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Author Topic: A Dynasty of Games (Closed for Recruitment - Accepting Applications)  (Read 5142 times)

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Offline Angiejuusan

Re: A Dynasty of Games - GPaW Inspired RP! (Open for Recruitment)
« Reply #50 on: October 01, 2015, 07:41:38 PM »
I am not opposed to the idea, but you'd probably have to make a large revision or addition to your character sheet to explain how you could get that close to the Empress.

She is basically like the President of thousands of galaxies (Home Worlds). So you can imagine how much protection she has around her at all times. Some people think she's a paragon leader, others a god, many a tyrant.

KG: She's totally a tyrant. AND THAT'S OUR JOB!

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Re: A Dynasty of Games - GPaW Inspired RP! (Open for Recruitment)
« Reply #51 on: October 01, 2015, 08:02:06 PM »
Okay, no worries. :D

I'll think of something else.

Offline Red LobsterTopic starter

Re: A Dynasty of Games - GPaW Inspired RP! (Open for Recruitment)
« Reply #52 on: October 01, 2015, 08:10:43 PM »
Let me know what you guys think about my sheet!


Commander Shepard


Current Occupation: After defeating the Reapers in his Home World, Commander Shepard became a fleet Admiral for the Dynasty. He has since been dishonorably discharged from the military, and is set to be executed.

Home World Information: Shepard comes from a futuristic, Sci-Fi Home World. His universe was once plagued by a immensely powerful AI race known as the Reapers. Enormous battleship sized beings who floated out in dark space, waiting for humanity and the many alien races of the galaxy to grown “too advanced” before returning with the intent of purging the entire galaxy. So that the cycle could start again.

The different races banded together in defense of their homes. Shepard, a Spectre (elite agent) of the Citadel Council was given command of the Normandy. Over time, he formulated a crew each of whom held unique abilities and attributes that helped them battle threats to the galaxy. Eventually, Shepard and his crew succeeded in destroying the Reapers. Bringing peace once again to his Home World

Appearance/Style Description: *You can make your appearance more modern, or completely different from the game character. Also, feel free to add something changing how they look to make them more physically attractive.

Sexuality: Heterosexual
     
Personality: [The most important part. Try to make it interesting and believable.]

History: After defeating the Reapers, Shepard was promoted to an Admiral position within the Dynasty military. Retiring from the Alliance military of his Home World, Shepard set off to expand his efforts of “defending the galaxy” to all Home Worlds, rather than just his own. Initially this decision made perfect sense to Commander Shepard. The stories told about the Dominion smoke of this mysterious entity in with a very similar terror associated with the Reapers. Their methods seemed similar as well. Shepard had seen first hand during his trials in his Home World what happened if all peoples did not put their personal agendas to the side in favor of a single, unified goal. Given a fleet, and a new crew, Shepard went about enforcing the will of the Empress all across the various galaxies.

Nearly two-centuries later, Shepard finally started to realize that “working for the Dynasty” was not at all the same thing as “defending the galaxy”. Without a imminent threat, his operations seemed to focus almost exclusively repressing some anti-Empress organization which had grown too powerful in the eyes of the Dynasty. For much longer than Shepard would care to admit, he played the good soldier and (with a great deal of effectiveness) eliminated upstart resistance movements. Hundreds of bloody battles later, Shepard had sacrificed a great deal in the service of the Dynasty. Roughly 30% of his body and internal organs had been replaced by cybernetic enhancements. He had become jaded and cold, retreating in to his own head as a means to cope with the fact that he was no longer doing the work of a Hero. But ultimately unable to renounce the organization he'd fought so long to protect and serve. As a high profile Champion in their service, many of the new recruits looked to him as a role model.

Eventually the Dynasty made the choice for him. Whether suspecting his potential for treachery, or because Shepard had become too influential outside of his given ranks responsibilities, Commander Shepard was arrested aboard his flagship The Trident. He tried to fight his way free, but was inevitably captured while attempting to board an escape vessel.

Current Situation:

Weapon: Shepard has the arsenal of assault rifles, pistols, sniper rifles and shotguns you are able to acquire during the Mass Effect games. These are his normal “go to” weapons when he is not in a life threatening battle. See Special Powers for his more powerful weapons.




Special Powers: You may feel free to invent a appropriate amount of custom powers for your character, that fit with their theme and game. I would not pick more than 3.

Cybernetic Arms - Shepards arms have been replaced with the best cybernetic replacements that the Dynasty could buy. Shepard has a replacement arsenal that can extend out of from his arms. See details below:

Retractable Vibroblade from the Star Wars Universe
Grenade Launcher
Avenger Assault Rifle

Strengths:

Military Training – Shepard has been a member of the military his entire, extensive life. He is a proficient combatant in all forms of warfare.

Knowledge of the Dynasty – The majority of Shepards career was spent in the service of the Dynasty. He has gained a vast knowledge on their inner workings, methods, and organizations.

Cybernetic Enhancements – Shepards technological enhancements have removed a great deal of the normal human limitations in regards to strength, stamina, perception and dexterity.

Weaknesses:

Robotic Body Parts – A large part of Shepard is now made of machine parts. Most importantly both of his arms and eyes, which are obviously necessary in a fight. If these are disabled via the use of EMP or other alternative means, he is essentially crippled.

Wanted Man – Shepard is in the unique situation where he does not have a place he can feel safe. In the eyes of most people the atrocities he committed while in service to the Dynasty make him a monster. Similarly, the Dynasty wants him dead. So, the man is both recognizable both in looks and title, and most powerful players want to kill him.

Stubborn Confidence – Shepard is very much a “means to an end” type of leader. He is stubborn to a fault, and usually believes that his insight and wisdom are paramount above others.
« Last Edit: October 01, 2015, 08:12:27 PM by Red Lobster »

Offline Lustful Bride

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Re: A Dynasty of Games - GPaW Inspired RP! (Open for Recruitment)
« Reply #53 on: October 01, 2015, 08:12:37 PM »
Maybe jack was at an air show and flew too close to the empress or such, and she had him arrested for petty little reasons, like it stretched her dress or ruined her hair.

