Dark Exile (Pathfinder Sys)

Started by Argent Adonis, March 30, 2017, 06:29:31 PM

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PhantomPistoleer

Hi!  I have to withdraw interest.  Health reasons.  Good luck with your game!
Always seeking 5E games.
O/O

Sally Aces

I hope you feel better soon, PhontomPistoleer

Argent Adonis

Okay, character creation guidelines have been put up in the OP post.  Happy building!  Any questions, please ask.
Ons & Offs: F-List | Visual Aid (updated 09.04.17)

Argent Adonis' RP Request Thread

Kathyan

#28
Ok here is my character, might still make some little adjustments but overall she is ready

Spoiler: Click to Show/Hide


Razhia Seirri
Female Tiefling(oni spawn)
Alignment LE
Init +1; Senses Darkvision60' Perception +7

STR 18(+4) 10pts +2racial
DEX 13(+1) 3pts
CON 13(+1) 3pts
INT 08(-1) -2pts
WIS 16(+3) 5pts +2racial
CHA 05(-3) -4pts -2racial

Unarmed Attack bonus 6: 2BAB+4str
Unarmed Damage 1d6+4

CMB +8/+10: 3MonkLevel+4str+1trait/+2 on grapple or dirty trick maneuvers
CMD 21/23: 10base+2BAB+4str+1dex+3wis+1shield/+2 on grapple or dirty trick maneuvers
FCMD 19

Defense 19: 10+1dex+3wis+5shield
touch defense: 15
flat footed: 13
DR 2/magic: 2natural
Critical Defense 8: 2DR+1dex+5shield

Saves
Fort 5: 3base+1con+1resistance
Ref 5: 3base+1dex+1resistance
Will 7: 3base+3wis+1resistance

Monk feats
Unarmed strike: 3 per day DC14
Improved Dirty Trick
Improved Grapple
Stunning Fists

Feats
L1 Snapping Turtle Style   one hand free you gain a +1 shield bonus to AC.
L3 Snapping Turtle Clutch   the shield bonus the style grants to your AC applies to your CMD and touch AC. Whenever an opponent misses you with a melee attack while you are using the Snapping Turtle Style feat, you can use an immediate action to attempt a grapple combat maneuver against that opponent, but with a –2 penalty.

Traits
Bred for war: +1 on intimidate check and CMD
Liar's Tongue: +1 on bluff check and is class skill
Reactionary: +2 initiative

Drawback
Hedonistic: Whenever you spend a day without gaining reward or treasure (at least 10 or more gold pieces) or spending an hour on entertainment or pleasure, attempt a DC 20 Fortitude save at the end of that day. If you fail, you begin the next day fatigued. This fatigue lasts 4 hours, or until you receive a reward or sufficient entertainment or pleasure.

Monk Features
Bonus Feats
Flurry of Maneuvers: when full attack can make an aditional maneuver, all maneuvers at -2
Stunning Fists: once per day per monk level DC14
Unarmed Strike: damage 1d6
Evasion
Fast Movement: +10 speed
Maneuver Training: use monk level instead of BAB for CMB
Maneuver Defense: any maneuver attempted provokes AoO if maneuver master has that improved maneuver feat
AC Bonus: add wisdom to AC and CMD, +1 every 4 levels
Favored Class Bonus: +1/4 stunning fist per day

Tiefling Traits
Scaled Skin: Res 5 Cold, +1 nat ac
Beguiling Liar   +4bluff to convince a lie is truth
Spell-like ability: Alter Self
Darkvision 60'
Prehensile Tail

House Rules
+4 (str) shield bonus
+1 (con) nat ac
+1 resistance bonus

Skills
Acrobatics (Dex)   +5   1ranks+3class skill+1dex
Bluff (Cha)      +4/+8   3ranks+3class skill-3cha+1trait/+4 to convince a lie is truth
Climb (Str)      +8   1ranks+3class skill+4str
Craft (Int)
Escape Artist (Dex)
Intimidate (Cha)   +2   1ranks+3class skill-3cha+1trait
Linguistics (Int) BG   +0   1ranks-1int
Knowledge (history) (Int)
Knowledge (religion) (Int)
Perception (Wis)   +7   1ranks+3class skill+3wis   
Perform Dance (Cha) BG   +3   3ranks+3class skill-3cha
Profession Stripper (Wis) BG   +7   1ranks+3class skill+3wis
Profession Bruiser (Wis) BG   +7   1ranks+3class skill+3wis
Ride (Dex)
Sense Motive (Wis)   +7   1ranks+3class skill+3wis
Stealth (Dex)      +5   1ranks+3class skill+1dex
Swim (Str)

