[Interest Check] Epic Roma [Possibly NC - Accepting any nation now. Max'em out!]

Started by Dark Deception, September 24, 2010, 11:17:02 PM

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Dark Deception

Epic Roma

The Setting & Races

The world of Rhea is comprised of four continents: the land of fire, water, earth, and air. The four countries live in fragile peace though prejudice still exists between them. Each nation had exacted territorial laws that read no being from a foreign nation shall venture across the borders of another nation without official documentation. The bloodlines never mixed and trade between the nations was frequent. The nations are run by five elders each from their own respective society. The elders are said to have a close relationship with their gods except for the five elders of the nation within the mountains who have disowned their diety.

The Land of Fire The Land of Fire exists in the desert regions of the continent of Fann. Their water comes from underground springs, cavern wells, and the cacti that grow along the sands. Desert worms provide food, nutrition, and sturdy armor to protect the bodies of flame warriors and cacti provide fresh fruit and healing salves. The Fire Nation specializes in glass sculpting and blowing, creating transparent masterpieces. From the mountains, they mine crystals and coal that they compress with intense heat into diamonds. It is stereotyped that the fire people’s are hot-headed. The nation of fire are said to have apparent characteristics: pride, feisty, short-tempered, energetic, and very wild fighters. They may live in a sweltering desert, but the men and women of fire are often envied for their variations of dark skin and their gorgeous flame dancers. They have very strong warriors and tend to branch out into the canyons. They have hair and eye colors of the flame: red, orange, yellow, blue, black and white; and they are known for not only being barbaric in behavior as they tend to barely cover themselves, but they are also called pot heads for their famous desert grass, Jujuu. Silk worms in the caves provide the nation with precious silk. The desert grass is banned in the nation of: Air and Water, as they find the grass only dangerous.

Products of Trade: Desert Worm Meat, Diamonds, Crystals, Coal, Mineral Water, Cactus Salves (good sun block in the desert for visitors), Jujuu, Glass, Desert Worm Hide, Silk, Jewelry, and Cactus Fruit.

Diety: Phoenix

Citizens of Fire
Lumaire (Lady Reign)
Kilik (Dark Deception)
[2/4 - M/F]

The Land of Water The Land of Water exists along the coast and wetlands of the regions of Fann. Their water comes from rivers that empty into the sea, the same place where majority of the water nation’s food comes from. They are a seafood nation, making a living as fishermen as well as sculptors. From the wet clay they sculpt pottery and bricks to build their homes. They make special jewelry from shells and also healing salves and soups from the sea weed. They cultivate salt from the ocean and manufacture light clothing from the animals they find in the sea. The water nation is also known for their tribal designs. From the inks of octopi they sketch body art, which are often meanings to give the wearer a sense of strength, hope, honor, whatever their customers desire. The people of Water are very gentle and calm though can be just as raging as the ocean if provoked. They have a special relationship with the creatures of the sea, often asking for their assistance when some cannot afford the wood for ships imported from the Earth Nation. The peoples of water are often stereotyped to be pansies for being so peaceful and pacifistic. They have very pale skin, hair, and eye colors ranging from white to variations of blue. In summary, the water people are the most peaceful of the nations but that doesn’t mean they won’t hesitate to defend their nation against a crisis.

Products of Trade: Fresh Water, Seafood, Shells, Pottery, Ink, Light Clothing, Seaweed, Seaweed Salves, Pearls, Salt, Bone Tools, Scales, Accessories, and Clay.

Diety: Giant Serpent

Citizens of Water
Glacies (AngelsDemonsCode)
Nereus (Angel Eros)
[2/4 - M/F]