Online Mac84

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Re: A Dynasty of Games - GPaW Inspired RP! (Open for Recruitment)
« Reply #54 on: October 01, 2015, 08:16:55 PM »
Maybe jack was at an air show and flew too close to the empress or such, and she had him arrested for petty little reasons, like it stretched her dress or ruined her hair.

Actually, i like hwere you're headed with this!!! :D

Jack infiltrated the Airshow with his VF-1S Veritech in an attempt to assassinate the Empress. However, He was discovered, and tried to make a run, but was shot down, and captured.

Offline scribus1000

Re: A Dynasty of Games - GPaW Inspired RP! (Open for Recruitment)
« Reply #55 on: October 01, 2015, 08:28:40 PM »
Hey Scrib!

Each GM post will come at least once every three days, so theoretically it should not be a problem. More than likely I will just post once everyone has done theirs, so it could be faster depending. On particularly busy weeks for me, you can go ahead and post again while waiting for me.

I'm the opposite scenario, if one player has not posted in 3 days, I will be GM posting instead of waiting for them. They can catch up when they have a chance to post.

Does that answer your question?

Neglected to respond to this, but yes, you've covered my question and I understand. :)


Now for generally everyone else: has anyone picked up/is working on a sheet for Samus Aran? Because I'm working on one now. But I figured I would announce this prior to making the sheet--because I don't want to spend muse on writing up a character only to clash with someone else doing the same thing.

Offline Rel Mayer

Re: A Dynasty of Games - GPaW Inspired RP! (Open for Recruitment)
« Reply #56 on: October 01, 2015, 10:25:47 PM »
I don't think I have seen a Samus, Scrib!


Offline Laughing Hyena

Re: A Dynasty of Games - GPaW Inspired RP! (Open for Recruitment)
« Reply #57 on: October 01, 2015, 11:43:35 PM »
Okay character is done.

Offline TheBlackThrone

Re: A Dynasty of Games - GPaW Inspired RP! (Open for Recruitment)
« Reply #58 on: October 01, 2015, 11:43:50 PM »
Caim

Current Occupation: The Silent Mercenary

Home World Information: Drakengard takes place in a world named Midgard. It is protected from the Watchers by the four seals: the seal of the ocean, the seal of the desert, the seal of the forest and the seal of the goddess herself. Midgard is a world of magic, fae, demons, dragons, legends, chaos, war, and gods both good and evil.

Appearance/Style Description: The Prince of Caerleon has dark brown hair that once grew to his shoulders, but he has since shaved his head in a military cut. The sides and nape are trimmed and the hair on the crown of his head is longest at four inches. The sides of his head were shaved so that two horizontal stripes of hair fashionably streak them. His body is lean and hard with muscle. His olive skin, an open book to his hardship, being marked with scars from blades. The tattoo of his pact with his draconic partner, Angelus, is branded on his tongue. The dragoon is 6'1" (185 cm) and weighs 165 lbs (75 kg). He typically wears black tactical armor with reinforced plating at his chest and abdomen with no sleeves, granting his arms enough room to constrict and bend during performance. Tactical gloves with grips and fortified knuckles don his hands and an assortment of guards don his arms and legs. Dark-blue denim jeans extend down his long legs into steel-toe black combat boots. Strapped to his right thigh is a Bowie knife for practical use rather than just killing.

Sexuality: Heteroflexible
     
Personality:

The former prince of Caerleon is a quiet and fierce warrior. His memory has been fragmented since his resurrection and so he doesn't remember much about his past--only bits and pieces. He often dreams when he sleeps and these memories will manifest as pleasant dreams or nightmares. The man he was before cannot be entirely remembered but his dark characteristics can be witnessed in combat. In combat, Caim is ruthless often slaying his enemies without a second thought of mercy. He loves to cleave and maim. It was an addiction he had formerly that often went to his head and disturbed those who had once cared about him to the point that they no longer trusted him. He is sadistic in combat often smiling as he takes down one enemy after another.

Outside battle, Caim is a listener and not only because he doesn't have much of a choice not to be. He listens and learns, and what he learns he will at times use. Although he is close to Angelus, the warrior tends to develop a protective personality with those who remind him of his sister Furiae or with those who are weak and vulnerable.

In a team environment, Caim is hardworking and reliable despite his reckless behavior. Upon receiving the mission, he will allow the leaders to draw out the game plan and once one is set, he will roll with it. He isn't afraid to take the risky and expendable jobs. In combat, he needs a lot of room especially when Angelus gets involved. The two can rain down some destruction, and he won't think about who could possibly get caught up in his fight. He thinks only about the mission.

Caim's personality has since become chaotic neutral. He is only as good or as evil as others perceive. The dragoon, due to his pact with Angelus, is incapable of speaking. He sacrificed his voice to make a pact with a divine beast and communicates nonverbally through sign language and gestures.

History:


Speak not the Watchers,
Draw not the Watchers,
Write not the Watchers,
Sculpt not the Watchers,
Sing not the Watchers,
Call not the Watchers' name.
— The commandments of the Cult.

Caim's existence is a mystery to him. He remembers fire, and his partner Angelus and nothing more. The Cult of the Watchers (The Cult of the Angels) collected the ashes of Caim and Angelus, and using dark magic, the two were resurrected and their minds enslaved by the Red Eye disease. The cult did not wish to be under the rule of the Empress and her emissary that occupied Caerleon Castle. Resurrecting the legendary prince and the former dragon goddess, the cult commanded them both to storm Caerleon Castle alongside the Empire and kill the emissary.

