(FF Star Wars) Clone Wars Intelligence

Started by PixelatedPixie, February 16, 2020, 06:40:48 PM

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PixelatedPixie

This game will be using the Fantasy Flight Star Wars line, Edge of the Empire, Age of Rebellion, and/or Force & Destiny, however it will be set during the Clone Wars era.  In general I will be accepting/reskinning most equipment without modification, though I may make minor modifications to ships.


Canon

I won’t claim to be an expert on all things Star Wars, especially in the Clone Wars era, and while I will do my best to keep to the spirit of things I fully intend to deviate from established canon in some ways and will probably do so accidentally in others.  My intent, especially if there are many Jedi characters, is to include dark side force users as antagonists (similar to Ventress, Inquisitors, etc) in greater number than I recall being in any of the movies/series.

I don’t intend to include or replace Count Dooku or General Grievous, they will be about, but not the focus of this story.  I won’t be changing the overall story, you won’t be preventing Anakin from falling, or revealing the Chancellor, or anything like that.  I don’t necessarily intend to include Order 66, but depending on characters and how the story develops I might consider it at some point.


Smut

I would like to include a decent amount of smut, and my preference is towards non-consensual scenes involving female PCs.  That said, as this is an intelligence focused game, dubious-consensual or similar may also be included.  The game will be rated Nonconsensual-Exotic.

I will not limit character applications to female characters.  But I will say I have a preference towards characters being women (I don’t care what the player is).  A droid obviously won’t be included in much/any smut, and due to my own on/offs male characters probably won’t get to experience much either unless they are acting more on the villainous/dom side of things.  M/M isn’t really my thing, nor is dom F. 

System

As stated above this is using the three Fantasy Flight Star Wars systems.  Duty (to the Republic) and Obligation will be used for characters made with those systems, or I am open to them being used by other characters as a replacement.  Morality I might modify as while I want to track light and dark, I have found it a bit awkward at best to use.

I will be using the Knight-Level play rules, so characters will get:

  • An extra 150 XP which may NOT be spent on characteristics.
  • Characters may train skills to rank 3 (instead of just 2)
  • Characters may start with a basic lightsaber OR 9000 credits of starting gear.
This is as a replacement to the starting 500 credits, though additional XP/money through duty/obligation/morality will be available as standard.


Story

The characters will be part of, or at least affiliated with, Republic Intelligence.  They don’t have to be clones, and can be Jedi.  My intent, should the game last long enough, is to run the game as a series of missions with an interconnected plot flowing behind them.

The characters will be dealing with moral grey areas, and while they may not be thrilled about it, they should be willing to complete the mission.  This might involve making deals with criminals, committing assassinations, spying, going undercover, and so on. 

The specific story may depend on characters.  I’d be open to character-centric corruption (or other) stories as well as the more general mission stories, and obviously obligations are always a good source of fun plothooks.

Applications

I am not looking for a full character sheet, and I am not doing first come first served.  I will probably be keeping the group relatively small to start.

I am looking for your character’s name, species, specialization(s), and a brief idea of their personality/background.

I am looking for a sentence or two on what sort of plots you'd like to explore for your character.  They can be general plots, or they can be character specific.

I am also looking for a brief bit about how much smut and what sort of smut you want out of this game, a sentence or two is fine but please don’t just point me towards your on/offs. 

Hexed

Been a while since I've looked at this system but it uses odd dice right? Are you using the conversion to standard dice to run it? Or has an actual dice roller for it come out?


In regards to races this file is the first thing that comes up for a list of fantasy flight races. Is it valid at all? Is there something that actually lists the book races?

boing

Point me at a sourcebook and I'm in! I used to RP on SWTOR!

Pumpkin Seeds

#3
I'm certainly interested.

Thinking a Togruta named Vex that is a Slicer/Analyst.  My idea thus far is that she used to run with some gangs on Nar Shaddaa.  Her crew got involved in a scam run on a Separatist general who sent a contingent of droids to wipe out her whole group.  Vex survived by hacking  into a trash droid and sneaking out of the facility.  Since then she has joined with the Republic, slicing into systems and providing information.