Languages
Common, Infernal, Orc


Never having met her parents, Razhia was raised in an orphanage on a big city, it was home to many different races yet mostly populated by humans many of which them stepped over the minorities and tieflings were no exception, even the other races discriminated and were mean to her. Having no family and living in a place with no other tieflings she was always picked by other children and youths for her devilish appearance and even from most adults that visited the orphanage making her resentful toward everyone and kind of a tomboy when she was little, always fist fighting with others kids and even grown ups. She was constantly punished and she learned to fear those who were in charge even if she actually felt no respect for them for they controlled the lives of everyone else, the head of the orphanage, the city guards, the mayor and so on.

She was still young when her life changed though, a day when without knowing she attacked someone she should not have, or perhaps it was her destiny, a lowly criminal dwarf known in the streets and taverns as 'The Scarred One'. He could have killed her easily but she saw the hatred in her eyes and the skill in her fists and even when he did leaved her severely injured and unconscious he looked after her once again to show her a new world.

By the time she was a teen she had already escaped from the orphan house to live instead on the streets and become a member of the gang of 'the Scarred One', she was no longer a tomboy but a hottie now and her fighting style had also been polished, which meant she was not only used to deliver beting but for sexual purposes too, be it on the bed or on the stage of the underground tavern. She actually enjoyed it, that speakeasy being the first place she was able to feel at home.

But everything changed when some lustful drunk tried to take liverties with her without paying claiming he was a very powerful man and she was quick to teach him a lesson. She didn't knew he was indeed an officer with heavy influences and without delay the main attraction of the bar was arrested and taken away to be imprisoned. To make things worse it was not even to the local jail where she was taken where it would have been easy to take her out but to far away lands overseas most probably to be used and abused by the soldiers who worked there instead of being put down for heavy work, she felt glad how things turned out instead...

Argent Adonis

Looks neat Kathyan.  Feel free to give a little bit about her personality and maybe a sentence or two about her background (prisoners are usually fond of revealing such things are all, so feel free to make it mysterious.

Likewise, just a reminder (since someone pointed out a typo to me); no selections have been made thus far, so anyone interested can feel free to put up a character.
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HopeFox

Okay, here's what I've got! I saw that kobolds weren't on the list, and fair enough, so I went with a ratfolk instead, which are similar but without all the evil.

Rixi, ratfolk street performer

Rixi grew up in a ratfolk warren much like any other. He learned the traditional skills of his people from his parents, and the art of the drums and their associated magic from a wise clan elder. His childhood was full of hard work, but also safety, camaraderie and love. He could ask for no better place to grow up.

Sadly, the very prosperity of his home warren was also what drove him to leave. The numbers of the clan grew prodigiously, until it was clear to everyone that the tunnels and the land around them could not support them all. As often happens for young ratfolk in such a warren, Rixi found himself consumed with a desire to see the wider world, and so he relieved the warren of the burden of caring for him by striking out for the nearby city.

City life was not kind to Rixi, which is a polite way of saying that it was a nightmarish struggle for survival. The trade goods he brought with him from the warren hardly turned a profit at all, and before long he was reduced to busking and occasionally stealing to earn his daily meals. The first thing he learned was how to make himself appear harmless, by carrying his body close to the ground and making jokes at his own expense. This skill kept him safe from townsfolk who might otherwise have attacked him as "vermin".

Rixi survived, and by some definitions he thrived. He even found himself part of a small gang of similar youths, humans and halflings and half-elves, all trying to scratch out a living in the indifferent city. With them he found safety, camaraderie and love once again, and as his skills sharpened and his magic grew, he was able to protect them and grant them some measure of prosperity.

But in the end, it was all for naught. A watch patrol hauled him up for some charge or other - theft, or unlicensed busking, or Loitering While Rat - and sentenced him to hard labour in the new world. He was bundled onto the convict boat, but never reached his destination...
If you're such an iconoclast, where were you when we trashed Constantinople?

