, one could reach Chronus and speak to it (even though it is recorded to be unable to communicate). The main issue is climbing the tree. It is impossible and many have tried. Due to Chaos’s magic, horrible monsters are birthed from the tree’s fruit, and the monsters will kill and devour anyone who attempts to climb it. The higher that one climbs the tree, the more powerful they find the monsters to be, and they will find their powers to be no different than the gods’. As futile as the climb is, adventurers still hear the tempting whisper of Chaos, calling them to attempt the climb. Those who die climbing are believed to be sacrifices for Chaos and Zodiark. The Whispers of Chaos is considered to be a psychological disorder where one hears voices that compel them to climb the tree or commit heinous acts. The condition can only be cured if one travels with the patient to the Temple of Ultima. There, using Ultima’s healing light, the clerics will rid the patient’s mind of chaos.

The World Altar isn’t responsible for only monsters. The fruit often tumbles from the tree into the ocean at its base. The waters of Famfrit carry the fruit to the coasts and shores of various continents and from them wishes are granted. Nations down to petty thieves will destroy one another for possession of the fruit. The most powerful nation, Caerduja, has managed to covet majority of the fruits in its mission to create a nation of gods. Unfortunately, greed has never been a healthy sin. When one wishes upon the fruit, often times, one must eat the fruit. The fruit can transform a person, turning them into a monster. These monsters will roam the planet, attacking various settlements. If the wish-maker is lucky, then they will reap the benefits of their wish becoming powerful warriors, ingenious tacticians, scholars, etc. These superhumans are the types who make up Caerdujas’ citizenry, while those who are unlucky are destroyed or cast out.

Even a pure wish upon the fruit can result in Chaos. There was a tale where a child who lived in a starving village found one of the fruits in the river and told no one. The child wished for her village to have plenty of food and the farmlands gushed in abundance. Her village prospered. Everyone was fed, and the village turned from a town into a city off the trade. The city is now known for having the greatest chefs and finest cuisine; however, the city is also known for the largest waistlines. Ramduna, The Kitchen City, also known as The Fat City, is the fattest city on the planet. Ramdunans are known for being morbidly obese, and if they don’t have a career in culinary, then they are merchants growing even fatter off their profits, selling their produce and wares to other countries. It is believed that Ramduna is the world’s main food supply.

To control the wish-making, the servants of The Quartet travel the world, destroying the fruits and teaching the people how to love each other and not give into greed. They acknowledge Chaos’s existence, and while his intentions are often deemed evil, the worshippers do not label Chaos as such. Chaos exists, but the people are the ones who make the wicked decisions in his favor. It is a necessary evil that keeps a population balance in the world.

Chronus is a world of are making, and you have read a brief explanation of how far we can go with shaping it. Writers will be able to add to the lore, and create more cities and cultures with interesting origins.



The Espers


The Espers are humanoid beings born from the fruit of The World Altar. They were spawned from a wish, but they weren’t consumed by the wish-maker. The wish-maker happened to be a man or a woman unable to have children and who wished for a child. Ultima, taking pity on the lovers, blessed them with a child. The child possesses traits, which make them unique to Chronus and unlike the superhuman fruit-eaters. They possess a supernatural, god-like power and inhuman features which mimic summons from the Final Fantasy franchise. Once you know what summon to base your character off of, you are free to be as creative as you want designing their appearance, personality, occupation, etc. The Espers are who the writers in the game will play. Their backstories can be further developed through the game, and so therefore, the backstory is not required initially during character creation. The Espers should have believable personalities, which includes quirks that make them a relatable character. They will be ages 18+ and no older than 35. They should not be Mary Sues because no one is perfect. The following list are the summons who you will base your Esper off of. They will have features from that summon and the same type of magic. Please use this link for further reference: Final Fantasy Summons List

Allowed
slash - Taken • Reserved • Open
Accepted Players 0/8
Adrammelech
Alarune
Alexander
Aquarius
Argy
Asura
Balasa
Bahamut (all Bahamuts)
Belias
Bismarck
Bomb
Brothers
Brynhildr
Cait Sith
Carbuncle
Catoblepas
Ceberus
Chocobo
Cuchulainn
Cu Sith
Djinn
Doomntrain
Exodus
Faerie
Fenrir
Garchimacera
Gnoam
Goblin
Golem
Hades
Hashmal
Hecatoncheir
Ifrit
Ixion
Kirin
Kujata/Kjata
Lakshmi
Lamia
Leviathan
Madeen
Maduin
Mateus
Midgardsormr
Mindflayer
Mist Dragon
Moogle
Pandemona
Phantom
Phoenix
Quezacotl
Quetzalli
Ramih
Ramuh
Remora
Sagittarius
Sahagin
Salamander
Seraph
Shemhazai
Shiva
Shivan
Shivar
Siren
Syldra
Sylph
Tiamat
Titan
Typhon
Unicorn
Valefor
Valigarmanda
White Hare
Whyt
Wyvern
Zona Seeker

Anything not listed here is not playable in the game. You are allowed to use digital art and anime-style art for your character's appearance and as much art to get what you envision across. You are not allowed to use real-life photography. The art you choose to represent your character must resemble an adult. If it does not, then you are violating E's rules. Reserved does not mean that summons is taken. So if more than one person desires the same summon, then they can build a CS for it. The GM will determine whose CS fits the story the best, and it will be a subjective determination. Characters can be whatever gender regardless the gender of the summon chosen from the franchise. If you cannot find a picture to represent your idea, then that is fine. You do not need one. After all, we're going to be reading your descriptions throughout the story. I know searching for art can be a pain in the bum.


Chapter One: The Warriors of Light



The King of Caerduja has challenged the greatest warriors across Chronus to a Grand Tournament. He is pitting his superhuman warriors against any warrior not a resident of his kingdom and who claims they can best them. The prize is land in his kingdom, 500,000 gil, and a Fruit of the World Altar. Many non-Caerdujans have gathered in Caerduja. They will be welcomed by an opening ceremony performance and banquet. They will reside in an open bay barracks with bunk beds as they wait the start of the tournament. All seems well, but is it really? In this chapter, the focus is for the writers’ characters to meet, building friendships or friendly rivalries. The tournament will begin, and as writers learn the system in the first round, the true motives behind the tournament will gradually be revealed and carry us to the second chapter.
The gates are open
Current Time Zone: GMT +2
Delays: None.
Current solo request: None.
Current group request: Tarot

TheBlackThrone


Character Sheet



As you build your character sheet, delete the tutorial information. The GM does not like lazily written profiles. They will not be approved; so be sure to reference the CS example to see how much is enough, and please do not submit a skeleton. I just want to see you write a believable character and enough to sell your idea. You will need to follow this link to fill out your CS in its entirety: Character Creation.

Character Information

Character Name: First and Last Name (Only write first name if parents are unknown to the character. Also, if you want your character to have the last name of a canon FF character, then feel free. It pays homage to the series this RP is based off of.)
Nickname: Other names your character goes by.
Alias: If your character has repute and made a name for him/herself. Examples: Knight of the…; Doombringer; etc. If your character has mainly stayed under the radar, then leave this blank.
Age: 18-35 y/o
Gender: Self-explanatory.
Height:
Weight:
Hair Color:
Eye Color:

Esper: (Which summon?)
Element: (Based on the summon you chose)
General Appearance: This section goes into further detail, explaining features about your character not displayed by the pictures you have chosen. Accessories, tattoos, scars, character build, Esper features, clothing, etc.

Personality: What is your character like? What are their motivations? How do they get along with others?
Strengths: Personality strengths. What are their best aspects?
Weaknesses: Personality weaknesses. What might they need help with? Maybe they have a bad habit that they need to be rid of.
Religion: None; Time Keeper; Quartet (The “none” category is not really Atheist because the gods are obviously real in this world. It is more like your character acknowledges they exist but does not rely on them and feel independent. They may even believe the world would be better without gods.)

Backstory: This doesn’t have to come now. It can come later. If you know what they have done so far, you can write that and leave the past in the past until you have further managed to iron out the character.

Occupation:

Weapon
Weapon Name: If your weapon has a name, then it goes here. Otherwise, if your starter weapon is just some cheap thing you bought some time ago, then call it whatever you want "Lousy Sword."
Type: What is it? Sword, Bow, Pistol, etc.
Tier: What is the tier level of the weapon?
Material: Starting out, all characters have either Wood or Cloth and must buy better weapons from GM-run shops.
Bonus(es): You can find this using the referenced links below.

Armor
Description: What does the armor look like? Is it even armor or is it an outfit? Maybe it's a Moogle suit.
Tier: What is the tier level of the armor?
Material: Starting out, all characters have either Wood or Cloth and must buy better armor from GM-run shops.
Bonus(es): You can find this using the referenced links below.

Accessory 1: You will permanently have only 2 accessory slots, so if you get more than 2, then you'll have to swap out.
Tier:
Accessory 2:
Tier:

Tier: Green
Level: 1/10
HP: (Non-Mage) 10/(Mage) 5
MP: (Mage) 10/(Non-Mage) 5
Physical Attack: (Non-Mage) 10/(Mage) 5
Physical Defense: (Non-Mage)10/(Mage) 5
Magic Attack: (Mage) 10/(Non-Mage) 5
Magic Defense: (Mage) 10/(Non-Mage) 5
Luck: (Thief-class) 25%
XP: 0/10

If your character is a mage, then delete the non-mage information (Skills section). If your character is a non-mage, then delete the mage information (Spells section).

Skills (If you are a mage class, then you don't need to have this section in your profile. If you are the purple category occupation, then you will need this section and the Magic section.)
1) Skill Name: Skill Description.
Base: If you're basing this skill on a skill from the skill list, then write the name of the skill it is based on here.
Tier: Green

Magic (This is based on the occupation you chose. If you are a Mage, then the spells will determine on the mage specialization. Black Mages use Black Magic. White-white. Blue and Bards use Blue. If you are unsure what magic type to use for your occupation, ask the GM. If you are the purple category occupation, then you will need this section and the skills section. If you are a non-mage, then you do not need this section in your profile. You can delete it.)
1) Spell Name: Spell Description.
Base: If you're basing this spell on a spell from the list, then write the name of the spell it is based on here.
Tier: Green

Items (The GM has given you starter items.)
1) Potion (This restores 10 HP)
2) 50 Gil (This will help you get started. Everything has a price. The inns, the taverns, etc.)
3) Tent (If your character isn't around an Inn, they can use this item to restore their HP and MP at night)


Example CS


Basic Information


Character Name: Nadia Heartilly
Nickname: Nady
Alias: The Leech
Age: 23
Gender: Female
Height: 5'7"
Weight: 142 lbs
Hair Color: Aquatic white
Eye Color: Milky Green

Esper: Mindflayer
Element: Non-Elemental
General Appearance: Nadia has always had smooth, crimson tentacles growing out of her long, sea white hair. She never found them to be unusual until other children started picking on her as she grew up. She can grab objects with her tentacles and even embrace others in a hug. A milky-green membrane resides over her eyes, allowing her to blink twice. If she were in the water, this membrane would protect her eyes from harmful particulates. The shells of her ears are longer than a human’s. They extend into an elf-like point and she often likes to adorn them in earrings and cuffs. Nadia likes to wear long dresses that are light and breathable. She likes dresses that conform to her figure and yet free up her legs to allow her to run if she needs to. Her skin has a natural rosy hue, and she supposes it tries to match the color of her tentacles.

