Actually it's an inquisition in the denotative sense of the world. An inquisition is just that, an inquiry. This case into the great green demon puking portal in the sky. :)
Well, if you want to ignore the obvious connotations of the word applied to an organization that is at least affiliated with the majority religion of Thedas.
Aaaaanyway. I'm getting pretty tired of this 'side-content'. I think the dragon hunt in one of the desert areas was the final straw. I mean, first you collect five items, return to the quest giver. You go back to the area where you found the five items, find four other items. Then you go to another area to interact with three other items. I can't for the life of me remember what the other steps were, as I sort of just accidentally did them. But seriously, who thought this was good quest design? Who thought it was even remotely interesting?
I hate it when games litter items around the world and call walking around collecting them 'side content'. In Inquisition, it's not even that - it's what you'll be doing most of the time while playing. And if it's not going around collecting items ( shards, astrariums, books, bottles ... probably around a dozen other things I've purged from my memory ), you're being sent to a location to hack up named bad guy #345 for a line of dialog. This isn't acceptable. This isn't even bad. This is terrible design. If I wanted to run between locations to do perform meaningless tasks, I'd play WoW. Which I have been doing. And frankly I've been having more fun with it. At least quests in WoW try to be varied.
I don't mind having optional collectibles - why would I? I never bother collecting them myself, even if there's some sort of reward for it ( though my experience tells me that there usually isn't ). But when I'm forced to because there's absolutely no way of actually leveling up in this game, and leveling up is needed to follow the main quest ... Come on.
Bioware managed to fix so many of the flaws from so many of their latest games. They managed to create a huge cast of actually interesting characters. They managed to create a story that despite my initial reservations turned out to be both interesting, and which actually took some time to build up. But having me run around doing completely meaningless quests for several hours between story segments does not help build suspense - it's just artificially drawing out the length of the game! Screw this, so much!
By the time I get around to finishing this game - as I still intend to do because the story is actually interesting ( perhaps the greatest crime of all in here is just how wasted everything else is when you have a good story ) - I'll have collected a fraction of the items you can run around picking up, I'll have explored less than half of the maps available, and it will have taken me somewhere in the order of 50 hours to do so. At least. Maybe even more. WHY!?