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Author Topic: Tatarus Academy (PF game! WOO!)  (Read 4144 times)

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Offline apostateCourier

Re: Tatarus Academy (PF game! WOO!)
« Reply #25 on: January 13, 2014, 09:39:28 pm »
We only get two feats, as well- one at 1, and one at 3.  Just trying to help!

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Re: Tatarus Academy (PF game! WOO!)
« Reply #26 on: January 13, 2014, 10:02:23 pm »
We only get two feats, as well- one at 1, and one at 3.  Just trying to help!

You forgot about the one at fifth level.

Offline apostateCourier

Re: Tatarus Academy (PF game! WOO!)
« Reply #27 on: January 13, 2014, 10:04:26 pm »
You forgot about the one at fifth level.
We only have 4 HD if we go full succubus/incubus.

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Re: Tatarus Academy (PF game! WOO!)
« Reply #28 on: January 13, 2014, 10:09:59 pm »
That does not affect level progression though. Feats are based on your Lvl, not your HD.

http://www.d20pfsrd.com/classes/character-advancement

Offline apostateCourier

Re: Tatarus Academy (PF game! WOO!)
« Reply #29 on: January 13, 2014, 10:16:43 pm »
That chart assumes a normal character- these are monster PCs.  As far as I'm aware, those have always used HD for skills and feats.  The chart we have for our Succubus class suggests that this is still the case.

Online Yukina

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Re: Tatarus Academy (PF game! WOO!)
« Reply #30 on: January 13, 2014, 10:17:41 pm »
That chart assumes a normal character- these are monster PCs.  As far as I'm aware, those have always used HD for skills and feats.  The chart we have for our Succubus class suggests that this is still the case.

Then may you please provide a source of proof?

Offline apostateCourier

Re: Tatarus Academy (PF game! WOO!)
« Reply #31 on: January 13, 2014, 10:29:53 pm »
I'm working off of old knowledge.  I've never dealt with monster PCs in Pathfinder, but here are the monster advancement rules:

http://paizo.com/prd/monsters/monsterAdvancement.html
Step 4: Skills and Feats
When adding skills, check to see if the creature's Int modifier changed. If it is unchanged, simply multiply the total number of ranks per Hit Dice gained by a monster of its type times the total number of added Hit Dice and add that number of ranks to its existing skills. If its Intelligence modifier has increased, perform the same calculation as if it had not increased and then multiply the change in its Intelligence modifier times its new total number of Hit Dice and add that number of additional ranks as well (adding new skills as needed to spend all of the ranks). If the creature changed size, make sure to adjust its Fly skill and Stealth skill bonuses (if any) as noted on Table: Size Bonuses and Penalties.

Next, give the creature additional feats. Creatures gain one feat at 1 Hit Die and one additional feat for every 2 Hit Dice above 1. Most additional feats should be focused on increasing the creature's combat abilities, but metamagic feats and skill feats are also possible choices depending on the creature's role.

Offline NicciKotorTopic starter

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Re: Tatarus Academy (PF game! WOO!)
« Reply #32 on: January 13, 2014, 10:33:14 pm »
That seems to be the case. A fully grown succubus has 8 hit die but only 4 feats. Which would mean a feat at 1, 3, 5, and 7 hit die.

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Re: Tatarus Academy (PF game! WOO!)
« Reply #33 on: January 13, 2014, 10:38:27 pm »
Understood then. I will edit my sheet to remove weapon focus: Grapple

Offline MasterMischief

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Re: Tatarus Academy (PF game! WOO!)
« Reply #34 on: January 15, 2014, 08:42:08 am »
I removed a Feat.

Laughing.  I can not tell you how many times I got push back over Champions/Hero because people said it was too complicated.  Really?  It is no more complicated than Pathfinder and a darn sight more consistent.