Personality: When people see the tentacles growing out of her hair, many people’s immediate reaction is to avoid her. She has grown used to this, and it doesn’t really bother her. Nadia lives her life the way she wants, and she is as normal as normal comes despite her appearance. She left her parents to travel and see the world, despite them fearing of her not being accepted. Her life since has been exciting and full of adventure. She uses her black magic to help others in need, which helps pay for her meals and boarding. As she continued to travel and help others, she found herself learning more about herself and her powers and has grown into a great mage in the making.

When Nadia meets others who aren’t afraid of her, they find that she is a friendly and often adorable girl. She can be shy and clumsy! Hey, just because she has extra arms doesn’t mean she has a better hold on things. She likes those who make her laugh, and who treat her like a normal lady. When there’s danger, Nadia doesn’t sit back. She is the first to run to help, and she becomes quite frightening in combat.

Strengths: Nadia strengths are her tough skin. She doesn’t allow insults and unfair treatment to get her down. She is independent for she has travelled alone for many months. She knows how to survive and navigate the wilderness. Her warm and bubbly personality can uplift others in dark times. She has the nurturing nature of a mother and will often find herself looking after others like children. If you need that person to tell you not to do something stupid, then she is your gal.
Weaknesses: Nadia is pretty clumsy. She is even more clumsy when shy or nervous. While, she doesn’t necessarily drop things, objects will get caught against her tentacle suckers, and getting it free without breaking them is quite the task. Getting Nadia to calm down would be the first step. She isn’t used to dating or drawing attention in such a manner, so she’ll shy away from any flirtatious advances. She would be the type to befriend first for she isn’t much of a flirt.
Religion: Quartet

Backstory: Nadia left her parents to see the world. Her parents were very protective of her because of her odd appearance, and she knew that the longer she stayed with them, the more she would be afraid to get out and meet people. Nadia has since left her parents and learned to travel and survive on her own. She uses her black magic to help others and has since become a powerful mage in the making. This is where her story continues and so more will be written here as her backstory grows.


Equipment & Stats


Occupation: Black Mage

Weapon
Weapon Name: Wooden Staff
Type: Staff
Tier: Green
Material: Cloth
Bonus(es): +1 PA/+3 MA, +3 MP

Armor
Description: Red, flowing dress that conforms to her figure and has a deep, V-collar at her cleavage.
Tier: Green
Material: Cloth
Bonus(es): +1 PD/+3 MD, +4 HP

Accessory 1:
Tier:
Accessory 2:
Tier:

Tier: Green
Level: 1/10
HP:  9
MP: 13
Physical Attack:  6
Physical Defense:  6
Magic Attack: 13
Magic Defense: 13
Luck: 0
XP: 0/10

Magic
1) Medusa's Gaze: When Nadia makes eye-contact with an enemy, her gaze freezes them in their tracks.
Base: Stop
Tier: Green

Items
1) Potion
2) 50 Gil
3) Tent

Character Sheet Code

[hr]
[size=18pt][font=times new roman]Basic Information[/font][/size]
[hr]
[float=right][img height=400]picture link here[/img][/float]
[font=georgia][b]Character Name:[/b]
[b]Nickname:[/b]
[b]Alias:[/b]
[b]Age:[/b]
[b]Gender:[/b]
[b]Height:[/b]
[b]Weight:[/b]
[b]Hair Color:[/b]
[b]Eye Color:[/b]

[b]Esper:[/b]
[b]Element:[/b]
[b]General Appearance:[/b]

[b]Personality:[/b]
[b]Strengths:[/b]
[b]Weaknesses:[/b]
[b]Religion:[/b]

[b]Backstory:[/b] [/font]
[hr][size=18pt][font=Times New Roman]Equipment & Stats[/font][/size]
[hr]
[font=georgia][b]Occupation:[/b]

[b]Weapon[/b]
[i]Weapon Name:[/i]
[i]Type:[/i]
[i]Tier:[/i]
[i]Material:[/i]
[i]Bonus(es):[/i]

[b]Armor[/b]
[i]Description:[/i]
[i]Tier:[/i]
[i]Material:[/i]
[i]Bonus(es):[/i]

[b]Accessory 1:[/b]
[i]Tier:[/i]
[b]Accessory 2:[/b]
[i]Tier:[/i]

[b]Tier:[/b] Green
[b]Level:[/b] 1/10
[b]HP:[/b] (Non-Mage) 10/(Mage) 5
[b]MP:[/b] (Mage) 10/(Non-Mage) 5
[b]Physical Attack:[/b] (Non-Mage) 10/(Mage) 5
[b]Physical Defense:[/b] (Non-Mage)10/(Mage) 5
[b]Magic Attack:[/b] (Mage) 10/(Non-Mage) 5
[b]Magic Defense:[/b] (Mage) 10/(Non-Mage) 5
[b]Luck:[/b] (Thief-class) 25%
[b]XP:[/b] 0/10

[b]Skills[/b]
1) [i]Skill Name:[/i]
[i]Base:[/i]
[i]Tier:[/i]

[b]Magic[/b]
1) [i]Spell Name:[/i]
[i]Base:[/i]
[i]Tier:[/i]

[b]Items[/b]
1) [i]Potion[/i]
2) [i]50 Gil[/i]
3) [i]Tent[/i][/font]



Rules




OOC

1. Read. My. Game. It seems silly that this has to not only be a rule, but the first rule. There is a lot of information, and I do not expect the average person to grasp it all in one day. Take your time reading and understanding it. If you have any questions that aren't answered in the game, then ask the GM. If it is answered in the game, then your peers will help you out.
2. Help each other. If you have a firm grasp on this game and how it works, help your peers. The GM is one person, and the GM has an active life. The GM may not have time to get to every question in the time that player wants. If this happens, do not blow up my PM box. Just be patient. If 48 hrs go by and you never got a response from the GM or your peers, then your question was probably swallowed up in OOC or the recruitment thread, and I missed it. Hopefully, your peers can answer your question. If they can't, then it must be a really good question.
3. Communication. I use discord regularly. Every day; but for E, I do not like discord. It just does not work well with the culture here, so there will not be a discord for this game. You are welcome to add people you like with their consent to your discord, but this game will not have a discord. With having said this, you need to communicate. No one can read your mind. Nobody knows you are secretly working on a CS and have secretly had your eye on a certain summon or occupation. You will need to be active when you communicate with other players. Do not "assume" they know what you're thinking. If you want interaction, then ask for it. If you want to plot something with someone, then reach out to them.
4. Absences. If you plan to go away for a while, like on vacation or something, then let the GM know. The GM can accommodate for absences if they are made aware. If a player is absent for 14 days, then the GM will send them a courtesy PM. If the player is absent for 30 days, then the GM will drop that person from the game, and the slot will be open for someone else to fill.
5. Game Pace. Some of you, I have written with before. Those who have RPed in my games in the past know that the pace moves with the players. The only time that there will be a GM-run posting order is in battles. The game is pretty freeform. The only time stats applies is in combat. When in a GM-run battle, players have 7 days to post. This isn't total. One player may post on day 7, which then allows the second player to go next and they may post on Day 4, etc. Each player has 7 days from the start of their turn to post. If a player does not post in 7 days, then they will be skipped. The GM will make a GM action if it is necessary to keep the battle moving so we aren't spending eternity on it. This pace is kind of loosely followed because I do often greatly enjoy writing with my players and will be very lenient about it. I care more about the story, the collaboration, and the joy of it all than these rules. So hopefully, you're a cool person and not a drama queen.
6. Drama. No means no. Whatever the GM says goes. If you don't like following rules, then do not join this game because it has a lot of rules. This is not a "have it your way" game. I do not try to please everyone. Passive aggression is considered drama, and it will not be tolerated. Snarky remarks will have you dismissed from the game. We are all human beings here. If you have ever lived a day IRL, then you know everyone has a life. RP is for fun, so if you are not having fun, rather than starting drama, leave. The GM is an "assertive" personality type who will talk "directly" to you. I am not passive and will not beat around the bush. If your shit stinks, then it stinks, and I will let you know about it. I will even give you a chance to drop it and move on. It goes: 1) you messed up, 2) GM is talking to you, and 3) you out.
7. Understand what you have come here to do. This is another silly rule but this happens almost every game I RP in. People fall into the "bandwagon psychology." They will see their favorite writers signing up, and then think "I want to RP too!" When the GM gets a full cast and moves into the actual game, the bandwagoner doesn't know how to write with others, doesn't know what kind of character to make and sends the GM a lackluster CS expecting them to approve it, or probably only wanted to write with one person and nobody else. Their favorite person leaves the game, then the bandwagoner does. Now there's this morale effect where everyone thinks the game is falling apart, and then the game dies. Do not join my game if you do not know how to carry on a story. Also, do not join my game if you are not open to writing with others.  It destroys the RP. It really does. If you have only come here to RP screwing your favorite writer's character and to contribute nothing else, then you are in the wrong game. I have been on this site for a while, and I know who most of these people are and they avoid my games. I am not planning for this to be a problem, but if I think it is happening, you will receive a PM. You will be given a chance, but not a second one.
8. RESERVE! I wrote this many times throughout this OP. Reserve, reserve, reserve! No matter what, your name and the summons and job you reserved is going to be posted on this OP. If you secretly work on a CS, and someone who had the same summon and job as you gets it sent in and approved, while you were secretly working on it. Then I'm sorry. Communication is rule# 3. You can reserve the same summon and occupation as another player. However, only one of you will be approved for it, so do not be afraid to try and create the character you want.
9. Where do I post my Character Sheet? You can either post it here in the recruitment thread or PM it to the GM. When I get at least four people, then I'll make the Character Thread. Character sheets will always be reviewed and approved by the GM prior to being inserted in the character thread.
10. OOC. The OOC is only for approved players. If you're unapproved, you are not allowed to post in the OOC. Any questions you have, you direct them here in the recruitment or to the GM in PMs. Thank you.

IC

1. Third-person. All writing is in the third person.
2. Proof read your posts. I understand that English isn't everyone's native language. I also understand that some people have legitimate disorders. What this rule is specifically referring to are those people who post something up first without proofreading. Everyone who actively watches the game will see that post with multiple mistakes, and then people won't want to write with you because they think you can't write good quality. People are horrible. I know. But you know how you avoid this? You proofread your work. Take your time and proofread it. Small mistakes are okay. This is only in regards to people who post up something that is obvious to everyone that you didn't proofread it. Take pride in your work because if you don't, and think people will RP with a lazy writer just because then you are greatly mistaken. Everyone enjoys a good book, and if that book is full of errors, then they put it right back down. They will not purchase it.
3. Feel free to contribute. Help me create this world. The map is not complete because everyone is responsible for completing it. When you are writing your post and you feel inspired to mention the names of NPCs, towns, cities, rivers, seas, etc., then that is great. Inform the GM, and they will add it to the map. It will also be added to the thread.
4. Battle System. This is more of an informative. The stats in this game only apply to combat. They do not control decisions your character makes so the rest of the game is pretty free-form. Do not let the stats or battle system scare you. It is there to control god-moders and give everyone a sense of fulfillment when watching their character grow. The GM gives everyone an in-game chance to learn the battle system without consequences.
5. Character death. It doesn't really happen in this game unless the writers want their characters to die. We have White Mages and other methods for reviving the characters. Character death will only happen if a writer wants for it to happen, and usually, this is for story purposes.
6. Sparring. I have been in stories where two characters just weren't getting along. This was played out by both writers and both writers were guiding their development. If you have a confrontational character, who would more than likely fight the other one because they just don't like them, do not be afraid to do so. My only request is that you inform the GM, so the GM can monitor the match. Once you have a grasp of the system, you can pretty much use it any time, but the GM would like to read the match to ensure the calculations are right and if there was supposed to be a crit somewhere, it wasn't missed. The GM will even award both writers XP for it.
7. Criticals and Success. Thief players or characters who have a luck percentage will need to watch their every attack or steal attempt. The GM can roll for you and tell you if you were successful or not, or you can roll yourself using the rules stated in the Game Mechanics section. Just do not forget you have luck if you're a thief!
8. Trust and respect your fellow writers. The battle system keeps people from trying to do everything at once. There are strengths and weaknesses based on class and personalities. You will find yourself needing to use some strategy in fights. Difficulties are something that everyone will have to grow out of either through XP or situations in-game. Allow your partners to post when it is their turn, and do not exclude others involved in your scene if they aren't posting at the speed you like.
9. Chapter Run. There will be a thread that states the chapter we are in. This allows for me to recycle any characters that drop out and archive history. New players will be able to join at the beginning of new chapters.
10. Have fun. I don't want anyone to feel limited in their imagination. I gave you the general idea. I want for writers to take it and run with it.