The Land of Earth The Land of Earth resides in the center of the continent of Fann where the land is rich with fertility. It is often called the Heart of Rhea for the bounty that resides there. The Earth nation is famous for its food. They are the nation of delicious delicacies and medicine, and are completely agrarian. The Earth peoples make a living in the treetops above the dangers of the wild beasts that lurk below. They have fruit pickers, harvesters, woodcutters, craftsmen, and chefs. They even sell soil to the other nations so that they too may grow things. Like the people of Water, the people of earth carry a special relationship with the animals of the forest and often can request their assistance. Most nations except for the Air Nation of the Mountains are jealous of the Earth nation’s bounty and stereotype people from the Earth nation to be fat, snobby, tree-huggers. The Earth nation does cater to some of the fattest citizens on the continent, but they are not all fat. The complexion of the Earth nation can range from light-skinned to a soft tan. Their hair and eye colors are often blonde, brun, black, and green. The canopy protects them from harsh sunlight and keeps the forest below at a cool temperature. It tends to rain frequently in the Earth nation to feed the plush vegetation and supply the rivers with nutrients. Their best customers are the Air nation of the Grassland. People of Earth have a common nationalism like the other nations: pride. They are a cheerful and bright nation that tend to be very generous but serious when it comes to environmental awareness. The Earth nation has managed to live so long because of how well they take care of the forest, and are often very prejudice to citizens from the nation of Fire.

Products of Trade: Spices, Herbs, Wood, Fresh Water, Seeds, Soil, Fruits, Vegetables, Animal Meat, Furniture, Bone and Stone Tools, Accessories, and Fur.

Diety: White Stag

Citizens of Earth
Darrum (Isengrad)
Wisteria Forrest (Christa McGinn)
Rodney Blackwood (Jason Masters)
[3/4 - M/F]

The Lands of Air

The Great Squall

The Great Squall is the name of the civil war fought between the peoples of the Air nation. Before the segregation, the peoples of the Air nation resided mostly in the mountains and the Earth peoples had the largest nation on the continent. A civil war was born because of the physical and elemental differences between the peoples. There were people of Air born with large wings that gave them flight and others were born with smaller wings that didn’t make flight capable but assisted in their generation and control of the winds. The Air peoples with large wings also had an ability that the Small Wings didn’t consider an element of Air at all and that was lightning. When the lightning users began to turn from the god of the wind, a revolt unleashed amongst the peoples and the small wings were forced into the grasslands at the foot of the mountain.

The People of the Grassland As their history states, the Grasslanders did not win the war on the mountain for their incapability of flight. With their tiny wings, they were only capable to generate enough wind to do what is called Wind Surf. It is a very popular sport amongst the Grasslanders and there are often races where they can race along the plains where the winds are the strongest. The people of the grassland are mostly herders but trade grasses, animal meat, fur, and fresh water from the streams that split through their nation. Like the fire nation, they tend to wear tribal garbs and erect houses out of the small trees and skins of the beasts. To represent their rebellion against the Air Nation of the mountains, they often tell stories of the war and mark their bodies with animal blood and mud. The grassland people are known for their undying spirit and their affinity for music. They tend to party frequently and have learned to accept their new life on the plains. The Grasslanders skin is tan and they have small wings most commonly protruding from the small of their backs and sometimes also from their ankles. Their hair color are natural colors. Like the people of Earth, they are very prejudice against their neighbors the Fire Nation for reasons that an unruly visitor could set the grassland ablaze.

Products of Trade: Domesticated Animals, Animal Meat, Fur, Wild Grasses, Ground Vegetables and Roots, Wooden Instruments and Drums, Bone and Stone Tools and Animal Skin.

Diety: White Dragon

Citizens of the Grassland
Dalia (Marie Reynolds)
Galton (Tackyhillbilly)
[2/4 - M/F]

The People of the Mountains As their history states, the Mountain clan won the war and they won’t hesitate to shove it in the Grasslanders face. The peoples of the mountain are a very arrogant race. They live high in the mountains above all other nations, and feel that they have the best military tactic for defense. The nation is strict when it comes to raising their children. The children are raised to be soldiers and loyal subjects that will appreciate any duty required of them by the elders. Mining is what this nation does best having access to precious jewels, metals, and ores. They have the best blacksmith to provide their nation with sturdy armors and weapons. The people of the mountain have a very appealing behavior: they are stern, disciplined, very formidable in combat as they always strive to be the best. They believe they are the better than other nations, and that personality is portrayed in everything they do. They are pale like the water peoples, living in the cool and sometimes freezing mountains. They use fur from the mountain goats and other animals that occupy the ridges to keep warm. They tend to have natural hair and eye colors, and their wings are a vibrant white like angels.

