Dark Crystal: Age of Harmony: The Great Conjunction (Recruiting) (No Smut)

Started by Jag, September 02, 2019, 03:12:35 PM

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Jag


As the title says, this would take place on the world of Thra. Particularly in the Age of Harmony, which was also known as the Golden Age. It was during this period that the Gelflings, under the tutelage of the Fallen urSkeks, learned to tame nature and advance technologically. This was a happy time. There was still tension between the Gelfling tribes, but the urSkeks encouraged unity between them through annual gatherings at the blazing white Crystal Palace. It was a time when not only the All-Maudra, Maudra, Elders, their knights and children could come to the Crystal Palace; but instead everyone was encouraged to come and partake in the festivities. They would set up camps in the surrounding areas for months. It served as more than just a gathering to promote unity, but a time to trade and such to make the months long festivities worth it.

This festival will be special though. It will lead up to the Great Conjunction. Unknown to Mother Aughra, the Gelflings, and the other sentient beings joining in this year's gathering; the urSkeks have a plan. They like Thra, but it isn't home. The urSkeks are not of Thra and are not connected to it the way Aughra and the Gelflings are. They were exiled from their home due to their darker natures. The seek to use the Crystal of Truth of Thra and the Great Conjunction to purge themselves of their dark halves so that they may return home. To leave Thra. To allow Aughra to travel the stars as they have and for the Gelflings to care for Thra and the Crystal as it should be.

After the events of the Great Conjuction, the world of Thra needs to handle the chaos it causes...

Rules & Notes:
  • This will take place in Light: Exotic.
  • This would be a No Smut game. This does not mean that romance is not allowed. You're more than welcome to have your Gelfling meet it's mate or have romantic interactions. If it crosses the PG-13 romantic line, take it to a one-shot, PM, or fade to black.
  • This game with primarily focus on a group of Thra beings who oppose the Skeksis as they emerge from the Great Divide. Sort of a First Resistance group. Their goal is like the goal of the New Resistance (in the Netflix series). How to stop them.
  • Even though it is No Smut, that does not mean it will be Non-Adult. Fighting is allowed. Even though it is a party for unity, fights happen. Those that have seen the movie and Netflix series know it's a little gritty.
  • Canon Images of Gelflings will not be accepted. For one, none of those characters exist in this time period. Secondly, as great as the puppetry is, they do not look 'adult' in proportions (in my opinion and it's my game, so that's that). Lastly, this game will not require character images for this reason. It can all be description. If you would like to use a nice drawing of a Gelfling, it will have to be approved by me first. There are a lot of them out there. Alternatively, elf images from things like Lord of the Rings and other fantasy movies would work nicely. Examples of acceptable fanart: 1, 2, 3, 4 (just keep in mind when choosing fanart, images, or just in descriptions that each clan does have physical traits special to them...if I get a CS up, I'll put those in the CS).
  • LGBT+ beings are more than encouraged.
  • Since this is a largely unexplored time period in Thra, a basic knowledge is sufficient to play.
  • Disregard of the tagging system and a player's Ons/Offs will not be tolerated. Likewise, incivility, outright rudeness towards other players, disregarding what is happening in a scene, and blatant ignoring of the godmodding rule will not be tolerated either. You may be asked to leave the game if the situation is bad enough.
  • Game will have no set pace. Please attempt to notify GM(s) or post in OOC regarding long absences. After two weeks of no activity, I shall reach out to see if you are okay and to see if we need to skip you in a scene if you are part of some kind of event. If you do not reply within a week of that message, you will be automatically skipped, but not removed. If there is still no response two more weeks after your last activity in the game, you will be considered on hiatus and out of the scene. You can still return to the game as whole, just not that event as it will have moved on by then. No player will be removed from the game just based on activity, you can always return and start a new scene. Your character will not be used without your permission, but they will be removed from the context of the remaining scene as if an NPC did your prior actions just to keep the flow going.

Sentient Creatures of Thra you can play as (beyond Gelflings):

Makraks: Cave dwelling beings. They live close to the core of Thra and coming above ground is actually painful for them. Rain hurts them. They are somewhat like a mix between a goblin and a dwarf in personality and culture. Good at forging thing, but rather tall goblin like in appearance. Too much time above ground can drive them mad and violent, so they would disappear from the gathering often to allow themselves time to rest and heal.

Firelings: Like Makraks, they are an underground species. Unlike the Makrak, Firelings are made of living fire. They protect the core of Thra the way the Gelflings protect the land of Thra. They were Gelflings at one time, but no longer. Firelings are a risk to other species, because touching them can burn. Through the special form of dreamfasting they possess, a small handful of Firelings can safely travel the land for short periods of time.

Arathim: Highly intelligent, spider-like creatures. They generally function on a hive mind, but several have shown the ability to think for themselves. If a baby Arathim attaches to another being, it can connect the being to the hive mind. If the baby detaches, the being is released from their hold, but if connected long enough, they cannot separate and will remain together until death.

