Epic RomaThe Setting & Races
The world of Rhea is comprised of four continents: the land of fire, water, earth, and air. The four countries live in fragile peace though prejudice still exists between them. Each nation had exacted territorial laws that read no being from a foreign nation shall venture across the borders of another nation without official documentation. The bloodlines never mixed and trade between the nations was frequent. The nations are run by five elders each from their own respective society. The elders are said to have a close relationship with their gods except for the five elders of the nation within the mountains who have disowned their diety.The Land of Fire
The Land of Fire exists in the desert regions of the continent of Fann. Their water comes from underground springs, cavern wells, and the cacti that grow along the sands. Desert worms provide food, nutrition, and sturdy armor to protect the bodies of flame warriors and cacti provide fresh fruit and healing salves. The Fire Nation specializes in glass sculpting and blowing, creating transparent masterpieces. From the mountains, they mine crystals and coal that they compress with intense heat into diamonds. It is stereotyped that the fire peopleís are hot-headed. The nation of fire are said to have apparent characteristics: pride, feisty, short-tempered, energetic, and very wild fighters. They may live in a sweltering desert, but the men and women of fire are often envied for their variations of dark skin and their gorgeous flame dancers. They have very strong warriors and tend to branch out into the canyons. They have hair and eye colors of the flame: red, orange, yellow, blue, black and white; and they are known for not only being barbaric in behavior as they tend to barely cover themselves, but they are also called pot heads for their famous desert grass, Jujuu
. Silk worms in the caves provide the nation with precious silk. The desert grass is banned in the nation of: Air and Water, as they find the grass only dangerous.
Products of Trade: Desert Worm Meat, Diamonds, Crystals, Coal, Mineral Water, Cactus Salves (good sun block in the desert for visitors), Jujuu, Glass, Desert Worm Hide, Silk, Jewelry, and Cactus Fruit.
Diety: PhoenixCitizens of FireLumaire (Lady Reign)Kilik (Dark Deception)
[2/4 - M/F]The Land of Water
The Land of Water exists along the coast and wetlands of the regions of Fann. Their water comes from rivers that empty into the sea, the same place where majority of the water nationís food comes from. They are a seafood nation, making a living as fishermen as well as sculptors. From the wet clay they sculpt pottery and bricks to build their homes. They make special jewelry from shells and also healing salves and soups from the sea weed. They cultivate salt from the ocean and manufacture light clothing from the animals they find in the sea. The water nation is also known for their tribal designs. From the inks of octopi they sketch body art, which are often meanings to give the wearer a sense of strength, hope, honor, whatever their customers desire. The people of Water are very gentle and calm though can be just as raging as the ocean if provoked. They have a special relationship with the creatures of the sea, often asking for their assistance when some cannot afford the wood for ships imported from the Earth Nation. The peoples of water are often stereotyped to be pansies for being so peaceful and pacifistic. They have very pale skin, hair, and eye colors ranging from white to variations of blue. In summary, the water people are the most peaceful of the nations but that doesnít mean they wonít hesitate to defend their nation against a crisis.
Products of Trade: Fresh Water, Seafood, Shells, Pottery, Ink, Light Clothing, Seaweed, Seaweed Salves, Pearls, Salt, Bone Tools, Scales, Accessories, and Clay.
Diety: Giant SerpentCitizens of WaterGlacies (AngelsDemonsCode)Nereus (Angel Eros)
[2/4 - M/F]The Land of Earth
The Land of Earth resides in the center of the continent of Fann where the land is rich with fertility. It is often called the Heart of Rhea for the bounty that resides there. The Earth nation is famous for its food. They are the nation of delicious delicacies and medicine, and are completely agrarian. The Earth peoples make a living in the treetops above the dangers of the wild beasts that lurk below. They have fruit pickers, harvesters, woodcutters, craftsmen, and chefs. They even sell soil to the other nations so that they too may grow things. Like the people of Water, the people of earth carry a special relationship with the animals of the forest and often can request their assistance. Most nations except for the Air Nation of the Mountains are jealous of the Earth nationís bounty and stereotype people from the Earth nation to be fat, snobby, tree-huggers. The Earth nation does cater to some of the fattest citizens on the continent, but they are not all fat. The complexion of the Earth nation can range from light-skinned to a soft tan. Their hair and eye colors are often blonde, brun, black, and green. The canopy protects them from harsh sunlight and keeps the forest below at a cool temperature. It tends to rain frequently in the Earth nation to feed the plush vegetation and supply the rivers with nutrients. Their best customers are the Air nation of the Grassland. People of Earth have a common nationalism like the other nations: pride. They are a cheerful and bright nation that tend to be very generous but serious when it comes to environmental awareness. The Earth nation has managed to live so long because of how well they take care of the forest, and are often very prejudice to citizens from the nation of Fire.