Ons/Offs: https://elliquiy.com/forums/index.php?topic=358012.0

EndofDivine

Vera, the Vestige
Level 3 Ghoran Druid

The victory against the mad god came not without sacrifice; the heavens were shattered and the gods that faced him were weakened. Rather than face her own oblivion, one of the goddesses that stood against him chose to cast the final ember of her dying flame into the void, a desperate gambit that she hoped would secure her own immortality. And so, as the sky opened and the dark god fell, so too did a single seed. The goddess' essence landed among the long dead soil, carried deep into the earth by it's fateful plunge from above. This one would grow into Ash, the First.

Ash remembered everything from the first moment she opened her eyes and knew what must be done to reclaim her place in the heavens. The salted earth raised from the ocean flourished under her footsteps, the first blades of grass peaking through blackened stone. Soon, tiny shrubs followed, then massive trees, and all manner of creatures that Ash's imagination could conjure came not long after. It would have been a paradise if not for the influence of her ancient foe's lingering power. Her sprawling forests became twisted and wild and her creations mutated into things of nightmare she could no longer control. Outraged, she fought against her former children, determined to cleanse her befouled creations and start anew. But she was outnumbered and hopelessly overpowered. Ash fought as best she could but soon found herself pinned against the ground she sprouted from, her own children leering over her as they made her suffer. That was how her first life ended.

Belladonna, the Huntress, was born knowing only darkness and hatred. She knew not why but the hatred she had for the unnatural beings that lurked in the shadows knew no limit. So she hunted - fury without reason - unsure why she killed but knowing only that it had to be done. But the island had become something far more sinister in this time; a beacon to all manner of foul things that sought to harness the power of a dormant god. That was how the huntress became the hunted. Twisted devils and their terrible weapons stalked her endlessly, driven by unholy hatred for everything pure and their own murderous instinct. Belladonna was a cunning prey but one that could not run forever despite her power. In the end, the devils were victorious and dragged the former goddess to their obsidian warrens deep beneath the island, intent on seeing how divine flesh fared against their cruel instruments of torture. It took weeks for her health to fail her down in that unending darkness, granting her a slow and miserable release from a fate that was infinitely worse.

Lily cautiously pulled herself from the black soil, her head turning this way and that in search of the dangers she knew to be around every corner. She was unsure what those dangers were exactly but she was certain that she wasn't safe here. So Lily hid, shrouded both in magic and natural camouflage, with the faintest glimmer of hope that she would one day find salvation from the horrors that stomped through the forest at night. When a boat arrived filled with creatures so very similar to herself, her spirits soared. She immediately ran to them, begging for their help in a tongue completely foreign to their ears. Their leader, a massive man of green skin and dark hair, took one look at her and smiled with his crooked teeth. He could sense the magical energy around her - the trembling plant-like woman practically oozed it. He looked over his shoulder at his compatriots and nodded. She would make a far better sacrifice to the island than the woman they had brought along.

This cycle of fear, death, and rebirth went on for hundreds if not thousands of years. Sometimes it was her former children come to gloat to a mother that didn't understand their connection. Other times it was some diabolical denizen of the island looking for some quick fun, hoping to see some faint glimmer of recognition in her eyes as they made the vessel that once carried so much divine energy scream. Each time the former goddess lost even more of herself, power fading and memories forgotten with each new name.

Now the vessel wears the name Vera, a carefree flower that holds no memory of those that came before her or her purpose, and now only wields a relatively paltry store of natural magic. The cycles had slowed in recent years; her tormentors either growing too tired of the game, too uninterested in the lack of challenge she provided these days, or too apathetic to bother being threatened by the shell she had become. This gives Vera a little wiggle room that's she never had before, just enough for her to feel comfortable frolicking about the outskirts of the island, finding ways to fill her time with silly games of her own invention. Deep down, she's a terribly lonely creature carrying a deep sadness that she cannot explain and a burning desire to escape this rotten island.

Argent Adonis

Awesomeness!  I think that brings our total character count up to three, so we're just waiting on one (or two) more person and I'll get us started.
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Argent Adonis' RP Request Thread

Sally Aces

I'll work on getting my Half Orc Cleric done by the end of tomorrow.

Vonandi

Would a fighter still be appropriate considering you now have a monk?

Argent Adonis

Certainly!  No objection from me there.
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Chulanowa

Man, you guys keep taking the classes I was gonna go with!  ;D The "no equipment" thing sure does shaft a lot of them.