Products of Trade: Fur, Animal Meat, Metals, Ores, Weapons, Armor, and Mineral Water from deep within the Mountains.

Diety: None

Citizens of the Mountain
Sapphire Petronilla (Christa McGinn)
Neffis (Teridas)
Amelie Juniper (FallenFeather)
Kuroda Shinx (Shade)
[4/4 - M/F]

Feel free to add more to the culture that you choose as you role play.

The Story

The continent Fann, bearer of the four nations, is becoming tainted. In the hemisphere where the sun never rises, the dark continent Tarsus, its inhabitants have breached the hemisphere of light. The men and women of Tarsus are twisted and hideous creatures, and are incapable of the ultimate power, love. Under their wicked ruler Faust, they have managed to steal the women of Fann and placed them into slave camps where they are forced to yield their powers to him. As more women are taken from Fann, the continent begins to grow black like its neighbor and the sun begins to fade.

The people of Fann began to pray to their gods for help and their gods have sent chosen men and women that would bring Tarsus to the light. However, though Fann has gods of light, Tarsus have gods of darkness that have sent their own chosen to bring the continent of Fann into darkness.

In order for the people of Fann to succeed, the chosen men and women must find each other and build strong bonds before it is too late.

Tarsus Description: They have a pitch black complexion and they have the same powers of the people on the Fann continent. What element each Tarsan controls is determined by the vein-like channels that pass down their skin. For the air Tarsans, they have devil-like wings similar to the Grass and Mountain clans of air. Their eyes are blood-red and their culture is built around sadism, masochism, abuse, bondage, etc. Their duty is to kidnap women from Fann to be enslaved to their god Faust. They are used for crude ceremonies to honor him. They are always naked and refuse to wear clothes.

I have not decided whether I want to allow this to be a playable race for reasons that it may conflict too earlier with the RP that is to take place on Fann and thus crash the plot of the RP. I will think about this.

My ugly, half-ass map. The dots are the villages and crap.

Specific Outline

Everyone is Elemental Human. There will be no other kinds of creatures in this RP.

Every character in this RP (besides Tarsans) have a brand that will glow warmly when that character has encountered the one they are destined to be with. That is how your character will know. It not only glows warmly but makes both characters feel aroused. That arousal will intensify the closer they draw near each other.

The Men - They hold the power of the warrior. They are strong and even stronger when they find their significant other. Until then, their powers won't be at their greatest.

The Women - They hold the power of the magician. They aren't ones for physical strength but they hold great magic within them. Their powers are great and even greater when they find their significant other. [ I will allow women players to also play warrior classes if they wish ]

A male without a female is not as strong as a male with a female companion. The female companion also has to be the one destined to be your character’s lover. Once every character has found their lover, they will undergo a baptism that is pretty much a ceremony conducted by the elders. It is technically a wedding and blessing by the god of that nation, which increases the powers of either couple and brands them with a new mark.

There are the lands of Fire, Water, Air, and Earth. There is no darkness and light. Even the evils of Tarsus use the same elements as the people of Fann. The two countries are just complete opposites.

Specific Powers

Fire: Anything fire related from a spark to lava gushing up from the ground. You cannot conjure anything larger unless your character has received a baptism and united with his or her lover.

Water: Water and Ice. From balls of ice, bubbles of water to geysers, ice spikes, and small waves. You cannot conjure anything larger unless your character has received a baptism and united with his or her lover.

Earth: Plants and Stone. From vines, growing things, upheavals, small earthquakes, and potholes. You cannot conjure anything larger unless your character has received a baptism and united with his or her lover.

Grassland Air: Anything related to wind. Tornadoes, gales, speed, and levitation two feet off the ground. You cannot conjure anything larger unless your character has received a baptism and united with his or her lover. For the grassland player, if your character receives a baptism, then they will be able to generate enough wind to fly.