Q & A



This is where questions and answers go that aren't answered in the game information.


Approved Players & Reservations



Only approvals and reservations will go here. I like that people are interested in the game, but I would really like to see reservations or a CS.

Summon: Seraph - Occupation: Paladin - Status: Approved - Sye
Summon: Sylph - Occupation: Dancer - Status: Approved - Wolfling72
Summon: Bahamut - Occupation: Monk - Status: Approved - Juggtacular
Summon: Cait Sith - Occupation: Samurai - Status: Approved - Zaer Darkwail
Summon: Hecatoncheir - Occupation: Ninja - Status: Approved - TheBlackThrone
Summon: Phantom - Occupation: Archer - Status: Approved - Wired Rabbit



Links



Links will be posted up here as they are created. Otherwise, you can find the important ones in this OP above (if you read it).

Character Building & Knowledge References
I am reposting all of the links posted in the OP for easier reference.
Final Fantasy Summon List
Character Creation Guide
Battle System Explained
Character Thread
OOC
Ming Ming's Shop & Smithy
The gates are open
Current Time Zone: GMT +2
Delays: None.
Current solo request: None.
Current group request: Tarot

Sye

  

Wolfling72

O/O's
Snippets
A/A's
Wolfi Recommends- changes weekly
Keep it vampirated and melanated.

Juggtacular


Zaer Darkwail

I would like to reserve Cait Sith for a Samurai, please. Picture what I plan to use is this. Also question; what is the element affinity for Caith Sith? The earliest indication is a weakness against holy and all indicate having the ability to debuff (so leaning towards dark), but also some cases they cleanse/buff the user as well. Or is this case of 'pick either holy or dark' as there are two types of summons?

TheBlackThrone

Quote from: Zaer Darkwail on May 09, 2021, 03:44:29 PM
I would like to reserve Cait Sith for a Samurai, please. Picture what I plan to use is this. Also question; what is the element affinity for Caith Sith? The earliest indication is a weakness against holy and all indicate having the ability to debuff (so leaning towards dark), but also some cases they cleanse/buff the user as well. Or is this case of 'pick either holy or dark' as there are two types of summons?

Since he is a special case, you can pick his element. You can even make him non-elemental.
The gates are open
Current Time Zone: GMT +2
Delays: None.
Current solo request: None.
Current group request: Tarot

Green Goo Theory

Tentative reservation on the Mindflayer as a Blue Mage.  Just for clarification, it's not tentative for lack of interest but just because my first few choices for this type of game weren't available and I may change my mind on the esper chosen. 
Coming soon...

Wired Rabbit

Howdy! I'm Rabbit. I'm a fictional enthusiast.
Posts Owed: 0.
Active Characters: 0.
Response Rate: 2 Days.

Revelation

Would like to reserve... Something for a Dragoon or dark knight. Thinking Adrammelech for the Dragoon, and for a Dark Knight... Hades.

Sorry, will decide proper in a bit I think.

TheBlackThrone



Basic Information


Character Name: Geb
Nickname: Machinehead
Alias: Red Cloud
Age: 25
Gender: Male
Height: 6'1"
Weight: 192 lbs
Hair Color: N/A
Eye Color: Red and black

Esper: Hecatoncheir
Element: Earth
General Appearance: Geb is a unique being. He appears to be a man completely enclosed in a magitech suit, but he isn’t. His machine-like appearance is his actual appearance, and he has appeared that way for as long as he can remember. Most people think he’s wearing a mask and helm, but that is actually his skull and his eyes and jaw both move as a human’s would. He is capable of human expression to display his various emotions, and his voice sounds as if it is being spoken from over a radio. It is deep and there’s a whisper of scratchy feedback. Each of his robotic limbs move fluidly like a human’s; however, unlike a human, he can rotate his limbs 360 degrees, this includes his head. He is extremely flexible and capable of bending his body into positions that would make a contortionist blush as well as perform some impressive, acrobatic stunts.

The machine-like man is tall with a broad chest and narrow hips and waist (mesomorph). His body is comprised of black, armor-like plates with multiple fiber-like wires running beneath. His red eyes glow at different intensities. They glow dim on a day-to-day; they grow even dimmer when he is using stealth; they gleam when he is engaged with an enemy; and are completely black when he is sleeping. His horns are a blue, harmless plasma that can be retracted into his skull (more like turned off). His horns will extend when his eyes are gleaming (again, when engaged with an enemy). Geb’s body is capable of consuming and excreting food and liquids just like anyone else. He would make one believe that there really was a man beneath that machine-like shell, but…there isn’t.

Personality: Geb is used to being alone; used to having people look at him and jump in fright; and often times, being avoided. His parents literally abandoned him, and while it was mainly because they weren’t sure what he was when he was born, he hasn’t really gotten over it. It has made him hold a grudge against everyone to the point that he doesn’t feel bad about taking what he wants and killing. Geb is a finders, keepers type, and he might share if he likes you.

Most of his clients look at him and think he is a machina with no soul. Geb has never considered himself to be machina for he is capable of behaving similar to humans. He likes ice cream; he likes not being bothered when he’s taking a shit; and he’s not a fan of personal questions. You’d be surprised the types of questions people ask him (Do you have a…you know?). Sometimes, Geb will make machina jokes and puns just to be either funny or sarcastic. He really doesn’t like being called a machina.

When Geb goes to work, it’s just another day. Perhaps he should be considerate about the lives of others. Well…no one was considerate about his life. He knows how to survive on his own, and working with others will be a new experience. His thief family were all individuals and never really a true team (you get caught, good luck!). The gathering in Caerduja has made him curious to see what superhuman gods look like, and if they can be killed. Geb believes that everything can die even gods.

Strengths: Geb, being a thief, can procure items for the team from enemies. He is capable of critical strikes, and supporting crowd control with black magic. His primary targets are enemy mages and rangers in a fight. Geb is extremely flexible, allowing him to pass under or through narrow spaces. He is quite acrobatic to reach high ledges and airborne enemies (when he learns the proper skills).

Weaknesses: Geb isn’t one to take on multiple enemies alone early on. He is more of the type to work behind the scenes rather than head-on. He isn’t designed to be tanky, and his appearance is unforgettable. Who else looks like him? He often has to wear a cloak to hide himself. Funny thing, people think he’s already hiding his appearance. Wind attacks greatly hurt for some reason.

Religion: N/A

Backstory: Geb was born to a family who wished for a child, and then…he was thrown in the trash—literally. What the family wasn’t expecting was to have a machine-like sphere for a child. Geb hadn’t developed the ability to speak yet and so he endured some banging, rolling, and throwing before the family figured the sphere wasn’t going to open up or become anything else. While in the trash, he was eventually dumped in a junkyard, and it took days before he was discovered by a junk rat, digging around looking for valuable trash. When the junk rat found him, he thought he had acquired some valuable machina. Geb was then sold to an unfortunate customer dumb enough to believe they had purchased a magitech battery—or whatever the junk rat called him. It was an absurd, faux-tech name. It probably didn’t even exist in the dictionary.

Geb was taken to the naïve buyer’s house and endured more beatings until he became fed up. The machine-like sphere sprang out of the buyer’s hands and collided with his forehead, knocking him out. Geb then rolled about raiding the house for food and water, which gave him the nutrients he needed to evolve. He unraveled from his sphere shape and had arms and legs. As a kid, he tried to make a living, but everyone was terrified by his appearance. He spent majority of his life running and being rejected for his frightening appearance. Geb was forced to wear a cloak to hide himself, and he was forced to steal to survive. As he continued to develop and morph, he befriended other thieves who were impressed by his skills. When they saw his face, they were startled at first, but they were the first to think he looked cool. While Geb still endured being compared to a machine, his new family accepted him. He continued to steal with them until he became old enough to take on some contracts.

Geb became a proficient killer and thief and called himself, “Red Cloud.” When he learned about the Grand Tournament in Caerduja and the supposed gods there who claimed to be so great, Geb became intrigued. He had never killed a god before, and he figured gods carried hefty loot.


Equipment & Stats


Occupation: Ninja

Weapon
Weapon Name: Crummy Sword
Type: Ninjato
Tier: Green
Material: Wood
Bonus(es): +2 PA/MA, +4MP

Armor
Description: Black Cloak
Tier: Green
Material: Cloth
Bonus(es): +1 PD/+3MD, +4HP

Accessory 1:
Tier:
Accessory 2:
Tier:

Tier: Green
Level: 1/10
HP: 9
MP: 14
Physical Attack: 7
Physical Defense: 6
Magic Attack:  12
Magic Defense:  13
Luck: 25%
XP: 0/10

Skills
1) Steal
Base: Steal
Tier: Green

Magic
1) Smoke Bomb: Geb throws down a smoke bomb to blind an enemy.
Base: Blind
Tier: Green

Items
1) Potion
2) 50 Gil
3) Tent
The gates are open
Current Time Zone: GMT +2
Delays: None.
Current solo request: None.
Current group request: Tarot

Wired Rabbit

Art is hard. I might Photoshop that image to make it more... spooky, but it has 70% ghostly vibes.

Here is who I am working on. I didn't want to go the hardened, aloof archer stereotype, so here's a gentle giant who uses her bow as a security blanket. :D

Oh! And my idea for her home town was that everyone there is super, duper old. Maybe as the result of one of the fruits? Not sure, but old people are closer to death and I thought it would be cute if all her friends (and parents) are elderly folk who forced (encouraged!) her to enter the Grand Tournament in Caerduja to do something for herself and make friends her own age.

Oh, and is aim a skill that is too OP for Green tier? I was thinking it takes her longer to shoot, but then her accuracy goes up. Opinions are welcome!

Phantom Archer (WIP)


Basic Information


Character Name: Shiloh
Nickname: Shy
Alias: None
Age: 26
Gender: Female
Height: 6'2"
Weight: 145 lbs
Hair Color: Elderly Grey
Eye Color: Dark Purple

Esper: Phantom
Element: Dark
General Appearance: Shiloh is tall, lanky and very feminine. From a distance, some may even say she is quite beautiful. Up close, her youthful, long hair is a dull grey, her dark eyes drift from purple to black, and her skin unnaturally pale. Her lifeless skin is also cold to the touch, and since others can find this unnerving, she dresses very conservatively. Shiloh always wears tights, long sleeved blouses and high neck collars, often in black, purple or pink. Combined with her many fashion accessories (frills, bows, dried flowers, sometimes even animal bones), her attire makes her seem as though she is from a different era, or perhaps a library of sorts. There is nothing wrong with libraries of course, it is just that Shiloh does not look like a physical warrior, least of all with a bow and arrow.