Might just have to double up on the monk or cleric or something  ;D

HopeFox

I'm looking forward to playing around with the "no equipment" situation! Mind, I did take "Summon Instrument" as a cantrip, and there are just so many fun percussion instruments to summon.
If you're such an iconoclast, where were you when we trashed Constantinople?

Ons/Offs: https://elliquiy.com/forums/index.php?topic=358012.0

Chulanowa

Quote from: HopeFox on April 14, 2017, 05:51:14 AM
I'm looking forward to playing around with the "no equipment" situation! Mind, I did take "Summon Instrument" as a cantrip, and there are just so many fun percussion instruments to summon.

I always liked taking that spell, along with the improvised weapon traits and feats.  ;D

Kathyan

You surely don't get too many chances to use the improvised equipment feats and traits and this is perfect opportunity for it, another fighter would certainly be welcomed considering it may be hard to inflict heavy damage as armor and natural armor count as DR and not as AC, though another spellcaster would be great to have as well ^^

Vonandi


Chulanowa

Well, I've got ideas for a
Aasimar kineticist
,
Catfolk Bloodrager or Oracle
, or a
Catfolk ranger
But... I gotta get to work, so it'll have to wait.

Argent Adonis

Awesome!  Since we've at least got a core group of 5-6 characters to work with, I'll get to opening a OOC post soonish.  Thus far, I believe we have:

Kathyan - Tiefling Monk
Hopefox - Ratfolk Bard
EndofDivine - Ghoran Druid
SallyAces - Half-Orc Cleric (pending completion)
Ithnuul - Human Fighter
Chulanowa - Aasimar Kineticist; Catfolk Bloorager/Oracle; Catfolk Ranger (pending completion)

If I've missed someone, let me know!
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Argent Adonis' RP Request Thread

Sally Aces

Character sheet is still a work in progress for my very atypical Half Orc



Com'on...you know you want to click her...

Argent Adonis

Looks good so far Sally.

Just to put it up for those so interested with regards to the usability of Craft/Profession (italicised ones see the most use):

  • Craft: alchemy, armour, blacksmithing, bows, carpentry, clothing, jewelry, stonemasonry, weapons
  • Profession: cook, engineer, herbalist, miner, sailor, soldier, tanner, woodcutter
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Argent Adonis' RP Request Thread

RubySlippers

Is all official OGL material other than other races not listed, allowable.

I'm not planning anything too strange I just like some flexibility. But am thinking a Human, Witch/Herb Witch not sure of her patron since she would be a white witch but tossed on the convict ship for not screwing a corrupt magistrate but it should prove a useful character and well is colorful. But hope they didn't kill her familiar if so it might not work unless she has something that could hide well enough.

Kathyan

Yeah I couldn't resist, I do want to click her badly already >:)


Will give it a second thought on the Razhia's professions, mmm you listed cook but not brewer, since she worked in a tavern I guess she could have a little practice knowledge in that. About the other I though she could learn some of those later on as most of them have nothing to do with her backstory. Guess I could change bruiser to bouncer though to be closer to soldier.


A witch would be so cool to have and a great addition to the group abilities as well :-)

RubySlippers

I made some changes the Herb Witch wouldn't really be able to make potions all that easily, so went for a double Archetype since they work oddly well together Beast Bonded and Synergist its allowed they don't share any changes and lets say she is REALLY CLOSE to her Cat. She was arrested for Crimes Against Nature with her cat and they can't find the foul beast (she melded with it and its inside her).  ;D

But can I take as a Craft skill "Primitive Tools & Weapons" think flaking stone into tools and weapon heads, working with wood and leather etc. enough to make stone axes and spears, simple slings and things like carve small things like scoop out wood for a bowl? It would be odd but her mother oddly never had a lot of options so made a lot of things herself from what was around her in nature so learned from her these skills. I don't this this would overstep since there is a big difference between smelting a metal tool or making a stone or flint one.

RubySlippers

I have to withdraw interest I can't find any OGL source for Mythic Levels and have no clue what they are.

Kathyan

Quote from: RubySlippers on April 21, 2017, 04:03:18 PM
I have to withdraw interest I can't find any OGL source for Mythic Levels and have no clue what they are.

Pathfinder - Mythic Adventures is paizo material, I have a pdf so haven't read it on the site but it's explained here http://www.d20pfsrd.com/mythic/  ;) hope you find this useful.