Windsifters: Fairy like creatures. Small sub-species are used as messengers between Gelfling clans, but larger and more sentient species exist. Such as the Giant Scarlet Windsifter. They fly by spinning through the hair with their winged arms stretched out wide.

Cherfas: Reptilian creatures known for being tricky. They enjoy sending travelers through the desert the wrong way. They do not do so maliciously. They never intend to hurt anyone, but getting lost in the desert can be fatal. They are very good at mimicking the voices of other beings.

Krikid: Semi-aquatic beings. Like Firelings, they were once Gelflings. Many say that the many of the Sifa clan are the children of Krikid. The possess blue/green hair and gills behind their ears.


Description of Gelfling Clans:

The Dousan Clan: The most mysterious of the clans. They rarely leave the desert. They are said to be obsessed with death. The ride sandships made from bone and crystal harvested in the Crystal Sea (which is actually a desert). They are known for painting and tattooing their bodies to tell their life story. Despite their tattoos and body painting, they are very immaterial and simplistic as they believe that they shouldn't keep things that they can't take with them back to Thra.

The Drenchen Clan: A warrior clan that lives in the Swamps of Sog. They tend to be larger and stronger than most Gelflings. They live well in harsh conditions. They tend to have lots of braids and dreadlocks in their black and green hair. They are fiercely loyal to each other.

The Grottan Clan: Cave dwelling Gelflings. Extreme sensitivity to light and solid black eyes that could see in the dark and large ears to make out even the faintest of echoes. They tend to have a greenish hue to their skin and blond hair. They are said to live two or three times as long as the average Gelfling. Currently share (fight over) the Caves of Grott with the Arathim.

The Sifa Clan: The most accepting of the clans. Sifa will allow any Gelfling from any clan to claim themselves a Sifa. They worship the wind that moves their ships. They are sea fairing Gelfling, but not aquatic. They are merchants by nature and love to travel. Unlike most Gelflings, natural born Sifa tend to have reddish, curly hair. Sifa do nothing for free and are very superstitious.

The Spriton Clan: A powerful clan of farming Gelflings. While they do not prefer to fight, those that do tend to be some of the fiercest warriors. They are agile and strong. They have the largest territory. Large plains and rolling hills. Their lands are the most fertile and bountiful. They are artists and musicians in addition to their farming skills. They are also the only clan to possess dreamstitching skills.

The Stonewood Clan: Age old rivals of the Spriton Clan. The dwell in the Dark Wood and like the Spriton make fierce warriors. They are proficient at making weapons and tools. They are natural adventurers.

The Vapra Clan: Considered the most beautiful of the clans with their white blond hair, fair skin, and gossamer-winged women. They tend to live on coastal cliffsides with their main village being named Ha’rar. Vapra are skilled at camouflage; their magic focuses on light-changing magic, allowing them to become nearly invisible.


Character Sheet: Please post this In-Thread so we don't have everyone making the same type of character (I will PM you if I find an issue with your CS):

Character Name:
Player Name:
Age: (in Trines. A Trine is a year. Many species on Thra have very long life spans, so a 20-30 Trine Year Old would still be considered rather young).
Species:
Gender: (if your species has gender differences. Arathim and Makraks do not have different gender markers, where Gelfling (and Gelfling related) beings do, such as females having wings. Trans Gelflings are accepted, but will suffer social issues)
Clan: (if a Gelfling)
Special Traits: (Spriton are good dreametchers and dreamstitchers, Firelings are semi pyrokinetic, Arathim have a hive mind to make them good spies, things like that...or ones special to your character based on what their species/clan can do)
Personality:

Appearance: (Images of Gelflings have to be approved by me given their tendency to appear child like. Searching for images of fairies and elves will work. Also, you don't have to use an image at all, you can just use written descriptions. Good examples of images for Gelflings: Fireling Male, Fireling Female, Male Krikid, Female Krikid)
History: (be as descriptive as you want and feel free to ask for help)

Tidbits: (hobbies and stuff like that)


[b]Character Name:[/b]
[b]Player Name:[/b]
[b]Age:[/b] (in Trines. A Trine is a year. Many species on Thra have very long life spans, so a 20-30 Trine Year Old would still be considered rather young).
[b]Species:[/b]
[b]Gender:[/b] (if your species has gender differences. Arathim and Makraks do not have different gender markers, where Gelfling (and Gelfling related) beings do, such as females having wings. Trans Gelflings are accepted, but will suffer social issues)
[b]Clan:[/b] (if a Gelfling)
[b]Special Traits:[/b] (Spriton are good dreametchers and dreamstitchers, Firelings are semi pyrokinetic, Arathim have a hive mind to make them good spies, things like that...or ones special to your character based on what their species/clan can do)
[b]Personality:[/b]