I certainly like the idea of her doing some espionage with her intelligence and cunning scores being her favored ones.  Also maybe some non-con with the general that she scammed and is still after her as a matter of pride.  Could see him sort of developing this weird obsession with "teaching her a lesson." 

Smut wise  I can see her having to do some "not so nice" things when dealing with her street contacts or getting caught by some of her old work enemies.  Also her "big bad" floating around.

PixelatedPixie

Quote from: Hexed on February 16, 2020, 07:59:17 PM
Been a while since I've looked at this system but it uses odd dice right? Are you using the conversion to standard dice to run it? Or has an actual dice roller for it come out?


In regards to races this file is the first thing that comes up for a list of fantasy flight races. Is it valid at all? Is there something that actually lists the book races?

We will probably use the conversion chart, if it becomes too much of a hassle we will figure something out.  There are dice rollers elsewhere, or I have physical dice I can always roll.

Spoiler: Click to Show/Hide


I don't think it is an official resource, so it wouldn't be allowed.  There are generally three species per book other than the core one. 

https://community.fantasyflightgames.com/topic/122145-species-master-list/?tab=comments#comment-1264295

Has a list of most of them in the first post I think.  I'd have to check if they line up properly with the ones here: https://star-wars-rpg-ffg.fandom.com/wiki/Category:Species

Quote from: boing on February 16, 2020, 08:49:49 PM
Point me at a sourcebook and I'm in! I used to RP on SWTOR!

I don't have access to any sourcebooks to share, sorry.

Quote from: Pumpkin Seeds on February 17, 2020, 08:12:58 AM
I'm certainly interested.

She sounds interesting!

Pumpkin Seeds

If anyone needs help, just let me know.  I have....most...pretty much every book.   :-[

Hexed

Hip hip horah it has the book they come from too. Thanks much!


Hmmm. A rather nice slicer is already up so... A force user of some sort.

For those that know the system better how viable is jedi/mechanic of some sort?

How much is too much in spreading one's choices out in this system?

Pumpkin Seeds

Jedi Mechanic you will be looking at Armorer under the Guardian with the Soresu style if you want to be proficient with a light saber.  You can also dip into the Artisan under the Sentinel career.  There is also a Force Power whose name eludes me that deals specifically with mechanics and system repairs. 

Splitting between too many specializations can get very expensive, especially for Jedi that are already having to buy up Force Powers.  I would say pick a couple of things you really want to be good at and then focus.  If you want Mechanics then you will be Intelligence focused.  From there decide how you want to be with Mechanics (fixing or crafting really).

The first part is my take on a Mechanics Jedi btw.  There are other options that I can go into if you want. 

Hexed

I'd seen the Artisian as that's what gave me the idea of a mechanic jedi. Thanks for where the Armorer is!

Where does modding items fall between fixing/crafting or is it something on its own?

And I think you're talking about Manipulate? Just scrolled on it in a book and it mentions using the force to affect components on a molecular level. :)

Pumpkin Seeds

Modding still uses the Mechanics skill usually.  Modding crystals uses Discipline I believe.  There are specializations dedicated to Modding, but I do not believe there many, if any, like that with Jedi.  Armorer and Artisan are kind of your best bets with maybe Alchemist if you want to make potions and trinkets as well, but that doesn't use Mechanics or Intelligence.  If you don't mind the xp cost and that there will be no option to increase your Force rating you can always dip into things like Outlaw Tech for better mod and crafting abilities.

Hexed

Down to four races! So let me toss these two out and see if they draw any complaints.

Selonian and Lannik  I've seen some GMs that would rule them out due to size or fur so checking. :)


Mechanical questions! That honestly don't matter at this point but I'm curious.

Is it needed to get a main stat to 4 or 5 or would a couple of 3's be better? I'm used to pathfinder where you usually bump your primary stat high as can at the cost of other stats.

