Isaac Cartwright Gender:
31Appearance:Rebel Faction: The Stragglers
Considered the lowest of the low among the ranks of those who have thus far resisted Yeerk control, the Stragglers are concerned with nothing more than personal survival. They are derisively referred to as The Cowards by nearly all other rebel groups; perhaps the only ones that actually respect them are the Yeerk's themselves, admiring their tenacity and will to live while appreciating the lack of drive that forces so many others to actively fight back. Unlike the other factions there is no centralized membership. Stragglers can be found in all parts of the globe, sometimes living together in isolated communes, others opting to eke out a meager and stressful existence on their own. Whatever their nationality or creed, they all share a single motto: "Eat, Breathe, Live.
There is nothing else."
Stragglers are known for their extreme paranoia and difficulty trusting others around them, as most of them are relatively ignorant of all the details behind the Yeerk occupation. For this reason gatherings are fluid and infrequent, and often spontaneous to avoid the possibility of an ambush. Those that remain together too long often fall victim to Yeerk raids, unable to distinguish the Free from the Controlled. But until the human race itself is taken over in its entirety, there will always be those that scrabble desperately at the fringes of society, too strong to die but too weak to fight.Personality:
Caution and patience are two traits that Isaac holds in very high regard. The same primal instinct that has kept him from getting into harm's way like the other factions has also kept him from becoming panicked and stupid like so many other Stragglers. He is marked by a defeatist stance, and fully believes that any resistance against the Yeerk's is an act of futility. Survival itself seems laughable under such conditions, but the hopelessness that weighs down upon his shoulders has not quite beaten him just yet. Though he has thus far refused to fight the occupation directly, some part of him considers his own continued freedom to be the precious act of defiance that keeps him going.
Everything is to be scrutinized carefully. Nothing is to be trusted with one's own eyes. If approached it is extremely likely that he will flee, only to find some safe position to watch from afar. It pays off to be suspicious of everyone and everything, but his own curiosity and desire for human contact keeps him from shunning everyone completely and disappearing into the wilds.History:
Isaac prefers to play things very close to the chest. On those rare occasions that he does not spurn company he will often choose to refrain from speaking of his past. both before and after the Yeerk Occupation. Everyone is to be held at arm's distance, lest he get too close to someone that may end up betraying him later on down the line. When he does speak it is in lies, weaving tales of grand escapes and abusive childhoods to keep others entertained or intrigued. Creating sympathy for himself can be important with new acquaintances, particularly if there is the slightest chance that they might try to attack him for food and other supplies. Stimulating guilt can provide just the slightest bit of hesitation, more than enough time to fight or flee.
Other Stragglers know him well, for he passes through many territories across the globe with a frequency that can scarcely be explained. There are some who suggest he may be a Controller, and thus able to use Yeerk transportation. But to certain trusted individuals he speaks of another method, one fraught with danger but preferable to the alternatives. He relates a singular tale of a chance encounter in the woods, a location that he refuses to reveal. A man came to him, wizened and frail yet somehow possessing a strength that gave Isaac pause. He spoke very little, but offered a gift more priceless than all the gold on Earth. He allowed Isaac to place his palm upon an unassuming blue box, and from it he attained the power necessary to survive in this new age of slavery. Once the gift had been explained in detail, the old man was gone, and Isaac has never encountered him since.Current Morphs:Chameleon:
Eager to test his new abilities, Isaac immediately set out to find the one creature that suited his lifestyle perfectly. Finding the lizard was an understandably difficult affair, but the payoff was more than worth it. The creature's natural camouflage allows him to hide in plain sight and escape detection from would-be threats. In times of desperation, it also becomes an easy (if revolting) way to catch meager amounts of food.Red Fox:
Isaac's primary means of travel. Not exactly much of a threat in a fight, it was chosen simply because it is an extremely common animal found all over the globe. The alternatives, wolves or various species of wild cats, did not quite have the diversity of territory required to remain inconspicuous when traveling the globe.Black Mamba:
The highly dangerous African snake is Isaac's sole combat morph, obtained on a harrowing journey through the largely untamed continent after much trial and error, and more than a few near-death experiences. Isaac prizes it more for its ability to escape threats quickly than its incredibly lethal bite, but the latter has proven useful on many occasions. Measuring in at just over ten feet and capable of rearing up to nearly look an average man in the eyes, intimidation often proves every bit as useful as a venomous injection.Theme:Hitman Contracts - Jesper Kyd - Sanitarium