Samus AranCurrent Occupation:
Bounty Hunter--formerly worked on contracts for the Federation and for the Dynasty by extension.Home World Information:
Samus' galaxy is a somewhat stable place in the absence of grave threats that she herself has had to deal with. Although the Space Pirates are a constant, recurring enemy--and the Galactic Federation she sometimes works for has its own secrets and agenda. K-2L was her place of birth (left behind after the Space Pirates' raid that left her orphaned), while Zebes is the planet she was raised on by the Chozo (Inadvertently destroyed ).Appearance/Style Description:
Without her armor, Samus stands at a height of 6'3", and has about 200 lbs. to show for it--muscle owed entirely to the rigorous training she has undergone since childhood and far onward. Despite this, she still maintains an overall feminine appearance and is often regarded for both her capabilities and her physical attractiveness. Blonde hair (typically fashioned in a ponytail), harsh green eyes, and the well-toned, perky body that goes without saying, all come together to form a character not easily missed in a line-up.
(The person in orange seen below is not human, but instead an SA-X, an X parasite mimicking Samus.)
During the events of Metroid: Fusion
, Samus' first encounter with the X Parasites nearly killed her, and required the infected parts of her suit to be removed, giving her armor a more "stripped-down" appearance. She has managed to restore her suit's former appearance, however, before the Dynasty took her prisoner.Sexuality
: Samus is pansexual--while she is acutely aware of her preferences, she has not given herself many chances to explore them further. That doesn't mean they don't exist, however. Personality:
Beneath the armor you might have expected someone aggressive, as strong outside of it as they appear inside--Samus is no exception to the rule, but she does have a couple of asterisks in that profile: Samus is not as money-hungry a bounty hunter as the others of her time. The want is still there, yes, but there's more to it; the warrior here has a genuine desire to do good, to do something that benefits more people than just herself. It is not quite easy to see from the outside in, however.
Eyes are the windows to the soul, but that doesn't help when the owner has drawn the blinds and the drapes closed. Her gaze is typically one of few things: either cold, inquisitive, or pissed off. Coworkers probably describe her as a hard-ass--any description of the real body part, notwithstanding. Samus is alone, but not lonely--ask her and she'd say that, and openly admit to having that lone wolf attitude. However, she is fully capable of making friends....and a relationship is not out of the question. Fleeting, flirty encounters or a long-standing companion, either one is a possibility.History:
From the Metroid wiki:Samus Aran is an intergalactic bounty hunter and the main protagonist of the Metroid series.
Orphaned during a Space Pirate raid on her home of K-2L, Samus was adopted by the mysterious Chozo and taken to Zebes where she was infused with their DNA and raised to become a warrior. Once she reached adulthood, Samus joined the Federation Police where she served under the Commanding Officer Adam Malkovich, but she ultimately left to become a Bounty Hunter, though she was nonetheless recruited by the Galactic Federation on many occasions. Armed in her cybernetic Power Suit, Samus has become famous for her accomplishments on missions others thought impossible. Her most renowned achievements are the destruction of the Space Pirate base on Zebes, her role in ending the Galactic Phazon crisis, her extermination of the Metroid species, and her disobedience of orders at the BSL station where she chose to destroy the deadly X Parasites rather than turn them over to the Galactic Federation.Current Situation:
Samus defied her world's Galatic Federation, as well as the will of the Dynasty, over the course of her last mission on a biological research station; she chose to eradicate the hostile X Parasite species, including the incredibly dangerous SA-X that were spawned from the infected parts of her suit, rather than allow her superiors to handle them as they saw fit. It is the first time she has defied orders, and possibly the last--as many believe she is becoming more of a liability than an asset, with the very real potential to defect. Thusly, she is a wild card the Dynasty intends to terminate before becoming too great a problem. Samus was ambushed in her Home World, her ship confiscated, and while her Power Suit cannot be taken from her, her restraints prevent her from accessing it. The Paralyzer from her Zero Suit has been taken, however.Weapon:
The Zero Suit: This is what Samus wears underneath her power armor, and it is usually not seen while she on a mission, unless her Power Suit has been compromised or damaged beyond use. It is skintight, and as a consequence, somewhat revealing, unlike ordinary clothes--The curves to her hips, the swell of her breasts, and the shape of her ass, etc., are going to be obvious. There is the simple solution of just wearing clothes over this suit, of course. While in this form, Samus is much more agile, but also weaker.
→ The Paralyzer: This is a modular weapon with the appearance of a handgun. It cannot kill enemies, but as the name suggests, it can stun them with its energy shots. Charged shots have a longer stun time. As of her performance in the smash bros. games, The Paralyzer can also shift into a Plasma Whip capable of striking foes to send them flying, and tethering onto ledges and enemies like the grapple beam.
