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Author Topic: Pocket Monster Stadium: Battle Island (System - PTU)  (Read 4616 times)

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Offline TheFourthShade

Re: Pocket Monster Stadium: Battle Island (System - PTU)
« Reply #25 on: June 07, 2015, 09:50:16 AM »
I'm interested.

Not sure what I'm doing yet, but I've got a couple of ideas.

Offline Ala Rai Sen

Re: Pocket Monster Stadium: Battle Island (System - PTU)
« Reply #26 on: June 07, 2015, 10:38:38 AM »
Concerning the Pokemorphs, what do they look like exactly? Are they humans with some pokemon features (like the gadjillions of gijinka art out there) or are they (even more) human shaped pokemon?

So basically this
Spoiler: Click to Show/Hide
vs. this
Spoiler: Click to Show/Hide

Offline Warlock

Re: Pocket Monster Stadium: Battle Island (System - PTU)
« Reply #27 on: June 07, 2015, 10:46:42 AM »
Think the Morphs can look like both, depending on how their phenotype express themselves they may either tending toward their human or pokemon side. If I've understood Eternaldarkness correctly.

Offline eternaldarknessTopic starter

Re: Pocket Monster Stadium: Battle Island (System - PTU)
« Reply #28 on: June 07, 2015, 10:51:19 AM »
Concerning the Pokemorphs, what do they look like exactly? Are they humans with some pokemon features (like the gadjillions of gijinka art out there) or are they (even more) human shaped pokemon?

So basically this
Spoiler: Click to Show/Hide
vs. this
Spoiler: Click to Show/Hide

Both. It's a sliding scale of human/mon-ness, with some people being more or less Mon than others. Oddly, there is no easy way to tell if someone who looks more like a Pokemon is actually a morph. Some people have the look strongly, but are still essentially human.

I'm interested.

Not sure what I'm doing yet, but I've got a couple of ideas.

Yay Shade!

Offline Premier

Re: Pocket Monster Stadium: Battle Island (System - PTU)
« Reply #29 on: June 07, 2015, 11:29:17 AM »
Spoiler: Click to Show/Hide

Aw fuck yeah.

Offline eternaldarknessTopic starter

Re: Pocket Monster Stadium: Battle Island (System - PTU)
« Reply #30 on: June 07, 2015, 11:58:39 AM »
Added the following information to the initial post.:
Quote
Breeding and Single-Gender Species: Some species of pokemon and pokemorph (Such as Hitmonlee/HitmanChan/Hitmontop, Sawk/Throh, and some others) only have a single gender for their entire species, with no female counterpart. So how, you ask, do they breed?

Well, they owe their continued existence to the town bicycle of the pokemon world: Ditto. Most of the Ditto that are found in the wild are the ones that decided not to take on the form of another species; the majority of Ditto choose a species of Pokemon or Pokemorph. These Ditto instantly become indistinguishable from the species they duplicated, and from that point on they are unable to ever change again.

Pokemorph Psychology
   
To clarify Pokemorph behavior, and give general guidelines for how they should be played:

Pokemorphs, whether they were born human or born as Pokemon, have an innate desire to bond with a human. This is a quirk of their pokemon natures, and while it may be weaker or stronger in different individuals it is very rare for a Pokemorph to betray or abandon a trainer once they've been captured. It is simply not in their nature to do so; in cases of extreme abuse they can leave and morphs are still intelligent, thinking beings - but their biological and psychological urge is to seek out a trainer, and even the most independent morph might find himself inexplicably depressed if he is separated from even a cruel and abusive trainer. It is the nature of Pokemon to adapt to their environment and their situation, and morphs are no different.

Breeding and Single-Gender Species: Some species of pokemon and pokemorph (Such as Hitmonlee/HitmanChan/Hitmontop, Sawk/Throh, and some others) only have a single gender for their entire species, with no female counterpart. So how, you ask, do they breed?

Well, they owe their continued existence to the town bicycle of the pokemon world: Ditto. Most of the Ditto that are found in the wild are the ones that decided not to take on the form of another species; the majority of Ditto choose a species of Pokemon or Pokemorph. These Ditto instantly become indistinguishable from the species they duplicated, and from that point on they are unable to ever change again.

