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Author Topic: Suicide Squad: Take 2  (Read 1535 times)

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Offline Giantmutantcrab

Re: Suicide Squad: Take 2
« Reply #25 on: September 10, 2015, 12:48:56 PM »
I have a question concerning the Fiddler; can he play the violin in front of someone without affecting them with hypnosis?

Offline VonDoom

Re: Suicide Squad: Take 2
« Reply #26 on: September 10, 2015, 12:56:53 PM »
A better question is, how would you knowO:) >:)

Offline Giantmutantcrab

Re: Suicide Squad: Take 2
« Reply #27 on: September 10, 2015, 02:17:05 PM »
I...

...umm...

...*cannot answer*

*bows head in shame* -_-;

Offline BarbaraGordonTopic starter

Re: Suicide Squad: Take 2
« Reply #28 on: September 11, 2015, 05:51:12 AM »
Rabbit and Fiddler both look good. When we get to five I'll put up an OOC

Offline Giantmutantcrab

Re: Suicide Squad: Take 2
« Reply #29 on: September 11, 2015, 03:57:51 PM »
Code Name:
Puma

Real Name:
Jackson “Jack” Jones



Description:
A human-sized hybrid of a homo sapiens and a puma concolor.  6'2", 260 lbs.  Gold eyes and tan fur.  For the ladies who like a lean, muscular, virile man who is (literally) a beast under the sheets. :D

Powers/Skills/Gadgets:
Superhuman senses - Puma is gifted with superhumanly acute senses. His sense of touch is developed to the extent that he is able to feel the impressions of ink on a piece of paper. His vision and hearing are enhanced in a similar manner, enabling him to both see and hear sights and sounds that ordinary humans can't and to see and hear at much greater distances. He can judge within 7 centimeters (3 inches) the location of a sound being made a meter (3 feet) away.  Puma also possesses an extraordinarily acute sense of smell that he uses to track a target by scent.  His sense of smell allows him to visualize a three-dimensional map of his surroundings.  Puma can detect, identify and locate those around him, as well as picking up on their emotions (thanks to their hormones and pheromones) and where they are going, all of it in real time.

Superhuman abilities - Puma possesses low-level superhuman strength, agility, speed and endurance as well as feline-like flexibility, reflexes, coordination and balance.  Although the upper limits of his physical traits have not been firmly established, Puma is able to bench-press over 907 kg (2000 lbs), reach running speeds of 80 km/hour (50 miles/hour), leap over 9 meters (30 feet) in a single bound and over 27.5 meters (90 feet) horizontally.  The layer of short, fine fur that covers most of his skin protects him from extremes of natural cold and heat.  His compact muscle mass and thick bone density make him fairly resistant to physical damage.

Natural weapons - Puma has retractable claws and sharp fangs that are capable of cutting through most conventional materials including flesh, bone, wood, stone, and some types of metals.

Mundane abilities - Puma has studied martial arts extensively during his years in Enclave M in order to learn self-control.  He is an efficient hand-to-hand fighter and can handle a combat situation with lethal or nonlethal force.

Major Crimes of Note:
“The Cherokee Nation Siege”; Multiple accusations of aggravated assault and attempted murder of law enforcement personnel and military personnel, three counts of murder of law enforcement personnel, multiple accusations of destruction of police, military and state property, resisting and evading arrest.

Personality:
Puma is both a man and a beast.  He is capable of both deep philosophical queries and immediate, instinctive reactions.  Puma enjoys physical sensations; mundane things like listening to music, walking down a street or eating a meal are deep sensorial experiences for him.  He lived the worst of both bestial instinct and human impulses during the period known as the “Cherokee Nation Siege”.  Since his incarceration, he has turned his attention inward, striving to accept, control and ultimately combine both his animal and human natures.  It is a daily struggle and some instincts are more difficult to fight than others.  Moderation and self-control are human concepts after all, not animal ones.