Caim rode into battle upon the back of his pack partner and took on The Dynasty and Union armies. They were both a force to be reckoned with, seasoned by past wars and conflict, it had not been the first time the two had bathed in the blood of their enemies. The battlefield burned and as The Dynasty tightened their defenses, Caim was forced to infiltrate the castle alone. The Union soldiers were stunned to see that the former prince was alive and were cut down. Caim managed to reach the throne room where a group of sorcerers waited in ambush. He never came within a foot of the emissary.

Current Situation: The dragoon was captured and awakes in restraints oblivious to the situation and his crimes. It is believed that the sorcerers' magic not only stopped him but may have freed him of the control. Little do they know...he has a dragon who is still free and out there.

Weapon:
Caim's Sword (Lv 1) - Comet Dance - The sword is depicted as having a rather long and wide blade, which under normal circumstances, a soldier could not wield. Caim, however, is able to fight with it rather well. Comet Dance is the sword's special ability where Caim fires a series of fireballs at the enemy.
Sword Techniques
Cyclone Dance - Level One - a standard five-hit attack combination in which long sword's start.
Weapon History
Level One - A gift to Caim from his beloved father. Since he was a young child, Caim had idolized his gentle father and longed to fight strongly and bravely in battle beside him.


Special Powers:

War Wheel: Any weapon that Caim acquires is added to a mysterious weapon rack in the shape of an old wooden wheel. The wheel manifests in battle and revolves as Caim's will selects his desired weapon.

Pact: Beasts tend to enter pacts to feed off of humans' negative emotions, while humans enter pacts either to gain power or to save their own lives, with a very few notable exceptions. The ritual involves the two beings exchanging "hearts," hence merging their two souls together. This means should one pact partner die, the other will follow. The sacrificed aspect or virtue that the human has given up (ie, sight or charm), is most commonly that person's most treasured feature, resulting in numerous tragic ironies: the more powerful the pact beast, the greater the price. The most common name for the sacrificed aspect is a "Pact Price." A pact can also be broken.

Caim's pact is with the red dragon Angelus, who is the most powerful dragon in Midgard. In exchange for their partnership, he sacrificed his voice though is able to communicate with Angelus through a link similar to telepathy. His pact has made him stronger and faster to inhuman proportions, and the two rarely have to communicate when it comes to teamwork. They both are aware of each other's attack strategy due to their bond and make the perfect team.

Magical Affinity: There are many powerful and legendary weapons in Midgard and Caim is capable of wielding every single one with ease no matter the size, weight, or length. Weapons carry a potential that Caim can access and the weapons can evolve making the wielder just as powerful. Every weapon carries a unique power and Caim is capable of unlocking and evolving through experience the potential of each weapon. Overtime, his weapon will evolve becoming increasingly stronger (max lv 4 for every weapon).


Angelus Lv 1

First Evolution

The dragon is arrogant and aloof as befits a creature which is acknowledged by all as the lord of the natural world, and is charged by the gods to destroy all those too weak to deserve life. She is forced to set aside her disdain for inferior creatures when Caim offers her a pact which will save both their lives.

Note: Angelus is referred to as "she" (also in the game and by canon) for the dragon's voice is similar to a woman's in sound. The dragon, however, is sexless.

Powers

Firebreath - self-explanatory. She can generate fire in a continuous stream or in concussive spheres of fiery destruction.

Fire Storm - with a powerful roar, Angelus unleashes a continuous stream of fire to douse the enemy whilst fireballs rain from the sky like meteors to pummel in an AOE.

Homing Scatter Shot - the attack requires a complete one turn charge (execution on second turn). Angelus will charge her fire power into a condensed sphere that when it reaches maximum power will explode, releasing laser beams that scatter and converge on her intended target.

Typhoon - the dragon can create powerful gusts with her wings to toss enemies or when she flies by at sonic speeds.

Rapid Aerial Maneuverability - the dragon can rapidly change directions or whip around to chase her pursuers. She is agile enough to make tight turns, pull out of a dive, and barrel roll to avoid the homing attacks of other foes.

Strengths:

War Experience: Caim is merciless and sadistic on the battlefield, and enjoys too much the maiming of his foes. He has battled other humans, demons, elves, religious extremists, gods, dragons, and monsters. Even when odds were against him and the world, he persevered to his very end no matter how dark, spontaneous, and chaotic it may be. Midgard is a realm that can go from pseudo-order to absolute mind-blowing chaos. It is the challenge of champions.

Master of Arms: He is an expert with various weapons, being capable of unlocking the potential of each.

Countless Death Experiences: His past deaths are recalled as nightmares. He dreams of dying in several different scenarios than the one that had left a burning impression on him since he awakened. Even though they seem like nightmares, Caim has become unafraid to die. This boosts his self-confidence in battle as he tends to focus only on the mission and not the fear of death.

Best Friend = Dragon Goddess: How many people do you know have a dragon goddess friend?

Sign Language Proficiency: He is fluent in sign language.

Weaknesses:

Mute: He couldn't call for help to save his life. Then again, the help he would request would be from a colossal dragon. He isn't the type of guy to put in charge of radio communication or to even ask for his cell phone number. Maybe if you want to text him.

Fragmented Memory: Since being resurrected by the Cult of the Watchers, Caim hasn't regained his full memory. His memory loss is believed to be due to him having died before or a barrier may have been intentionally placed in his mind by the cult to protect them from Caim ever regaining his memory and seeking revenge.

Human Weaknesses: Caim is susceptble to mortal injury--physical and mental--except for some exceptions such as: toxins, poisons, drugs, viruses, parasites and disease. Unless of course, the ailment is magical in nature such as the Red Eye disease in Drakengard. He is susceptible to what the average human being is: temperature fluctuations, pressure changes, etc. If you're susceptible to it, Caim is and thus must always be prepared, wearing proper clothing and equipment.

Angelus: He cares a lot about his dragon that he would throw the entire world under the bus to ensure that she lives or suffers no more. They are very close and inseparable.