Personality: Shiloh is a humble, gentle soul. She treats others with respect and gratitude, as she was raised to be extremely well mannered. Though highly curious and spirited about others and the outside world around her, Shiloh tries to not cause a fuss or a commotion, and likes repeating her same routines. Thus far, her life has been fairly sheltered and she underestimates her own abilities and strength. Shiloh is however quite capable of taking care of herself and her enemies with her bow and arrow - as long as someone else is the hero at the end of the day.
Strengths: Shiloh is unbelievably calm and patient. Her stoic nature makes her a wonderful advisor to others. In combat, this has made her a natural sharpshooter despite her small beginnings and resources, not that she is bragging by any means. Uh... Shiloh is calm without her bow too! She rarely becomes aggressive or angry at others, even if they say strange or hurtful things. Oh, and she may be tall, but she is quite flexible and quick. She can even shoot her bow and arrow with her feet! Not... that anyone would need to see such a silly trick. Shiloh can track animals pretty well, too. If there are animals, that is.
Weaknesses: Shiloh, as her name suggests, is soft spoken, gullible, and prone to daydreaming... She uses her bow much like a security blanket, and when not in combat, she hesitates in social situations. She listens too hard, and ends up pausing or staring at others for too long. Back in her home kingdom, Shiloh is used to helping others above and beyond herself. She worries about navigating life on her own, and if she made a foolish choice to leave and put her own growth first. Ultimately, Shiloh lacks is self confidence. She has missed many opportunities and successes in her life because she believes she is not suited for fame, and is simply 'okay' at most things.
Religion:

Backstory:


Equipment & Stats


Occupation: Archer

Weapon
Weapon Name: Simple Bow
Type: Bow
Tier: Green
Material: Wood
Bonus(es): +2 PA/MA, +4MP

Armor
Description:
Tier: Green
Material:
Bonus(es):

Accessory 1:
Tier:
Accessory 2:
Tier:

Tier: Green
Level: 1/10
HP: 10
MP: 5
Physical Attack: 10
Physical Defense: 10
Magic Attack: 5
Magic Defense: 5
Luck: 0
XP: 0/10

Skills
1) Skill Name: Aim
Base:
Tier:

Items
1) Potion
2) 50 Gil
3) Tent

Howdy! I'm Rabbit. I'm a fictional enthusiast.
Posts Owed: 0.
Active Characters: 0.
Response Rate: 2 Days.

Wolfling72

In the versions I've played that contained Sylph, they are considered non-elemental. Does one assume that would be the case here as well? Also, Dancer as a Job class does not really shine until the first dances are learned at around level 15. Since they are ranged DPS, should I build her closer to the archer archetype to start...oh never mind...I just will and call it a day.

Dancer WIP


Basic Information


Character Name: Delixia DeMornay
Nickname: Del or Ixi
Alias: None
Age: 25
Gender: Female
Height: 5'5"
Weight: 132 lbs
Hair Color: Startling white
Eye Color: From Ice Blue to deep Purple

Esper: Sylph

Element: Wind

General Appearance: Lithe and limber with knee-length white hair, wide eyes,  sharply pointed ears and dark gray skin, Del dresses for ease of motion in all things. Body baring cloth costumes are her clothing of choice while her hair is left long and loose for the wind to toss however it likes.

Personality: Fast-talking and gregarious, Del says a lot without admitting anything. She tends to make friends quickly but finds that they are fair-weather at best as no one can ever be sure that what she says out loud is the unvarnished truth. For that matter, she can't be sure herself. Conversely, Del is reclusive when upset and is very thin-skinned. Everything one says to her will linger...and fester...until she explodes.

Strengths: Del is no glory hound during battle and will try to offer support to anyone, regardless of personality clashes.

Weaknesses: A temper better suited to a warrior of old and a bit of kleptomania. She can also be a bit of a braggart and tale spinner. (Call it what it is...she LIES.)

Religion: The Quartet

Backstory: The only thing known for certain (since that part of her story never changes) is that she was born at sundown within the small forest town of Oskar located on the southwestern-most landmass. The town itself is a known haven for shysters, tricksters. japesters and mimes(!!) but everyone who knew her as a child agrees that she fit right in from the moment she could walk and borrow things without giving them back. However, if you ask those same people about her parents? No one knows. In fact, ask those same people about her two minutes later? No one knows her, either.

Be that as it may, our intrepid explorer left home at 16 summers and set out to see the world. (Or was that 18 winters?) Various adventures were had where not much of anything happened...(or lots of things happened to other people) but eventually, she found herself headed for the tournament being held in Caerduja. She had no plans on winning. Hell, she had no plans to compete, but the closer she got to her destination, the more excited she became by the prospect. After all, what could be as rewarding as having new tales to spin and gold to spend?

Maybe she should have been a bard?



Equipment & Stats


Occupation: Dancer

Weapon
Weapon Name: Upsy-Daisy
Type: Chakrams
Tier: Green
Material: Wood
Bonus(es): +2 PA/MA, +4 MP
Armor
Description: Two piece skirt middy blouse combo in light colors
Tier: Green
Material: Cloth
Bonus(es): +1 PD/+3 MD, +4 HP

Accessory 1:
Tier:
Accessory 2:
Tier:

Tier: Green
Level: 1
HP: 14
MP: 9
Physical Attack: 12
Physical Defense: 11
Magic Attack:  7
Magic Defense: 8
Luck: 0
XP: 0/10

Magic
1) Darkness Dance: Performing this dance will cast Blind on one enemy.
Base: Blind
Tier: Green

Items
1) Potion
2) 50 Gil
3) Tent
O/O's
Snippets
A/A's
Wolfi Recommends- changes weekly
Keep it vampirated and melanated.

Juggtacular

More often than not, Bahamut is considered non-elemental, so I'll be following that trend here. Just an FYI.

Juggtacular

Monk WIP


Basic Information


Character Name: Xenyora Kytahn
Nickname: Xen
Alias: The Dragon Monk
Age: 22
Gender: Male
Height: 6'8
Weight: 300lbs
Hair Color: Black(shaved)
Eye Color: Gold

Esper: Bahamut
Element: N/A
General Appearance: Xen seems to have been born to be a warrior. He is massive, standing nearly seven feet tall, and weighs in at 300lbs. He is packed head to toe with powerful, well-defined muscle mass, and covered in tattoos. He also has more than a few scars, the result of a life of constant training, travel, and combat. He has dark, thick hair that he used to keep braided, but has since shaved and now keeps his head bald. He has powerful, chiseled features, the most noticeable of which are his intense, golden eyes, which tend to glow with energy when he is excited. He also exudes golden light when using his chi abilities.

He wears a multitude of free flowing clothing typically associated with monks like robes, vests, long pants and wrapped boots. He also possesses a golden ceremonial armor piece that covers parts of his chest, back, and arms. It is a family heirloom that he wears at almost all times. Unlike most people who ride Chocobo's, Xen's mount is a large LeoWulf named Feyrun he's raised from a cub.

Personality: Despite looking like the most stoic man in the world upon first glance, Xen is actually quite happy-go-lucky and open with his emotions once you get to know him. He spent the first few years of his life in intense training, never leaving his birthplace, so he is extremely excited about practically everything, as many of the things he's experiencing are brand new to him. This means at times he can be somewhat naiive and seem something of a dullard, although he is actually rather intelligent so it's more a case of lack of exposure than stupidity. For those who don't try to take advantage, they find the Monk is quite friendly and charming, and for this reason Xen more often than not leaves places he's visited with people speaking kindly about the "large, helpful monk". He has more friends and allies than he knows.

He can get fairly serious, but this is mainly during mediation, or situations where his, or someone else's life is in serious danger. Aside from that, he's quite expressive. He is faithful to the Quartet, although he is no zealot. One of his main passions in life is gaining strength, and testing that might against worthy opponents.

He's been called "Battle Junkie" before, and that's an appropriate name since he does indeed love battle more than most things. Despite looking like he's chiseled from solid stone, one of the few things Xen enjoys as much as fighting is good food. Due to growing up on a rather bland, yet efficient diet, good and gourmet food is something that has been an extreme rarity in Xen's life, as well as things like juice and alcohol.

So he will often stuff himself silly and then train like mad afterwards to burn off the calories when he discovers a new menu item he's never seen or tasted before. Xen believes he will find enlightenment once he tests himself against the most powerful monsters and fighters in the world, and one day hopes to fight the Quartet themselves to see the true glory of the Gods and witness their power up close and personal. It is his ultimate goal.

Strengths: Xen is steadfast and righteous, and he will never stand by and watch evils or atrocities be committed in his presence; nor will he ever ignore a situation where he may be able to help in some way. He is a loyal comrade-in-arms, and would never hurt or betray those who put their trust in him. He will put himself directly in harms way to protect those who deserve it, from innocents to people he considers friends and allies. Despite being primarily Xen's mount and close friend, Feyrun is a fully grown LeoWulf and is great help in battles against monsters in the wild. And as his species are incredibly intelligent and capable of speech, he brings companionship and advice to those who ask. Having had many failures and setbacks in life, he can do wonders to life his teammates spirit and morale, usually with a story and an explanation of a particular scar he's got and how he got it.

Weaknesses: Perhaps Xen's biggest weakness is his love, some would say lust for battle. While most would avoid fighting if they can, not only does he not avoid it, he actively seeks it out. He often challenges random people and finds monsters just to see if they're up to snuff. His naivete can also cause complications as he's lost money and gear in the past due to a misunderstanding or someone taking advantage of his relative inexperience with the wider world. His big heart is also an issue, as going out of his way to help almost everyone he can can oftentimes put him and anyone associated with him in unwanted peril or situations because he's too kind to ignore someone who could use his help.

Religion: The Quartet

Backstory:


Equipment & Stats


Occupation: Monk

Weapon
Weapon Name: Fists Of Iron
Type: Gloves
Tier: Green
Material: Wood
Bonus(es):  +2 PA/MA, +4MP

Armor
Description: A golden "framework" that covers portions of his upper body likely to take the most damage through attack and defense.
Tier: Green
Material: Wood
Bonus(es):  +2 PD/MD, +3HP

Accessory 1:
Tier:
Accessory 2:
Tier:

Tier: Green
Level: 1/10
HP: 13
MP: 9
Physical Attack: 12
Physical Defense: 12
Magic Attack: 7
Magic Defense: 7
Luck: 0
XP: 0/10

Skills
1) Whirlwind: A spinning leg attack that damages all enemies.
Base: Kick
Tier: Green

Items
1) Potion
2) 50 Gil
3) Tent

TheBlackThrone

Quote from: Wired Rabbit on May 10, 2021, 10:43:53 AM
Art is hard. I might Photoshop that image to make it more... spooky, but it has 70% ghostly vibes.

Here is who I am working on. I didn't want to go the hardened, aloof archer stereotype, so here's a gentle giant who uses her bow as a security blanket. :D

Oh! And my idea for her home town was that everyone there is super, duper old. Maybe as the result of one of the fruits? Not sure, but old people are closer to death and I thought it would be cute if all her friends (and parents) are elderly folk who forced (encouraged!) her to enter the Grand Tournament in Caerduja to do something for herself and make friends her own age.

Oh, and is aim a skill that is too OP for Green tier? I was thinking it takes her longer to shoot, but then her accuracy goes up. Opinions are welcome!