History:
Puma was born Jackson Jones in an ultra-religious Bible belt household with no prior history of metahuman traits or genetic mutations.  “Jack” was seen as the incarnation of the Devil.  He was caged outside for the first five years of his life, beaten by his father and tended to in secret by his mother, who counted stories to him of the Puma as a mystic animal in Cherokee beliefs.  When he was five years old and already strong enough to bend the bars of his cage, his parents drove him out to the countryside to kill him, to “cast out the demon inside the boy”.  Her mother, holding the gun to her child’s head, hesitated for a moment.  Jack wailed out in terror and confusion before running off into the night.  His parents were found dead three days later; the father was shot dead and the mother committed suicide with the same gun.  Puma dislikes firearms since that day.

During the next nine years of his life, Jack lived like an animal, having only his instincts to guide him.  He survived in the Rocky Mountains, where rumors of a “wild child” began to surface.  When he was fourteen years of age, Jackson was shot with a tranquilizer dart by a park ranger that was attempting to capture a rogue black bear rampaging near a residential area in Colorado.  He was brought to the state government, which in turn brought him to the federal government, who then gave him over as a ward to the Department of Extranormal Operations and one of their “orphanages”.  There he was taken in, studied, cared for and educated.  Jack (who had now chosen his nickname of Puma) earned the equivalent of a high school education but soon grew restless of the strict rules.  Why possess such extraordinary powers if you are never allowed to use them?  A few weeks later, the staff and the other orphans threw a massive party for a dozen orphans or so who turned 18 that month.  He escaped in the middle of the night and was not reported missing until the next day (there were lots of alcohol at the party).  By the time search parties went out to find him, he had reached the wilderness and was impossible to track.  After a month, the D.E.O. abandoned the search.

The next few years saw Puma traveling the American continent as a drifter, learning about its people and its history at his own pace.  He lived a sensory-based, hedonistic lifestyle.  Learning how to make love to a woman by “reading” her body with supernatural senses, adjusting to the slightest physical or chemical indication of pleasure and desire.  Being at a concert, detecting and locating thousands of people not as a crowd, but as thousands of single individuals, instinctively knowing where they had all been recently, how they were all feeling, what they were all doing and how they were moving, in real-time.  Observing stolen precious gems from under a light, watching myriads of colors running over flawless surfaces.  Walking through forbidden Inca ruins, detecting the faintest trace scent of inhabitants that were there centuries before.  Hunting wild game by moonlight.  Nearly every living moment an exaltation of the senses by wandering and living.  Puma participated in illegal fighting tournaments during this time, where he made quite a name for himself thanks to his supernatural abilities and cat-like reflexes.  Puma also learned the French and Spanish languages from his travels.

Upon returning to the United States, he happened upon the Cherokee Nation in the state of Oklahoma.  Remembering his mother’s tales about how pumas were seen in this native american tribe, he presented himself to the Principal Chief and politely asked if he could stay on the reservation.  The Principal Chief immediately held an extraordinary Grand Council reunion to speak of this situation; Puma was allowed to remain on the reserve after the council members unanimously voted in favor of him.  Within the Nation, Puma learned to take care of others and be responsible.  For the first time, he felt a sense of community and belonging.  He quickly became something of a local folk hero.  Puma felt a sense of peace he had never felt before.  It would not last; a cry for help in the dead of night saw to that.  When he arrived at the scene, Puma saw three state troopers on a pretty young Cherokee girl.  Apparently, the word “no” did not mean much to them.  One of the cops saw Puma and drew his gun. 

Puma killed all three men, ripping their throats out.  Within twenty-four hours, dozens of state troopers had invaded the Cherokee Nation, armed search parties went through the wildlife around the Nation to find this cop-killing “Walking Puma”.  Several of these troopers were badly injured and had to be air-lifted out of the area, with claw marks and fang marks missing vital organs by fractions of inches.  Four days after the savage triple murder, a detachment of the National Guard was sent out to occupy the area, complete with automatic weapons, armored transport vehicles and helicopters.  Oklahoma was in a state of emergency.  This was dubbed the “Cherokee Nation Siege” by the media.  As the weeks added up, so too did the damage to military equipment and the number of wounded soldiers being dragged out of the woodworks.  Temporary military bases were set up in and around the Nation, its Cherokee people growing with unrest.  In desperation, the state government called out to the Department of Extranormal Operations, which in turn mobilized its secret operative group known as Task Force X.  It took them nine days to locate and capture Puma.  He was approached by Bronze Tiger, the leader of the Force at the time.  He listened to Puma's cause and pointed out how his lack of self-control had brought misery and destruction to the Nation Puma wanted to protect, even if his initial action of defending a helpless woman was righteous.  Puma surrendered without further incident and the Siege ended.