Mountain Air: Anything lightning related. Sparks, to lightning flashes, static electricity, and small storms. You cannot conjure anything larger unless your character has received a baptism and united with his or her lover. For the mountain peoples, if your character receives a baptism, then they will be able to generate immense storms to fuel their powers. Because the mountain people do not believe in the Air god, they will not be able to receive the baptism until they are able to go against their pride and teachings and descend the mountains to the grassland to receive the blessing from the non-corrupt elders.

Character Profile Code

[b]Name[/b]:
[b]Nickname[/b]:
[b]Age[/b]: (16+)
[b]Gender[/b]:
[b]Height[/b]:
[b]Weight[/b]:
[b]Eye Color[/b]: (your hair color and eye color will be determined by the nation you chose)
[b]Hair Color[/b]: ( your hair color and eye color will be determined by the nation you chose)
[b]Complexion[/b]: (your skin color will be determined by the nation you chose)
[b]Race[/b]: (Fire, Water, Earth, Air –Grassland, or Air-Mountains)
[b]Personality[/b]: (what can we expect from your character? Your character’s personality will correspond to the behavior of the nation you have chosen)
[b]Likes[/b]:
[b]Dislikes[/b]: (this can be determined by the culture of the nation you have chosen)
[b]History[/b]: (Not exactly necessary since you'll be making his or her history but if you want to share what your character does for a living, go on ahead)
[b]Weapons[/b]: (Let's try and keep the weapons medieval, eh?)


Rules

1.   Everything written here is set in stone and therefore, you should not be thinking above what is stated in this RP or below to generate ridiculous questions that I will refuse to answer if I find that you asked me way too many. If you have to ask me more than five questions, then this RP is too complicated for you. Don’t frustrate yourself.
2.   You can only make one character and only choose one nation. No nations will mix.
3.   Be sure to generate a decent profile so that your possible lover will want to be with your character.
4.   I hope to find decent writing in this RP, but I won’t enforce it. This RP is meant to be lenient and enjoyable. However, if your writing does not maintain your partner’s interest and he or she asks me if he can find someone else, that’s between you and him/her.
5.   I expect everyone to respect everyone’s on and offs. Make it a priority to ask the person you selected to be your partner’s ons and offs.
6.   That is all until I can think of more.

Q&A

Q: What does the mark look like and where is it on my character's body?

A: It looks any way you want it to, and it can be found anywhere you want it to be found.

Q: What are the difference between the grassland people and the mountain people?

A: The Grassland people have small wings. They can only do what is called Air Surf, which allows them to hover two feet off the ground. They use wind powers.

The Mountain people have large wings that permit them to fly as high as they want. They use lightning as their element not wind.

Q: I wanted to join a certain nation, but it looks full.

A: You can still join that nation you want. I don't have a limit to what nation people want to join but I am not responsible if a possible companion never joins that same nation.


Currently involved in: 6 role plays

Lady Reign


Dark Deception



Currently involved in: 6 role plays


AngelsDemonsCode



Lady Reign

#5

Eye Color: There's a glowing flame in her eyes. Sometimes it is more tame and calm, but when Lumaire is fired up (pun intended), it can be ravenous and most disturbing with its ferocity. Those with a soul that is not strong and confident will find themselves disturbed to even make eye contact with the woman for more than a few seconds.
Hair Color: An almost soft red, with fly away strands and a wildness to her lazy curls. Sometimes there is an illusion that her hair is the flame, but as said, it is merely an illusion from its coloring and the way it can move in a gust of wind.
Complexion: Lumaire holds a dark tan, though it is very light compared to the other residents of the Fire Land. She has tried many times to lay out in the sweltering heat of the sun in order to deepen it but for some reason, nothing comes back in result to do so. She could almost pass for a citizen of Earth (if it wasn't for her vanity and temper).