Phantom Archer (WIP)


Basic Information


Character Name: Shiloh
Nickname: Shy
Alias: None
Age: 26
Gender: Female
Height: 6'2"
Weight: 145 lbs
Hair Color: Elderly Grey
Eye Color: Dark Purple

Esper: Phantom
Element: Dark
General Appearance: Shiloh is tall, lanky and very feminine. From a distance, some may even say she is quite beautiful. Up close, her youthful, long hair is a dull grey, her dark eyes drift from purple to black, and her skin unnaturally pale. Her lifeless skin is also cold to the touch, and since others can find this unnerving, she dresses very conservatively. Shiloh always wears tights, long sleeved blouses and high neck collars, often in black, purple or pink. Combined with her many fashion accessories (frills, bows, dried flowers, sometimes even animal bones), her attire makes her seem as though she is from a different era, or perhaps a library of sorts. There is nothing wrong with libraries of course, it is just that Shiloh does not look like a physical warrior, least of all with a bow and arrow.

Personality: Shiloh is a humble, gentle soul. She treats others with respect and gratitude, as she was raised to be extremely well mannered. Though highly curious and spirited about others and the outside world around her, Shiloh tries to not cause a fuss or a commotion, and likes repeating her same routines. Thus far, her life has been fairly sheltered and she underestimates her own abilities and strength. Shiloh is however quite capable of taking care of herself and her enemies with her bow and arrow - as long as someone else is the hero at the end of the day.
Strengths: Shiloh is unbelievably calm and patient. Her stoic nature makes her a wonderful advisor to others. In combat, this has made her a natural sharpshooter despite her small beginnings and resources, not that she is bragging by any means. Uh... Shiloh is calm without her bow too! She rarely becomes aggressive or angry at others, even if they say strange or hurtful things. Oh, and she may be tall, but she is quite flexible and quick. She can even shoot her bow and arrow with her feet! Not... that anyone would need to see such a silly trick. Shiloh can track animals pretty well, too. If there are animals, that is.
Weaknesses: Shiloh, as her name suggests, is soft spoken, gullible, and prone to daydreaming... She uses her bow much like a security blanket, and when not in combat, she hesitates in social situations. She listens too hard, and ends up pausing or staring at others for too long. Back in her home kingdom, Shiloh is used to helping others above and beyond herself. She worries about navigating life on her own, and if she made a foolish choice to leave and put her own growth first. Ultimately, Shiloh lacks is self confidence. She has missed many opportunities and successes in her life because she believes she is not suited for fame, and is simply 'okay' at most things.
Religion:

Backstory:


Equipment & Stats


Occupation: Archer

Weapon
Weapon Name: Simple Bow
Type: Bow
Tier: Green
Material: Wood
Bonus(es): +2 PA/MA, +4MP

Armor
Description:
Tier: Green
Material:
Bonus(es):

Accessory 1:
Tier:
Accessory 2:
Tier:

Tier: Green
Level: 1/10
HP: 10
MP: 5
Physical Attack: 10
Physical Defense: 10
Magic Attack: 5
Magic Defense: 5
Luck: 0
XP: 0/10

Skills
1) Skill Name: Aim
Base:
Tier:

Items
1) Potion
2) 50 Gil
3) Tent


There's no accuracy in this game. You can look under Links to see the "Battle System" link. Your hits and the enemy's hits will hit automatically unless you have a skill or spell to avoid the assaults. Guard only gives HP back. I would recommend reading the battle system so you know how fighting will work. I can help with finding pictures...I've been somewhat helpful when another player was struggling to find a pic. In the end, you do not have to have one. I wasn't going to have one for Dyne, but then I found that bird suit pic that fit the current idea.
The gates are open
Current Time Zone: GMT +2
Delays: None.
Current solo request: None.
Current group request: Tarot

TheBlackThrone

Quote from: Wolfling72 on May 10, 2021, 11:43:48 AM
In the versions I've played that contained Sylph, they are considered non-elemental. Does one assume that would be the case here as well? Also, Dancer as a Job class does not really shine until the first dances are learned at around level 15. Since they are ranged DPS, should I build her closer to the archer archetype to start...oh never mind...I just will and call it a day.

Dancer WIP


Basic Information


Character Name: Delixia DeMornay
Nickname: Del or Ixi
Alias: None
Age: 25
Gender: Female
Height: 5'5"
Weight: 132 lbs
Hair Color: Startling white
Eye Color: From Ice Blue to deep Purple

Esper: Sylph
Element: None
General Appearance: Lithe and limber with knee-length white hair, wide eyes,  sharply pointed ears and dark gray skin, Del dresses for ease of motion in all things. Body baring cloth costumes are her clothing of choice while her hair is left long and loose for the wind to toss however it likes.

Personality: Fast-talking and gregarious, Del says a lot without admitting anything. She tends to make friends quickly but finds that they are fair-weather at best as no one can ever be sure that what she says out loud is the unvarnished truth. For that matter, she can't be sure herself. Conversely, Del is reclusive when upset and is very thin-skinned. Everything one says to her will linger...and fester...until she explodes.
Strengths: Friendly and focused, Del is not a glory hound in battle and will try to offer support to anyone, regardless of personality clashes.
Weaknesses: A temper better suited to a warrior of old and a bit of kleptomania. Okay, quite a lot of klepto tendencies. She can also be a bit of a braggart and tale spinner. (Call it what it is...she LIES.)
Religion:

Backstory:


Equipment & Stats


Occupation:

Weapon
Weapon Name: Upsy-Daisy
Type: Chakrams
Tier: Green
Material: Wood
Bonus(es): +2 PA/MA, +4 MP
Armor
Description: Two piece skirt middy blouse combo in light colors
Tier: Green
Material: Cloth
Bonus(es): +1 PD/+3 MD, +4 HP

Accessory 1:
Tier:
Accessory 2:
Tier:

Tier: Green
Level: 1
HP: 14
MP: 9
Physical Attack: 12
Physical Defense: 11
Magic Attack:  7
Magic Defense: 8
Luck: 0
XP: 0/10

Skills
1) Skill Name: Alert
Base: Basic Attack
Tier: Green

Items
1) Potion
2) 50 Gil
3) Tent

Sylph is often a Wind element. As for dancer spells, you can customize your spells from the spells in the job class reference, or you can use the spells given in the Character Creation thread. You can reflavor those spells, but they must be based on the actual spell in the Character Creation. Classes like Dancer and Bard dip into white and black magic but not like the Red Mage does. They would be trying to get the status effects, debuffs, and buffs.
The gates are open
Current Time Zone: GMT +2
Delays: None.
Current solo request: None.
Current group request: Tarot

Revelation

Dark Knight sheet WIP


Basic Information


Character Name: Falk Myste
Nickname: N/A
Alias: N/A
Age: 22
Gender: Male
Height: 6’0”
Weight: Athletically built
Hair Color: Black
Eye Color: Blue

Esper: Hades
Element: Dark
General Appearance: Carrying himself with pride and grace, Falk is a rather striking young man of fair complexion. His face still holds a slightly youthful touch, sharp and clean shaven with his dark hair framing keen blue eyes. The armor he wears tends to be of darker tones in hue, trimmed with softer colors – a tradition that holds true to his knightly order. When outside of his armor however, Falk tends to wear long sleeved and warm looking clothing unless the heat of the area is a bit too unbearable in warmer weather in which case he is happy to wear more comfortable and lighter outfits – often favoring blues and reds for colors to stand out with.

Personality: Strong of will and seeking to lead by example, Falk is a man who goes after what he desires and is not afraid to make his intentions known. Some may call him a blunt man – but he simply sees himself as direct and not one to mince words nor is he one to shy away from speaking his mind. Despite his proud nature, he still holds fondness for those who can’t defend themselves, and is ready to come at their aid the best he can – though his aid can often be a bit more tactful at times.

Falk also believes one is in charge of one’s own destiny and fate – he is not one to utterly eschew the gods but he gives them no worship. He does seem to hold some respect for the faithful however, or perhaps he knows better than to directly challenge someone else on matters of faith.

At times Falk can be a bit too headstrong, and will simply do what he feels right, consequences be damned.

Strengths: Between his loyalty to comrades and a strong sense of morality, Falk is not one to back down from a challenge. Good at weaving swordplay alongside darker magics, one may readily mistake him for a villain were it not his dedication towards others. He feels he is a sword for those who cannot handle one themselves, and seeks to hold himself to such ideals.
Weaknesses: Being unafraid to speak his mind – or perhaps more importantly, act without really considering the ramifications of doing so, Falk can be a bit hotblooded at the best of times and absolutely reckless at the worst of them.
Religion: Falk doesn’t worship the gods, so N/A. Holds respect to those who do, however.

Backstory:

Falk’s parents were a loving couple, a blacksmith and a librarian who fell for one another through an unlikely chain of events. Where most stories would end in a happy union and a healthy child, this story ends a different way – despite years of trying, all attempts at childbearing were fruitless for the couple. Desperate for a child, the librarian prayed fervently to the gods for joy. While her prayers were answered in the form of fecundity, even that came with its own tragedy. After years of inability to bear child, the blacksmith took to his beloved’s sudden pregnancy with anger and suspicion, accusing her of cheating upon him after so long. The fight was a brief one, but ended in the separation of the two. Grief stricken, and with her prayer seemingly turned against her, the librarian was heartbroken and alone. When her child was born, and the woman able to do so, she left it at a temple of the gods. They could take back their blessing, they could take back the ruin that came to her life.

Falk’s earliest memories were of the cold and snow, the bitter winters of the mountain city of Ecril, located in the mountains that lay northward of Ramduna. Having been taken by a temple to the gods from a babe, Falk knew nothing of his parents or their struggle – being raised by the clergy and told that he was given to them by an act of the gods, their mercy towards an innocent soul. As he grew older, Falk wanted to show that while he did not share the devotion that the clergy had to the gods, that he could prove to be as reliable as any other within the temple that raised him. While his lack of devotion to the higher powers earned him scorn from some of the elder clergy, it was one of the temple knights that saw promise in the growing child, offering to take the boy on as a squire. While the temple knights worked for the church, they primarily answered only to themselves, and their will was to protect not just the faithful, but the downtrodden as well – those who could not defend themselves.

The temple knight introduced himself as Alexander Myste, a man who recognized Falk’s struggle, and sought to temper the young man’s seeming anger and hostility. Falk took to the training with flying colors, showing a preternatural gift for swordplay and even an aptitude for magic – albeit of a different, darker sort than the knights around him. Alex saw this oddity with great interest, and while other knights were wary of the magic Falk used, Alexander encouraged him to foster it and steel it rather than let it grow unabated. Eventually, Alexander even allowed Falk to use his last name, all but adopting the boy as his own with the passing of years.

Over the years, Falk grew from his angrier and more rebellious mindset to a man who while still unafraid to speak his mind or act rashly, held himself with confidence, and a sharp sense of justice. Becoming a full fledged temple knight, he still recognized the unease that lay within the temple around him, and when the king of Caerduja offered his challenge, Falk readily took it – both as a way to prove himself, but also to explore the world outside his city.



Equipment & Stats


Occupation:Dark Knight

Weapon
Weapon Name: Tarnished Claymore
Type: Greatsword
Tier: Green
Material: Wood
Bonus(es): Wood (+2 PA/MA, +4MP),

Armor
Description: Timeworn Breastplate
Tier: Green
Material: Wood
Bonus(es): (+2 PD/MD, +3HP)

Accessory 1:
Tier:
Accessory 2:
Tier:

Tier: Green
Level: 1/10
HP: 13
MP: 9
Physical Attack: 12
Physical Defense: 12
Magic Attack: 7
Magic Defense: 7
Luck: (Thief-class) 25%
XP: 0/10

Skills
1) Skill Name: Hard Slash
Base: Climhazard
Tier: Green

Magic
1) Spell Name: Dark
Base: Dark
Tier: Green

Items
1) Potion
2) 50 Gil
3) Tent


To do list: Backstory, anything the GM says necessitates a change.
Falk is heavily based off the FFXIV dark knights in particular since they have probably the biggest class identity from that specific game.
I may change his image and description to mage, I'm not 100% sold on the image picked for him.