[b]Appearance:[/b] (Images of Gelflings have to be approved by me given their tendency to appear child like. Searching for images of fairies and elves will work. Also, you don't have to use an image at all, you can just use written descriptions. Good examples of images for Gelflings: [url=http://4.bp.blogspot.com/-uI-JNe1FnDY/VanZv0PzpSI/AAAAAAAB0ak/nIlCatYdSjk/s1600/HEM_danielgovar.jpg]Fireling Male[/url], [url=https://i.pinimg.com/originals/fa/81/d6/fa81d6a0c908725acd874b824425de16.jpg]Fireling Female[/url], [url=https://i.pinimg.com/originals/e7/f9/e0/e7f9e0a5f4191c094236b108c0e15766.jpg]Male Krikid[/url], [url=http://orig11.deviantart.net/f23b/f/2010/282/d/a/dab6c4c6fdc4c9f40bc8c5c56a506f0b-d30dhj9.jpg]Female Krikid[/url])
[b]History:[/b] (be as descriptive as you want and feel free to ask for help)

[b]Tidbits:[/b] (hobbies and stuff like that)



Current List of Characters:

Haruki

PLEASE let this gets some traction!!  -squirms-  Another writing partner of mine PMed me linking me to this.  Just yesterday I re-watched the movie and have since started the Netflix prequel series.  I plan to finish that up and also do a bit more re-acquainting myself with the world, its history, lore, characters, and whatever else you require for this to work.

While I have my own CS template ready as I used it for my other OCs, I'll use whatever is offered.  Interesting it won't be a plot-driven game, but that's fine.  Just to have the world to plop our characters into for them to mingle and make up our own stories for them works too.

To say the least, my inner fanboy geek muse has been kicked into overdrive.  Bookmarked and will keep a close eye on this one.
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Jag

Updated the first post with more of an idea of for an overall story. While a no-plot game sounded fun to me, I can see how unappealing that could be.

Nothing has really changed, except the goal of the game will be to reach the Great Conjunction. To see the urSkeks split into two beings. To deal with the chaos that comes with it.

Also, Gelflings are not the only characters you can play.

Sentient Creatures of Thra (going to add this list to the first post too):

Makraks: Cave dwelling beings. They live close to the core of Thra and coming above ground is actually painful for them. Rain hurts them. They are somewhat like a mix between a goblin and a dwarf in personality and culture. Good at forging thing, but rather tall goblin like in appearance. Too much time above ground can drive them mad and violent, so they would disappear from the gathering often to allow themselves time to rest and heal.

Firelings: Like Makraks, they are an underground species. Unlike the Makrak, Firelings are made of living fire. They protect the core of Thra the way the Gelflings protect the land of Thra. They were Gelflings at one time, but no longer. Firelings are a risk to other species, because touching them can burn. Through the special form of dreamfasting they possess, a small handful of Firelings can safely travel the land for short periods of time.

Arathim: Highly intelligent, spider-like creatures. They generally function on a hive mind, but several have shown the ability to think for themselves. If a baby Arathim attaches to another being, it can connect the being to the hive mind. If the baby detaches, the being is released from their hold, but if connected long enough, they cannot separate and will remain together until death.

Windsifters: Fairy like creatures. Small sub-species are used as messengers between Gelfling clans, but larger and more sentient species exist. Such as the Giant Scarlet Windsifter. They fly by spinning through the hair with their winged arms stretched out wide.

Cherfas: Reptilian creatures known for being tricky. They enjoy sending travelers through the desert the wrong way. They do not do so maliciously. They never intend to hurt anyone, but getting lost in the desert can be fatal. They are very good at mimicking the voices of other beings.

Krikid: Semi-aquatic beings. Like Firelings, they were once Gelflings. Many say that the many of the Sifa clan are the children of Krikid. The possess blue/green hair and gills behind their ears.

JessicaHouse

Hmm... for me the skeksis would actually be the most interesting characters to play. Sadly, they are obviously off-limits, but I could play a gelfling too. What is the main conflict of the story if this is set in the Age of Harmony?

Jag

Yeah, since the Skeksis don't yet exist in the Age of Harmony, they are currently a no-go. If we go post-Great Division, we could allow people to make new characters outside of their original and be a Skeksis or urRu.

However, this is an interest check. If people would rather have a game closer to after that Great Division instead of leading up to it, I'm willing to work with that.

I have a few ideas of where the game can go. No matter where it goes, it would start as more of a party. Everyone coming together at the Crystal Palace and interacting to get to know each other. Whether they like each other or not, doesn't matter, that just adds a layer to future events. Ideally, some would get along and some would not.

