Sorry got called out of town on short notice to do some computer work, so haven't had time to do much else.
If I may still apply to join in the fun, here's a sheet link:LazMissing information on familar, pending approval of special class feature usage:
Metamagic Specialist (Sorcerer, pg 61 PHB 2): Allows a sorcerer to use metamagic feats on sorcerer spells without increasing the casting time. Thus a sorcerer could use the quicken spell feat. A sorcerer may use this ability 3 + INT mod times per day (minimum of 1). Replaces: Sorcerer's familiar.
If allowed, I'd only gain "level" based benefits for having a familiar based upon my wizard level.The List of Magical Toys (and non-magical), needing approval:Shiftweave
(pg 133-134 Magic Item Compendium; 500gp, 5 lb): Magic clothing, wearer can "change" outfits as a swift action. Shiftweave cannot mimic armor, has no affect on armor..and each shiftweave has 5 preset outfits it can change into.
I was thinking of:
1. pretty much your typical wizard robes, suitable for traveling but nothing flashy. (think plain, functional, and practical..but still marks you as the wizard in the crowd...think Gandalf the Grey)
2. a "beggar's outfit", poor shoddy street clothes to blend in with the poorer townsfolk, and hopefully slip away into a crowd
3. a winter outfit
4. noble wizard's outfit (not necessarily flashy, but fitting to wear in a nobleman's court)
5. noble outfit (a "lower profile outfit", for use when one doesn't want to necessarily pubically announce one's profession; but still fitting to wear to see the king)Everlasting Rations
(pg 160 Magic Item Compendium; 350gp, 2 lb): Pouch that refills every morning at sunrise and contains enough trail rations for a medium creature for a single day.Everfull Mug
(pg 160 Magic Item Compendium; 200gp, - lb): Looks like a simple clay mug, but threee times per day upon command fills with either 12 oz of water, cheap ale, or a watery wine.Magic Bedroll
(pg 163-164 Magic Item Compendium; 500gp, 6 lb); Grants endure elements, and if after sleeping the bedroll for 8 hours you recover 1 hp per character level (in addition to the hit points you recover normally). Getting into or out of a magic bedroll is a full-round action.Arcanist Gloves
(pg 72 Magic Item Compendium; 500gp, - lb): 2/day (activation as a swift action), may increase the caster level of a 1st level spell cast in the same round by 2 levels.Masterwork Potion Belt
(pg 96 Forgotten Realms Campaign Setting; 60 gp, 1 lb): Well made belt that can hold 10 potions that are easily accessible. Potions may be retrieved as a free action from a potion belt.
-Potion of Cure Light Wounds 1d8+1 (3) (50gp each; 150 gp total)
-Shield of Faith +2, Potion (2) (50gp each; 100 gp total)
-Mage Armor, Potion (50 gp each)
Also hope it isn't a big deal, but I used the material from the Magic of Faerun supplement to "build" a custom spellbook. So my character isn't just carrying around a "plain Jane" leather bound book.Background:
Born in the city of Emmech; Laz grew up around a constant military presence. But despite the ever "clanging" presence of a blacksmith's hammer or the "clash" of swords as men trained for battle, Laz was always more interested in knowledge. And while his knowledge gained through reading so many books, never taught him how to fight very well. He did become a fair scribe, and even learned a bit of magic from the local sage.
"Laz" the historian, "Laz" the lazy scholar, oh the list could go on for more volumes than have probably ever been written in all of Toril. He was despised because he wasn't a solider or even a sturdy brawler, yet everyone from the common folk to many of the ranking officers of the army at Emmech knew to ask around for Laz if they needed a question answered. Because aside from perhaps knowledge of more seedier things, the lad would read anything he could get his hands on. And if he didn't know an answer, he either knew where to find one, how to find one, or where to send someone to get an answer.
But that was life as a growing youth, still learning the Art and having a bit of naivety about the world. It wasn't that he hadn't read about the histories of the various cultures of Toril, or that he hadn't known since he was old enough to understand that somethings are just bad. But when war unexpectedly came to Emmech's doorstep one early morning, his entire life just shattered. It was as if he wasn't living in the same world anymore...he might of become part of Emmech's history (well at least in the sense, that the poor fool would of died there), but for whatever reason even amongst the destruction and chaos, when the smoke finally cleared; Laz was still alive.
One of the captains of the army looked at him and asked if he was alright, but Laz just simply nodded and didn't say a word. All he could see was his "shattered" world before him, and when he looked closer he found all that was important to him gone. The old sage that had taught him, his family....all just gone. So amidst the still smoldering cinders, he gathered up a few things and set out again without a word. He couldn't even offer the commonfolk a tearful glance, he just started walking. He had images of faraway lands in his mind, and so he set out to see them.
If you ask some of the survivors of that day about Laz though, they'll still call him "Laz" the scholar, etc...but they also whisper of the fire that was in his eyes as he walked out of town that fateful day. Whether it is just a tale amongst the common folk meant to bring hope, or whether it has any truth to it, they say that it wasn't just a look of determination, but one of plotting revenge. One day they say, Laz will return and bring swift death to our foes. Laz himself of course, doesn't speak much of himself or the past if asked. But the part of him that made him the "town know it all" still remains. As does his quest for knowledge.