Countless Death Experiences: His past deaths are recalled as nightmares. He dreams of dying in several different scenarios than the one that had left a burning impression on him since he awakened. Even though they seem like nightmares, Caim has become unafraid to die. This boosts his self-confidence in battle as he tends to focus only on the mission and not the fear of death.

Old World Mindset: Caim comes from a high fantasy world with the only modern technologies he had seen were equivalent to the 19th century world with steam technology. The advanced science and technology of other game universes will make him feel confused and amazed, but he is willing to learn the necessary science to fight effectively. His mercenary job is his first exposure.
« Last Edit: October 02, 2015, 12:43:27 PM by TheBlackThrone »

Offline Red LobsterTopic starter

Re: A Dynasty of Games - GPaW Inspired RP! (Open for Recruitment)
« Reply #59 on: October 02, 2015, 12:23:15 AM »
Cool sheet BlackThorne! I've actually played Drakengard so I am familiar with the character.

A few notes:

 - I would probably switch your Strength - Countless Death Experience to a Weakness, though ultimately it is your call. He may be totally unafraid of dying, but that doesn't mean he can't die. So this says to me that he throws himself in to battle with zero regard for his personal safety. Which I see as a Weakness. But your call!

 - I would add one more combat oriented Weakness, other than the one I just mentioned. I frankly don't really see "Human Weakness" as a weakness, because you are just saying that he can take damage from physical or mental attacks. Which would be an a weakness in everyone, since nobody is immune to those sorts of things. How about that an injury that is dealt to one partner is also represented on the other? If Angelus is speared through the stomach, a stab wound appears on Caim as well? That would be pretty awesome! Twice the damage, but twice the chance of getting hurt.

 - Just to make sure I understand your backstory correctly, Caim attempted to kill the Empress of Midgard correct? Midgard is an organization which would be allied closely with the Dynasty. Caim was not trying to assassinate the Empress of the Dynasty. Did I read that correctly?

 - Where do you imagine Angelus will come in to the game?

 - Caim seems to me like a lone-wolf type of Hero, which is fine. Do you feel confident he will mesh with a party of other players?

Offline Vercile

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Re: A Dynasty of Games - GPaW Inspired RP! (Open for Recruitment)
« Reply #60 on: October 02, 2015, 12:26:01 AM »
Are there any characters people are hoping to see?

Offline Red LobsterTopic starter

Re: A Dynasty of Games - GPaW Inspired RP! (Open for Recruitment)
« Reply #61 on: October 02, 2015, 12:35:45 AM »
@Vercile, what are some of your favorite games or video game characters? We may be able to help you choose which one will work best!

@Hyena, great sheet man! A few notes:

 - I would add one more combat Weakness. He's got a lot of firepower, and a lot of weapons, but I don't really see a way you could approach a fight and defeat him other than just "outfight him". You could get super dramatic with it. For instance, since he's basically made of energy, what if causing major damage to the suit risks the chance of his energy body basically exploding. Like the living embodiment of a nuclear explosion being contained inside of this suit. That would at least make it to where he needs to pull back fighting wise when things get really, really bad for fear that he's going to "rupture".

 - For combat purposes, damage wise I am planning to treat him like a normal human. If he gets shot through the chest, it does as much damage to your "energy body" as if any other player got shot through the chest. Logically it doesn't make a lot of sense, but it is the simplest way to keep all things even in a combat. Is that OK with you? If not, how do you imagine he would get injured or killed?

Offline Laughing Hyena

Re: A Dynasty of Games - GPaW Inspired RP! (Open for Recruitment)
« Reply #62 on: October 02, 2015, 12:52:42 AM »
Well Red to be honest - that first one is not gonna happen. He's not Captain Atom and he wouldn't explode from fatal suit destruction. Much less to that fatal degree. He'd just die.

Not sure but you might have missed the note that the weapons are basically "Beginner" level. Basically he starts off exceptionally weak in terms of a ton of things. Also as for having a lot of firepower, thats not true. His weapons are unmodified, his equipment and war frame is unmodified and he has to collect everything like I said.

As for getting injured or killed, you're looking at it wrong. In game wise, the Warframe are constantly being hurt and hampered and do fall prone and suffer bleed out if health reaches zero. How fast that happens depended in the video game on the shields, armor and health and the type. Basically it was the old critical existence failure thing of "you die at zero health" motif. In short - no shortcuts. They beat him legit or they don't.

Offline Red LobsterTopic starter

Re: A Dynasty of Games - GPaW Inspired RP! (Open for Recruitment)
« Reply #63 on: October 02, 2015, 01:03:20 AM »
Alright, so for all intents and purposes the Warframe is his "body", and as the Warframe is hurt and damaged so is the energy inside of it. So I would not treat the Warframe so much as power armor protecting a body, but more as the body itself.

I took a second look at your character sheet and realized that I misread the format. Under Teeno Armaments, you are explaining what those are, but you are not saying that you have them already. You are just outlining what he could potentially get in the future.

Upon further reflection I think your limited equipment suits what I am looking for. The inability to take more than 1 Warframe, 3 Weapons, and 1 Sentinel/Kubrow in to battle.

Offline Laughing Hyena

Re: A Dynasty of Games - GPaW Inspired RP! (Open for Recruitment)
« Reply #64 on: October 02, 2015, 01:11:03 AM »
Yes, thats exactly it. The warframe is essentially his body. He does not have anything beyond what I have under the "acquired" spoilers. In short he has 1 war frame (volt [freaking n00b!]), 1 primary (newbie auto rifle), 1 secondary (newbie pistol) and 1 melee (newbie sword). Like any free to play game, you start at the bottom.

Offline Red LobsterTopic starter

Re: A Dynasty of Games - GPaW Inspired RP! (Open for Recruitment)
« Reply #65 on: October 02, 2015, 01:20:26 AM »
Approved Hyena! Thanks for helping me clear that stuff up.

