For those who are using FUDGE to build their characters for my game, you can choose either "subjective character creation" or "objective character creation." For the latter, you have the following sixteen (16) Attributes:
Appearance, Charisma, Constitution, Dexterity, Hit Points, Intelligence, Luck, Magical Aptitude, Mass, Perception, Size, Speed, Status, Strength, Wealth, and Willpower.
This game also uses "specific" skills. These are the sort of skills described in most RPG rules systems, such as Climbing, Cooking, Dancing, Jumping, Riding, Sewing, Swimming, Lockpicking, and so forth.
In particular, each type of Engineering and each Science is a separate skill.
A character has a total of twenty-four (24) points to buy attribute levels; Good (+1) costs one free level, Great (+2) costs two, Superb (+3) costs four, and Legendary (+4) costs eight. Some of these points can also be used to buy skills and "gifts":
1 attribute level = 3 skill levels.
1 fault = 1 gift = 2 attribute levels = 6 skill levels.
1 supernormal power = 2 gifts = 4 attribute levels = 12 skill levels.
Therefore, a character ha a total of 24 attribute levels *or* 72 skill levels, or some combination that is the equivalent value.