Pokemorph Psychology
   
To clarify Pokemorph behavior, and give general guidelines for how they should be played:

Pokemorphs, whether they were born human or born as Pokemon, have an innate desire to bond with a human. This is a quirk of their pokemon natures, and while it may be weaker or stronger in different individuals it is very rare for a Pokemorph to betray or abandon a trainer once they've been captured. It is simply not in their nature to do so; in cases of extreme abuse they can leave and morphs are still intelligent, thinking beings - but their biological and psychological urge is to seek out a trainer, and even the most independent morph might find himself inexplicably depressed if he is separated from even a cruel and abusive trainer. It is the nature of Pokemon to adapt to their environment and their situation, and morphs are no different.

Spoiler: Click to Show/Hide

Aw fuck yeah.

Ooh baby. Are you trying to get special favors by flirting with the GM? Cuz it's working.

Online ShadowFox89

Re: Pocket Monster Stadium: Battle Island (System - PTU)
« Reply #31 on: June 07, 2015, 01:02:58 PM »
 Hrmmm... Dice roller says Heatran :P

Offline Premier

Re: Pocket Monster Stadium: Battle Island (System - PTU)
« Reply #32 on: June 07, 2015, 01:47:10 PM »
How do you actually make a morph? What's the rules for them?

Offline kckolbe

Re: Pocket Monster Stadium: Battle Island (System - PTU)
« Reply #33 on: June 07, 2015, 02:43:18 PM »
Working on a capture specialist (horse trader concept), someone who makes his pokemon team stronger largely through buying and selling.  Charm will be his highest skill for haggling.  Obviously he'll have one or two that he is fond of and keeps, but most will be constantly "on the block" for deals.  For a starter, I am considering Turtwig or Lillipup.  I'm fond of both.
« Last Edit: June 07, 2015, 02:47:11 PM by kckolbe »

Offline Warlock

Re: Pocket Monster Stadium: Battle Island (System - PTU)
« Reply #34 on: June 07, 2015, 02:45:44 PM »
Should be done mechanically with the character and the starter, haven't combed it through for mistakes so those may be there. I've used the mentor class ability to gain Magic Coat, Healing Wish and Return using up all 3 Tutor points in the process, shouldn't be anything else out of the ordinary.

Link to Sheet

Offline Ala Rai Sen

Re: Pocket Monster Stadium: Battle Island (System - PTU)
« Reply #35 on: June 07, 2015, 02:54:54 PM »
Well, got the mechanical parts down. Now onto the fluffy stuff. Here is .

Offline eternaldarknessTopic starter

Re: Pocket Monster Stadium: Battle Island (System - PTU)
« Reply #36 on: June 08, 2015, 12:27:46 AM »
How do you actually make a morph? What's the rules for them?

As stated, they are just built as per their Pokemon species. The one hitch is you can improve them with Poke` Edges and obviously decide your own moves.

Offline Premier

Re: Pocket Monster Stadium: Battle Island (System - PTU)
« Reply #37 on: June 08, 2015, 01:09:54 AM »
As stated, they are just built as per their Pokemon species. The one hitch is you can improve them with Poke` Edges and obviously decide your own moves.

How does improving them with Poke' Edges work exactly? I am very new to this!

Also starting out as a Scraggy it seems. Evolution is gonna be a weird moment.

Offline eternaldarknessTopic starter

Re: Pocket Monster Stadium: Battle Island (System - PTU)
« Reply #38 on: June 08, 2015, 01:20:50 AM »
How does improving them with Poke' Edges work exactly? I am very new to this!

Also starting out as a Scraggy it seems. Evolution is gonna be a weird moment.

Pretty simply, you spend Tutor Points for Poke` Edges. Another way to improve them more quickly is to have a trainer, as trainers can do things like buff you up to the gills with their Features.

Offline Rhynarion

Re: Pocket Monster Stadium: Battle Island (System - PTU)
« Reply #39 on: June 08, 2015, 01:44:18 AM »
Sir Darkness-

-Shall I make a google docs folder to hold all the sheets? I have the free time to set that up tommorow (today?). I am excited to be your Co-GM.

-Would you consider removing the 'May only tutor an egg move once' clause from mentor? Not being able to get all the fangs makes strong jaw a sad proposition.

-Starting moneys? Any restriction on what we can buy?

-Does the whole 'no one can force you into something you do not consent to' also apply to Pokemorph PCs being caught by Trainer PCs?