Name: Lumaire
Nickname Luma
Age Twenty
Race
Fire
Gender Female
Height 5'8"
Weight 134lbs
   
Personality: Short-tempered, Spoiled, Vain, and definitely Proud. She definitely fits the stereotype of being "hot-headed" set by the other cultures of Fann. A better way to describe it is that Lumaire has a "Queen Syndrome", and expects all to bend down to her will and wants. It's not particularly good for those that do not either with her lithe fighting style, which she is not afraid of using at any given point. Though however, despite what the majority of the nation thinks, in private, Lumaire does have her moments of vulnerability and even sweetness. These however, are the most rare moments ever seen and no one even knows that the fiery woman has such a side. Lumaire is as stubborn as a mule, and unmovable as the mountains. Once the woman has made up her mind, there is no changing it unless the person challenging her can force her to do it. That, though, is a dangerous task to under take.


Likes: Flames, dancing, wearing silks with glittering jewels or metallic decorations (if anything), and smoking Jujuu. She's also well known to be quite the pyro and can get into a lot of trouble if she ever wanders into a grassy or wooded area.
Dislikes: Not being able to tan, small girlish men, whiners, those that don't listen to her, not getting what she wants, deep water, small places, un-spiced food, running out of Jujuu.


History: Lumaire is one of the revered and desired flame dancers that the Land of Fire is known for. It is her passion and she can't enjoy anything more in life other than her special talent. She claims to be the best of the best, though the opinion is left up to others. If they deny it in her presence though, they might just regret it after their clothes are set on fire. Being of this profession, it has left quite a few men attempting to wrangle the woman into their grasps, but they all are sent running like little girls from Lumaire. She's just not interested in any of them being that "None of them are good enough for her". It's left question of her sexuality in rumors sometimes.
Weapons: The woman is known to carry a whip sometimes, but not just any whip. It's made by a special linking system to allow the metallic pieces to bending flexibly. It is made of metal so that when Lumaire sets it aflame, it doesn't melt to pieces in her hands. However, she'd never classify this as a weapon but more so a tool. She'd rather grapple with someone and show her true strength rather than use petty and weak weapons against her opponent. That or, set them on fire. Whichever works best.


Dark Deception

Welcome to the RP everyone. Just write up some profiles and we'll see if we get all the elements at least.


Currently involved in: 6 role plays

Lady Reign


Dark Deception



Name: Kilik
Nickname: None
Age: 23
Gender: Male
Height: 5'11"
Weight: 174lbs
Eye Color: Fiery Orange
Hair Color: Blue like the heart of a flame
Complexion: Dark Tan
Race: Fire
Personality: Kilik is a laid-back guy often can be found lying around and smoking some desert grass, if not, then he's more than likely up to no good. He's perverted naughty, and a troublemaker—pretty much everything no one had expected to come from the son of a Flame Champion. He is hard-headed, arrogant, and always known to underestimate any situation. In battle, he gets very hype, and fights with the vigorous energy known to exist with a clansman of fire. He's light on his feet, acrobatic, and when he wields his twin scimitars, he can be a frightening foe.
Likes: Jujuu, women, taking naps, winning, and his mother.
Dislikes: His father, grasslanders/tree-hugging earthers, losing, and being told what to do.
History: Kilik lives an easy-going life in the desert. His father is a flame champion and would like for Kilik to follow in his footsteps, but his son doesn't care. Often his father harasses him to get a job, but he rather fool around the fire village instead. His mother felt that because his father would always go away on business that Kilik had grown up to be an independent and hardheaded young man. She sympathizes with his behavior, but his father doesn't. Kilik's good-heart had died when his father said that he would never amount to anything. Well, we'll see about that.
Weapons: Dual Short Scimitars forged from the durable hide of the Desert Worm. The blades aren't too heavy, and allow him to swing them without too much energy. They're curved to allow them to be thrown like flaming boomerangs and return. They're not only a weapon, but can also be a time occupying toy.

I drew this because I'm hard to please and pictures for this kind of thing are hard to come by. So, I'm not the greatest drawer in the world, but please do not steal my artwork, thank you.



Currently involved in: 6 role plays

Suiko

If I may, I'd like to reserve a Water Male. Hopefully I should have my profile up soon.

Suiko

#10
Nereus.


Nickname: None

Age: 24

Gender: Male

Height: 5'10

Weight: 169lbs

Eye Color: A pale blue with subtle tinges of green.