Products of Trade: Spices, Herbs, Wood, Fresh Water, Seeds, Soil, Fruits, Vegetables, Animal Meat, Furniture, Bone and Stone Tools, Accessories, and Fur.
Diety: White StagCitizens of EarthDarrum (Isengrad)Wisteria Forrest (Christa McGinn)Rodney Blackwood (Jason Masters)
[3/4 - M/F]The Lands of AirThe Great Squall
The Great Squall is the name of the civil war fought between the peoples of the Air nation. Before the segregation, the peoples of the Air nation resided mostly in the mountains and the Earth peoples had the largest nation on the continent. A civil war was born because of the physical and elemental differences between the peoples. There were people of Air born with large wings that gave them flight and others were born with smaller wings that didnít make flight capable but assisted in their generation and control of the winds. The Air peoples with large wings also had an ability that the Small Wings didnít consider an element of Air at all and that was lightning. When the lightning users began to turn from the god of the wind, a revolt unleashed amongst the peoples and the small wings were forced into the grasslands at the foot of the mountain.The People of the Grassland
As their history states, the Grasslanders did not win the war on the mountain for their incapability of flight. With their tiny wings, they were only capable to generate enough wind to do what is called Wind Surf. It is a very popular sport amongst the Grasslanders and there are often races where they can race along the plains where the winds are the strongest. The people of the grassland are mostly herders but trade grasses, animal meat, fur, and fresh water from the streams that split through their nation. Like the fire nation, they tend to wear tribal garbs and erect houses out of the small trees and skins of the beasts. To represent their rebellion against the Air Nation of the mountains, they often tell stories of the war and mark their bodies with animal blood and mud. The grassland people are known for their undying spirit and their affinity for music. They tend to party frequently and have learned to accept their new life on the plains. The Grasslanders skin is tan and they have small wings most commonly protruding from the small of their backs and sometimes also from their ankles. Their hair color are natural colors. Like the people of Earth, they are very prejudice against their neighbors the Fire Nation for reasons that an unruly visitor could set the grassland ablaze.
Products of Trade: Domesticated Animals, Animal Meat, Fur, Wild Grasses, Ground Vegetables and Roots, Wooden Instruments and Drums, Bone and Stone Tools and Animal Skin.
Diety: White DragonCitizens of the GrasslandDalia (Marie Reynolds)Galton (Tackyhillbilly)
[2/4 - M/F]The People of the Mountains
As their history states, the Mountain clan won the war and they wonít hesitate to shove it in the Grasslanders face. The peoples of the mountain are a very arrogant race. They live high in the mountains above all other nations, and feel that they have the best military tactic for defense. The nation is strict when it comes to raising their children. The children are raised to be soldiers and loyal subjects that will appreciate any duty required of them by the elders. Mining is what this nation does best having access to precious jewels, metals, and ores. They have the best blacksmith to provide their nation with sturdy armors and weapons. The people of the mountain have a very appealing behavior: they are stern, disciplined, very formidable in combat as they always strive to be the best. They believe they are the better than other nations, and that personality is portrayed in everything they do. They are pale like the water peoples, living in the cool and sometimes freezing mountains. They use fur from the mountain goats and other animals that occupy the ridges to keep warm. They tend to have natural hair and eye colors, and their wings are a vibrant white like angels.
Products of Trade: Fur, Animal Meat, Metals, Ores, Weapons, Armor, and Mineral Water from deep within the Mountains.
Diety: NoneCitizens of the MountainSapphire Petronilla (Christa McGinn)Neffis (Teridas)Amelie Juniper (FallenFeather)Kuroda Shinx (Shade)[4/4 - M/F]Feel free to add more to the culture that you choose as you role play.The Story
The continent Fann, bearer of the four nations, is becoming tainted. In the hemisphere where the sun never rises, the dark continent Tarsus, its inhabitants have breached the hemisphere of light. The men and women of Tarsus are twisted and hideous creatures, and are incapable of the ultimate power, love. Under their wicked ruler Faust, they have managed to steal the women of Fann and placed them into slave camps where they are forced to yield their powers to him. As more women are taken from Fann, the continent begins to grow black like its neighbor and the sun begins to fade.
The people of Fann began to pray to their gods for help and their gods have sent chosen men and women that would bring Tarsus to the light. However, though Fann has gods of light, Tarsus have gods of darkness that have sent their own chosen to bring the continent of Fann into darkness.
In order for the people of Fann to succeed, the chosen men and women must find each other and build strong bonds before it is too late.
Tarsus Description: They have a pitch black complexion and they have the same powers of the people on the Fann continent. What element each Tarsan controls is determined by the vein-like channels that pass down their skin. For the air Tarsans, they have devil-like wings similar to the Grass and Mountain clans of air. Their eyes are blood-red and their culture is built around sadism, masochism, abuse, bondage, etc. Their duty is to kidnap women from Fann to be enslaved to their god Faust. They are used for crude ceremonies to honor him. They are always naked and refuse to wear clothes.I have not decided whether I want to allow this to be a playable race for reasons that it may conflict too earlier with the RP that is to take place on Fann and thus crash the plot of the RP. I will think about this.
