What would you say if you could meet Julius Caesar or Chinngis Khan? If you walked into a restaurant and you spied Saint Peter sitting at a far table, waiting to have a meal with an old friend. How would you react to the movers and shakers of the spiritual realms, all around you? What if such a place was possible?
Welcome to the Planes.
Planescape is not a setting you need to be familiar with by default to use. Any character, from any when or where could conceivably be found in this setting, for you will be moving between the heavens and hells of the Great Wheel. Planescape adventures take you to the homes of the gods, to the pits of hell, the far flung reaches of heaven, and everywhere in between. Iím in the process of adapting one of the classic starting adventures, To Baator and Back, to pathfinder and Iíd like to try and give it a spin here.
The plot hook is fairly basic. Youíve been scooped up out of your day to day life and deposited somewhere else by some strange magic. I wonít spoil where that is, but I think you can figure it out. Youíre joined by an eclectic group of strangers, and youíre going to have to stick together to survive.
I have a vague idea of a long term plan, which I would like to flesh out by linking into your backgrounds. The major theme of this game will be secrets and mysteries. Expect to battle a lot of fiends, with a healthy dose of aberrations and what ever else I can come up with. Discovery and philosophy are important on the planes too, this is a thinking mans game, not a hack and slash (although there will be plenty of that too).
One other thing, I will start this game at third level. Things could very well go much higher than that (in fact I plan for it) but that's not the only deatil. Iíd like to experiment with low-level mythic play in this adventure. Iím still mapping experience out, but the latest that you would gain your first mythic tier would be when you level up to fourth level, and in reality I think it would hit much earlier than that.Setting
: Planescape; which means you can be form pretty much any when and anywhere. Number of Players
: Four. I'm going to try and go for an even spread of genders, although that may vary depending on the races that appear. Level
: 3rdCharacter Age
: 21+, or racial equivalentPosting Rate
: I don't expect daily posts, since I know few people who can keep that rate up, however if you are gone 72 hours without posting in the game thread with no prior notice, I'll be checking in via PM. If that's going unanswered, or happening multiple times, I'll be opening the game back up to someone who can post more regularly. I don't want to be a hardass, but that's what it takes to keep forum games going I'm afraid.
Character selection: I'm going to see how much interest this thread garners in a week. If a lot of people are interested, I'll set a deadline, between a week and half from two weeks out from today (April 30th). If not, I'll take people on a modified first come, first serve basis.
Alignment: Iím going to be a little more relaxed with this game than I usually am and allow for any alignment. With that said, Everyone in the group need to be able to get along. Asshole evil, preachy good, lawful templar, and chaotic jerk characters should be avoided. Iím uncomfortable running a party that is south of neutral, however, so please take that into account. There can be a token evil teammate, but my story involves you (usually) being heroes.
Background: Your background can be pretty much whatever you want up until about a 1918-equivalent level of history. Everyone has be transported magically to an unknown realm, so that should be how your background ends. I also request that you include at least one mystery in your background that your character is trying to solve.
Personality: As I said above, your character needs to be trusting enough to work with others without trying to screw them over (Ö screw them on the other handÖ). Keep a game cohesive on the boards is hard enough with characters getting sarcastic with one another.
Appearance: As you please, although a picture is required so that I can use it with our maps, although it doesnít have to be a perfect representation of your character.
Sexuality: Non-con and sexual relations with anyone under 18 are totally off limits for me. They may pop up, but they are not heroic traits. The creatures of the afterlife are varied in their forms, so this game will be in the exotic category. I will likely put it in the NC section, but thatís more me leaving my options open for my villains. Just like in my Wrath of the Righteous game, donít expect sex to be a given here, you will have to work for it, just like real life. Of course, when your potential partner is a succubus or holy angel, wellÖ it should be worth it to put the effort in ;P
: All Paizo. All of Cerulean Seas. All of Dreamscarred Press. Abandoned Artís Amazing Races and Class Acts. Kobold Pressís Deep Magic. Legendary Gameís Gothic Campaign Compendium and Mythic Minis. ICOSA Entertainmentís Pure Steam. Just give me a heads up for anything outside of Paizo, since I donít have every last thing memorized. Classes
: Any from the above sources. Races
: Any standard race is okay.
- If you are using non-standard races, anything with 15 race points or more has a +1 Level Adjustment (including aasimars), and anything above 25 has a +2 LA. Anything below that can be used as is. If you do want to create a custom race, I'll be working with you to build it.
- I have included a number of these races on my Planescape Blog (http://dailyplanescape.tumblr.com/tagged/Simplified-Race
), including some dragons if anyone is interested. If thereís something you would like to try, but donít see, drop me a line, and weíll see if we can come up with something thatís a close match.
- LA buyoff rules will be available as you advance in level.
- Races from the books and websites can be used, but keep in mind that most Merfolk and other races who cannot survive on land will be inappropriate for this adventure.
Ability scores: 20 point buy Hit Points
: Full at first level; Half or roll after that. Equipment
: 3000 gp Traits
: Two traits at character creation, no more by any means.
Letís get out there berk. Thereís plenty to discover.