Offline Blue Nova

Re: A Dynasty of Games - GPaW Inspired RP! (Open for Recruitment)
« Reply #66 on: October 02, 2015, 02:30:07 AM »
Cookie,
"Captain Cookie"




Current Occupation: Sushi Restaurant Chef...

Home World Information: World of Warcraft

Appearance/Style Description: "Cookie is Cookie" Which is what he would say if he spoke english. Yes, the ability to take on a human form was bestowed upon him just like everyone else. However, he has not learned how, and does not wish to learn how to become something he is not. This Murloc has a lot of pride in his fishiness and does not need to look like everyone else to to try and blend in. Mostly because it might be even more creepy to see a full grown man licking random objects around the world.
He does seem to wear a hat wherever he goes, because he does not like being naked.

Sexuality: Cookie... once found a dirty magazine. He ate it.

Personality: Dashing, charming, and regally posh. Are things cookie cant even dream about, lacking the basic understanding and even concept of manners. Cookie still wants to know, "what is, love?" and everything else these giant humans keep yapping their tiny mouths about. Cookie does however know about loyalty. But he holds true to the wise words of his greatest ancestors.

Wise words of his greatest ancestors


History: From the Warcraft world, Cookie is what is known as a Murloc. Known to a few scholars as intelligent amphibian humanoids, everyone else knows these things to be strange, mentally challenged, fish monsters. As a Murloc, he was treated like an animal and hunted by countless adventurers. Growing up was hard for a baby Murloc, as leaving his starting area surly meant death... a painful, repetitive, "A-for-effort" style death.
Cookie was taken in by the old leader of the Defias Brotherhood. Edwin VanCleef brought him aboard his flag ship and taught him what it meant to be honorable, and how foolish it was o throw loyalty to the selfish. With a pirate life style, the Murloc gained his name by becoming the cook of the crew. Though he fought countless low level adventurers, many had failed to realize his power grew with every victim he slew. Casting his mighty ladle down on the enemies time and time again, valiantly fighting off intruders. Though his win ratio was around 0.3%, he still managed to gain enough "experience" to become a respectable captain... well, a decent captain... a captain.
Cookie is named Cookie because he is the cook aboard the pirate ship where he lived. It has nothing to do with the baking treat, cookies. He also comes up with names for other people based on what they do. A legendary swordsman might be called "Stabby", and a martial artist might be called "Slappy".

Current Situation: A captain seeking a new ship and crew.  He will insist on being called Captain Cookie, regardless if someone actually is the captain of the ship he is on. Cookie seemed to not really pay attention to the world events... or current events... or anything for that matter. Much like a cousin named Dori, he wonders in search of people that he can call home. He was able to follow Sylvanas out of Azeroth, but has yet to approach her. She is just the only thing that reminds him of home, and actually feels more comfortable knowing she is around.

Weapon:

Ladle of Dooom~ - This mighty weapon of epic lore, has slayed countless millions! Or possibly a half dozen or so, if counting assists... This is Cookie's weapon of choice when actually going into combat. Which is why it barely resembles a ladle now.

Frostmourne! - Well, a piece of it anyways. During the chaos of the worlds colliding, this legendary artifact was destroyed. It's shattered pieces sent flying all across Azeroth, and the handle landing right into a pot of soup Cookie was making for the crew. He mostly just uses it stir cold beverages. However, if it was ever repaired somehow, it may one day be returned to it's former glory.



Special Powers:

Throw Food - You know how mothers always told you not to play with food. Well Cookie never had one, so he has perfected the art, of food throwing. When cookie throws a turnip at you, it can feel like you have been hit with a vegetable, or a grenade. Depending on how angry Cookie is when he throws it.

Cooking - Cookie's cooking seems to have supernatural regenerative powers. As well as other beneficial effects he has yet to discover. Though he doesn't seem to realize it heals people. He just thinks injuries are a form of hunger.

Regeneration - Cookie's body seems to mimic many amphibians and reptiles in the fact that he can regenerate from almost any non-fatal wound. Regrowing body parts most faster than others. This power allows him to take heavy hits without dying. Though he may be out of commission quickly, he will always be back for more.

Strengths:

Iron Chef - Obviously this Murloc is going to go on to do great things. Well, he is going to do something. One of those things will be cooking. The food he makes is surprisingly tasty. Despite his, dirty habits. And he is someone able to turn anything into a tasty meal.

Escape Artist - This creature has escaped death time and time again, but he is also great at disarming restraints. His slippery nature being more than just the texture of his skin. Cookie can disable locks and slip out from bindings. He can slip through tight spaces, and is almost impossible to grab onto for more than a second.

Mentally Absent - Cookie's brain is a fascinating specimen. Seeming to lack discernible thought patterns, the creature is extremely hard to read. Not just when playing poker, but also when attempting to read his mind, or discern emotions. If a secret needed to be kept, Cookie is the one to keep it.

Weaknesses:

Awkward - Cookie is, a challenge for his allies and himself. As it is hard to trust and befriend something that does not look or act human. To many other, he does things without cause, and seemingly at random. Like pushing a bowl of cereal off the counter while staring intently at someone who is trying to talk to him.

Physically weak - Cookie can fight with the best of them, but always is the first to go down in a fist fight. His fragile form is not meant to take many punches.

Prep Time - Cookie's healing and buff properties from his cooking can be amazing, or even devistating. But it takes a while to actual cook the dish, and he needs some semblance of ingredients. Even and old potted plant in a boiling pot of slime can be turned into a meal when cooked by the great Captain Cookie, but trapped in a desert with nothing but sand and non-organic matter. Cookie would be unable to help anyone, not even himself.

Failure - Cookie was seemingly breed for mishaps. Though he may help his friends to victory, and possibly make it out in the end. He seems destined to make horrible mistakes which lead to his road being much harder than it ever had to be. Without friends to guide him, Cookie's life will be a miserable one.
« Last Edit: October 04, 2015, 02:58:41 PM by Blue Nova »

Offline Red LobsterTopic starter

Re: A Dynasty of Games - GPaW Inspired RP! (Open for Recruitment)
« Reply #67 on: October 02, 2015, 02:39:17 AM »
"Cookie is named Cookie because he is the cook aboard the pirate ship where he currently lives. It has nothing to do with the baking treat, cookies."