-Just how difficult would you say it is to find a tutor who will tutor? You mentioned it being not a simple task, but never elaborated properly.

-If we gain an ability with the connection Keyword (which grants the move as I understand), but have no open moveslots- where does that move go? Can we automatically apply the PokeEdge that allows one to make aforementioned move not take up a slot?

-Is it me or is Sturdy less useful? Maybe I build my pokemon ridiculously tanky (I really do), but I have never been oneshot even with a 10 level advantage in the enemies favor. More a risk on sweepers?

-Does the second Enduring Soul feature that allows me to make my pokemon take a breather while confused or enraged allow me to do so without having to make my confusion save at the start of my turn?

-Can pokemon be of unusual size or only standard?

-Will type shifted appear in the wild? The core rules implies they can.

-Grids or abstract distances?

-Time advancement rate? Or fluid?

Offline eternaldarknessTopic starter

Re: Pocket Monster Stadium: Battle Island (System - PTU)
« Reply #40 on: June 08, 2015, 01:53:37 AM »


Character Name: Roy
Background: Undercity Thug (Adept Intimidate, Novice Combat.). Rank Down: Charm,  Acrobatics., Tech Edu.)
Level: 5
Abilities: Winter's Kiss.
Capabilities: Power 4, Jump 0/1, Overland 5, Swim 2, Throw 6, Size M, WC 3.
Age: 18
Height: 5'10
Weight: 145 lbs.

(Base Stats)/Level-up (10 Points + 14 level-up)
HP: (10) 14
Attack: (5) 12
Defense: (5) 10 (+2 Roughneck)
Special Attack: (5)
Special Defense: (5) 10
Speed: (5) 10

Evasion
  D. Ev: +2
    S.Ev: +2
Spd.Ev: +2

Hit Points: 62
AP: 6

Edges
1st - 4
Basic Skills: Intuition
Basic Skills: Athletics
Basic Skills: Occult Edu.

Intimidating Presence
Prerequisites: Novice Intimidate
Effect: You learn the Move Leer.

2nd - 1 + 1 Bonus
Basic Skills: General Edu.
Adept Skills: Combat (Bonus)

4th - 1
Adept Skills: Intuition

Features
1st - 4 + 1 Training Feature
Roughneck
[Class] [+Defense]
Prerequisites: Novice Athletics, Intimidating Presence
1 AP – Swift Action
Trigger: You hit a foe with an Attack
Effect: The foe loses a Combat Stage in the Stat of your choice.

Mentor
[Class]
Prerequisites: Two of Charm, Intimidate, Intuition, or Pokémon Education at Novice Rank
Daily x3 – Extended Action
Target: A Pokémon with at least 1 Tutor Point remaining
Effect: The target loses 1 Tutor Point, and then learns a move from its tutor list marked with a (N), or any move on
its level-up list learned at X Level or lower, where X is the target’s current Level plus the sum of your Mentor Skill
Ranks. Note that despite being Tutored, these Moves count as if they were “natural” for organizational purposes.
Special: When you take Mentor, choose two of Charm, Intimidate, Intuition, and Pokémon Education to become
your Mentor Skills. The Skills you choose must be at Novice Rank or higher.

Expand Horizons
Prerequisites: Mentor
At-Will – Extended Action
Target: Your Pokémon
Effect: Your Pokémon gains 3 Tutor Points. A Pokémon
may be targeted by Expand Horizons only once.

Malice
[+Defense]
Prerequisites: Roughneck, Adept Intimidate
Static
Effect: You learn the Moves Mean Look and Chip Away.

Brutal Training (Free)
[Training] [Orders]
Prerequisites: Novice Intimidate, Untrained Command
At-Will – Special
Effect: The target becomes Brutal until the end of the
effect duration. Brutal Pokémon increase the Critical-
Hit and Effect Range of all attacks by +1.

3rd - 1
Taskmaster
[Class]
Prerequisites: Brutal Training, Novice Intimidate
At-Will – Free Action
Trigger: You apply Brutal Training as a Training action
Effect: You may grant your Pokémon up to three injuries. If your Pokémon has at least one Injury, it becomes
Hardened.
Mechanic – Hardened
Hardened Pokemon receive the following benefits:
»» They do not lose Hit Points from acting while Heavily Injured
»» Injuries beyond the 5th do not lower their Maximum Hit Points
»» If they have 1 or more injuries, they gain +1 to Critical Hit and Effect Range.
»» If they have 3 or more injuries, they gain +1 Evasion and +5 to Initiative.
»» If they have 5 or more injuries, they gain +5 Damage Reduction.
»» If they have 7 or more injuries, they are immune to Loss of Hit Points (but not damage) from all effects.
»» If they have 9 or more injuries, they resist all damage one step further.