Wired Rabbit

Let me know if something needs to be altered for clarity or plot, but otherwise Shiloh is good to go.  ^-^



Basic Information


Character Name: Shiloh Tien
Nickname: Shy
Alias: None
Age: 26
Gender: Female
Height: 6'2"
Weight: 145 lbs
Hair Color: Elderly Grey
Eye Color: Dark Purple

Esper: Phantom
Element: Dark
General Appearance: Shiloh is tall, lanky and very feminine. From a distance, some may even say she is quite beautiful. Up close, her youthful hair is a dull grey, her dark eyes drift from purple to black, and her skin unnaturally pale. Her lifeless skin is also cold to the touch, and since others can find this unnerving, she dresses very conservatively. Shiloh always wears tights, long sleeved blouses and high neck collars, often in black, purple or pink. Combined with her many fashion accessories (frills, bows, dried flowers, sometimes even animal bones), her attire makes her seem as though she is from a different era, or perhaps a library or study of sorts. There is nothing wrong with libraries of course, it is just that Shiloh does not look like a physical warrior, least of all with a bow and arrow.

Personality: Shiloh is a humble, gentle soul. She treats others with the utmost respect and gratitude. Though highly curious and spirited about others and the outside world around her, Shiloh tries to not cause a fuss or a commotion, and likes repeating her same routines. Thus far her life has been very sheltered and, as a consequence, she underestimates her own abilities and strength. Shiloh is however quite capable of taking care of herself and her enemies with her bow and arrow - as long as someone else is the hero at the end of the day. She was raised as a quiet protector and does so without fortune or even appreciation.
Strengths: Shiloh is unbelievably calm and patient. Her compassionate nature makes her a wonderful advisor to others. In combat, this has made her a natural sharpshooter despite her small beginnings and resources, not that she is bragging by any means. Uh... Shiloh is calm without her bow too! She rarely becomes aggressive or angry at others, even if they say strange or hurtful things. Oh, and she may be tall, but she is quite flexible and quick. She can even shoot her bow and arrow with her feet! Not... that anyone would need to see such a silly trick. Shiloh can track animals pretty well, too. If there are animals, that is.
Weaknesses: Shiloh, as her name suggests, is soft spoken, gullible, and prone to daydreaming... She uses her bow much like a security blanket, and when not in combat, she hesitates in social situations. She listens too hard, and ends up pausing or staring at others for too long. Back in her home city, Shiloh aided others above and beyond herself. She worries about navigating life on her own, and if she made a foolish choice to leave and put her own growth first. Ultimately, Shiloh lacks is self confidence. She has missed many opportunities and successes in her life because she believes she is not suited for fame, and is simply 'okay' at most things.
Religion: Quartet (Shiloh, like most Oliarins, relies on Zodiark for guidance in death).

Backstory: Shiloh hails from Oliarin, a small island city in the Northeast of Chronus. Centuries ago, Oliarin was a garish place of dark, brash rituals, full of brutal Viking-esque warriors who pillaged and ransacked other cities, until someone wished for Oliarin to become peaceful and amicable. The World Altar's fruit removed the violence from Oliarin, and its intimidating conquerors. Their muscular, physical bodies and minds were suddenly aged, shrunken and withered, rendering them absolutely dependent on the aid and generosity of their neighbors. Nowadays, the majority of those in Oliarin are still elderly, as the quaint, sunny island has become quite the tourist and retiree destination. Those who live in Oliarin, the Elderly City, are thought to be pleasant, but ultimately dull and feeble.

Shiloh's parents are elderly too, and without the blessing of Ultima, would have been unable to conceive a child themselves. Growing up as a caregiver in Oliarin has made Shiloh respectful and selfless (and agile, since most of the city's infrastructure is built for shorter, slower folk). In fact, she began using a bow to hunt beasts on the island when Oliarin's food import fees became too high for everyone to afford. She believes that you should never aid someone for glory or gain, but because it is an act of kindness. She was content in her quiet life in Oliarin, seeing herself as a companion to the elderly and the dying. However, when the opportunity of the Grand Tournament in Caerduja arose, members in her aging community would not let Shiloh turn it down. She needed to get out of Oliarin, see the world of Chronus, befriend others her own age, and start living her life for herself for once. Shiloh knows her safe community is, probably, right. But she also knows the grand prizes could help a lot of her old and sick friends back in Oliarin, if she was to, somehow, win...

Shiloh is the tallest resident of Oliarin, and the youngest by at least 40 years.


Equipment & Stats


Occupation: Archer

Weapon
Weapon Name: Simple Bow
Type: Bow
Tier: Green
Material: Wood
Bonus(es): +2 PA/MA, +4MP

Armor
Description: Black tailored cape with grey floral and skull embroidery.
Tier: Green
Material: Cloth
Bonus(es): +1 PD/+3 MD, +4 HP

Accessory 1:
Tier:
Accessory 2:
Tier:

Tier: Green
Level: 1/10
HP: 14
MP: 9
Physical Attack: 12
Physical Defense: 11
Magic Attack: 7
Magic Defense: 8
Luck: 0
XP: 0/10

Skills
1) Skill Name: Spectral Shot
Base: Counter
Tier: Green

Items
1) Potion
2) 50 Gil
3) Tent
Howdy! I'm Rabbit. I'm a fictional enthusiast.
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TheBlackThrone

Quote from: Wired Rabbit on May 10, 2021, 10:20:33 PM
Let me know if something needs to be altered for clarity or plot, but otherwise Shiloh is good to go.  ^-^



Basic Information


Character Name: Shiloh Tien
Nickname: Shy
Alias: None
Age: 26
Gender: Female
Height: 6'2"
Weight: 145 lbs
Hair Color: Elderly Grey
Eye Color: Dark Purple

Esper: Phantom
Element: Dark
General Appearance: Shiloh is tall, lanky and very feminine. From a distance, some may even say she is quite beautiful. Up close, her youthful hair is a dull grey, her dark eyes drift from purple to black, and her skin unnaturally pale. Her lifeless skin is also cold to the touch, and since others can find this unnerving, she dresses very conservatively. Shiloh always wears tights, long sleeved blouses and high neck collars, often in black, purple or pink. Combined with her many fashion accessories (frills, bows, dried flowers, sometimes even animal bones), her attire makes her seem as though she is from a different era, or perhaps a library or study of sorts. There is nothing wrong with libraries of course, it is just that Shiloh does not look like a physical warrior, least of all with a bow and arrow.

Personality: Shiloh is a humble, gentle soul. She treats others with the utmost respect and gratitude. Though highly curious and spirited about others and the outside world around her, Shiloh tries to not cause a fuss or a commotion, and likes repeating her same routines. Thus far her life has been very sheltered and, as a consequence, she underestimates her own abilities and strength. Shiloh is however quite capable of taking care of herself and her enemies with her bow and arrow - as long as someone else is the hero at the end of the day. She was raised as a quiet protector and does so without fortune or even appreciation.
Strengths: Shiloh is unbelievably calm and patient. Her compassionate nature makes her a wonderful advisor to others. In combat, this has made her a natural sharpshooter despite her small beginnings and resources, not that she is bragging by any means. Uh... Shiloh is calm without her bow too! She rarely becomes aggressive or angry at others, even if they say strange or hurtful things. Oh, and she may be tall, but she is quite flexible and quick. She can even shoot her bow and arrow with her feet! Not... that anyone would need to see such a silly trick. Shiloh can track animals pretty well, too. If there are animals, that is.
Weaknesses: Shiloh, as her name suggests, is soft spoken, gullible, and prone to daydreaming... She uses her bow much like a security blanket, and when not in combat, she hesitates in social situations. She listens too hard, and ends up pausing or staring at others for too long. Back in her home city, Shiloh aided others above and beyond herself. She worries about navigating life on her own, and if she made a foolish choice to leave and put her own growth first. Ultimately, Shiloh lacks is self confidence. She has missed many opportunities and successes in her life because she believes she is not suited for fame, and is simply 'okay' at most things.
Religion: Quartet (Shiloh, like most Oliarins, relies on Zodiark for guidance in death).

Backstory: Shiloh hails from Oliarin, a small island city in the Northeast of Chronus. Centuries ago, Oliarin was a garish place of dark, brash rituals, full of brutal Viking-esque warriors who pillaged and ransacked other cities, until someone wished for Oliarin to become peaceful and amicable. The World Altar's fruit removed the violence from Oliarin, and its intimidating conquerors. Their muscular, physical bodies and minds were suddenly aged, shrunken and withered, rendering them absolutely dependent on the aid and generosity of their neighbors. Nowadays, the majority of those in Oliarin are still elderly, as the quaint, sunny island has become quite the tourist and retiree destination. Those who live in Oliarin, the Elderly City, are thought to be pleasant, but ultimately dull and feeble.

Shiloh's parents are elderly too, and without the blessing of Ultima, would have been unable to conceive a child themselves. Growing up as a caregiver in Oliarin has made Shiloh respectful and selfless (and agile, since most of the city's infrastructure is built for shorter, slower folk). In fact, she began using a bow to hunt beasts on the island when Oliarin's food import fees became too high for everyone to afford. She believes that you should never aid someone for glory or gain, but because it is an act of kindness. She was content in her quiet life in Oliarin, seeing herself as a companion to the elderly and the dying. However, when the opportunity of the Grand Tournament in Caerduja arose, members in her aging community would not let Shiloh turn it down. She needed to get out of Oliarin, see the world of Chronus, befriend others her own age, and start living her life for herself for once. Shiloh knows her safe community is, probably, right. But she also knows the grand prizes could help a lot of her old and sick friends back in Oliarin, if she was to, somehow, win...

Shiloh is the tallest resident of Oliarin, and the youngest by at least 40 years.


Equipment & Stats


Occupation: Archer

Weapon
Weapon Name: Simple Bow
Type: Bow
Tier: Green
Material: Wood
Bonus(es): +2 PA/MA, +4MP

Armor
Description: Black tailored cape with grey floral and skull embroidery.
Tier: Green
Material: Cloth
Bonus(es): +1 PD/+3 MD, +4 HP

Accessory 1:
Tier:
Accessory 2:
Tier:

Tier: Green
Level: 1/10
HP: 14
MP: 9
Physical Attack: 12
Physical Defense: 11
Magic Attack: 7
Magic Defense: 8
Luck: 0
XP: 0/10

Skills
1) Skill Name: Spectral Shot
Base: Counter
Tier: Green

Items
1) Potion
2) 50 Gil
3) Tent


She looks good, and is good to go. I like her city XD. It's humorous and sad at the same time. I made the Character Thread yesterday. I am linking it now. Once you see the link, feel free to drop her CS in there. As more people get approved, I'll work on the OOC. For now, I'll just start working on the IC.
The gates are open
Current Time Zone: GMT +2
Delays: None.
Current solo request: None.
Current group request: Tarot

Wired Rabbit

Humorous and sad is where I'm comfortable  ;)  I posted Shy in the Character Thread. Looking forward to seeing what the rest of ya'll come up with!
Howdy! I'm Rabbit. I'm a fictional enthusiast.
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Response Rate: 2 Days.

