WH40000 - what's your opinion?

Started by Beorning, August 09, 2014, 03:58:53 PM

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TheLaughingOne

heh, would be an interesting one to look at.. though unless they are brand new freshmade kits it might not count with older kit boxes, and i doubt they would rule against GW in that case if it was centered around the old kits.
Not to mention they could possibly just say "well, we know those old ones dont quite work with the new layout, but having to recall all of them from the stores and all would bankrupt us, so to help fix this we have released small minikits with all you need to update those old boxes into codex correct!

or something along those lines that make sense.
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Numerion

Quote from: Andol on July 19, 2023, 04:07:43 PM
The problem is that it doesn't make it easier. I play World Eaters. It took me weeks to find a army build that wasn't missing 100 or more points that was remotely good. It is very very limiting and for some factions because they have less choices in the units they have... for someone with a limited budget... you are completely screwed when it comes to list building a lot leaving you at a disadvantage on the battlefield.

It does and doesn't, yeah.

It does for a new person just making baby's first list.

It doesn't if you need just a little bit more for a list.


But then it does again because once you figure out what you need, you go out and buy 4 more boxes to make the new list work, previously you'd just buy one model.
Current status: looking for play -> A/A


Andol

Quote from: Numerion on July 21, 2023, 11:07:57 AM
It does and doesn't, yeah.

It does for a new person just making baby's first list.

It doesn't if you need just a little bit more for a list.


But then it does again because once you figure out what you need, you go out and buy 4 more boxes to make the new list work, previously you'd just buy one model.

Having to go out and buy four more boxes over just one model to make a list work is exactly the problem... the game is expensive enough as it is.




Numerion

Quote from: Andol on July 22, 2023, 05:12:45 PM
Having to go out and buy four more boxes over just one model to make a list work is exactly the problem... the game is expensive enough as it is.

Oh I agree wholeheartedly, its why I have a 3d printer and dont mind proxies at all.


Speaking of opinion, I think they fudged the boarding patrols about as much as they could have.

Btw this is gonna be a rant.   
Boarding patrols are a ruleset modification that came out at the tail end of 9th edition in December. It actually features a pretty neat vision and action system (that could still be improved but I wont talk about that here). The premise is that you have a limited list of units you can take there, some modifications to units that would absolutely dominate the limited field (for a good reason too), you have specific strategems only usable for Boarding patrols.
This was all fine, this is how you are supposed to do this. Make rules and balance the game for those rules. Perfect.

And then 10th came out.

Armies are balanced around the complement of rules and unit stats. Some armies have stronger unit rules for weaker army rules and strategems, others have the opposite deal going. 
This is still all fine. And Boarding Patrols got their 10th update. Or did they. They got a new unit list that you can take, which is for the most part more open compared to the previous one. But they never got their detachment rules and strategems updated.
The official advice so far is "use 9th boarding patrol detachment rules and strategems and 10th unit stats".
Except this doesnt work.
Some of the old strategems are overpowered in 10th, others are mildly useful (but way less than they were in 9th) and others are straight up unusable. 
So currently, this amazing rules system is bogged down by whether or not your particular strategem and detachment list is actually useful for the units you have. You either will have an amazing time or and absolutely horrible one.

Oh and worst of all, they actually limited tyranid lists to the absolute worst units for the format, especially against SM players.

This has been a massive disappointment for me as I really loved the idea of the vision and action rules they brought out, but the fact that a rule set 8 months old is outdated on the border of being unplayable (and one that had 5 rulebook releases meanwhile, mind you) is just so disappointing to me.


There, rant over.
Current status: looking for play -> A/A


Numerion

Current status: looking for play -> A/A


Norwegian One

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WickWinchester2023

I'll admit I barely know anything about Warhammer 40k. But from what I've seen it is interesting and had a lot of lore to get into, though for me it be alot and hard to get into for a newbie like me.