One idea I had was the First Resistance. That after witnessing the Great Division, these characters (our characters) would be against the ideas of the Skeksis taking control. Mother Aughra still trusts them, which would put all of Thra against these characters. Age of Resistance is to take Skeksis out of control, but our First Resistance will be to try to prevent that from ever happening. Could even have one of the characters end up with the crystal shard and eventually forge a weapon. I wouldn't want to set anything too far into the Age of Division (when Skeksis have control), because that would be rather dull. There would be no conflict. They were completely subservient to the Skeksis until the Mira incident. If we go into Skeksis being around, I would prefer it to be very soon after they are created.

Another idea is to scrap this entirely and go post-Jen&Kira taking the throne. Thra starts healing, Gelflings are being produced again (my theory is that Thra creates Gelflings, that they don't actually reproduce, and Thra stopped because it was in survival mode and couldn't spare the energy to keep producing new beings until the crystal was healed). It would be much more a "How do we rebuild a society" type game.

Lastly, this is more in line with my original idea of it being more plotless, would just to have it be a party. Conflicts would come up during this months long event. Events that will be volunteer based (people wouldn't be forced to partake in them). Something gets stolen, fights break out, things get broken and people demand retribution, fighting just between species, etc...

Haruki

I've been tossing about the idea of shuffling my OCs around a bit.  I have this elf character who I originally have written to fit into a 'generic medieval fantasy setting' (see 'Feilin' in my OCs on my O/O thread), but with some tweaks, could place him into Thra, the setting of this group game, as a Gelfling.

I don't have details yet on what I need to tweak.  I will keep watching this thread.  I'm also currently halfway through the new Netflix series and do research.  The tricky thing with this world from what I know, is that it has specific eras of time.  So like, if I played within the timeframe of the original movie, my character idea probably couldn't fit in, but if it's set during the timeframe in the topic title (Age of Harmony), it would work.

I'm generally one who plays mostly romance / drama / slice of life in (high-)fantasy and modern settings.  I still like those things, but to wrap a grand adventure around those themes would be a change of pace.
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Eep!! Who's Yanking Me Away by the Ponytail?! (A&As)

Jag

A romantic drama type character wouldn't be out of place. The Spriton Gelflings tend to be on the softer side. Story tellers, romantics, musicians, farmers, traders, and travelers. They specialize in dreametching and dreamstitching, where other clans can't do those things and can only dreamfast. Kylan in the new show is a Spriton. They aren't warriors, but they will fight if needed.

My primary idea would take place during the prime of Thra. Skeksis aren't in control or fully in control yet. Things are generally 'good'. There is no war going on at the moment, though if we go with the idea of the First Resistance, fighting will eventually happen. No one would be forced into writing out a fight scene if they are not comfortable doing so. We can always put that character against an NPC and just write the outcome, rather than the fight details. If we go to the idea of having a group of people who do not trust the new Skeksis (and some who didn't even trust the urSkeks to begin with), it would very much be an adventure game.

Haruki

Quote from: Jag on September 05, 2019, 03:33:21 PM
A romantic drama type character wouldn't be out of place. The Spriton Gelflings tend to be on the softer side. Story tellers, romantics, musicians, farmers, traders, and travelers. They specialize in dreametching and dreamstitching, where other clans can't do those things and can only dreamfast. Kylan in the new show is a Spriton. They aren't warriors, but they will fight if needed.

Oooh, that would be perfect then.
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Eep!! Who's Yanking Me Away by the Ponytail?! (A&As)

Jag

Just a basic idea of the Gelfling clans (in case anyone wants to be a Gelfling):

The Dousan Clan: The most mysterious of the clans. They rarely leave the desert. They are said to be obsessed with death. The ride sandships made from bone and crystal harvested in the Crystal Sea (which is actually a desert). They are known for painting and tattooing their bodies to tell their life story. Despite their tattoos and body painting, they are very immaterial and simplistic as they believe that they shouldn't keep things that they can't take with them back to Thra.

The Drenchen Clan: A warrior clan that lives in the Swamps of Sog. They tend to be larger and stronger than most Gelflings. They live well in harsh conditions. They tend to have lots of braids and dreadlocks in their black and green hair. They are fiercely loyal to each other.

The Grottan Clan: Cave dwelling Gelflings. Extreme sensitivity to light and solid black eyes that could see in the dark and large ears to make out even the faintest of echoes. They tend to have a greenish hue to their skin and blond hair. They are said to live two or three times as long as the average Gelfling.

The Sifa Clan: The most accepting of the clans. Sifa will allow any Gelfling from any clan to claim themselves a Sifa. They worship the wind that moves their ships. They are sea fairing Gelfling, but not aquatic. They are merchants by nature and love to travel. Unlike most Gelflings, natural born Sifa tend to have reddish, curly hair. Sifa do nothing for free and are very superstitious.