What's to keep a jedi character from taking the 9k credits over the lightsaber for gear then getting a hilt and questing for the crystal/whatever else it needs to make a lightsaber? GM  mandate aside as the quest is/can be a plot hook. Kinda curious on this one as I think I've put together a few barebones builds that wouldn't even need a lightsaber beyond the whole Jedi thing.



Huh. Just noticed. You can mod the crystals? I'd seen the other crystal options but actual modifications made to the stones themselves? Odd. Neat but odd.

PixelatedPixie

Quote from: Hexed on February 17, 2020, 06:24:03 PM
Selonian and Lannik  I've seen some GMs that would rule them out due to size or fur so checking. :)

Is it needed to get a main stat to 4 or 5 or would a couple of 3's be better? I'm used to pathfinder where you usually bump your primary stat high as can at the cost of other stats.

What's to keep a jedi character from taking the 9k credits over the lightsaber for gear then getting a hilt and questing for the crystal/whatever else it needs to make a lightsaber? GM  mandate aside as the quest is/can be a plot hook. Kinda curious on this one as I think I've put together a few barebones builds that wouldn't even need a lightsaber beyond the whole Jedi thing.

Huh. Just noticed. You can mod the crystals? I'd seen the other crystal options but actual modifications made to the stones themselves? Odd. Neat but odd.

They aren't my favourite species, I tend to prefer near-human-ish, but I won't outright reject them.

It depends on what you want to do in terms of stats.  I was part of a group (briefly) where everyone had put all their XP into maxing agility and it was all combat.  It got boring fast.  I'd say there is probably more of an argument to spreading things out in this system, but that's just my opinion and at the same time most/all Jedi careers have a specialization that let them use a different ability for lightsaber combat as I recall so you could certainly focus.

Nothing if that is a route you want to go.  That said a quest to get a crystal, especially in play by post, would likely take awhile and may not be a priority with other missions.  There are also other options, such as the Phase Blade in Endless Vigil that is cheap, counts as a lightsaber, and could fit the intelligence nature of the game. 

I'd have to reread the rules on modding lightsabers and crystals, I am not sure on that offhand.

Quote from: Hexed on February 17, 2020, 04:33:50 PM
Where does modding items fall between fixing/crafting or is it something on its own?

Modding is generally adding special features to weapons/armour.  Serrated edges to vibroblades and what not.  There is crafting, I think I remember there being Alchemy in one book for example, and I remember there being other rules in other books though I'd have to dig through to find them.

Hexed

^^

No worries there are plenty of other races. They just had neat cultures.


Stats are always a finicky thing it seems for any stat based system. But that's for later and it was mostly just a curiosity question. Neat bit of story though. And a good point about how a min/max build could get quite boring fast.


Lightsabers are neat but at the end of the day they're just fancy swords and their draw dies quick to that, especially since there's plenty of other items that can still qualify for parry/deflect jedi abilities. Alternate forms of combat are funner so it taking a while to piece together one is fine by me.



Pumpkin Seeds

#13
I would say the question for stats really depends on what you are doing.  Some characters can be really spread out in terms of what is required of them.  For instance a Gunslinger style would need high Agility but also good Presence and Willpower.  So you would really want maybe a 3 across those stats or a 4 in one with 3s spread out.  My character here will likely have a 3 in Cunning with at least a 4 in Intelligence so that she is both street savy but the main focus is her Intelligence based abilities.  So really just depends on what you are going toward with your character.  Just keep in mind that those stats can only be adjusted with "Dedication" which is always at the bottom of a specialization tree.

Also Brawn, Agility and Intelligence are easily advanced with Force Powers and Cybernetics.  Cunning, Presence and Willpower do not have any such boons.

I would be careful before dismissing Lightsabers.  They really are one of the most powerful weapons in the game.

ReijiTabibito

I'm a simple man.

I see FF Star Wars, Clone Wars, and Republic Intelligence, and I say 'where do I sign up'?  Is there still room for a character in this motley crew?