5th - 1 + 1 Bonus General Feature
Savage Strike
Prerequisites: Taskmaster
At-Will – Extended Action
Target: Your Pokémon with at least 2 Tutor Points
Effect: The target loses 2 Tutor Points, and gains the
Cruelty Ability.

Tutoring (Bonus General Feature) (Chip Away, Mean Look, One Other)
Prerequisites: Novice General Education, Special (See
Effect)
One Time Use x 3 – Extended Action
Effect: When activating this Feature, select a Move
known either by yourself or by 3 Pokémon you own.
This Move is Mastered. As an Extended Action, you
may have Pokémon spend 2 Tutor Points to learn a
Move you have Mastered. Pokémon targeted this way
can only learn Moves that they could learn by Level Up,
TM, Egg Move, or Move Tutor. You may take Tutoring
multiple times, each time gaining 3 uses of the Feature.
Note: To be clear, this Feature lets you choose a total of
three different Moves you can Tutor. The use limitation
isn’t on how often you can Tutor them; once you have
Mastered a Move, you can Tutor it At-Will.


Skills
Body
Acrobatics 2d6
Athletics 2d6
Combat 2d6
Intimidate 2d6
Stealth 2d6
Survival 2d6

Mind
General Edu 2d6
Medicine Edu 2d6
Occult Edu 2d6
Pokémon Edu 2d6
Technology Edu 2d6
Guile 2d6
Perception 2d6

Spirit
Charm 2d6
Command 2d6
Focus 2d6
Intuition 2d6

Moves
Move: Leer
Type: Normal
Frequency: At-Will
AC: 2
Class: Status
Range: Cone 2, Friendly, Social
Effect: All legal targets have their Defense lowered by 1
Combat Stage.
Contest Type: Cool
Contest Effect: Excitement

Move: Chip Away
Type: Normal
Frequency: EOT
AC: 2
Damage Base 7: 2d6+10 / 17
Class: Physical
Range: Melee, 1 Target
Effect: Ignore any Armor, Damage Reduction, or
changes in the target’s Defense or Special Defense (such
as from Combat Stages) when calculating damage.
Contest Type: Tough
Contest Effect: Reliable

Move: Mean Look
Type: Normal
Frequency: Scene
AC: None
Class: Status
Range: 6, 1 Target, Social
Effect: The user casts a foul spell on the target, causing
it to become Trapped and Slowed for the remainder of
the encounter.
Contest Type: Beauty
Contest Effect: Unsettling

Gear: Pokedex, Pokegear

Money: $5,000

Background:

Pokemon
Pokemon
Name: Knuckles
Species: Timburr
Type: Normal
Basic Ability: Guts. Cruelty (2 TP).
Nature: Composed (+HP/-HP)
Level: 10
XP:
Gender: Female
Loyalty: 4
Tutor Points: 2/5

Capability List
Overland 3, Swim 2, Jump 1/1, Power 4, Naturewalk
(Mountain, Urban), Underdog, Wielder

Skill List
Athl 3d6+2, Acro 2d6, Combat 3d6, Stealth 2d6, Percep
2d6, Focus 2d6+1

(Base Stats) Level-up (20 points)
HP: (8) 12
Attack: (8) 12
Defense: (6) 10
Special Attack: (3) 3
Special Defense: (4) 8
Speed: (4) 8

Hit Points: 56

Moves
1 Move: Leer
Type: Normal
Frequency: At-Will
AC: 2
Class: Status
Range: Cone 2, Friendly, Social
Effect: All legal targets have their Defense lowered by 1
Combat Stage.
Contest Type: Cool
Contest Effect: Excitement

1 Move: Pound
Type: Normal
Frequency: At-Will
AC: 2
Damage Base 4: 1d8+6 / 11
Class: Physical
Range: Melee, 1 Target
Effect: None
Contest Type: Tough
Contest Effect: Steady Performance

4 Move: Focus Energy
Type: Normal
Frequency: At-Will
AC: None
Class: Status
Range: Self
Effect: The user becomes Pumped. While Pumped,
the user’s Critical Range is extended by 2, or 18+ if
the Critical Range is not otherwise extended. Being
switched will cause this effect to end.
Contest Type: Cool
Contest Effect: Get Ready!

