Effort for long descriptions i personally should be done inside ic ! :)
True enough, but I do like to inform my players what they are getting themselves into, rather than them bailing out after they discovered it's not their type of game.
Concerning the list of things to explore - could you not make the lab experiment one that the subjects can choose between sets of extreme choices - all of which for different pay ? (As things one feels like exploring at any given time varies ) This also gives us an opportunity to role play our reactions to the proposals and the overseers reasoning for them (if he / she wishes to explain them or not) - giving all a chance to have a different rapport with those working in the lab.
That could work to some degree, though I'm not always planning to give the subjects a choice in the matter.
Don't be scared about me spoiling the surprises... I was thinking about naming a bunch of kinks, without describing them in detail or giving examples, so only using 1-3 words each, and make it an elaborate list, including a bunch of terms I was not actually planning to use.
If you players rather have everything as a complete surprise, then I'll go with that (which is why I'm discussing this first, before simply posting the list), but keep in mind I might have to skip on exploring certain kinks that I would explore where I assured you would not dislike it. In the end, it is your call, though.
Name: Hillary Roe
Nice twist on the up and down moods. :)
- Is she submitting to the laboratory simply for the money, or in the hopes that it can somehow cure her depression?
- Does she bring he marijuana with her?
Also, the 2nd link seems broken.
Other than that, looking good. I am however, probably going to ask to include the reason for submitting to the lab in the profiles.