Alright, here's the shiny new character I came up with! I hope I got it all right.
For the ship rooms, we're going to need a med-bay (obviously!) and a disco (less obviously!) - hear me out. We're playing space vixins. Sassy girls in space-pace-ace-ace wearing bubble helmets and shooting ring-barreled blasters while plundering booty. We cannot have the proper Barbarella ambiance without a disco
. it just won't work. Plus Tawny is an exceptional dancer. Give her a pole and she'll prove it. You didn't know pole dancing was a traditional form of fursari performance, did you?
Ttaw'isharr Telarr Rek Anarr, rek Ashanaa, rekka Eliarr, Purrata Harimma Henrashaw'i'yarrah
Doc and LookoutFighting:
• Alien Imperial Education
- Each Fursari has an extensive education in Academia, Science, Military or Politics. The player chooses one, and any checks the character makes which involves the speciality, are one stage easier. Tawny has more military education than she could ever want
- Fursari are genetic hedonists, they work hard and they play even harder. They may reroll any failed Drinking checks, and if they have only 1 drunk dice, they don’t have the usual modifier for being drunk. But she'll sing anyway
You are good with guns, especially pistols. When using pistols you reduce the difficulty by one stage, OR you may use two pistols at the same time (with two actions) for standard difficulty.
• Dual Roles (-2 from extra roll)
Tawny was signed on by the captain as doctor because she gives awesome massages. Since then though, her military training and mercenary experience have made her invaluable on several missions... as lookout. The fact that she has "crazy-ass cat senses" doesn't hurt in the least.Outfits:
Top: Nice Chemise - Tawny wears her synthsilk chemise like a chiton from her homeworld; the silky-white garment is cinched at the waist and cut to flare out below, like a sort of skirt. It's opaque, and the material shifts to a pale pearly blue under most natural yellow or white light. The back is cut and pleated to allow for her tail, without exposing her butt too
Bottom: Nice string panties - Though it's clear at chillier moments that Tawny doesn't wear a bra of any sort, the realities of an open skirt means some
underwear is necessary; even so she wears very little, just a thin, almost-translucent pair of pale pink panties with ultra-thin waist straps.
Boots: Cheap armored mid-thigh stiletto heels - these might be generously called "retro." Tiny hexagonal plates create an almost sequined effect in these pink (a few shades darker than her panties) thigh-high boots. Even with the armoring of the plates and kneeguards, the material seems stretchy and snug, hugging her sleek legs quite nicely. She walks in the ludicrously narrow heels quite easily; fursari are naturally digitigrade, after all!
Accessory: Belts - Tawny has abandoned the "traditional" caste-ranking system of her people's cinches and sashes and whatnot. Instead she's come up with her own design of a velvet sash of bright crimson and dark green patterns, cinches around her waist, folded in such a way to create lots of places to put little things.
Nice Bodysuit (-2 from extra rolls): On their last run, Tawny acquired a bodysuit that tilted towards the pricier side of things. She uses it for "official missions stuff" - or when she just wants to feel the soft-but-snug material clinging her all over, showing off most of what she has.
Material: Leather (Suede)
Main Decoration: Image - Heart
Second Decoration: Suede straps
Color: pink, cream, and black highlights
Gloves: Heavy wrist-length
Tawny carries a pair of replica Humanworld six-shooters
in her sash. From the blued steel barrels and cylinders, to the carefully-etched patterns on the body, and the pearly abalone-shell grips, these things are a work of art! And very clearly beyond this pirate's means. In truth she won them in a high-stakes card game. The previous owner refuses to speak to her anymore. She practices "flashy" more than "accurate," but it's worked so far
... The fact that they fire streaks of bright neon-pink plasma
Tawny isn't very tall, managing a good five-feet four inches in her heels, with her ears poking up. Her body is covered in a light, soft, mostly-brown fur, from those ears down to the tip of her rounded tail. Offsetting this color is a head of often unruly, silvery-blonde hair that usually falls in her amber eyes. Her figure is lean and athletic, made of supple muscle that compliments, rather than distracts from the easy curves of her chest and hips. Her clothing is simple but fetching, consisting of a thin white chemise, belted around the waist with a gold-and-crimson velvet sash, leaving a fringe of the chemise flapping around the tops of her thighs. There's a gap of soft fuzziness between that hem and the boots that cling from toe to mid-thigh, made of tiny yet sleek hexagonal scales in shades of sky-blue and white. Those things lift her by several inches due to the high stiletto heels; that's okay, she's built to be a toe-walker anyway! When she moves, it's with an easy sway, almost prowling; her voice often has a soft purring tone to it, and those standing close to her tend to get very faint warm
scent, almost gingery, and not at all unpleasant.History:
Ttaw'isharr comes from a long, pedigreed lineage of military heroes in all branches, spanning back to the ancient days of ground infantry, navy, and the short-lived rollerblade brigade. The House of Henrashaw'i'yarrah is celebrated still in the Imperial homeworld for their generals, admirals, and heroes, great victories and noble sacrifices. And "Tawny" is a complete and utter shame to all of that.
It's not for lack of trying - in fact it might be because of it. Her parents wanted her to embrace tradition. They had her taught in the art of war from a young age, impressed heritage and the weight of her ancestors, and groomed her for an officer position. Unfortunately from that tender, fuzzy young age, she was more fascinated with music and clothing from the other worlds of the MPU. Togas and cords? Caste jewelry? Facial tattoos?!
No thanks! She fell in with a "bad crowd," and after one act of petty larceny too many, her parents shipped her off to academy... Where she quickly became the center point of a black market network of contraband goods from music nodes to sexy underwear and chocolate.
So she was expelled, leaving all her goodies and cash in the hands of no doubt very disciplined scholar-generals. And her family, shamed and angry, shut their doors in her face when she came crawling back. Stripped of a future, thrown out of her social rank, Tawny had little choice but to thumb a ride (so to speak) to the nearest spaceport to get her round little ass offworld.
Since then she's been living a mercenary, crackerjack life. She's done everything from weapons service to waitressing to running Nebulonian catnip (that one failed for... reasons
, okay?!) More often than you would think she's been called on to play the part of "Proud Warrior Race Guy" and hey, that's no problem, she's got the skills for those bills... But she'd rather have a good hand of cards in one hand, a glass of Your Choice of Distilled Beverage in the other, and a pretty thing in her lap.Role:
Doc. Tawny's maybe not the most likely medical professional. In fact she's not even an unlikely medical professional. But the medbay comes with a user's guide and an AI, and with the exception of the disciplinary officer, Tawny's probably had the most experience with the hurts and owwies that come with the rough and tumble life of space piracy. She's pretty good as therapist
though; a little purring can go a long way towards relieving tension, and massage has been recognized as benefiting wellness by all core worlds. In fact it was ten minutes of scalp massage that got her this role on the ship in the first place. Granted, Tawny just wanted to lift the captain's purse at the time, but steady employment sounds like a good idea!
She also sees herself as the ship's "good luck charm." Whether this holds true or not is anyone's guess.