The Spriton Clan: A powerful clan of farming Gelflings. While they do not prefer to fight, those that do tend to be some of the fiercest warriors. They are agile and strong. They have the largest territory. Large plains and rolling hills. Their lands are the most fertile and bountiful. They are artists and musicians in addition to their farming skills. They are also the only clan to possess dreamstitching skills.

The Stonewood Clan: Age old rivals of the Spriton Clan. The dwell in the Dark Wood and like the Spriton make fierce warriors. They are proficient at making weapons and tools. They are natural adventurers.

The Vapra Clan: Considered the most beautiful of the clans with their white blond hair, fair skin, and gossamer-winged women. They tend to live on coastal cliffsides with their main village being named Ha’rar. Vapra are skilled at camouflage; their magic focuses on light-changing magic, allowing them to become nearly invisible.

Pagus


Jag

Quote from: Tigelfling716 on September 05, 2019, 05:59:57 PM
I am very interested in this!!!

Fantastic!

We'd be happy to have you join.

Any idea of what sort of character you would play?

Pagus


Jag

Since we have some interest (I consider at least 2-3 people well enough to start a small game), I have updated the first post with some extra information, a CS skeleton, and to show that we are recruiting and not just an interest check anymore. ^^

EDIT: I'll post my Fireling Elder tomorrow. I'm tired and I got work in the morning. >.<

Pagus

Quote from: Jag on September 05, 2019, 08:05:20 PM
Since we have some interest (I consider at least 2-3 people well enough to start a small game), I have updated the first post with some extra information, a CS skeleton, and to show that we are recruiting and not just an interest check anymore. ^^

EDIT: I'll post my Fireling Elder tomorrow. I'm tired and I got work in the morning. >.<

Am I posting the character on here?

Jag


Haruki

I just wanted to chime in to show I'm interested.  I'll get my tweaked character up here soon.
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Eep!! Who's Yanking Me Away by the Ponytail?! (A&As)

JessicaHouse

Based on your descriptions of the clans, it seems the most interesting conflict for a pre-skeksis version of the Dark Crystal setting would be to have a conflict between gelfling tribes.

Pagus

Quote from: JessicaHouse on September 06, 2019, 03:16:20 PM
Based on your descriptions of the clans, it seems the most interesting conflict for a pre-skeksis version of the Dark Crystal setting would be to have a conflict between gelfling tribes.

I agree! I can't wait to play!

Jag

Quote from: Haruki on September 06, 2019, 07:20:42 AM
I just wanted to chime in to show I'm interested.  I'll get my tweaked character up here soon.

Look forward to seeing it!

Quote from: JessicaHouse on September 06, 2019, 03:16:20 PM
Based on your descriptions of the clans, it seems the most interesting conflict for a pre-skeksis version of the Dark Crystal setting would be to have a conflict between gelfling tribes.
Quote from: Tigelfling716 on September 06, 2019, 06:25:04 PM
I agree! I can't wait to play!

Agreed. While a larger picture villain will always be there, clan differences and even species differences are what will make the adventuring part exciting.

Jag


Character Name: Elder Ashbel
Player Name: Jag
Age: 150 Trines
Species: Fireling
Gender: Male
Special Traits:
Ash is a strong Fireling, to the point that he is a talented pyrokinetic. He cannot create new fire, but he can manipulate existing fire and use the natural flames that tick through his hair. Fire used from his body  is dangerous to use as it can weaken him to use too much of it. Like all Firelings, Ash has a connection to fire to the point that he can attempt to see visions within flames that he focuses on. He is immune to average fire and can tolerate a high amount of pain from water and cold air, making him suitable for above ground travel.
Personality:
Hotheaded, literally and figuratively. Ash acts first and things later. While this is not normally suitable for an Elder, Ashbel manages to make up for it with a strong presence and a strong, commanding tone to his words. He is fiercely proud of his people, believing them to be better than the above ground Gelflings they were once related to in the beginning of Thra because he believes they are the ones who truly keep Thra alive with their protection of the core of a planet.

When kept calm, Ashbel can be reasoned with. Getting him to that point can be difficult if he is already angered, but it's manageable.

Appearance:

History:
Like all Firelings, Ashbel believes he is born from the core of Thra itself. That his mother and father Firelings were good protectors of the core and Thra gifted them with him as a childling. He traveled above ground many times with his father as a childling and was raised in the harsh manner of all Firelings who are meant to deal with the top-siders. He was subjected to rain and snow, so that he could grow strong.

Ashbel believes he saw a vision in the core of Thra once that it was his destiny to protect the land as well as the core one day. Many Firelings see visions in the fires, so he had no reason to see truth in this. Instead, he simply worked to do what few Firelings have, travel weeks and even months top side. He's helped train several others to do the same, earning him the right to be considered and Elder.

Ash's goal is for he and his fellow Firelings to survive a whole Crystal Castle festival topside without having to retreat to their fiery home.