Hair Color: Pure white.

Complexion: A pale shade; almost white but not entirely so, he by no means looks unhealthy despite his pale hue and often decorates his body with the trial markings; being very proud of his heritage.

Race: Water.

Personality: As is expected by one of the Land of Water, he is, mostly, a passive person; content with his life as it stands. He values his family and the traditions that come with his Land; being an avid swimmer and fisherman. For the most part, he is very gentle and open-minded and would try to find a compromise rather than charge headfirst into a fight, however should his homeland come under threat he would gladly put anything on the line to protect it. As this suggests, despite his usual calm and gentle nature, should he be pressed he will willingly defend himself and others; bearing arms to do so with a ferocity and savagery that is mirrored by the ocean herself.

Likes: He favorite pasttime is also his occupation, that is; fishing. He frequently spends hours upon his small fishing vassal, either alone of with a few choice companions, no matter the weather. He also enjoys the delicate art of tattooing, believing it to be a statement of his heritage, and he takes great pride in showing his body work to the others in his village. Aside from these two, he also enjoys reading,  swimming and teaching the younger generation how to follow in Water's traditions.

Dislikes: Pointless fighting or arguments with no cause, pollution in the oceans (or indeed, any bodies of water), his Land or himself being insulted, people making fun of his tattoos.

History: Nereus is a simple fisherman in the Land of Water, and is very successful in his trade; often braving the vicious seas when others would not in order to return enough of the Sea's Bounty to fill his village's stomach's and to sell to merchants who frequent his village. His father perished on a voyage at Sea some years ago, and yet his respect for the ocean has not dwindled in the slightest. Frequently he will aid his mother as she makes fine jewelry from the many exotic shells and pearls that the Land is famous for, however he never feels quite as at home as he does when out on a fishing vessel.

Weapons: He wields the harpoon he uses for his livelyhood to help defend it; he uses it in much the same fashion as a spear, it being much an extention of his own arm as he is so used to the familiar weight and feel. He is also able to throw it with great accuracy and on occasion he will use his large net in battle, perhaps for traps.

AngelsDemonsCode

#11

Name: Glacies

Nickname: None

Age: 21

Gender: Female

Height: 5'7

Weight: 127 pounds

Eye Color: Light blue

Hair Color: Pale blonde, long and flowing that touches her waist. Often wears baubles or seashells in her hair.

Complexion: Fair skin with a rosy complexion, Galcies also has intricate markings that are colored blue and white that she drew on herself. They are on her back, face and hands. The markings on her are the virtues and belief her people hold up.

Race: Water

Personality: Glacies is a kind, gentle woman and is known primarily for her love of the sea creatures and her creativity in her sculptors and clothing she makes for a living. She is very creative and tranquil but that does not mean she is a pushover. Though quiet and soft spoken, she is independent and will not let people try to coerce her into something she will not do but also but be violent. She believes that violence will solve nothing and must be approached in a calm and intelligent manner.

Glacies is also open and friendly to everyone but, at the same time, keeps them at an arms' length just to be sure. She is a hardworker and hates to get help from others, wanting to help them instead in an attempt to validate her place in her homeland somehow. She is a competent person of magic though she doesn't use it a lot seeing that there is no need for using it in her everyday life and only attempts to use it in the most dire of emergencies.

Likes: Glacies loves to swim, read and play with the sea creatures, often going for hours on end doing this. She also loves to plan, organize sketch out her latest works in progress due to her love of order and neatness. She is fond of fishing as well, often going to the sea port to go and simply watch the fishermen as they work and sometimes helps them out as well.

Dislikes: Pointless and violent arguments are her biggest dislikes. The mistreatment of the sea creatures and ungratefulness come to a close second as well. Glacies does not like people who insult her land, environment and culture and mock it or take for granted the bodies of water and pollute them. She hates rashness and sudden events that have no planning or timing as well.

History: Glacies was raised in the Land of Water all her life in a loving, and kind environment with her elderly parents due to the death of her birthmother and her father leaving his people for unknown reasons to the other Lands. She was taught by her grandmother her ability to use water and ice while her grandfather taught her everyday skills she'll be needing. She had little to no friends, still has little to no friends, due to her sheltered upbringing by her firm but gentle relatives.