After his trial and incarceration at Belle Rive, Puma received regular visits from the leader of Task Force X, Bronze Tiger.  Tiger had offered to help Puma understand and master his instincts through the practice of martial arts.  Puma eagerly accepted and has been training intensively ever since.  It focuses his mind and demands intense exertion from his body.  After three years in the hellish meta-human prison of Enclave M (a special holding facility located in the Sonora Desert), Puma is being transferred to Belle Rive, Louisiana, in an armored inmate transport vehicle.  According to the prison guard, they should arrive shortly...


----------


((Considering his background in the DC universe is “Got captured by Aqualad, sent to Belle Rive, started a prison riot and died because of an explosive implanted in his skull”, I chose to give him a more fleshed-out background. :D))
« Last Edit: September 15, 2015, 07:08:03 AM by Giantmutantcrab »

Offline Foxy Oni

Re: Suicide Squad: Take 2
« Reply #30 on: September 11, 2015, 10:03:56 PM »
Code Name: Madame Rouge

Real Name: Laura DeMille

Description: She stands 5' 6" and weighs 134 pounds. Her raven-black hair is cut into a pageboy. As can be guessed from her alias, Madame Rouge typically dresses in red. While she is in her mid-40's, she looks considerably younger thanks to her abilities.


Powers/Skills/Gadgets:
Elasticity - Madame Rouge can stretch her body to considerable lengths, up to thirty yards. Her altered physique is strong and tougher than normal, she can lift up to 800 pounds and her flesh is as durable as Kevlar body armor.

Mimicry - Enhancing her talent for disguise is her power to assume the appearance of nearly anyone, even of the opposite gender. Even their voice can be duplicated. While she can change her skin and hair color to anything occurring naturally, she sometimes needs to use make-up for something like Robotman's orange metallic body.

Other Talents - Laura DeMille was a great actress before her villainous career and she puts that skill to good use as a spy and infiltrator. Her native language is French, she speaks English with a noticeable accent unless disguised as someone. Even without her powers, Madame Rouge is a skilled fighter and uses judo techniques to complement her elasticity. She is not adverse to using firearms, even after gaining her superhuman abilities.

Weaknesses - Madame Rouge's greatest liability is her own mind. Her "good side" sometimes sabatogues her own plans. Great heat or cold interferes with her powers, keeping her from stretching or changing shape.

Major Crimes of Note: While she had a long career as a a member of the Brotherhood of Evil, Madame Rouge's most notorious acts came after she left that organization... the apparent murder of the Doom Patrol and the violent invasion of Zandia.

Personality: Due to brain damage and the manipulations of others, Laura DeMille has two distinct sides to her personality. The evil one is the most dominant. She ruthless and sadistic, with no qualms about killing. She is an arrogant snob who will go to great lengths to exact revenge on someone who has slighted her. Her more benign original personality wants nothing to do with this life of murder and just want to go back to her normal life. One unusual quirk of her personality is that Madame Rouge seemed to genuinely enjoy being the headmistress of a girls' school and did her best to convince her students that any news of her villainous life was just a wild rumor.