Tidbits:

Ashbel makes candles and he secretly enjoys the music land dwellers create since instruments like theirs cannot withstand the heat of his home.

Jag

I should mention that when I say pyrokinetic, I don’t mean X-men or Firebender level. Some land Gelflings can talk to and control animals (like Kira). It’s merelt a connection to existing fire. He’s be useful for starting and keeping a fire going even in rain or snow type thing. He’s not about to fling fireballs at people. >_<

Haruki

This is going to be a silly question but....about how long as a trine in comparison to our Earth year?  There's probably no concrete estimate out there, yet I don't want to tweak this OC of mine and make him too old or too young.  I would want to say around late 20s in our human years.

Other than that, here's my basic idea.  Further tweaks will be done if needed.  I just wanted to get this in:

Name: Feilin
Played By: Haruki
Age: 300 Trines (30 in Earth / Human years).
Species: Gelfling
Clan Affiliation: Spriton
Gender: Male
Orientation: Bi (A pretty maiden or equally pretty young man..he wants to see the good in everyone.)
Height:  Rather tall for a Gelfling
Hair: Ash/Silver, long, length is often gathered into a ponytail.
Skin/Complexion: White, almost Pale
His Work: Traveling Herbalist / Healer.  Also good with a sword, but rather would reason with words than fight...it's not in his nature.
Locale: Travels the lands of Thra; left his clan at adulthood to explore the world, to meet / make new friends and help the other clans.

~Personality~
     Felin is a warm loving person should one let him become their friend.  Hard-working, and soft-spoken.  Unlike most, he doesn't think of himself above anyone else.

~Appearance~


~History~
     Born to loving hard working parents; his father a farmer of the land, mother a healer and songstress, Feilin had about as normal of a childhood as other Gelfling childlings in his clan did.  Around the equal time to a young teenager in human years, he began learning to grow herbs and other ingredients for use in healing arts.  As he grew more confident and once out of his 'childling' years, his desire to explore Thra's other regions outside the safety of his clan's settlement also burned within him.

     Felin now travels wherever the dirt paths that run through the lands take him.  While his pay is meager, he still gets fulfillment by healing the sick and doing some other odds-and-ends work.  In downtime, Feilin has also begun to learn the songs passed down through the generations, and if in village or town at socializing establishments, he will entertain the patrons.  His voice is said to be heavenly.  While he has no companionship yet, it is something he seeks, especially so he can further his abilities beyond dreamfasting that is common for all Gelfling, no matter their clan affiliation.
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Pagus

Character Name: Dandala (Dawn-da-la)
Player Name: Tigelfling716
Age: 263 Trines, Young Adult. (I'm Following Elvish lore from Lord of the Rings, 200-300 is considered Young Adult.)
Species: Gelfling
Gender: Female
Clan: The Dousan Clan
Special Traits: Their culture is shrouded and unseeingly quiet, their life stories told in the intricate, magic tattoos painting their bodies. Their musicality is unequaled, said to invoke the very Song of Thra which knits the realms of the living and the dead together. Considering their secretive lifestyle, when they appear in meetings some wear masks or are shrouded in cloaks, mysterious as can be. Singing is like magic, and magic is like song. Their trills, whistles or singing can move plants, or persuade the trees to guide them someplace, but they are best with earth itself, moving the ground with song of beauty, and ballads of happiness. Have a resistance to extensive heat. Very in tune with nature, moves like the sand on the wind.
Personality:
She is very flowey in a sense. Living on a desert, where the heat would scald, and the wind was thicker than water, Dandala did have friends, and family. She had her father who was quite the scholar, a mother with a monk-like talent for dancing, and her little sister who was good at everything a Dousa clan member was to be, this made Dandala feel slightly inferior. She keeps to herself mostly because even though she is the elder of the two, she feels a little behind.

Dandala has an uncanny talent for singing, but her feeling of inferiority with her little sister causes her to slip away. She mostly explores during the night with her scholarly father, and his guard, Twom. She is very good with a staff, and often mock duels with her mother or Twom. Dandala did have a bit of a heartbreak, she held a great liking for Twom, she even told him in her own words.

Yet Twom kindly rejected her, he viewed her as nothing but an elder sister figure. Growing inwardly more, Dandala moved away from her family, slipping into another sandship away from her family. As far as she could get. She has not spoken to her sister since.

While her family's talens made her feel insecure, she was otherwise polite, respectful, and gentle. Her gentleness did hold a cold note to it, as someone with such feelings, Dandala generally separates herself from others.

