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Author Topic: Black Tokyo Redux [NC-E]  (Read 4893 times)

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Offline The Great Triangle

Re: Black Tokyo Redux
« Reply #25 on: March 19, 2009, 03:36:41 PM »
As far as system goes, if we don't use some kind of derivative of the original Black Tokyo d20 system (possibly having the GM create characters based on the descriptions of the players)  I would recommend using either Tri Stat DX (the cheaper generic alternative to BESM) RISUS, Fudge/Spirit of the Century, or some generic form of ORE or Storyteller.  (A mildly exalted derived system might just be a good way to run a hentai game)

Offline Transgirlenstein

Re: Black Tokyo Redux
« Reply #26 on: March 19, 2009, 03:40:13 PM »
I would be interested in this if there is room/its still open :)

Offline Chris BradyTopic starter

Re: Black Tokyo Redux
« Reply #27 on: March 19, 2009, 06:55:27 PM »
Actually, GT, Haibane, I am full...  But...  I suppose I could squeeze both of you in.  However, that is my max.  No more or the game will degrade.

[Edit]Ah Satyr, sorry dude, didn't see you...  But I can't handle any more.  Sorry, man.  :-(  I hate turning people away.

If I were to use a system (And I am a system gamer first) I am thinking of using Unisystem, Cinematic would be from Angel.  Mainly because BESM 3rd is a bit dense, and 2nd is roll under, which to me causes system issues.  And I'm burnt out on D20.

For those who don't know Unisystem, it is a 'Stat+Skill+1 ten sided die roll, must beat nine'.  The base human stats for everything is 2, as is the average in a skill, so basically the average person needs a 5 or better on a D10.  (2+2+1D10, beat 9)

The game system for the basic engine is free to download here:  http://www.edenstudios.net/witchcraft/index.html
« Last Edit: March 19, 2009, 06:56:36 PM by Chris Brady »

Offline The Great Triangle

Re: Black Tokyo Redux
« Reply #28 on: March 19, 2009, 07:07:41 PM »
*nods*  So the system baseline essentially works like storyteller, with stats rated between 1 and 5, 2 being average?

Offline Hikari

Re: Black Tokyo Redux
« Reply #29 on: March 19, 2009, 07:19:21 PM »
I don't really know Unisystem, but that's not an issue for me beyond character creation.  And I've already got the concept work and everything done, so working it through system gives me something to do?

Sounds fine to me, regardless!

Offline Corinthi

Re: Black Tokyo Redux
« Reply #30 on: March 19, 2009, 07:26:27 PM »
If anyone needs help statting a character, I'd be happy to help via PMs. Just drop me a line. I've all the books and have run more than a couple campaigns with Buffy/Angel.


Offline The Great Triangle

Re: Black Tokyo Redux
« Reply #31 on: March 19, 2009, 07:30:36 PM »
Also, how dark or light is this game going to be? 

I'm not sure whether I want to play a comedic revolutionary girl utena type character or a dark antihero with a tortured past.

I do know I plan on having much of my character be based on her possession of religious texts from the demon world though. 

Offline Cosmo_ac

Re: Black Tokyo Redux
« Reply #32 on: March 19, 2009, 07:36:43 PM »
i might need some help, Corin as the link posted tells me nothing.

Offline The Great Triangle

Re: Black Tokyo Redux
« Reply #33 on: March 19, 2009, 07:38:40 PM »
You're looking for the witchcraft RPG free download.  I'm not sure of how much use the book is, since I'm not sure how much is being used, but the basic system is the one we're using.  :)

Offline Shihong

Re: Black Tokyo Redux
« Reply #34 on: March 19, 2009, 07:41:08 PM »
If anyone needs help statting a character, I'd be happy to help via PMs. Just drop me a line. I've all the books and have run more than a couple campaigns with Buffy/Angel.

I think I'll have to take you up on that offer...what sort of information do you need us to send you?  Systems always tend to baffle me...since this'd be my first!  I'll have to look through that downloaded book also.

Offline Cosmo_ac

Re: Black Tokyo Redux
« Reply #35 on: March 19, 2009, 07:45:06 PM »
aha,ok, i think i got it now. Will check it out once it downloads.

Offline Corinthi

Re: Black Tokyo Redux
« Reply #36 on: March 19, 2009, 07:54:08 PM »
If you need help, just PM me a brief description of your character's role, natural aptitudes, and what special skills and weaknesses they might have.

I'll pm back a preliminary character sheet with explanations for everything, and we can tweak if you like.

For example,

Name: Shogo Niida
Role: Breakdancing Demon Slayer
Aptitudes: Highly physically adept and quick. Not too clever or charismatic.
Skills: Dancing, Acrobatics, Athletics, Mad Kung Fu and Sword Skills.
Weaknesses: Impulsive, Aggressive, Enemy of Demons, Hatred of Demons, Horndog.

Offline Chris BradyTopic starter

Re: Black Tokyo Redux
« Reply #37 on: March 19, 2009, 08:40:34 PM »
*nods*  So the system baseline essentially works like storyteller, with stats rated between 1 and 5, 2 being average?