History: Laura DeMille was a French stage actress who received a brain injury in an automobile accident that caused an evil part to her personality to emerge. The Brain and Monsieur Mallah were able to make this side dominant and turned her into Madame Rouge, the only female member of the original Brotherhood of Evil. At first she used her sills for disguise in her life of crime, later her cohorts gave her superhuman abilities. Madame Rouge became the headmistress of  L'Ecole des Filles, a Parisian school for girls that was also the Brotherhood's secret headquarters.after many battles with the Doom Patrol, DeMille's good side fell in love with their leader Niles Caulder. This resulted in various attempt by Caulder to cure her while the Brain would try to keep her evil side din control. Eventually Madame Rouge swore revenge on both geniuses and seemingly murdered both the Brotherhood of Evil and the Doom Patrol.

Years later, a new Brotherhood emerged and became unlikely allies with the Teen Titans in order to get revenge on Madame Rouge. While her forces invaded the small country of Zandia, she was confronted by former Doom Patrol member and current Titan the Changeling and was apparently killed by him. In reality she had used her powers and acting skill to fake her death. Still, she was quite weakened and captured in Europe. With Zandia being a refuge for criminals, it was decide to extradite Madame Rouge to the United States to face justice for her crimes there. Facing multiple murder charges, Madame Rouge is quite open to a deal of some sort.
« Last Edit: September 11, 2015, 10:06:22 PM by Foxy Oni »

Offline Giantmutantcrab

Re: Suicide Squad: Take 2
« Reply #31 on: September 12, 2015, 06:19:33 AM »
o_o

WOW Madame Rouge is scorching hot.

Offline BarbaraGordonTopic starter

Re: Suicide Squad: Take 2
« Reply #32 on: September 13, 2015, 07:57:12 AM »
Sorry about the delay in response, it's been a little hectic weekend. Puma and Rouge approved, I'll get an OOC up today and soon we begin

Offline BarbaraGordonTopic starter

Re: Suicide Squad: Take 2
« Reply #33 on: September 13, 2015, 02:19:09 PM »
OOC board is up, ironing out a few plot ideas, and maybe hoping for 1 more at least (six is better then 5, even splits..)

https://elliquiy.com/forums/index.php?topic=236497.0

Offline BarbaraGordonTopic starter

Re: Suicide Squad: Take 2
« Reply #34 on: September 14, 2015, 07:17:36 PM »
Making one last push for any more interest before we get started.

Offline RampantDesires

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Re: Suicide Squad: Take 2
« Reply #35 on: September 14, 2015, 09:00:54 PM »
So in the interest of helping all of that along I hope you don't mind if I make some tables and maybe even suggestions?



   Character   
                   
   Player   
                   
   Power Set   
 
     


Foxy Oni
     

Elasticity
Mimicry
 
     

Giantmutantcrab
     

Super Human Speed, Senses, Strength
Natural Weapons
 
     

VonDoom
     

Hypnosis
Sonic attack
 
     

RampantDesires
     

Replication
Escape Artist
 
     

BarbaraGordon
     

Pyrokinesis
Heat Resistant
   
     

Garuss Vakarian
     

Vertigo Effect
Flight



Inactive/Retired/Dead Characters:

None

Characters in the Works:

Manhunter Mark Shaw by Cardoc
Sister Crystal by Oscyllation
Unknown by Batman4560




Characters Rampant Would Love to See in Play :P

Count Vertigo - Done and Done, thank you Garuss  :D

Possible Play By - Jacob Abel or similar longer blonde haired type. 
Powers
Vertigo Effect
Flight
Advanced Hand to Hand Combat and Fencing
Weaknesses -  Technological Reliability - Count Vertigo had cochlear implants installed as a small child. If his implants are damaged or absorb frequencies too high for them to process, he is unable to use his Vertigo Effect and experiences crippling pain.
Why He's Awesome
Who doesn't like some arrogant displaced royalty in a group of criminals?  His power set is neat without being SUPER over the top (he was after all part of Suicide Squad in the comics) and he's hot *shrugs* What?  I'm being honest here :P




Zeiss

Possible Play By - Davey Havok, he's got great black hair in interesting hawk like styles :P 
Powers
Cybernetic Enhancement Reflexes
Cybernetic Enhancement Vision
Martial Artist
Why He's Awesome
A mob enforcer type seems like he'd fit right in with the Squad. Thanks to implants his vision is enhanced to the point that most people appear to be moving in slow motion and I'm pretty sure they record things so that he can review them later.  I LOVE the thought of a post mission "alright here's what everyone did wrong literally step by step" scene.  So much snark and drama :P