Appearance:
Dandala is adorable, her short stature of 4'6 gives little advantage to the uncommonly taller Gelfling Clans. While she fits the standard of them, she, much like her clansmen. Cloak themselves in mystery, wearing a mask, cloak, and she has designed specialized shows which give her a five foot heightened extension.
Cloak

Whilst she herself is blonde/silvery haired. Vibrant green eyes, and the markings of her story engraved along her cheekbones. She keeps her hair pinned in a low bun most of the time, but her hair is long, lustrous with curls and shines with her wing beautifully.
Wings


Plethora


History:
Born and raised as a Dousan Clansmen, she was raised by a scholarly father and a popular mothr with dancing talents. Dandala's parents in a span of two Trines gave birth to her young sister, Didansi. Didansi had a dancing talent just like their mother, and her artistic fingers flew across the the Dousan Clan. They were proud, and Dandala felt a little inferior since she did not hold the talents for dancing or art like her mother and sister. She held a talent for singing, playing a lute or flute, and she was good at the traditional dance fighting her father the scholar could do. She mostly is around her father who prefers others to stay out of his business, except for his love, Dandala's mother.

Dandala often travelled the deserts with her father and Twom their guard/friend. Dandala grew feelings for Twom, but he inadvertently rejected her when he stated he found her to be a great elder figure, and he wished for her blessing in courting her sister, Didansi. Feeling it was time, Dandala left her family home, without a word to her sister, mother, and Twom. Her father had caught leaving one night. He smiled sadly gifting her with his staff, and a lute, stating she'l find her way.

Dandala moved to another sandship, she is just as private as her father if not more. She keeps herself busy by providing assistance to the current leader of the Dousan clan. This Trine, the leader of the clan has chosen her, and several other groups to head to the Festivl near the Crystal Palace.


Tidbits:
- Singing
- Playing her lute or flute
- Practicing with her staff
- Drawing
- She enjoys watching sunsets just as the stars appear, and exploring the beauty of nature around her.
- She's never dreamfasted anyone other than her father who has taught her everything he knows from his memories.

Jag

Character Name: Raunip
Player Name: Jag
Age: Exact age is unknown. Raunip was born before the urSkeks even came to Thra.
Species: Aughrian
Gender: Male
Special Traits:
Personality:
Raunip is a well meaning being, but he tends to go about things the wrong way. He holds grudges and while he tries not to be petty, he cannot help it sometimes. He misses the days when he could sit with the Gelflings and play music with them and eat for days. He misses the way life once was on Thra. He feels there is no place for him in the world the urSkeks have created.

He doesn't know how to handle or feel about what he sees when he wanders into the world these days. He feels out of place and lost. Seeing the fighting between the Gelfling clans and how the Gelflings have divided into new species makes his heart heavy. He blames himself for allowing his sadness to drive him away. He believes that if he had stayed, he could have continued to fight against the changes.

Raunip is a determined individual. Even after almost a thousand trines, he still believes it's not too late to fix things.

He has been alone for a very long time, making him appear very aloof and socially awkward compared to the urSkeks civilized Gelflings.

Appearance:

History:

He arrived on Thra via an organic meteorite, which was discovered by Aughra. Sensing life within the rock, Aughra moulded it into her own image. Aughra chose to keep the manner of his birth a secret from him. Instead, allowing him to believe he was of Thra the way she was. He became friends with all the races and creatures of Thra, same as she did. He spent his youth with the early Gelflings. Learning from them how to be one with Thra and how to communicate with the planet.

Raunip, like his mother, witnessed the urSkeks coming to Thra. While he was grateful for how they helped his mother when she was injured from witnessing a Great Conjunction up close, he is suspicious of them. He was not pleased when the urSkeks chose to lock the Crystal of Truth up inside their fortress like castle. He felt as if they were appropriating something that belonged to Thra from those that are of Thra. When he noticed his mother becoming close with the urSkeks, he became more suspicious. They started filling her head with stories of their travels among the stars and even gifted her an observatory so that she could turn her eyes from Thra and turn them to the stars instead. Spying on the urSkeks, he learned that they were not only not of Thra, but that they were exiles from their own world.

In a fit on anger, Raunip confronted his mother and the urSkeks, demanding they give the Crystal of Truth to the Gelflings. That those not of the Crystal or of Thra have no right to it. It was then that his mother confessed the truth of his own birth. That he was not of Thra either. She told him of the meteorite she found and shaped to create him. That to not trust the urSkeks was to not trust himself.

This did not calm Raunip's feelings. It hurt him deeply, but he suspicions were not eased. He saw the affect the urSkeks were having on Thra and he did not like it. He may not have been of Thra, but he had embraced Thra in a way they had not. The urSkeks pushed the Gelflings into behaving more like themselves. Teaching them to create homes, clothing, and even dividing them into clans. Saddened, Raunip disappeared. Closed himself away from his mother and all the creatures he once cared for. Allowed many Trines to pass and for the urSkeks to shape Thra into what they wanted it to be.

Only recently has Raunip started to come out of hiding. Another Great Conjunction is coming and he plans to expose the urSkeks for the frauds that they are.