The Power Suit: The iconic suit she is widely recognized for, and the main carrier for most of her offensive abilities. Samus is able to materialize it to cover herself at will, as well as dematerialize it for the opposite. Specifics below. Utilities are not listed.(A/N: For easier reference, the abilities are limited to those featured in Super Metroid and Smash 4. Additional abilities, even if they are canon in other games, may just be acquired in level-ups for the sake of making them stronger by proxy.
And besides, Metroid veterans, if you think about it, this makes sense--at the start of most of her games, Samus tends to lose some of her powers and get them back later! )
The primary weapon of the Power Suit, it is highly modular and upgradeable, and can accept new beams as they are discovered/created.
→ Charge Beam: This upgrade allows Samus to charge up her beam weapons and release a powerful attack. This lets her damage some enemies that are impervious to simple beam shots.
→ Missiles: Missiles are used to open locked doors and to defeat enemies that are invulnerable to regular beams.
→ Super Missile: Super Missiles are similar to ordinary Missiles but carry significantly more power. They are capable of opening doors that Missiles cannot, and there are many enemies that cannot be destroyed with any other weapon in Samus' arsenal. The impact of a Super Missile can dislodge enemies crawling on walls and ceilings.
→ Ice Beam: Gives the Arm Cannon the ability to freeze enemies, allowing Samus to use them as platforms. This beam is extremely useful for defeating Metroids.
→ Wave Beam: Allows beam shots to pass through walls.
→Spazer Beam: Shoots three parallel yellow laser shots. Has much more power and width than the Power Beam. Cannot be equipped at the same time as the Plasma Beam.
→ Plasma Beam: A green laser that is capable of hitting multiple enemies at a time. Much stronger than the Spazer Beam. Cannot be equipped in conjunction with the Spazer Beam.
→ Grappling Beam: The Grappling Beam allows Samus to swing from magnetic blocks and certain enemies on an arc of electricity. The Grappling Beam, while apparently powerless, can actually be used to defeat a number of enemies, and is capable of latching onto certain targets and essentially, well, grappling them.
→ Varia Suit: This upgrade to the Power Suit allows Samus to withstand the extreme temperatures of Norfair and changes the suit to an orange color, as well as offering a slight decrease in damage taken*(See weaknesses for an exception--This version of Samus is post-Fusion).
→ Screw Attack: The Screw Attack is a jumping technique that transforms Samus' Spin Jump into a whirling saw blade of energy that can damage enemies and clear obstacles.
→ Bombs: When in Morph Ball mode, Samus' Power Suit can deploy bombs used for destroying obstacles that block Samus' path and attack some enemies.
→ Power Bomb: The much more powerful bomb, Samus uses this to damage enemies, and sometimes either destroy larger obstacles or at least reveal what can destroy them.
None, other than the abilities already from her games:→ Shinespark:
A byproduct of her Speed Booster upgrade--which allows her to sprint at high-powered speed after generating enough momentum. If she crouches in the middle of such a sprint, the boost is "charged up", and can be used to launch her in a straight shot in any given direction including airborne, only stopping upon hitting terrain or an enemy that is strong enough to halt her approach. Energy from her power suit is constantly expended during a shinespark, until either the move ends or Samus' energy reaches critical levels.Strengths: • Independent operative:
Samus can function well by herself, and does not necessarily need assistance in combat unless new circumstances arise. Although she can and often will assist allies even if it's unnecessary, to ensure the destruction of the enemy.• Mental Training:
Samus has been trained since she was a child, and she's continued to push herself since then, almost never allowing herself to "get rusty" or lower her guard. Even in peaceful areas, with little chance of threats, Samus will remain in alert mode--possibly making her the first and the fastest Protagonist to react if things actually do go wrong.• Physical Training:
She is well-toned and quite accomplished at fighting in most situations, with or without her suit. She knows the importance of being able to adapt.Weaknesses: • Cold:
The administered vaccine in Fusion
allows her to absorb X Parasites, but a surprise side effect occurred. Samus has inherited the Metroid's weakness to Cold-based attacks. While the Varia Suit upgrade mitigated this by preventing environment hazards from affecting her, as well as preventing her from being frozen solid, any cold/ice-based attack may deal more damage to Samus, Power suit or not, than it would to other Protagonists. In game terms, this would amount to cold attacks having a high critical strike chance, so to speak.• Technology Dependent:
A large portion of her arsenal comes from her weaponry, and especially the Power Suit. Should these be unavailable, Samus will be at a disadvantage and forced to make do with whatever she can find. • Loner Tendencies:
She generally keeps to herself, though this does not make her socially awkward--mostly it's a matter of blowing dust off that underused playbook and opening a wrinkled page or two.• Tension:
Samus has a hard time letting go of that "Combat ready" aspect of her mind; it does not matter where she goes or what she's doing. Unless she is utterly confident that nothing will happen, she'll act as if something will
happen. Samus is at her best in a battle, and she has no idea what to do when there is nobody left to fight. This can lead to rivalries and brash competitions with others.