"The irony of this might have troubled Cookie if chocolate chip cookies weren't so fucking delicious"

Offline Angiejuusan

Re: A Dynasty of Games - GPaW Inspired RP! (Open for Recruitment)
« Reply #68 on: October 02, 2015, 02:39:45 AM »
I must provide fair warning, Blue, I have killed enough Murlocs in Hearthstone to be considered a global disaster, so I'm not sure this is a good idea :D

Offline Rel Mayer

Re: A Dynasty of Games - GPaW Inspired RP! (Open for Recruitment)
« Reply #69 on: October 02, 2015, 02:41:06 AM »
I must provide fair warning, Blue, I have killed enough Murlocs in Hearthstone to be considered a global disaster, so I'm not sure this is a good idea :D

Watch out! Cookie might put your fingers in the next stew served in the mess hall if you poke hin the wrong way.

Offline Rel Mayer

Re: A Dynasty of Games - GPaW Inspired RP! (Open for Recruitment)
« Reply #70 on: October 02, 2015, 02:43:56 AM »
Placing this here while I edit it:

Lady Sylvanas Windrunner
"The Banshee Queen"


Current Occupation: Mortician

Home World Information: Azeroth (World of Warcraft, Warcraft)

Appearance/Style Description:

Sylvanas is currently adapting to the new world. While she used to wear her armor that draped over her lithe frame, she has decided to take into the new culture of other worlds around her. Adapting to the different styles of the dynasties and even branching out into sci-fi clothing. While she does prefer to fight in her normal golden and purple clad bikini, and her thick hood cover her body from magical attacks, she can be scene wearing anything and everything outside in the normal world. The exception is that Sylvanas may be oddly dressed for certain events, because she doesn't understand the social norms.

But the basics are she has dark gray hair. Dark purple skin and streaming tear markings down her face. Her eyes usually glow red when she's fighting or she's mad, but then they turn a dark violet. Her lips are even dark purple, and her face is usually grinning like she has a devious plan, or scowling thinking of her enemies. While she is undead, she doesn't feel completely cold. She's warm to the touch and has other functions that are similar to the living and humans.

Sexuality: Rel's O&Os. Bisexual, with a dominant mannerism and preference to anything living.
     
Personality:

Super cereal - Sylvanas is very serious about who she is and what she believes in. She's very driven by her goals of revenge and freeing herself from her curse. This personality trait most often comes out when she's in battle. Finding that it's easier to take things seriously for the best possible outcome.

Leader of Minons - She's not a good leader with peers, but when it comes to minions, Sylvanas knows exactly what she's doing. Mindless people are little toys that she often feels like she can play with or do her bidding. If she thinks less of a person, she will treat them poorly and almost like a slave. Unable to adapt to the social norms of society yet.

Old Fashion - Her ways are something barbaric and old fashioned. She also doesn't quite understand the high-tech technology or too much of the slang people use. She's already dead, so she's basically like a hot grandmother that has lived too long.

Humbly Unaware - Sylvanas is almost comically unaware of how she doesn't fit in at times, or the wrong decisions she is making. She was so accustomed to living such a high life before, that working along side so many great protagonists has slightly humbled her, but still... she is slightly oblivious to jokes or how cheesy she may be currently acting.

Fire Hot - Not only is this dealing with how angry she can get, but Sylvanas also has a sexual deviant side. It doesn't come out during battle, but in her off-time she enjoys to partake in the one enjoyment the curse allowed. While she can't get pleasure from eating or sleeping, she can be appeased by sexual means.



History:

Ever since Arthas plagued her with the curse of being forever undead, she has served with a purpose to not only destroy him one day, but to also find a way to cure herself from being the Banshee Queen. Still, she knew she had to be the strong high elf that she was before, and the process was hard. When the Lich King lost the undead army, Sylvanas was given the chance to strike back and free herself to regain her free will and physical body. From there she began the leader of the Forsaken faction of the undead, and tried to fight for the right to join the Horde. When that finally happened, she sent her army across Northrend to begin her revenge for the Lich King, but in the process her undead army killed lots of horde and alliance. This has brought a lot of distrust to both of the factions and the way they treat the undead and Sylvanas herself, but it wouldn't matter for long.

Even through all the struggles, Sylvanas lead an army of undead banshees, zombies, and abominations to destroy whatever foes hurt her or her allies. She served not only as the leader, but also the Queen of Banshees. Creating a sexually desirable faction of undead women banshees of many races to not only tempt and seduce men into her armies, but to also help with the recreation of more undead. But it wasn't enough. Sylvanas continues to search for power, and eventually made a pact with the Val'kyr to increase the amount of undead in Azeroth. Although this lead to more issues. The woman is very headstrong, determined, and thinks very highly of herself, which can be troublesome if she doesn't respect her leaders. While she respected Thrall and his actions as Warchief, when Garrosh Hellscream took the throne -- she despised with her and went to scheme behind his back to not only dethrone him, but hopefully lead to his demise.

This may be why when the Legion began to attack Azeroth, few people were at the aid of Sylvanas and her army. Not only had she placed a lot of distrust from her plotting and her actions throughout her reign, but she discovered that most people didn't care to save the undead. This angered Sylvanas and eventually lead to her making mistakes to lose part of her army, but she still kept her pact with the Val'kyrs to have another army rise once again.