When they died when she was 18, she inherited their money and was set for life with their money. Instead though, she gave all but a small amount of it away to pay for their funeral and she then set up a shop of arts with the little money she had left and has been running it ever since. She is known mostly for her crafts and quiet, reserved nature.

Weapons: Since she is not a warrior, she does not have many weapons. Glacies only has one weapon, a gift from her grandparents for her birthday. It is a long staff made of pale wood, intricate carved with the same markings on her back and hands that she uses to channel her magic. On the end of it is a large white pearl that is polished, also carved with the designs.


Venom09

Id like to reserve an earth female... give me a day or so and i'll have an outline! lol

Dark Deception



Currently involved in: 6 role plays

AngelsDemonsCode

Can I ask about the 'brand' you were talking about in the first post. The ones that will mark the characters and how their who their lover is.

What does this mark look like? Maybe half a symbol, the other on your destined lover to show you two were meant for each other? Where is it located on the body?

I'm sorry if I seem too nosy or nitpicky on this aspect, but I was rereading through the mechanics and noticed and started to wonder.


Dark Deception

You decide what it looks like and where it is on your character's body. Look never really mattered, but if you want to make it fancy, then you'd have to ask the person playing your lover to make his mark like yours.


Currently involved in: 6 role plays

FallenFeather

Sounds interesting! I'd like to reserve an Air Female. I'll have a profile up soon :)

Dark Deception



Currently involved in: 6 role plays

AngelsDemonsCode

Quote from: Dark Deception on September 26, 2010, 02:23:11 AM
You decide what it looks like and where it is on your character's body. Look never really mattered, but if you want to make it fancy, then you'd have to ask the person playing your lover to make his mark like yours.

Okay. Thank you for answering my questions!

I really hope we roleplay this soon. It's a really interesting and exciting roleplay.


FallenFeather


AngelsDemonsCode

#20
Quote from: FallenFeather on September 26, 2010, 02:31:31 AM
Do the wings of the mountain people still work?

Yes, they do. It says that it's the people in the Mountains have wings, large ones, that not only allowed them to fly but also generate electricity. It's the people of the Grasslands that don't have a lot of power in their smaller wings.

... I-I really hope I'm not overstepping my bounds here at the moment. I really am.  :-[


Lady Reign

Yes, only the Grassland people have tiny wings. The Mountain folk have large, angel like wings that allow them to fly as Angels mentioned. And not at all Angels, I am sure Dark Deception appreciates you helping out by answering questions.

Clio

Although I'd prefer water, I know that there are already a couple of people for that. So I'll tentatively reserve a Mountain Air Female.

Lady Reign, that profile is beautiful! I wish I was as good at code as you are.
Signature by the amazing Amaris.

Teridas

Another great idea DD feel like I'm going to keep following your RP ideas lol. I'll most likely make a Mountain Air Male if there is still room for it. If not I won't mind making an Earth Male I'll get started on the profile asap.
I do not aim with my hand; he who aims with his hand has forgotten the face of his father.  I aim with my eye.

I do not shoot with my hand;  He who shoots with his hand has forgotten the face of his father.  I shoot with my mind.

I do not kill with my gun; he who kills with his gun has forgotten the face of his father.  I kill with my heart.

Dark Deception

I didn't want to say this until I had a couple for each nation, but I did not put a limit on how many people can join certain nations. So, if you want to be water, the only thing is, you'd have to make sure you can get yourself a companion. If you're unsure you can get a companion to join, then I wouldn't try it. I was going to make threads for each nation, so I will be accepting a lot more people.

Also, I wasn't going to really assign anyone a couple because if we get enough people for each nation, then you can freely choose anyone you want from that nation, but you'd have to make sure another player doesn't already have an eye on him/her. If I need to assign companions OOC as opposed to IC, just let me know and we can avoid that possible drama.

And I do appreciate you guys answering questions for other players. It makes my life easier.  ::)


Currently involved in: 6 role plays