Juggtacular



Basic Information


Character Name: Xenyora Kytahn
Nickname: Xen
Alias: The Dragon Monk
Age: 22
Gender: Male
Height: 6'8
Weight: 300lbs
Hair Color: Black(shaved)
Eye Color: Gold

Esper: Bahamut
Element: N/A
General Appearance: Xen seems to have been born to be a warrior. He is massive, standing nearly seven feet tall, and weighs in at 300lbs. He is packed head to toe with powerful, well-defined muscle mass, and covered in a pattern across his body that upon closer inspection appear to be dragon-like scales. His teeth are sharper than normal, as are his fingernails and toenails more similar to claws. He also has more than a few scars, the result of a life of constant training, travel, and combat. He has dark, thick hair that he used to keep braided, but has since shaved and now keeps his head bald. He has powerful, chiseled features, the most noticeable of which are his intense and reptilian, golden eyes, which tend to glow with energy when he is excited. He also exudes golden light when using his chi abilities.

He wears a multitude of free flowing clothing typically associated with monks like robes, vests, long pants and wrapped boots. He also possesses a golden ceremonial armor piece that covers parts of his chest, back, and arms. It is a family heirloom that he wears at almost all times. Unlike most people who ride Chocobo's or use vehicles, Xen's mount is a large LeoWulf named Feyrun he's raised from a cub.

Personality: Despite looking like the most stoic man in the world upon first glance, Xen is actually quite happy-go-lucky and open with his emotions once you get to know him. He spent the first few years of his life in intense training, never leaving his birthplace, so he is extremely excited about practically everything, as many of the things he's experiencing are brand new to him. This means at times he can be somewhat naiive and seem something of a dullard, although he is actually rather intelligent so it's more a case of lack of exposure than stupidity. For those who don't try to take advantage, they find the Monk is quite friendly and charming, and for this reason Xen more often than not leaves places he's visited with people speaking kindly about the "large, helpful monk". He has more friends and allies than he knows.

He can get fairly serious, but this is mainly during mediation, or situations where his, or someone else's life is in serious danger. Aside from that, he's quite expressive. He is faithful to the Quartet, although he is no zealot. One of his main passions in life is gaining strength, and testing that might against worthy opponents.

He's been called "Battle Junkie" before, and that's an appropriate name since he does indeed love battle more than most things. Despite looking like he's chiseled from solid stone, one of the few things Xen enjoys as much as fighting is good food. Due to growing up on a rather bland, yet efficient diet, good and gourmet food is something that has been an extreme rarity in Xen's life, as well as things like juice and alcohol.

So he will often stuff himself silly and then train like mad afterwards to burn off the calories when he discovers a new menu item he's never seen or tasted before. Xen believes he will find enlightenment once he tests himself against the most powerful monsters and fighters in the world, and one day hopes to fight the Quartet themselves to see the true glory of the Gods and witness their power up close and personal. It is his ultimate goal.

Strengths: Xen is steadfast and righteous, and he will never stand by and watch evils or atrocities be committed in his presence; nor will he ever ignore a situation where he may be able to help in some way. He is a loyal comrade-in-arms, and would never hurt or betray those who put their trust in him. He will put himself directly in harms way to protect those who deserve it, from innocents to people he considers friends and allies. Despite being primarily Xen's mount and close friend, Feyrun is a fully grown LeoWulf and is great help in battles against monsters in the wild. And as his species are incredibly intelligent and capable of speech, he brings companionship and advice to those who ask. Having had many failures and setbacks in life, he can do wonders to life his teammates spirit and morale, usually with a story and an explanation of a particular scar he's got and how he got it.

Weaknesses: Perhaps Xen's biggest weakness is his love, some would say lust for battle. While most would avoid fighting if they can, not only does he not avoid it, he actively seeks it out. He often challenges random people and finds monsters just to see if they're up to snuff. His naivete can also cause complications as he's lost money and gear in the past due to a misunderstanding or someone taking advantage of his relative inexperience with the wider world. His big heart is also an issue, as going out of his way to help almost everyone he can can oftentimes put him and anyone associated with him in unwanted peril or situations because he's too kind to ignore someone who could use his help.

Religion: The Quartet

Backstory: On the same continent as Ramduna, but about as far South as it's possible to go before hitting ocean is a robust coalition of nomadic and settled cities and villages who are collectively known as "Vajraana" or more officially, "The Vajraanan Union" and "The Free States of Vajraana". The largest settled city called "Naravan" is considered the capital and trade center of the Union, and it also serves as the home of a Warrior Sect who call themselves "The Immortal Path", and while each members individual religion varies, they all agree to a singular idea that those who are strong must not only protect those who are weak, but they must attain the highest level of enlightenment they can through combat. The ultimate goal of Path Walkers is to become strong enough to fight the Gods, although so far none have reached that level of enlightenment to learn from the Quartet themselves.

The Monks of the Path, or "Path Walkers" as they are more often referred to, have become highly respected over the centuries, and are seen as welcome sights in all parts of the world due to their friendly ways and powerful warriors who often help cull monster populations, bandits, etc... during their travels across Chronus. Some even become mercenaries to fund their travels. Naravan thrives because in the harsh southern deserts, rain is hard to come by, but Naravan was carved into the base of a gigantic mountain range called "The Spire" that has supernatural storms constantly and is filled with monsters, especially near the peak, which the Path Walkers use for training. These storms originate at the peak of the mountain, but often flow out over the land, and almost always bless the city with rain and cool temperatures. This allows for agriculture and comfort in the otherwise rough and arid climate. Also, as they are directly South from the Kitchen City, they have constant trade with them for rare and local food and wares that can only be found, grown or crafted in the territory of the Union and vice versa. They also benefit from large port that ships passing between the two continents frequent, as well as other sea and airbound merchants.

Two highly revered warriors priests of the Path, Eska and Tora, were deeply in love and had been since they both adopted the Immortal Path when they were younger. They did everything together and were seen as an unstoppable team. During one monster encounter however, Eska was impaled by the creature's poisonous and diseased claws. The pair survived and killed the monster, but by the time they got her healed, the damage done to her ovaries was too severe and when they couldn't conceive a year later, they discovered the reason. This did not deter them and after searching for months, they found an Altar Fruit. The couple made their wish, that they would be blessed with a child who would make them proud.

Shortly after, they were blessed with a healthy baby boy and the child that came into the world was named Xenyora, after an ancient warrior who'd eaten the fruit to gain his powers. He had sacrificed everything to protect those he cared about, and he had been one of the founders of Naravan, but the only one who died stopping an invasion to the fledgling country. They loved him dearly, and Xenyora was raised from birth within the Immortal Path, and has known only that his whole life. As he grew, he became much larger than the other children his age, and even the older ones. He was faster, stronger, a better fighter. He was different. He even came home with a LeoWulf cub after he'd tried to help his mother fight off a group of monsters who had attacked them.

She didn't survive, but he has cared for the pup he named Feyrun since that day. And then one day he woke up with the scale pattern that covers nearly his entire body. His parents always knew he was special because he was birthed from the fruit, but seeing him grow and change in front of their very eyes convinced them that he could be the first walker of the Path to grow strong enough to challenge the Gods and prove that humans were indeed worthy of their notice. His entire life seemingly led up to the moment when the King of Caerduja announced the Grand Tournament. He and several of his brothers and sisters in arms answered the call, and have come to Caerduja to show the might of the Immortal Path. Xenyora isn't there for the money, nor the land, nor the fruit(although he'll accept them if he wins). The reason he is there is to learn from the myriad of warriors in attendance, and prove his strength to the masses.   


Equipment & Stats


Occupation: Monk

Weapon
Weapon Name: Fists Of Iron
Type: Gloves
Tier: Green
Material: Wood
Bonus(es):  +2 PA/MA, +4MP

Armor
Description: A golden "framework" that covers portions of his upper body likely to take the most damage through attack and defense.
Tier: Green
Material: Wood
Bonus(es):  +2 PD/MD, +3HP

Accessory 1:
Tier:
Accessory 2:
Tier:

Tier: Green
Level: 1/10
HP: 13
MP: 9
Physical Attack: 12
Physical Defense: 12
Magic Attack: 7
Magic Defense: 7
Luck: 0
XP: 0/10

Skills
1) Whirlwind: A spinning leg attack that damages all enemies.
Base: Kick
Tier: Green

Items
1) Potion
2) 50 Gil
3) Tent

Wolfling72

Let me know if you require any changes or need anything clarified.



Basic Information


Character Name: Delixia DeMornay
Nickname: Del or Ixi
Alias: None
Age: 25
Gender: Female
Height: 5'5"
Weight: 132 lbs
Hair Color: Startling white
Eye Color: From Ice Blue to deep Purple

Esper: Sylph

Element: Wind

General Appearance: Lithe and limber with knee-length white hair, wide eyes,  sharply pointed ears and dark gray skin, Del dresses for ease of motion in all things. Body baring cloth costumes are her clothing of choice while her hair is left long and loose for the wind to toss however it likes.

Personality: Fast-talking and gregarious, Del says a lot without admitting anything. She tends to make friends quickly but finds that they are fair-weather at best as no one can ever be sure that what she says out loud is the unvarnished truth. For that matter, she can't be sure herself. Conversely, Del is reclusive when upset and is very thin-skinned. Everything one says to her will linger...and fester...until she explodes.

Strengths: Del is no glory hound during battle and will try to offer support to anyone, regardless of personality clashes.

Weaknesses: A temper better suited to a warrior of old. She can also be a bit of a braggart and tale spinner. (Call it what it is...she LIES.)

Religion: The Quartet

Backstory: The only thing known for certain (since that part of her story never changes) is that she was born at sundown within the small forest town of Oskar located on the southwestern-most landmass. The town itself is a known haven for shysters, tricksters. japesters and mimes(!!) but everyone who knew her as a child agrees that she fit right in from the moment she could walk and borrow things without giving them back. However, if you ask those same people about her parents? No one knows. In fact, ask those same people about her two minutes later? No one knows her, either.

Be that as it may, our intrepid explorer left home at 16 summers and set out to see the world. (Or was that 18 winters?) Various adventures were had where not much of anything happened...(or lots of things happened to other people) but eventually, she found herself headed for the tournament being held in Caerduja. She had no plans on winning. Hell, she had no plans to compete, but the closer she got to her destination, the more excited she became by the prospect. After all, what could be as rewarding as having new tales to spin and gold to spend?

Maybe she should have been a bard?



Equipment & Stats


Occupation: Dancer

Weapon
Weapon Name: Weather-Beaten Rod
Type: Rod
Tier: Green
Material: Wood
Bonus(es): +2 PA/MA, +4 MP
Armor
Description: Two piece skirt middy blouse combo in light colors
Tier: Green
Material: Cloth
Bonus(es): +1 PD/+3 MD, +4 HP

Accessory 1:
Tier:
Accessory 2:
Tier:

Tier: Green
Level: 1
HP: 9
MP: 14
Physical Attack: 7
Physical Defense: 6
Magic Attack: 12
Magic Defense: 13
Luck: 0
XP: 0/10

Magic
1) Darkness Dance: Performing this dance will cast Blind on one enemy.
Base: Blind
Tier: Green

Items
1) Potion
2) 50 Gil
3) Tent
O/O's
Snippets
A/A's
Wolfi Recommends- changes weekly
Keep it vampirated and melanated.