Hexed

Quote from: Pumpkin Seeds on February 18, 2020, 04:34:06 PM
I would say the question for stats really depends on what you are doing.  Some characters can be really spread out in terms of what is required of them.  For instance a Gunslinger style would need high Agility but also good Presence and Willpower.  So you would really want maybe a 3 across those stats or a 4 in one with 3s spread out.  My character here will likely have a 3 in Cunning with at least a 4 in Intelligence so that she is both street savy but the main focus is her Intelligence based abilities.  So really just depends on what you are going toward with your character.  Just keep in mind that those stats can only be adjusted with "Dedication" which is always at the bottom of a specialization tree.

Also Brawn, Agility and Intelligence are easily advanced with Force Powers and Cybernetics.  Cunning, Presence and Willpower do not have any such boons.

I would be careful before dismissing Lightsabers.  They really are one of the most powerful weapons in the game.

See what you mean with the stats. Ah well. Someone may have to thump me if I get to that point as my friends are quick to point out I tend to build generalists instead of specialists that you need to survive in some games.

Doesn't cybernetics cut down your force rating? Or was that the other star wars RPG that used that? It does change things though if that's the case plus I had forgotten that enhance power.

I'm not dismissing lightsabers as they are quite potent and powerful. And shiny. It's the sword part that has me pouting. I play a lot of RPG & JRPG and the HERO almost always has a sword, so I tend to shy away from yet another sword no matter the power it has. That said there's lightwhips, tonfa, glaives, and a few other options if you dig far enough in the books and lore.



@ReijiTabibito  Hasn't even come to selection yet so should be plenty of time to toss a hat in.




A bit counter to wanted stats but any disagreements with a Pantoran?

ReijiTabibito

There's also a saberstaff, though it's also called a lightsaber pike.  Basically a lightsaber spear.

Velatha

I would like to plant my interest flag in this.  I don't have the time or books right now to think too in depth about what I would like to play for this, but I will come back and put some time in it later.
O/Os

Roleplay request thread Status: Currently accepting

Pumpkin Seeds

Cybernetics does not change your Force Rating so far as I'm aware.

Pumpkin Seeds

There is an axe as well but I think you lose the crystal abilities.

ReijiTabibito

Also, if you're interested in Lightsaber as a skill but not an actual lightsaber, check out the Philaxian Phase-Knife.  It's only got a melee damage bonus of +1, but it carries Piercing 4, which means it has an effective damage adjustment of +5 against personal-scale targets.

(Personally, I want my laser death stick if I'm a Jedi, I had to give up stuff for this!)

Hexed

Hah. Yeah, the deathstick is shiny. So is the space magic. :D

So many options on what and how things can be done. Just gotta remember to focus instead of grabbing a little bit of everything.


Hmmm. When powers say Commit {} Force that cuts down on your force rating right? So long as it's comited?

Pumpkin Seeds


PixelatedPixie

Quote from: ReijiTabibito on February 18, 2020, 05:50:33 PM
I'm a simple man.

I see FF Star Wars, Clone Wars, and Republic Intelligence, and I say 'where do I sign up'?  Is there still room for a character in this motley crew?

I haven't closed applications yet, but I don't do first come first served so can't guarantee a slot.  I tend to try and go with a group that meshes well in terms of characters even though I hate saying no to anyone.

Quote from: Hexed on February 18, 2020, 06:35:35 PM
Doesn't cybernetics cut down your force rating? Or was that the other star wars RPG that used that? It does change things though if that's the case plus I had forgotten that enhance power.

A bit counter to wanted stats but any disagreements with a Pantoran?

Not that I recall.  Most force ratings are going to be low integers, so I am not sure it would work well if they did.

Pantoran is fine.

Quote from: Hexed on February 18, 2020, 07:54:26 PM
Hmmm. When powers say Commit {} Force that cuts down on your force rating right? So long as it's comited?

Yes, committing a force die lowers your effective force rating while it is committed.

Endwell

I have great interest in this but admittedly no experience with the system. If anyone could assist me with this I would be very excited to work out a character with aims to join this game. Likely a Chiss. If this seems reasonable please do let me know. I'll keep an eye on this thread to check back in :)
Take off your clothes
Give me your trust
Look me in the eyes
Confess your lust
I promise I'll love you if you do it
So do it for me...