My ugly, half-ass map. The dots are the villages and crap.Specific Outline
Everyone is Elemental Human. There will be no other kinds of creatures in this RP.
Every character in this RP (besides Tarsans) have a brand that will glow warmly when that character has encountered the one they are destined to be with. That is how your character will know. It not only glows warmly but makes both characters feel aroused. That arousal will intensify the closer they draw near each other.
The Men - They hold the power of the warrior. They are strong and even stronger when they find their significant other. Until then, their powers won't be at their greatest.
The Women - They hold the power of the magician. They aren't ones for physical strength but they hold great magic within them. Their powers are great and even greater when they find their significant other. [ I will allow women players to also play warrior classes if they wish ]
A male without a female is not as strong as a male with a female companion. The female companion also has to be the one destined to be your characterís lover. Once every character has found their lover, they will undergo a baptism that is pretty much a ceremony conducted by the elders. It is technically a wedding and blessing by the god of that nation, which increases the powers of either couple and brands them with a new mark.There are the lands of Fire, Water, Air, and Earth. There is no darkness and light. Even the evils of Tarsus use the same elements as the people of Fann. The two countries are just complete opposites.Specific PowersFire
: Anything fire related from a spark to lava gushing up from the ground. You cannot conjure anything larger unless your character has received a baptism and united with his or her lover.Water
: Water and Ice. From balls of ice, bubbles of water to geysers, ice spikes, and small waves. You cannot conjure anything larger unless your character has received a baptism and united with his or her lover.Earth
: Plants and Stone. From vines, growing things, upheavals, small earthquakes, and potholes. You cannot conjure anything larger unless your character has received a baptism and united with his or her lover.Grassland Air
: Anything related to wind. Tornadoes, gales, speed, and levitation two feet off the ground. You cannot conjure anything larger unless your character has received a baptism and united with his or her lover. For the grassland player, if your character receives a baptism, then they will be able to generate enough wind to fly.Mountain Air
: Anything lightning related. Sparks, to lightning flashes, static electricity, and small storms. You cannot conjure anything larger unless your character has received a baptism and united with his or her lover. For the mountain peoples, if your character receives a baptism, then they will be able to generate immense storms to fuel their powers. Because the mountain people do not believe in the Air god, they will not be able to receive the baptism until they are able to go against their pride and teachings and descend the mountains to the grassland to receive the blessing from the non-corrupt elders.Character Profile Code
[b]Eye Color[/b]: (your hair color and eye color will be determined by the nation you chose)
[b]Hair Color[/b]: ( your hair color and eye color will be determined by the nation you chose)
[b]Complexion[/b]: (your skin color will be determined by the nation you chose)
[b]Race[/b]: (Fire, Water, Earth, Air ĖGrassland, or Air-Mountains)
[b]Personality[/b]: (what can we expect from your character? Your characterís personality will correspond to the behavior of the nation you have chosen)
[b]Dislikes[/b]: (this can be determined by the culture of the nation you have chosen)
[b]History[/b]: (Not exactly necessary since you'll be making his or her history but if you want to share what your character does for a living, go on ahead)
[b]Weapons[/b]: (Let's try and keep the weapons medieval, eh?)
1. Everything written here is set in stone and therefore, you should not be thinking above what is stated in this RP or below to generate ridiculous questions that I will refuse to answer if I find that you asked me way too many. If you have to ask me more than five questions, then this RP is too complicated for you. Donít frustrate yourself.
2. You can only make one character and only choose one nation. No nations will mix
3. Be sure to generate a decent profile so that your possible lover will want to be with your character.
4. I hope to find decent writing in this RP, but I wonít enforce it. This RP is meant to be lenient and enjoyable. However, if your writing does not maintain your partnerís interest and he or she asks me if he can find someone else, thatís between you and him/her.
5. I expect everyone to respect everyoneís on and offs. Make it a priority to ask the person you selected to be your partnerís ons and offs.
6. That is all until I can think of more.Q&AQ: What does the mark look like and where is it on my character's body?A: It looks any way you want it to, and it can be found anywhere you want it to be found.Q: What are the difference between the grassland people and the mountain people?A: The Grassland people have small wings. They can only do what is called Air Surf, which allows them to hover two feet off the ground. They use wind powers.
The Mountain people have large wings that permit them to fly as high as they want. They use lightning as their element not wind.
Q: I wanted to join a certain nation, but it looks full.
A: You can still join that nation you want. I don't have a limit to what nation people want to join but I am not responsible if a possible companion never joins that same nation.