LiveWire


Possible Play By - Dunno, short spiky blue hair is a hard one to find.
Powers
Electrokineseis
Energy Absorption
Electro-Blast
Electromagnetism
Weaknesses - Stored electricity will short circuit if she gets wet.  Loss of control ability to 'think straight' when absorbing large amounts of energy.
Why She's Awesome
Have you SEEN any of the animated Batman stuff?  She's both adorable and badass.



Goldilocks (female)- Because the team has no blondes and prehensile hair is just a fun power :P
Fright (female)- Toxikinesis: Fright exhales nerve toxins. Good times.
Bolt (male)- Who doesn't want a suit that allows for short distance teleportation, firing energy beams, and being generally cool?
Lock Up (male) - Because someone who's "a large, muscular man specializing in incarceration and high tech security systems" needs to be on a the team!

I could probably make a longer list, but that's all I've got for now :)

<edit: Updated with new table character info>
« Last Edit: September 24, 2015, 11:00:38 PM by RampantDesires »

Offline Giantmutantcrab

Re: Suicide Squad: Take 2
« Reply #36 on: September 15, 2015, 07:12:52 AM »
Those are brilliant suggestions.

BarbaraGordon I would like to point out that if ever you need a hand for the game (by that I mean a subordinate who can do research, write up some faceless mooks, translate to/from French and English), I would be glad to help. :)

Offline BarbaraGordonTopic starter

Re: Suicide Squad: Take 2
« Reply #37 on: September 15, 2015, 03:57:24 PM »
That's a great table and good suggestions.  A few others come to mind. double down was always under used. Peek a boo. Fright. Shrapnel.

Offline VonDoom

Re: Suicide Squad: Take 2
« Reply #38 on: September 15, 2015, 04:17:21 PM »
There is also that escape artist Talon/rebellious Court of Owls agent who had a brief series recently. Probably completely limbo-ed now that his moment in the limelight is gone and suitable.

Offline Giantmutantcrab

Re: Suicide Squad: Take 2
« Reply #39 on: September 15, 2015, 07:28:45 PM »
Ehhhh...  Talon is VERY powerful.  We're talking someone who smacked Batman around like he was an abused step-child.  He's basically a borderline immortal martial artist with super high-tech gear he swiped from the Court of Owls.

BUT he COULD always be someone that the Task Force needs to recuperate...  And fall against the Court at the same time!  :D  Oh VonDoom, you are so brilliant!

Offline VonDoom

Re: Suicide Squad: Take 2
« Reply #40 on: September 16, 2015, 12:14:41 AM »
I always preferred the more gritty non-'dodge Darkseid's eyebeams' version of Batman who isn't some martial super-god and can get into serious trouble against even low-end metas like Killer Croc, so I was still considering Talon as the often quoted 'street level'. I'm more at home in Marvel discussions, so not sure if calling it that is a thing with DC.

I don't recall the series very well, but most of what he did wasn't particularly outside of the 'non-powered adventurer' realm, was it?  ??? I think he managed to get the immortality muck out of him by the end, so you could reasonably go with an interpretation that's not that tough.

Offline Giantmutantcrab

Re: Suicide Squad: Take 2
« Reply #41 on: September 16, 2015, 06:58:35 AM »
So, BarbaraGordon... How's the intro going along? :)

Offline Caradoc

Re: Suicide Squad: Take 2
« Reply #42 on: September 19, 2015, 02:15:19 AM »
If you're still looking for folks, I LOVE DC, and Suicide Squad is a long time favorite.

I'd love to do the Ostrander/Simone era Deadshot, but I see you'd prefer not to use him, and I get that.