Inkidu

Quote from: WickWinchester2023 on September 15, 2023, 09:30:27 PM
I'll admit I barely know anything about Warhammer 40k. But from what I've seen it is interesting and had a lot of lore to get into, though for me it be alot and hard to get into for a newbie like me.
I'd look up Luetin09 https://www.youtube.com/@Luetin09

If that's too long then I'd look up Weshammer, then Arbiter Ian, then MajorKill in terms of length. Just pick a topic you want to know about and they've probably done a video on it between them.
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ArtemisHighmore

Quote from: Numerion on August 26, 2023, 07:33:32 AM
I had a busy month



Somebody get the black light! I bet these are awesome under it!

Numerion

Quote from: ArtemisHighmore on September 17, 2023, 07:43:44 PM
Somebody get the black light! I bet these are awesome under it!

Well hopefully!

The skin highlights and edges of the carapace should be UV reactive :)
Current status: looking for play -> A/A


Zaer Darkwail

Quote from: Numerion on September 19, 2023, 09:06:40 AM
Well hopefully!

The skin highlights and edges of the carapace should be UV reactive :)

Would make awesome scenery photos if build scenery which uses blacklight illuminate it and some marines or imperial guard facing them  :-)

Numerion

Quote from: Zaer Darkwail on September 22, 2023, 01:57:25 PM
Would make awesome scenery photos if build scenery which uses blacklight illuminate it and some marines or imperial guard facing them  :-)

Well, since having the UV reactive paints, I have spent many a day considering if I should spend 10 bucks to get a flashlight...the day didnt come yet :D
Current status: looking for play -> A/A


Zaer Darkwail

Quote from: Numerion on September 29, 2023, 10:23:51 AM
Well, since having the UV reactive paints, I have spent many a day considering if I should spend 10 bucks to get a flashlight...the day didnt come yet :D

But tempted I see  ;)

TotesRider

I've been getting super into the lore this past year. Haven't gotten any kits yet due to financial strain but hopefully that'll change soon. Can't decide If I wanna run Tyranids, Necrons, Grey Knights or Death Guard

Revelation

Quote from: TotesRider on October 26, 2023, 01:22:15 PMI've been getting super into the lore this past year. Haven't gotten any kits yet due to financial strain but hopefully that'll change soon. Can't decide If I wanna run Tyranids, Necrons, Grey Knights or Death Guard
Obviously you should pick what faction you like the most aesthetically and model/lore wise, but I have seen plenty of cheap Nid sets from Leviathan, and Necrons might have similar sets from the box set for 9e out there too. Nids also just got a model refresh/update so they're new and shiny if that matters any.

TotesRider

Quote from: Revelation on October 26, 2023, 03:17:33 PMObviously you should pick what faction you like the most aesthetically and model/lore wise, but I have seen plenty of cheap Nid sets from Leviathan, and Necrons might have similar sets from the box set for 9e out there too. Nids also just got a model refresh/update so they're new and shiny if that matters any.
I know the rule of 'pick what you like' but so many factions look cool. I might pick up a Leviathan set if I can find one or some second hand nids and kinda go from there.

Revelation

Quote from: TotesRider on October 26, 2023, 03:36:18 PMI know the rule of 'pick what you like' but so many factions look cool. I might pick up a Leviathan set if I can find one or some second hand nids and kinda go from there.
Yeah, I get it. I was looking into too many factions before I decided on Sisters!

Ollumhammersong

#3917
I will always argue against picking your faction based purely on aesthetics. But rather picking your faction that has the most fun playstyle to you. Because even if the faction looks cool, if you don't enjoy playing it it will likely kill your enthusiasm to continue your collection. And if you enjoy how they play you'll probably find yourself naturally getting more and more into their lore and aesthetic as you go.
Hi i'm a polymorphic alien who has taken the form of this signiature to have sex with your pupils, and by the smile on your face I can tell your enjoying it.

