If you're still looking for characters, I could throw one or two your way. A couple of concepts off the top of my head:
(The) Widow: A shaman around whom rumors circulate at a tornado's pace, the Widow's reputation is largely a result of an eye for theatrics, but contains at least enough strange reality to keep the whispers going. The lone survivor of at least two botched runs, one of which ended in a major manhunt for the involved parties on behalf of (then far more dangerous) Fuchi; due to her love of secrets and mysteries, she has never disclosed how she survived, and the shadows always assume the worst. According to the stories, she's everything from a petro houngan or shedim in disguise to a blighted bug-spirit summoner.
The truth is that the Widow is a worshipper of the African spider trickster-god, a rare totem often mistakenly conflated with insect spirits, but actually quite the opposite. The trickster revels in secrets and fear, and so she allows--even encourages--the rumors. There is no question, however, that she is an extremely formiddable wielder of magic, particularly adept at using illusion and mentalism to 'weave her web', and whatever other stories may be told about her there's one underlying truth that keeps employers coming back: undeniable results.
Archetype: Shaman of the Spider Totem
Specialization: Illusion Magic
Stacey Loenheim, aka Vertigo: Stacey was born in Redmond back when it was a yuppy-infested playground for software tycoons and coffee giants. She was just another blonde-haired, blue-eyed daughter of well-off Americans, more deeply invested in her gymnastics than anything else--a perfectly normal little girl, but for the fact she was born in the first wave of UGE babies, expressing as an elf. Even so, she lead a happy and relatively stable, if sheltered, life, up until the race riots and VITAS tore Redmond apart at the seams.
Stacey was left orphaned at the age of ten. Unable to continue her gymnastics in a professional capacity, she instead took her practice to the streets, falling into the freestlye 'sport' of city-running. There's really no telling exactly when she Awakened; for her, it was all a natural and seamless progression of talent honed into acrobatic skill, with no clear divider for when her abilities crossed into the realm of the superhuman. Stacey wouldn't learn she was what academics refer to as a 'physical adept' for years to come.
After coming of age and leaving the orphanage, the young Ms. Loenheim sought to make money doing the only thing she'd ever been any good at: running rooftops and getting into places she didn't belong. Though most of her early work was as a courier, she eventually fell into catburglary and, once her skills came to the attention of a local fixer, infiltration for the sake of industrial espionage.
Vertigo, as her fellow shadowrunners have taken to calling her thanks in no small part to her death-defying stunts, has been in the business in some capacity for a long time, and learned most of the tricks of the trade. Though a consumate professional, she remains a free-spirit at heart, vastly prefering a night of scaling high towers and walking tightropes to the violence and deception that often come part and parcel with the work. Among the Seattle crowd, she's well-regarded as being a very 'clean' runner who prefers quiet, in-out jobs to shootouts.
Archetype: Physical Adept
Specialization: Athletics and Stealth