Tidbits:
Raunip likes to play music and dance. He enjoys climbing through the trees and swimming the vast lakes and rivers. He simply loves the nature of Thra.

Jag

Quote from: Haruki on September 07, 2019, 07:08:09 AM
This is going to be a silly question but....about how long as a trine in comparison to our Earth year?  There's probably no concrete estimate out there, yet I don't want to tweak this OC of mine and make him too old or too young.  I would want to say around late 20s in our human years.

A trine is approximately 1 earth year. I just like the word Trine. ^^

Also, once you get that filled it, your character is approved.

Quote from: Tigelfling716 on September 07, 2019, 05:49:21 PM
Spoiler: Click to Show/Hide
Character Name: Dandala (Dawn-da-la)
Player Name: Tigelfling716
Age: 263 Trines, Young Adult. (I'm Following Elvish lore from Lord of the Rings, 200-300 is considered Young Adult.)
Species: Gelfling
Gender: Female
Clan: The Dousan Clan
Special Traits: Their culture is shrouded and unseeingly quiet, their life stories told in the intricate, magic tattoos painting their bodies. Their musicality is unequaled, said to invoke the very Song of Thra which knits the realms of the living and the dead together. Considering their secretive lifestyle, when they appear in meetings some wear masks or are shrouded in cloaks, mysterious as can be. Singing is like magic, and magic is like song. Their trills, whistles or singing can move plants, or persuade the trees to guide them someplace, but they are best with earth itself, moving the ground with song of beauty, and ballads of happiness. Have a resistance to extensive heat. Very in tune with nature, moves like the sand on the wind.
Personality:
She is very flowey in a sense. Living on a desert, where the heat would scald, and the wind was thicker than water, Dandala did have friends, and family. She had her father who was quite the scholar, a mother with a monk-like talent for dancing, and her little sister who was good at everything a Dousa clan member was to be, this made Dandala feel slightly inferior. She keeps to herself mostly because even though she is the elder of the two, she feels a little behind.

Dandala has an uncanny talent for singing, but her feeling of inferiority with her little sister causes her to slip away. She mostly explores during the night with her scholarly father, and his guard, Twom. She is very good with a staff, and often mock duels with her mother or Twom. Dandala did have a bit of a heartbreak, she held a great liking for Twom, she even told him in her own words.

Yet Twom kindly rejected her, he viewed her as nothing but an elder sister figure. Growing inwardly more, Dandala moved away from her family, slipping into another sandship away from her family. As far as she could get. She has not spoken to her sister since.

While her family's talens made her feel insecure, she was otherwise polite, respectful, and gentle. Her gentleness did hold a cold note to it, as someone with such feelings, Dandala generally separates herself from others.

Appearance:
Dandala is adorable, her short stature of 4'6 gives little advantage to the uncommonly taller Gelfling Clans. While she fits the standard of them, she, much like her clansmen. Cloak themselves in mystery, wearing a mask, cloak, and she has designed specialized shows which give her a five foot heightened extension.
Cloak

Whilst she herself is blonde/silvery haired. Vibrant green eyes, and the markings of her story engraved along her cheekbones. She keeps her hair pinned in a low bun most of the time, but her hair is long, lustrous with curls and shines with her wing beautifully.
Wings


Plethora


History:
Born and raised as a Dousan Clansmen, she was raised by a scholarly father and a popular mothr with dancing talents. Dandala's parents in a span of two Trines gave birth to her young sister, Didansi. Didansi had a dancing talent just like their mother, and her artistic fingers flew across the the Dousan Clan. They were proud, and Dandala felt a little inferior since she did not hold the talents for dancing or art like her mother and sister. She held a talent for singing, playing a lute or flute, and she was good at the traditional dance fighting her father the scholar could do. She mostly is around her father who prefers others to stay out of his business, except for his love, Dandala's mother.

Dandala often travelled the deserts with her father and Twom their guard/friend. Dandala grew feelings for Twom, but he inadvertently rejected her when he stated he found her to be a great elder figure, and he wished for her blessing in courting her sister, Didansi. Feeling it was time, Dandala left her family home, without a word to her sister, mother, and Twom. Her father had caught leaving one night. He smiled sadly gifting her with his staff, and a lute, stating she'l find her way.

Dandala moved to another sandship, she is just as private as her father if not more. She keeps herself busy by providing assistance to the current leader of the Dousan clan. This Trine, the leader of the clan has chosen her, and several other groups to head to the Festivl near the Crystal Palace.


Tidbits:
- Singing
- Playing her lute or flute
- Practicing with her staff
- Drawing
- She enjoys watching sunsets just as the stars appear, and exploring the beauty of nature around her.
- She's never dreamfasted anyone other than her father who has taught her everything he knows from his memories.

Approved. ^^

I'll start getting a game thread together on my next day off.

Also, if anyone is looking for character images, just searching Brian Froud's art work is a great place to go.