The character looks good Mad. I am in the process of converting as much of the d20 info as I can, as far as species and things like that, since I can't find my species sourcebooks and the d20 alien book has tons more that WEG ever had.
One other big change I will be making is to the way the Force works. Rather than being broken down into Control, Sense, Alter and all that it will be one new Attribute called simply the Force. For anyone familiar with the fairly new d6 Space it will work similar to the new metaphysical attribute they added. Non Force Sensitive characters will have 0D in this attribute. Jedi and other characters may allot starting attribute dice to it, but Max starting level will be 2D.
The various Force powers will become skills listed under the Force attribute. They are purchased just like regular skills. In game you may only increase a Force skill you have used since your last increase in that skill. Learning a new Force skill requires some way to learn it in game (Holcron, another Jedi, etc) in addition to the CP cost.
Each Force skill will be placed in a ranking category as follows:
Padawan - Everyday, simple Jedi powers.
Apprentice- more complex or difficult powers to learn.
Knight- Even more powerful, complex or difficult to master power.
Master- Only the most dedicated and powerful Jedi can learn these powers.
The categories are based on your characters level of Force Mastery as dictated by their Force attribute.
Padawan +1 - 2D
Apprentice 2D+1 - 4d
Knight 4D+1 - 6d
Master 6D+1 +
You may only learn a Force skill if your Force attribute is equal to or higher than the minimum die code for the skill. You may attempt any Force skill even if you do not possess the skill, but the difficulty of success will be high depending on the level of the skill being tried. For example A Padawan can try to use Knight level power but would be at a difficulty of 25 or so.
In addition to these changes all characters will have a stat called Midicloreans. For no Force Sensitives it will be equal to 0. Characters who are Force Sensitive will have 1d6 Mdiclorieans/ per pip in the Force attribute. Every time they increase their Force attribute they add 1d6 to their Midiclorean score up to their max Midiclorean level. The Max Midiclorean level will be randomly rolled by me for each character including no force sensitives. you will not know this number until you reach it, but you may be given clues via interaction with the universe. It may be low or it may be high, though It will be high enough for you to be able to function at higher levels. One Jedi may have 50 while another has 100. Think of it like comparing A typical Jedi's potential to Anikan's.
Each Force skill will have a set amount of Midiclorean usage /per use or turn in it is continuous. Midicloreans will regenerate at 1 point per die in the Force attribute/turn. Obviously this means that substained use of powers will become difficult. A master might well be able to use the lowest their powers consistently, but will be hard pressed to do so with the truly powerful powers.
I'm still working on categorizing and modifying the powers to fit this concept. What do you all think?