TheBlackThrone

Quote from: Juggtacular on May 11, 2021, 10:21:56 AM


Basic Information


Character Name: Xenyora Kytahn
Nickname: Xen
Alias: The Dragon Monk
Age: 22
Gender: Male
Height: 6'8
Weight: 300lbs
Hair Color: Black(shaved)
Eye Color: Gold

Esper: Bahamut
Element: N/A
General Appearance: Xen seems to have been born to be a warrior. He is massive, standing nearly seven feet tall, and weighs in at 300lbs. He is packed head to toe with powerful, well-defined muscle mass, and covered in a pattern across his body that upon closer inspection appear to be dragon-like scales. His teeth are sharper than normal, as are his fingernails and toenails more similar to claws. He also has more than a few scars, the result of a life of constant training, travel, and combat. He has dark, thick hair that he used to keep braided, but has since shaved and now keeps his head bald. He has powerful, chiseled features, the most noticeable of which are his intense and reptilian, golden eyes, which tend to glow with energy when he is excited. He also exudes golden light when using his chi abilities.

He wears a multitude of free flowing clothing typically associated with monks like robes, vests, long pants and wrapped boots. He also possesses a golden ceremonial armor piece that covers parts of his chest, back, and arms. It is a family heirloom that he wears at almost all times. Unlike most people who ride Chocobo's or use vehicles, Xen's mount is a large LeoWulf named Feyrun he's raised from a cub.

Personality: Despite looking like the most stoic man in the world upon first glance, Xen is actually quite happy-go-lucky and open with his emotions once you get to know him. He spent the first few years of his life in intense training, never leaving his birthplace, so he is extremely excited about practically everything, as many of the things he's experiencing are brand new to him. This means at times he can be somewhat naiive and seem something of a dullard, although he is actually rather intelligent so it's more a case of lack of exposure than stupidity. For those who don't try to take advantage, they find the Monk is quite friendly and charming, and for this reason Xen more often than not leaves places he's visited with people speaking kindly about the "large, helpful monk". He has more friends and allies than he knows.

He can get fairly serious, but this is mainly during mediation, or situations where his, or someone else's life is in serious danger. Aside from that, he's quite expressive. He is faithful to the Quartet, although he is no zealot. One of his main passions in life is gaining strength, and testing that might against worthy opponents.

He's been called "Battle Junkie" before, and that's an appropriate name since he does indeed love battle more than most things. Despite looking like he's chiseled from solid stone, one of the few things Xen enjoys as much as fighting is good food. Due to growing up on a rather bland, yet efficient diet, good and gourmet food is something that has been an extreme rarity in Xen's life, as well as things like juice and alcohol.

So he will often stuff himself silly and then train like mad afterwards to burn off the calories when he discovers a new menu item he's never seen or tasted before. Xen believes he will find enlightenment once he tests himself against the most powerful monsters and fighters in the world, and one day hopes to fight the Quartet themselves to see the true glory of the Gods and witness their power up close and personal. It is his ultimate goal.

Strengths: Xen is steadfast and righteous, and he will never stand by and watch evils or atrocities be committed in his presence; nor will he ever ignore a situation where he may be able to help in some way. He is a loyal comrade-in-arms, and would never hurt or betray those who put their trust in him. He will put himself directly in harms way to protect those who deserve it, from innocents to people he considers friends and allies. Despite being primarily Xen's mount and close friend, Feyrun is a fully grown LeoWulf and is great help in battles against monsters in the wild. And as his species are incredibly intelligent and capable of speech, he brings companionship and advice to those who ask. Having had many failures and setbacks in life, he can do wonders to life his teammates spirit and morale, usually with a story and an explanation of a particular scar he's got and how he got it.

Weaknesses: Perhaps Xen's biggest weakness is his love, some would say lust for battle. While most would avoid fighting if they can, not only does he not avoid it, he actively seeks it out. He often challenges random people and finds monsters just to see if they're up to snuff. His naivete can also cause complications as he's lost money and gear in the past due to a misunderstanding or someone taking advantage of his relative inexperience with the wider world. His big heart is also an issue, as going out of his way to help almost everyone he can can oftentimes put him and anyone associated with him in unwanted peril or situations because he's too kind to ignore someone who could use his help.

Religion: The Quartet

Backstory: On the same continent as Caerduja, but about as far South as it's possible to go before hitting ocean is a small coalition of nomadic and settled cities and villages who are collectively known as "Vajraana" or more officially, "The Vajraanan Union" and "The Free States of Vajraana". The largest settled city called "Naravan" is considered the capital and trade center of the Union, and it also serves as the home of a Warrior Sect who call themselves "The Immortal Path", and while each members individual religion varies, they all agree to a singular idea that those who are strong must not only protect those who are weak, but they must attain the highest level of enlightenment they can through combat. The ultimate goal of Path Walkers is to become strong enough to fight the Gods, although so far none have reached that level of enlightenment to learn from the Quartet themselves.

The Monks of the Path have become highly respected over the centuries, and are seen as welcome sights in all parts of the world due to their friendly ways and powerful warriors who often help cull monster populations, bandits, etc... during their travels across Chronus. Naravan thrives because in the harsh southern deserts, rain is hard to come by, but Naravan was carved into the base of a gigantic mountain range called "The Spire" that has supernatural storms constantly and is filled with monsters, especially near the peak, which the Path Walkers use for training. These storms originate at the peak of the mountain, but often flow out over the land, and almost always bless the city with rain and cool temperatures. This allows for agriculture and comfort in the otherwise rough and arid climate.

Two highly revered warriors priests of the Path, Eska and Tora, were deeply in love and had been since they both adopted the Immortal Path when they were younger. They did everything together and were seen as an unstoppable team. During one monster encounter however, Eska was impaled by the creature's poisonous and diseased claws. The pair survived and killed the monster, but by the time they got her healed, the damage done to her ovaries was too severe and when they couldn't conceive a year later, they discovered the reason. This did not deter them and after searching for months, they found an Altar Fruit. The couple made their wish, that they would be blessed with a child who would make them proud.

Shortly after, they were blessed with a healthy baby boy and the child that came into the world was named Xenyora, after an ancient warrior who'd eaten the fruit to gain his powers. He had sacrificed everything to protect those he cared about, and he had been one of the founders of Naravan, but the only one who died stopping an invasion to the fledgling country. They loved him dearly, and Xenyora was raised from birth within the Immortal Path, and has known only that his whole life. As he grew, he became much larger than the other children his age, and even the older ones. He was faster, stronger, a better fighter. He was different. He even came home with a LeoWulf cub after he'd tried to help his mother fight off a group of monsters who had attacked them.

She didn't survive, but he has cared for the pup he named Feyrun since that day. And then one day he woke up with the scale pattern that covers nearly his entire body. His parents always knew he was special because he was birthed from the fruit, but seeing him grow and change in front of their very eyes convinced them that he could be the first walker of the Path to grow strong enough to challenge the Gods and prove that humans were indeed worthy of their notice. His entire life seemingly led up to the moment when the King of Caerduja announced the Grand Tournament. He and several of his brothers and sisters in arms answered the call, and have come to Caerduja to show the might of the Immortal Path. Xenyora isn't there for the money, nor the land, nor the fruit(although he'll accept them if he wins). The reason he is there is to learn from the myriad of warriors in attendance, and prove his strength to the masses.   


Equipment & Stats


Occupation: Monk

Weapon
Weapon Name: Fists Of Iron
Type: Gloves
Tier: Green
Material: Wood
Bonus(es):  +2 PA/MA, +4MP

Armor
Description: A golden "framework" that covers portions of his upper body likely to take the most damage through attack and defense.
Tier: Green
Material: Wood
Bonus(es):  +2 PD/MD, +3HP

Accessory 1:
Tier:
Accessory 2:
Tier:

Tier: Green
Level: 1/10
HP: 13
MP: 9
Physical Attack: 12
Physical Defense: 12
Magic Attack: 7
Magic Defense: 7
Luck: 0
XP: 0/10

Skills
1) Whirlwind: A spinning leg attack that damages all enemies.
Base: Kick
Tier: Green

Items
1) Potion
2) 50 Gil
3) Tent


I told another player who tried to have their country share the continent with Caerduja that if anyone chooses to have a city there, and not be under subjugation, they will have a different story to write. Caerduja would have subjugated that entire continent. If your city somehow hasn't been subjugated, then it would be relentlessly pressured, and a takeover would be attempted. They believe themselves to be gods and would have spread their influence across the continent. So expect to be part of Caerduja, which would not have been a pretty history with them forcing everyone to consume the fruit and keeping only those who come out somewhat intelligent. If not part of Caerduja, expect a war. If you want neither of this, then I would recommend moving the city elsewhere.
The gates are open
Current Time Zone: GMT +2
Delays: None.
Current solo request: None.
Current group request: Tarot

TheBlackThrone

Quote from: Wolfling72 on May 11, 2021, 06:07:34 PM
Let me know if you require any changes or need anything clarified.



Basic Information


Character Name: Delixia DeMornay
Nickname: Del or Ixi
Alias: None
Age: 25
Gender: Female
Height: 5'5"
Weight: 132 lbs
Hair Color: Startling white
Eye Color: From Ice Blue to deep Purple

Esper: Sylph

Element: Wind

General Appearance: Lithe and limber with knee-length white hair, wide eyes,  sharply pointed ears and dark gray skin, Del dresses for ease of motion in all things. Body baring cloth costumes are her clothing of choice while her hair is left long and loose for the wind to toss however it likes.

Personality: Fast-talking and gregarious, Del says a lot without admitting anything. She tends to make friends quickly but finds that they are fair-weather at best as no one can ever be sure that what she says out loud is the unvarnished truth. For that matter, she can't be sure herself. Conversely, Del is reclusive when upset and is very thin-skinned. Everything one says to her will linger...and fester...until she explodes.

Strengths: Del is no glory hound during battle and will try to offer support to anyone, regardless of personality clashes.

Weaknesses: A temper better suited to a warrior of old and a bit of kleptomania. She can also be a bit of a braggart and tale spinner. (Call it what it is...she LIES.)

Religion: The Quartet

Backstory: The only thing known for certain (since that part of her story never changes) is that she was born at sundown within the small forest town of Oskar located on the southwestern-most landmass. The town itself is a known haven for shysters, tricksters. japesters and mimes(!!) but everyone who knew her as a child agrees that she fit right in from the moment she could walk and borrow things without giving them back. However, if you ask those same people about her parents? No one knows. In fact, ask those same people about her two minutes later? No one knows her, either.

Be that as it may, our intrepid explorer left home at 16 summers and set out to see the world. (Or was that 18 winters?) Various adventures were had where not much of anything happened...(or lots of things happened to other people) but eventually, she found herself headed for the tournament being held in Caerduja. She had no plans on winning. Hell, she had no plans to compete, but the closer she got to her destination, the more excited she became by the prospect. After all, what could be as rewarding as having new tales to spin and gold to spend?

Maybe she should have been a bard?



Equipment & Stats


Occupation: Dancer

Weapon
Weapon Name: Upsy-Daisy
Type: Chakrams
Tier: Green
Material: Wood
Bonus(es): +2 PA/MA, +4 MP
Armor
Description: Two piece skirt middy blouse combo in light colors
Tier: Green
Material: Cloth
Bonus(es): +1 PD/+3 MD, +4 HP

Accessory 1:
Tier:
Accessory 2:
Tier:

Tier: Green
Level: 1
HP: 14
MP: 9
Physical Attack: 12
Physical Defense: 11
Magic Attack:  7
Magic Defense: 8
Luck: 0
XP: 0/10

Skills
1) Skill Name: Alert
Base: Basic Attack
Tier: Green

Items
1) Potion
2) 50 Gil
3) Tent


Dancer is a mage class. Therefore, your character would be using magic. If you don't want to RP a mage, then I recommend a thief-class since she basically is a thief.
The gates are open
Current Time Zone: GMT +2
Delays: None.
Current solo request: None.
Current group request: Tarot