Current Situation: Sylvanas has been just recently integrated into the mixture of worlds. Her necromancy powers aren't fully working just yet, mostly because she is having issues with contacting the Val'kyrs. She can summon small amounts of undead, but no longer a horde. Currently, she is dealing with trying to fight for the right to continue fighting, and not being captured. But she's struggling. She has no army, she doesn't understand this new world, and she's fighting against an enemy that is far deadlier than the Lich King ever was to her. She's also struggling with the social norms of  the mash-up community. Finding that her ways in her land were not as far in advancement, and also far more magical than some people she's encountered.

But she fights, and will continue to fight until she gets exactly what she wants -- her freedom or revenge.

Weapon:

Trusted Bow and Arrows - Sylvanas has a bow and arrow that has been with her for longer than she can remember. It's enchanted with special powers that can plague and cause disease when the arrow hits.

Spiked Armored Fingers - Her armored hands have long claws that can cut and tear. It's one of her favorite weapons to get up close and personal with when it comes to deaths.

A Simple Hidden Dagger - Nothing special, not enchanted with anything, but she only uses this dagger on special circumstances.



Special Powers: You may feel free to invent a appropriate amount of custom powers for your character, that fit with their theme and game. I would not pick more than 3.

Summon Undead- She can summon one to three undead, depending on how much power she currently has. This undead can fight along side her and can either be as big as an abomination, a mindless zombie, or a banshee. Currently, Sylvanas has little control on what she's going to summon, because the magic in this mash-up world isn't what she's accustomed to. (I can use a dice roller to randomize this).

Plagued - She's excellent at spreading disease when fighting. Her bows and arrows can wound a target and plague then, but she can also get up close and personal with her hands. Touching an enemies skin and watch them decay of disease at an alarmingly rapid rate in front of her.

Banshee Scream - During very intense moments where her life may be on the line, as a last resort before she faints or is immobile from battle, Sylvanas can scream into the night to call a small horde of undead to fight for her. This also turn into giving slight health to her fallen teammates to fight for one little go, but it sacrifices her own use in battle in the process.


Strengths: This can be anything, related or not related to your character's fighting abilities. My recommendation would be to pick 2 things that make you a badass Protagonist, and 2 things that are not related to combat.

Fashion Furious - Sylvanas has been quite interested in the fashion of the new world, discovering that she has the opportunity to dress any way she wants to. This can often be a hindrance at times, because she doesn't understand which outfits are used for what. But still, she has a large collection of clothing that's only getting bigger at this date.

Tactical Leader - Sylvanas can't deny that she is a leader at heart. She knows how to plot and scheme to get the end result of war, and her head is often in the game of tactics and leadership.

Determined - The woman is very determined to achieve her goals and to seek her revenge. She will spend her last dying breath fighting for what she believes in and doesn't mind making sacrifices to achieve her goal.

Body Magics - Because of her curse, she has found that magic often helps her in her time of need. Not only does she use magic to give her body a more... desirable and warm touch, prevent her from decaying, and everything else that comes with being dead, but she also can use it to create pheromones for seduction.

Weaknesses:

Forsaken - She's not living and she's undead. Which means that she can't enjoy simple things like eating, drinking, sleeping. She also doesn't die like other people would, because she would be damned to the eternal hell of the disgusting mindless zombies. Never able to get her revenge and unable to command her army.

Impatient - She doesn't like waiting and she doesn't like it when people don't understand her urgency. This can lead her into rushing into battle unprepared, because her emotions are in the way.

Technology Impaired - All the people from high science worlds confuse her. She doesn't understand their technology in the slightest and will often get very frustrated trying to work with even simple things like plasma guns.

Desires for the living - She's often distracted by her want to be living again. She often finds herself struggling with being the thing that she hates the most, and will also use less judgement if someone promises they can bring her back to a proper life as a high elf again.
« Last Edit: October 02, 2015, 11:05:20 AM by Rel Mayer »

Offline Blue Nova

Re: A Dynasty of Games - GPaW Inspired RP! (Open for Recruitment)
« Reply #71 on: October 02, 2015, 02:50:09 AM »
I must provide fair warning, Blue, I have killed enough Murlocs in Hearthstone to be considered a global disaster, so I'm not sure this is a good idea :D

lol, so have I

Watch out! Cookie might put your fingers in the next stew served in the mess hall if you poke hin the wrong way.
Nom nom nom!

"Cookie is named Cookie because he is the cook aboard the pirate ship where he currently lives. It has nothing to do with the baking treat, cookies."

"The irony of this might have troubled Cookie if chocolate chip cookies weren't so fucking delicious"

This is true, but i hadn't put it in yet ^_^

I wont have much time to play yet, but I wanted to make a sheet now so I can play him when i get time.

Offline TheBlackThrone

Re: A Dynasty of Games - GPaW Inspired RP! (Open for Recruitment)
« Reply #72 on: October 02, 2015, 05:02:58 AM »
Cool sheet BlackThorne! I've actually played Drakengard so I am familiar with the character.

A few notes:

 - I would probably switch your Strength - Countless Death Experience to a Weakness, though ultimately it is your call. He may be totally unafraid of dying, but that doesn't mean he can't die. So this says to me that he throws himself in to battle with zero regard for his personal safety. Which I see as a Weakness. But your call!

I'll switch it. I put countless death in both strength and weakness because it can be both depending on the situation. It makes him reckless, but it also makes him not hesitant to execute.

 - I would add one more combat oriented Weakness, other than the one I just mentioned. I frankly don't really see "Human Weakness" as a weakness, because you are just saying that he can take damage from physical or mental attacks. Which would be an a weakness in everyone, since nobody is immune to those sorts of things. How about that an injury that is dealt to one partner is also represented on the other? If Angelus is speared through the stomach, a stab wound appears on Caim as well? That would be pretty awesome! Twice the damage, but twice the chance of getting hurt.

It's a weakness because while others have regenerative healing, can be shot five or six times and still live without any risk of almost dying, or even survive being hit by a semi-truck, a real human cannot, which is what Caim is. I am sure I don't have to go into detail how easy it is for us all to die. We can be killed by a sharp stick if it were to hit a vital area.