Other ones I'd be up for, if you're still looking for people:

Manhunter Mark Shaw
Merlyn the Dark Archer
Catman

Offline Oscyllation

Re: Suicide Squad: Take 2
« Reply #43 on: September 20, 2015, 03:50:08 PM »
Why hello there all. c: A little crab told me that I may find a super hero roleplay here, and to my pleasant surprise I found a version of the Suicide Squad. I definitely have some ideas for characters if you would have me~ Lets see what we have here..

~~~~~First off, I am definitely interested in Livewire. She would be pretty fun to play around with, and I have a thing for electric powers. My only concern: her being completely made up of energy would make her a little difficult to control, unless she is just short circuited all the time. Maybe that could be fixed with a little dumbing down of her powers? For say not being made of all energy and just being able to control/make electricity/magnetism?

~~~~~Another idea I had after poking around a bit was Killer Frost. She had quite the interesting skill set with her "frost" powers being more heat absorption rather than ice itself. She could definitely be fun to play, though possibly fairly powerful so I am slightly wary of that one as well. But she would be another fun, sexy character to add to the group. d:

~~~~~And last, and probably my favorite, is Sister Crystal. I thought she would be perfect for this since I actually just stumbled upon her and she only has one appearance in one Batman and Robin comic, so definitely someone who has not shined yet. The only thing is she does not have a lot about her, so I would be making most of her backstory and personality, but she is very interesting.

Powers: Anything organic she touches with her left hand turns to a transparent, glass-like material. She was seen in BaR turning someone's heart to glass (thus killing him) and turning Robin's whole body to glass and making him shatter (even if it was just an illusion).



I would have to say my choice would be Sister Crystal if you are alright with that, otherwise maybe one of the other two? If none of them strike your fancy, I shall go back to the drawing board, haha.

Offline BarbaraGordonTopic starter

Re: Suicide Squad: Take 2
« Reply #44 on: September 20, 2015, 04:16:46 PM »
Caradoc: Off the three, Shaw or Merlyn (Comic version though.) would be interesting to have

Oscy: I like all 3, but I do like that your favorite is Crystal. That's almost the whole idea I had for the game, taking underused characters and trying to give them chances in the spotlight.

Offline Caradoc

Re: Suicide Squad: Take 2
« Reply #45 on: September 20, 2015, 06:07:22 PM »
Ok, then, let me ask you this:

Would Shaw be on as the sort of "minder" that Rick Flag, Bronze Tiger, and Nightshade were at various times? I can't really see him as a flat out villain.

That'll probably be the decider between Shaw and Merlyn for me.

Offline Giantmutantcrab

Re: Suicide Squad: Take 2
« Reply #46 on: September 21, 2015, 07:07:07 AM »
Oscy!

Hullo!

Wait, a little crab told you...?

WHO IS THIS USURPER -

Oh wait, that's me :D

Offline BarbaraGordonTopic starter

Re: Suicide Squad: Take 2
« Reply #47 on: September 23, 2015, 05:58:41 AM »
Sorry for the long response. I could see shaw working in that manner perhaps.

Offline Garuss Vakarian

Re: Suicide Squad: Take 2
« Reply #48 on: September 23, 2015, 06:33:44 AM »
White Rabbit, yes (incidentally her Marvel version is my favorite z lister in Marvel)  Black Adam, going to say no too. Besides the obvious power level issue (he's near Superman level) again does not really fit what I'm going for.

Ya, definitely no black adam. Any one that gives SUPERMAN a run for his money should be an obvious no lol. Though, in fairness to Supes, he is weak to magic. Something Black Adam has. IN ABUNDANCE! xD

So in the interest of helping all of that along I hope you don't mind if I make some tables and maybe even suggestions?

Current Cast of Characters

Character
     
Player
     
Power Set
 
     


Foxy Oni
     
Elasticity
Mimicry
 
     

Giantmutantcrab
     
Super Human Speed, Senses, Strength
Natural Weapons
 
     

VonDoom
     
Hypnosis
Sonic attack
 
     

RampantDesires
     
Replication
Escape Artist
 
     

BarbaraGordon
     
Pyrokinesis
Heat Resistant


Characters Rampant Would Love to See in Play :P

Count Vertigo

