Franchise vs. non-franchise really isn't the issue. I'm trying to turn a roleplay into something more of a game, structured where decisions come into play and affect scenes. I'm also trying to prevent discussion in planning to go to 'I have a character. When can my character and your character fuck?".
I have 3 group games on the go and none of them come down to "When can my character and your character fuck?" I try to keep the adventure side and the sexy timez sides seperate. Of course alternatively you could just make your game in the non-adult section then there would be none of that at all. Here's my group games if you want to browse them: Hyborian Age
, Disaster San Francisco
, and VGB (Virtual Galaxy Beta)
The dicebot is the only way to really add an element of chance and randomness to a game. Alternatively, you could lay out a set of "scenes" with loose fitting potential outcomes like I do with my Disaster San Francisco
game then you just roll on a prepared chart and tell people loosely what happens to them at the end of the scenario - then let them freeform type it out the way they see it playing out in their heads.
Also here is the link to my Super Simple Play System
. Feel free to use it or a variation of it (just site the original inspiration for it.) There is also an easy step by step illustrated dicebot tutorial that I added (to help people new to the dicebot.)Example of my random outcome chart
Disaster San Francisco
OOC Chatter & Character Sheets
...<this takes place after a major disaster causing complete loss of power to all electronics>
Possible outcomes charts to be rolled by GM for each couple:
(The details of how it plays out will be up to the role players. The chart is to set the scene and/or possibly show the final results.)
- Car crash just before arriving at the shopping center parking lot. Head on collision. Results in couple member "A" being injured, minor head wound (cut), broken nose and black eyes.
- Car crash just before arriving at the shopping center parking lot. Side swiped. Results in couple member "B" being injured, minor head wound (cut), sprained wrist (side facing door), and on the same side the forearm has a cut.
- A news helicopter crashes right beside the couple in the parking lot of the shopping center. There is an instant explosion and flying shrapnel. Both members of the couples are knocked to the ground suffering minor bruising, scrapes, and some torn clothes.
- Just inside the mall when the power goes out. The couple is at the top of a particularly dark set of stairs leading down and gets pushed accidentally by the tripping/stumbling people from behind. The couple tumbles a few stairs in a mass of bodies. No serious injuries, only minor bruises and having to deal with a tangle of people.
- The couple is at the entrance to get into the shopping center when a driver in a truck, not paying attention, strikes a young woman beside them. She is seriously injured with a broken leg, fractured ribs, and possible internal bleeding.
- This couple will be fine at first but gets attacked by a rioter a couple hours later. The attacker will come out of nowhere <GM will PM the couple to let them know when it happens.>
- This couples apartment will get burned to the ground by rioters before they can manage to get back home.
- This couples apartment will be broken into and vandalized, all valuables and electronics stolen.
OOC & Character Sheet Thread
City Life (Main IC Thread)
Couple 1 (IC)
Couple 2 (IC)
Couple 3 (IC)
Alternatively, in my Hyborian Age
game I took a hint from a Shadowrun game that I played in under Lunarsage & Ciosa. I created a side thread for "stuff that happens outside of the main adventure thread." It's basically the stuff that goes on at night, or anything that the players want to play out in detail but don't have time in the main adventure thread for. I call it my "chronicles" thread. The players go over there to that thread and post out all their relationship and sexy times stuff. I also did a similar thing with the Disaster San Francisco game by creating side threads for the alone time stuff as well. No point in stopping them, if people want to do it like bunny rabbits then I say let them be bunny rabbits.
I'm not sure if any of that helps or gives you some ideas but there you have it. Also you may want to look at the sticky up top in this thread "List of Topics to Cover in Intro Post for any Group Game
." If you use it or something like it then you can narrow down the focus of your game and player expectations so you can get to where you want the game to head.