I'm against making the double injury a weakness because that never happened in the game. Also, with human weaknesses being the way I explained. It would be an overkill.

 - Just to make sure I understand your backstory correctly, Caim attempted to kill the Empress of Midgard correct? Midgard is an organization which would be allied closely with the Dynasty. Caim was not trying to assassinate the Empress of the Dynasty. Did I read that correctly?

My back story says "emissary" not Empress.
 
- Where do you imagine Angelus will come in to the game?

That's up to you to decide. I know that she would be there to help him escape execution if that's possible.

 - Caim seems to me like a lone-wolf type of Hero, which is fine. Do you feel confident he will mesh with a party of other players?

That depends solely on character development and interaction. I never know how my characters will do. They have a mind of their own. I just write for them. But even Wolverine was apart of the X-men despite his lone wolf attitude.

Also, the fact that he can't speak may make him seem antisocial, but he's actually dependent on others understanding him. Especially in a team situation. I actually see him as being rather social despite his handicap lol.

« Last Edit: October 02, 2015, 06:31:49 AM by TheBlackThrone »

Offline Rish

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Re: A Dynasty of Games - GPaW Inspired RP! (Open for Recruitment)
« Reply #73 on: October 02, 2015, 06:49:29 AM »
Work in Progress
Ganondorf


Current Occupation: Hairdresser

Home World Information: The world of Hyrule was one of the first worlds to be attacked by the Dominion, believing the world to be easy to take over with how the people within it were currently at war with each other. But they found the joint resistance of monsters and men from the now combined forces more difficult to cut down than they had suspected. The dominion had weapons the people of this world had never seen before. But they had magic, power, and monsters to take the damage for the people. They wouldn't go down easily.

During the war Ganondorf found himself gaining some respect from the foes he had originally been battling. Their strength becoming obvious on the field of battle.  The war waged for months, but slowly, the forces of Hyrule were being pushed back. But the gods must of been smiling at them as the Dynasty came and brought aid. Familiar faces appearing from a time where Ganondorf, Zelda, and Link were all forced to battle by a higher power that trapped them. Snake, Kirby, Fox, and so many more. With the aid of these new found allies they were able to take the enemies from their planet. And Hyrule soon became a stronghold for the Dynasty...And in the future...a place where many hidden Rebellion bases hid. 

Appearance/Style Description: Ganondorf is a huge man of 7'6 in height. His body is full of well trained muscles that show the sheer amount of training the man had gone through in his life. With long hair of a red/ginger nature and dark skinned the man was quite striking. The piercing yellow eyes just made that worse. Gandondorf can usually be seen wearing light fitting clothes during his day to day activities, but during battle his armour is on and prepared for combat. 

Sexuality: Hetro.
     
Personality: The personality of Ganondorf is more complex than one might think. First, he is cunning and deceptive, shown by how he was able to take over the royal castle of Hyrule through deception in his past lives and twisted Cia into aiding him in his resurrection. Revenge filled and hateful, shown towards the Hyrule people again and again with how they treated his own people and killed almost all of his kin in a act of genocide. And then tried to execute him as an act of 'good'....He has a desire to save his people, no matter the costs, and shows this within his reborn time of wind waker. His voice solemn on the actions he took.  Even showing he has morals when he refuses to kill children despite many chances he had to end Zelda's life. He is ruthless, a man that will make the hard choices and will not show mercy in war. He is sadistic, enjoying the pain his foes suffer and feeding on their dark emotions to gain more power. He is power hungry, always desiring to be stronger, better than he currently is. He is a tough man to understand, let alone get along with.

History: [Sealing of Triforce]

After the sealing of his triforce Ganondorf found himself being placed as a general to a large force of men and monsters. With him leading his men, beings from both fantasy and sci-fi, he brutally dealt with the forces that made themselves enemies of the Dynasty. The dominion were taken down and pushed back from worlds by the sheer ruthlessness of their general. He burned down forests to bring out hidden forces, destroyed the lands of the worlds he was on to ensure victory. Gave no mercy or quarter as they took care of the Dominion. His solders respected him for the hard choices he made to protect everyone, while the general populace of the Dynasty, mostly the hero's, found themselves in disagreement with his ways and gave him as much bad publicity as possible. His men did not care for them, and neither did he.

But the day came where the Dominion were no longer a threat to their lands...but the Dynasty did not fold. It stood strong and kept a firm grip on all its citizens. Rebellions started to form, wanting freedom away from the Dynasty as they had in the past. But the dynasty wouldn't have any of it. And Ganondorf team were sent to dispatch them. Gandondorf...found himself disagreeing with the orders he were given. Making a choice he had his team break up and go into hiding. Joining the rebellions if they wished.

As for himself, he hid himself in plain sight. In a location none would ever suspect a person of his nature to be. Ganodorf...the hairdresser. The teachings of his many sisters finally coming to use on others besides his own mane of hair. Owning his own Saloon and having it used as a meeting place for the rebellion members when they needed a place to lay low.     

Current Situation: Closing shop while gaining news on the current situation of the rebellion and the plans they have for that day.

Weapon:




Special Powers: You may feel free to invent a appropriate amount of custom powers for your character, that fit with their theme and game. I would not pick more than 3.

Strengths: This can be anything, related or not related to your character's fighting abilities. My recommendation would be to pick 2 things that make you a badass Protagonist, and 2 things that are not related to combat.

Weaknesses: This can also be anything, but note that you must have at least 1 combat weakness. Try to shy away from just having personality related weaknesses, these need to be actual limitations of your character that can be used in the story. If you would like to PM me for discussion on this, because you want it to be a story element that's fine! Or potentially something related to your artifact weapon or home world.

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Re: A Dynasty of Games - GPaW Inspired RP! (Open for Recruitment)
« Reply #74 on: October 02, 2015, 07:53:02 AM »
(Reads through posts, and stops at Rel's Character.)

She is hot!!! XD