Possible Play By - Jacob Abel or similar longer blonde haired type. 
Powers
Vertigo Effect
Flight
Advanced Hand to Hand Combat and Fencing
Weaknesses -  Technological Reliability - Count Vertigo had cochlear implants installed as a small child. If his implants are damaged or absorb frequencies too high for them to process, he is unable to use his Vertigo Effect and experiences crippling pain.
Why He's Awesome
Who doesn't like some arrogant displaced royalty in a group of criminals?  His power set is neat without being SUPER over the top (he was after all part of Suicide Squad in the comics) and he's hot *shrugs* What?  I'm being honest here :P




Zeiss

Possible Play By - Davey Havok, he's got great black hair in interesting hawk like styles :P 
Powers
Cybernetic Enhancement Reflexes
Cybernetic Enhancement Vision
Martial Artist
Why He's Awesome
A mob enforcer type seems like he'd fit right in with the Squad. Thanks to implants his vision is enhanced to the point that most people appear to be moving in slow motion and I'm pretty sure they record things so that he can review them later.  I LOVE the thought of a post mission "alright here's what everyone did wrong literally step by step" scene.  So much snark and drama :P





LiveWire


Possible Play By - Dunno, short spiky blue hair is a hard one to find.
Powers
Electrokineseis
Energy Absorption
Electro-Blast
Electromagnetism
Weaknesses - Stored electricity will short circuit if she gets wet.  Loss of control ability to 'think straight' when absorbing large amounts of energy.
Why She's Awesome
Have you SEEN any of the animated Batman stuff?  She's both adorable and badass.



Goldilocks (female)- Because the team has no blondes and prehensile hair is just a fun power :P
Fright (female)- Toxikinesis: Fright exhales nerve toxins. Good times.
Bolt (male)- Who doesn't want a suit that allows for short distance teleportation, firing energy beams, and being generally cool?
Lock Up (male) - Because someone who's "a large, muscular man specializing in incarceration and high tech security systems" needs to be on a the team!

I could probably make a longer list, but that's all I've got for now :)

Gotta quote you because I was actually thinking of Count Vertigo! That, or the serial killer Zaaz. (Who is actually quite the combatant, more so then most people think. Read into him a bit more, dude is pretty good at fighting. I actually think he is in Gotham as a hitman? Which is a trevesty the way they depict him, since he uses guns mainly and doesn't pose his victims in life like manners.)

Oh, and whiterabbit? Dear lord, my lady your choices are impeccable. Out of the b/d listers, she is A ranked if you know what I am saying. ;)

Offline RampantDesires

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Re: Suicide Squad: Take 2
« Reply #49 on: September 23, 2015, 07:51:45 AM »
Ya, definitely no black adam. Any one that gives SUPERMAN a run for his money should be an obvious no lol. Though, in fairness to Supes, he is weak to magic. Something Black Adam has. IN ABUNDANCE! xD

Gotta quote you because I was actually thinking of Count Vertigo! That, or the serial killer Zaaz. (Who is actually quite the combatant, more so then most people think. Read into him a bit more, dude is pretty good at fighting. I actually think he is in Gotham as a hitman? Which is a trevesty the way they depict him, since he uses guns mainly and doesn't pose his victims in life like manners.)

Oh, and whiterabbit? Dear lord, my lady your choices are impeccable. Out of the b/d listers, she is A ranked if you know what I am saying. ;)


YASSSSS!  I'm not going to lie, I'm SUPER excited about the thought of someone playing Count Vertigo. You have no idea. I've been trying (and subsequently failing) to get someone to play him for over a week now. While I like the group we have assembled so far and have tons of thoughts/plans for Rabbit side of my character there isn't really anyone for Jania to relate to, at least not initially, and I'll own to having a bit of a fan girly crush on Vertigo that my brain's jacked to play out (he is of course welcome to be a total jerk face and she can end up hating him I'm flexible and up for plotting/seeing how things go in game).

So yeah, no pressure or anything, but if you DO decide to go that route...



« Last Edit: September 23, 2015, 08:00:59 AM by RampantDesires »