8 Move: Bide
Type: Normal
Frequency: Scene
AC: None
Class: Physical
Range: Burst 1, Friendly
Effect: The user may use Bide as a Reaction Move
upon being Hit by a Damaging Move. During their
next available turn, the user may Shift and then use
Bide, causing all Adjacent foes to lose X HP, where X
is the amount of Damage taken since declaring use of
Bide (Loss of life through effects such as Poison is not
‘Damage’).
Contest Type: Tough
Contest Effect: Double Time

16 Move: Rock Throw (N) (1 TP)
Type: Rock
Frequency: At-Will
AC: 4
Damage Base 5: 1d8+8 / 13
Class: Physical
Range: 6, 1 Target
Effect: None
Contest Type: Tough
Contest Effect: Steady Performance

Move: Power-Up Punch (T) (STAB)
Type: Fighting
Frequency: EOT
AC: 2
Damage Base 4: 1d8+6 / 11
Class: Physical
Range: Melee, 1 Target
Effect: If Power-Up Punch successfully hits a target, the
user’s Attack is raised by +1 Combat Stage
Contest Type: Tough
Contest Effect: Catching Up

Poke Edges

Held Items: Barstool Leg (Crude Small Melee Weapon. Adept Moves: Bash, Wear Down)


Name: E-v-ee
Species: Eevee - Pokemorph
Type: Normal
Basic Ability: Run Away
Nature: Jolly (+Spd/-Satk)
Level: 10
XP:
Gender: Female
Loyalty: -
Tutor Points: 5/5

Capability List
Overland 4, Jump 1/1, Power 2, Tracker, Underdog

Skill List
Athl 3d6+2, Acro 2d6+1, Combat 2d6, Stealth 2d6+1,
Percep 2d6+1, Focus 2d6, Guile 2d6+1, Charm 3d6+2, Intimidate 1d6

(Base Stats) Level-up (20 points)
HP: (6) 10
Attack: (6) 10
Defense: (5) 9
Special Attack: (4) 4
Special Defense: (7) 11
Speed: (7) 11

Hit Points: 50

Moves
1 Move: Helping Hand
Type: Normal
Frequency: EOT
AC: None
Class: Status
Range: 4, 1 Target, Priority
Effect: Helping Hand grants the target +2 on their next
Accuracy Roll this round, and +10 to the next Damage
Roll this round.
Contest Type: Smart
Contest Effect: Good Show!

1 Move: Growl
Type: Normal
Frequency: At-Will
AC: 2
Class: Status
Range: Burst 1, Friendly, Sonic, Social
Effect: Growl lowers all Legal Targets Attack 1 Combat
Stage.
Contest Type: Cute
Contest Effect: Excitement

1 Move: Tackle (STAB)
Type: Normal
Frequency: At-Will
AC: 2
Damage Base 5: 1d8+8 / 13
Class: Physical
Range: Melee, 1 Target, Dash, Push
Effect: The target is pushed 2 Meters.
Contest Type: Tough
Contest Effect: Steady Performance

1 Move: Tail Whip
Type: Normal
Frequency: At-Will
AC: 2
Class: Status
Range: Burst 1, Friendly
Effect: All legal targets have their Defense lowered by 1
Combat Stage.
Contest Type: Cute
Contest Effect: Excitement

5 Move: Sand Attack
Type: Ground
Frequency: EOT
AC: 2
Class: Status
Range: 2, 1 Target
Effect: The target is Blinded until the end of their next
turn.
Contest Type: Cute
Contest Effect: Excitement

9 Move: Baby-Doll Eyes
Type: Fairy
Frequency: EOT
AC: 2
Class: Status
Range: 4, 1 Target, Priority, Social
Effect: The target’s Attack is lowered 1 Combat Stage.
Contest Type: Cute
Contest Effect: Excitement

Poke Edges

Gear/Held Items:
Money: $5,000
« Last Edit: June 09, 2015, 08:01:36 PM by eternaldarkness »

Offline eternaldarknessTopic starter

Re: Pocket Monster Stadium: Battle Island (System - PTU)
« Reply #41 on: June 08, 2015, 02:36:16 AM »
Sir Darkness-

-Shall I make a google docs folder to hold all the sheets? I have the free time to set that up tommorow (today?). I am excited to be your Co-GM.

