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Author Topic: Wheel of Time  (Read 1781 times)

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Offline Wrathie

Re: Wheel of Time
« Reply #25 on: September 18, 2006, 09:54:15 AM »
The mix is somewhat odd anyway... she can't do any harm :)
But the wolf sister at least is not going to understand her much... not least cos I really don't get a lot of Jih'e'toh.

Offline JesterTopic starter

Re: Wheel of Time
« Reply #26 on: September 21, 2006, 05:20:30 AM »
as these games are going well why dont we try a group campaign?

we have four people interested so far!

Offline Wrathie

Re: Wheel of Time
« Reply #27 on: September 21, 2006, 06:18:07 AM »
It will slow down the posting a little, but certainly an idea. We'd need to adapt our character types a little to each other's approaches. Who's keen?

Offline JesterTopic starter

Re: Wheel of Time
« Reply #28 on: September 21, 2006, 06:48:36 AM »
well we could start again from scratch. and play it as a seperate game. we just need a DM and a concept to work around.

Offline Wrathie

Re: Wheel of Time
« Reply #29 on: September 21, 2006, 06:58:54 AM »
That's also a plan. I don't mind DMing, have a vague storyline in mind that I was shaping you all towards anyway. I suggest no 'uber' characters... nobody with the power of Rand or even Nynaeve. No blademasters, at least not at first.

Offline JesterTopic starter

Re: Wheel of Time
« Reply #30 on: September 21, 2006, 07:27:55 AM »
I agree.

Perhaps each character should get "visual" stats generated by the gm (dependant on chosen career and past history) so that we are all aware where we are in the food chain of fighting or the one power.

Lets see what muse and tcost think before we get too excited. :-)

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Re: Wheel of Time
« Reply #31 on: September 23, 2006, 05:57:01 AM »
Would you want to use the Wheel of Time d20, or just freeform? 

Offline JesterTopic starter

Re: Wheel of Time
« Reply #32 on: September 25, 2006, 03:55:31 AM »
Personally i would want free form

no word from tcost?