Revelation

Quote from: Ollumhammersong on October 26, 2023, 05:42:18 PMI will always argue against picking the faction based purely on aesthetics. But rather picking the faction that has the most fun playstyle to you. Because even if the faction looks cool if you don't enjoy playing it it will likely kill your enthusiasm to continue your collection.
That is a very share take, but I would also say if the playstyle is fun but you abhor the models or just dislike them, that can be an enthusiasm killer too. An army could have the perfect rules for me but if I don't jive with the models I'll go with another army. 

That and let's face it, an army could have an amazing playstyle only to get turned upside down with an edition change or the likes. I have seen plenty of players who are unhappy with their 10e indices despite being fond of their army. 

I feel there's a good balance to be had between liking the models and liking the rules.

Ollumhammersong

#3919
Changing codexes just make individual units good or bad. But factions as a whole, and how they play largely stays unchanged despite editions. Take Dark eldar, they haven't changed playstyle much at all in 3 editions now. They are still glass cannon, high risk and high reward alpha strikers.

Sure individual units have fallen in and out of style, but by and large the way that faction plays hasn't changed at all. And it's the same across the board. White scars will always favour bikers, T-sons will always be magic heavy, nids love the horde, etc. All the change in editions will ever alter is what specific units and combos are in vogue at a given moment.

The style of play a faction embodies stays the same. Death guard didn't suddenly become a high mobility melee assault faction just because it's 10th. they still play largely the same as they did in 8th. With some units better then others since then.
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TotesRider


Back on topic. That is a good point about gameplay and would be something i'd have to do more research on myself.

As for my options at first glance
Tyranids: Mostly aesthetic. I like the idea of a hive mind swarm that's not exactly evil just weird critters looking for snackies.
Necrons: I love the mechanic of bringing units back from the dead through dice rolls.
Death Guard: Mostly from an aesthetic standpoint. I like the imagery of mutant monstrosities slowly marching forward, taking hits like they're nothing and spreading disease.
Grey Knights: I like the strike fast strike hard playstyle they seem to have. Plus Psykers are cool.

Ollumhammersong

Nids are horde, you need to be prepared for the work of painting and storing hundreds of little models. Playstyle wise, well they work just as you expect. They have ranged options and melee options, as well as some cool bio artillery. but the playstyle remains the same. Lots of small disposable bugs with some stompy elites backing them up.

Necrons are largely a slow moving gunline army. They have some fast moving and fun melee choices in the form of destroyers but the meat and potatoes are the unflinching ranks of warriors and immortals and the artillery of things like heavy destroyers and barges

deathguard play much the same as necrons, being a slow moving gunline. But they also get magic and the option of swarms of zombies and deepstriking terminators. But mostly they shoot a lot.

Grey knights are cool, aggressive lots of melee/flamethrowers and generally prefer short range fights. either way they want to get close. Low model count though, one of the most elite armies in the game so you will struggle a little with board control because they can only be in so many places. 

But grey knight paladins are absolute beasts on the field. 
Hi i'm a polymorphic alien who has taken the form of this signiature to have sex with your pupils, and by the smile on your face I can tell your enjoying it.

Revelation

I know a deathguard friend who was pretty bummed abuot them at 10e's launch, but they also apparently got a lot better with the recent balances. They got the ability to debuff their opponents which is always fun.

Personally I'm a bit turned off of them due to their seeming need to run Mortarion, but I feel that way about most primarch or super special (IE: Belakor) based factions. 

Andol

Quote from: Ollumhammersong on October 26, 2023, 05:42:18 PMI will always argue against picking your faction based purely on aesthetics. But rather picking your faction that has the most fun playstyle to you. Because even if the faction looks cool, if you don't enjoy playing it it will likely kill your enthusiasm to continue your collection. And if you enjoy how they play you'll probably find yourself naturally getting more and more into their lore and aesthetic as you go.
I could not disagree more completely. If you go by rule of cool on how it looks especially at the start, then you find out that Warhammer is not for you or a faction is not for you then at least you have a model you think is cool as a display piece. If you are just going for playstyle... then what they look like doesn't matter... and it defeats the entire purpose of the part of the hobby that is assembling and painting cool models. Unless you plan on getting someone else to do that for you which you can do.