-Would you consider removing the 'May only tutor an egg move once' clause from mentor? Not being able to get all the fangs makes strong jaw a sad proposition.

-Starting moneys? Any restriction on what we can buy?

-Does the whole 'no one can force you into something you do not consent to' also apply to Pokemorph PCs being caught by Trainer PCs?

-Just how difficult would you say it is to find a tutor who will tutor? You mentioned it being not a simple task, but never elaborated properly.

-If we gain an ability with the connection Keyword (which grants the move as I understand), but have no open moveslots- where does that move go? Can we automatically apply the PokeEdge that allows one to make aforementioned move not take up a slot?

-Is it me or is Sturdy less useful? Maybe I build my pokemon ridiculously tanky (I really do), but I have never been oneshot even with a 10 level advantage in the enemies favor. More a risk on sweepers?

-Does the second Enduring Soul feature that allows me to make my pokemon take a breather while confused or enraged allow me to do so without having to make my confusion save at the start of my turn?

-Can pokemon be of unusual size or only standard?

-Will type shifted appear in the wild? The core rules implies they can.

-Grids or abstract distances?

-Time advancement rate? Or fluid?

-I'll set up a character thread shortly for people to stick those in so they can edit as-needed.

-Not necessary. You'll be able to find move tutors for those.

-You start with $5,000 and can buy what you can afford. This includes TM's and accessories, stones, shards, etc.

-Yes. This is something you should work out beforehand with the player.

-If you put forth even minimal effort, you will find someone who can teach the move you want. The islands are a hotspot for trainers, breeders, and pokemon-related activities of all kinds.

-The easiest way is to ask the Gym Leaders/Elite Four and the other prominent trainers. They don't just hang out at their gyms all day waiting for challenges, and most of them are pretty social.

-You get the move, period. It does not use a slot. You just have it.

-You haven't played with a true powerhouse yet. Trust me, you will sometimes get dropped like a sack of bricks. Sturdy has its uses - no Execute moves, no one-shot KO's, and especially no injuries from massive damage. Very nice ability, actually.

-Yep. It works exactly as it says, and is really a great feature.

-The islands are absolutely loaded with Shiny Pokemon (a category that covers any Pokemon with unusual features) as well as type-shifted variants of all kinds. Several of the NPC's have Mon like that, actually - for example it is common knowledge that Rolli has a type-shifted (to Fighting) Snorlax morph. She often wanders into Battle City and cleans out the buffets.

-We're going with abstract distance and fluid time. Its easier that way.

Offline Rhynarion

Re: Pocket Monster Stadium: Battle Island (System - PTU)
« Reply #42 on: June 08, 2015, 03:20:57 AM »
I can't decide if I want to go-

Inspired Training because it + enduring soul + critical moment = never fail a save, ever. Bonus points if you can find a Relic Crown for another +2. (So +8 normally; +12 during Crit Moment. Pretty much immune to paralyze because Para is a DC 5 save check to act.)

Brutal Training because I can load up with Bite, Iron Head, Zen Headbutt, and Stone Edge; flinches on 13 or even 11? Flinch is dope. I once beat a pokemon resisting all my moves by consistently flinching them to death. Stone Edge crits on 15+ is also nice with its Stab base power. 11 / 13 Crit Moment's

Agility Training and buy a Quick Claw; +18 initiative with no speed investment. +2 movement. +26 Init and +4 movement for Critical Moment. Gotta go fast!

Of course I will eventually have them all and probably switch based on the encounters for the day, but I want to pick my core strategy.

Advice?

Also, Head Smash: Worth moveslot and Rock Head at only once per scene? It's only real claim to fame appears being able to shrek someone and then also move them into a stealth rock. Am I understimating it? Is Outrage better?

Offline eternaldarknessTopic starter

Re: Pocket Monster Stadium: Battle Island (System - PTU)
« Reply #43 on: June 08, 2015, 03:32:50 AM »
You are really worried about saves, lol. A flinch exploiter can be positively brutal, but going first is not to be underestimated either. The one who can lay on a nasty status or set up a hazard first will often have a huge advantage, to say nothing of opponents who will just alpha strike you to death in round 1.