Not...  Quite.  1 to 6 is the human range with 6 being Batman level, but the stats can and do go higher for monster types.

Offline The Great Triangle

Re: Black Tokyo Redux
« Reply #38 on: March 19, 2009, 08:57:55 PM »
Not...  Quite.  1 to 6 is the human range with 6 being Batman level, but the stats can and do go higher for monster types.

Ahh... which character creation guidelines are we going to use?  Can we use material from other unisystem games, like say Angel or All Flesh Must be Eaten?

Offline Chris BradyTopic starter

Re: Black Tokyo Redux
« Reply #39 on: March 19, 2009, 09:01:19 PM »
That's a bit of a hang up for me at the moment.  Because first, I would like to use the basic Unisystem, CineUni is too broad for this, but at the same time Angel's monster creation qualities are perfect for this...

Offline The Great Triangle

Re: Black Tokyo Redux
« Reply #40 on: March 19, 2009, 09:11:58 PM »
Well, if I can put in my two cents, I think a character creation system that gave the PCs around 15-18 points for attributes, 20 points for skills, 15 points for qualities, and 10-15 "wildcard" points for supernatural stuff or fleshing out character design would be about reasonable for anime high schoolers. 

But on the other hand, I've just had a lot of trouble with anime based games quickly becoming overpowered, and I like more street level action.  (For my character, I want a high toughness, low willpower, low finesse character with a magic ritual or two and a couple of artifacts from the demon world that she doesn't quite understand.)

Offline Corinthi

Re: Black Tokyo Redux
« Reply #41 on: March 19, 2009, 10:31:10 PM »
I /really/ prefer Cinematic Unisystem. I think on a system level, Classic Unisystem is too detailed. Unique skills for each facet of life. I've the same problem with Gurps.

Great Triangle's point spread looks pretty good for High Schoolers Versus the demon world. At least by my eyes.

Offline Hikari

Re: Black Tokyo Redux
« Reply #42 on: March 19, 2009, 11:10:46 PM »
I have no strong feelings either way.  They'd both be alright by me.

Offline Haibane

Re: Black Tokyo Redux
« Reply #43 on: March 20, 2009, 04:03:18 AM »
I'm sorry Chris, I think I'll drop out, I'm not a system gamer at all. Freeform is my thing.

Offline Chris BradyTopic starter

Re: Black Tokyo Redux
« Reply #44 on: March 20, 2009, 12:28:15 PM »
Aw, OK, Haibane.

Offline Cosmo_ac

Re: Black Tokyo Redux
« Reply #45 on: March 20, 2009, 12:45:09 PM »
i don't think it matters a ton as to what system we use, but something i should point out, and this could be just the system i looked at, and i only really gave it a glance, but it does seem that it was set up so that charactors that are mundain would be somewhat compensated for their lack of spiritual/demonic augmentation, usually in the way of stats like strength, dexterity, etc.  I plan on playing a mundain charactor, but i don't want to be too badly knee-capped because of that choice, though i know it will still limit my charactor in certain ways and accept that.

Offline Elohim

Re: Black Tokyo Redux
« Reply #46 on: March 20, 2009, 03:02:28 PM »
Well I really wouldn't think mundane characters will be limited,  perhaps by having their otherworldly self die they're given their own supernatural capabilities.  It does make the game even more personaesque but its could be a way to bridge the gap.

Offline The Great Triangle

Re: Black Tokyo Redux
« Reply #47 on: March 20, 2009, 03:07:24 PM »
i don't think it matters a ton as to what system we use, but something i should point out, and this could be just the system i looked at, and i only really gave it a glance, but it does seem that it was set up so that charactors that are mundain would be somewhat compensated for their lack of spiritual/demonic augmentation, usually in the way of stats like strength, dexterity, etc.  I plan on playing a mundain charactor, but i don't want to be too badly knee-capped because of that choice, though i know it will still limit my charactor in certain ways and accept that.

Really, supernatural qualities don't seem to be THAT big of a deal.  I'm planning on going ahead and taking a couple, but they seem to be priced fairly compared to non supernatural traits given their limitations.  (For example, following the witchcraft rules, if a character uses miracles, she has to spend 10 points on qualities, then 5 points on metaphysics per miracle.  Miracles do enable spectacular things like gaining +5 strength for a scene, but these impressive things are generally only possible once per day, and only in life or death situations.  Compared to mundane qualities, the supernatural could even be a bit overpriced.)

Offline Chris BradyTopic starter

Re: Black Tokyo Redux
« Reply #48 on: March 21, 2009, 11:09:55 AM »
Welp, I'm thinking of using Angel, I have the PDF (I used to own the book before I moved, of course it was the first thing I lost) so it makes it easiest for me to use, rather than Witchcraft, which is admittedly more granular.

Offline Transgirlenstein

Re: Black Tokyo Redux
« Reply #49 on: March 21, 2009, 11:38:01 AM »
If its system I think I will bow out.  Sorry.