Offline Premier

Re: Pocket Monster Stadium: Battle Island (System - PTU)
« Reply #44 on: June 08, 2015, 03:47:27 AM »
Any newbie traps for character gen? Like is there a way to fill out stats and the like that'll give you a terrible character or something that you absolutely need otherwise you'll get dunked? I don't want to end up being useless!

Offline eternaldarknessTopic starter

Re: Pocket Monster Stadium: Battle Island (System - PTU)
« Reply #45 on: June 08, 2015, 03:59:05 AM »
Any newbie traps for character gen? Like is there a way to fill out stats and the like that'll give you a terrible character or something that you absolutely need otherwise you'll get dunked? I don't want to end up being useless!

Invest in the HP stat. Hit points are the best defense because they don't rely on the whims of the dice. My personal rule is at least one out of every four attribute points goes to HP.

Offline TheFourthShade

Re: Pocket Monster Stadium: Battle Island (System - PTU)
« Reply #46 on: June 08, 2015, 06:34:00 AM »
I second the boss's suggestion about Hit Points.

In fact, if you're playing a human non-combatant, you should invest in it more often.
« Last Edit: June 08, 2015, 01:23:26 PM by TheFourthShade »

Offline Premier

Re: Pocket Monster Stadium: Battle Island (System - PTU)
« Reply #47 on: June 08, 2015, 04:09:27 PM »
Getting there!

How does Skills work for Pokemorphs? Especially Knowledge skills, we can't take Edges to boost them up. Capabilities too, Scraggy's are pretty tiny so they have low power and short legs but a Morph not so much.

Anywhere here's what I got.

https://docs.google.com/spreadsheets/d/1sQP-8p1y6CSqKtwWPXgcCfS9WE7olQ-9727htQlCJsw/edit?usp=sharing

Playing a guy for the first time in an age! Though one that might get mistaken for a girl a lot.

Offline Rhynarion

Re: Pocket Monster Stadium: Battle Island (System - PTU)
« Reply #48 on: June 08, 2015, 05:22:05 PM »
Invest in the HP stat. Hit points are the best defense because they don't rely on the whims of the dice. My personal rule is at least one out of every four attribute points goes to HP.

This, seconded. I style myself with tanky pokes, so I end up spending about 66-75% of my stats in HP and defenses; I don't often go around raising speed to be honest.

Query, Sir Darkness.

Does Run Up apply to ranged attacks too - such as Stone Edge? The wording implies that it can, as it only requires moving in a straight line toward the target when attacking.

Interestingly, you can make Outrage hit 3 targets up to 4m away since it is a Burst move and thus is legal for Scattershot from Ace trainer. You lose the ability to hit potentially nine targets if you are surrounded, but I think it is almost fair trade.

I can't decide if I want Stone Edge or Dragon Claw for my free move. The elemental bites are nice, but 50-50 of procing flinch is less than ideal. Status is nice, but the whole 'best defense is good offense' is doubly noted when you have a 40-50% chance of ripping their turn away.

Since shinies are so prevalent, does that mean that there are other ways to type-shift pokemon besides being a Type-Ace? I would assume such at least, with the amount implied to occur in the wild.

Offline eternaldarknessTopic starter

Re: Pocket Monster Stadium: Battle Island (System - PTU)
« Reply #49 on: June 08, 2015, 08:36:15 PM »
Getting there!

How does Skills work for Pokemorphs? Especially Knowledge skills, we can't take Edges to boost them up. Capabilities too, Scraggy's are pretty tiny so they have low power and short legs but a Morph not so much.

Anywhere here's what I got.

https://docs.google.com/spreadsheets/d/1sQP-8p1y6CSqKtwWPXgcCfS9WE7olQ-9727htQlCJsw/edit?usp=sharing

Playing a guy for the first time in an age! Though one that might get mistaken for a girl a lot.

Actually, you can take Poke` Edges to raise skills, and I believe I am going to give all morphs 1d6 in Charm, Guile, and Intimidate and + 3d6 dice to apply wherever they want to social skills, with a max of 4d6 in any skill until they hit level 12. That way PC morphs have some social skills.