Here you go, the more or less finished product. Gear, spells, skills, feats, and stats are all finished, but I'm having difficulty writing a meaningful bio when I don't know much about the setting. I'll see if I can't crunch through something in the next few minutes. Still, this should be adequate for the game!
Ada Stonewrought, the Banner of Mount AlisterLevel 5 Human Sorcerer, Draconic BloodlineCharismatic Stranger, Experienced Explorer, Talented Archer, Clever Illusionist, Support CasterAbility Score RationaleSTR (10)
: Average person, not especially strong nor weak. His constant travel and use of the bow keeps him lean and wiry, more dextrous than strong.DEX (16)
: He is naturally dextrous due to his lanky frame and a steady hand. The +2 racial bonus is due to his years of practice via archery.CON (8)
: His initial foray into magic resulted in a minor heart attack. Although he recovered, the experience left him with a heart condition, making him physically vulnerable to trauma and injury.INT (16)
: He has a sharp mind, above average, and can learn most anything if he focuses on it long enough. This is further enhanced by the Headband of Mental Prowess he wears, giving him an additional +2 bonus.WIS (14)
: Ada is very perceptive and aware of his surroundings, and years of travel have expanded his once narrow world view. On the rare occasion he speaks, Ada enjoys philosophical discussions. That said, he is still prone to developing tunnel vision and ignoring what he deems to be "unnecessary" parcels of information.CHA (21)
: Although quiet and naturally introverted, Ada's striking appearance, straightforward honesty, and unflagging determination give him a charismatic gravitas. The rigorous development of his inborn magical talent has further increased his appeal, resulting in a +1 attribute bonus. In addition, his Headband of Mental Prowess grants a +2 bonus.Summary and Ancillary Notes
- Summary: Ada was a grief-stricken farmer who, upon learning of his latent magical potential, abandoned his farm and struck out into the world to become a traveler. In the past five years, he has evolved from a backwards country bumpkin to a worldly explorer who's well on his way to seeing it all.
- Appearance: Tall with handsome, albeit sharp, features. His lanky build, angular face, and olive skin indicate a mixed heritage. His clothing is fine and well made to the common eye, but surprisingly durable and travel-proof underneath its rich appearance. Ada proudly wears the colors of his dynastic heritage -- jet black and vibrant orange -- either unaware or unconcerned of the attention such eye-catching colors will attract. His sharp features, colorful and fine clothing, and the distinctive Bow of Alister ensure that Ada's face is not one to be easily forgotten.
- Combat: Quiet and kind, Ada prefers to avoid combat when he can, preferring to talk his way out of tense situations. If that fails or is unfeasable, he'll make use of his growing skill with illusions to evade or hide from enemies until he can sneak past. When he must fight, Ada prefers to use his magical abilities to keep his opponents distracted and at a distance while he peppers them with arrows. If they close with him, he can use his draconic claws for a short time until he manages to get some distance. If he's losing, Ada has no compunction against using illusions or trickery to flee or hide.
- Personality: Ada is a man of dualities. He is kind and compassionate, but can be callous when impatient and suffers from a short temper. He possesses great charisma, and yet he's reluctant to befriend others, and prefers to keep people at a distance. Despite his intelligence and discerning instinct, he is prone to tunnel vision, and can even be ignorantly defiant when confronted with unpleasant or conflicting information. Although intelligent and thoughtful, he believes he is not long for this world, and so is prone to taking risks or making snap decisions "just because."
- Alignment: Being Neutral Good, Ada acknowledges the usefulness of law and order in creating a prosperous society, but also realizes that Lawful Good can occasionally become Lawful Stupid. As such, he has no compunction against disregarding laws or customs he finds unwise, pointless, or obstructive. Being a man who is convicted and sincere in his beliefs, Ada will even take pride in breaking these unnecessary social mores, and may conflict with authorities on the matter. He treats oaths a similar way: he prefers to keep to his word, but he won't be losing any sleep over a broken promise.
Ada was born one of many children, on a farm in a remote corner of the world. It was a peaceful and steady life. His parents had secured a large plot of arable land in a region dominated by rocky tors and limestone flats, and every autumn brought impressive profits in the markets of the nearby town. By the time Ada was of age to work the fields, his parents had already begun hiring laborers. When Ada was old enough to own land himself, the farm had tripled in size. His father said that Gaun had blessed their farm, while his mother insisted that it had been Dia's luck that had brought them success. Ada, never a pious man, did not care much either way, and spent his free time satisfying his wanderlust by roaming the nearby countryside, practicing archery in anticipation of one day owning the Bow of Alister.
His father had told him that the Bow had been forged on the burning peak of Mount Alister, in a time when their ancestors had lived on the slopes of the mighty mountain, far to the south and east in lands forgotten by time. According to legend, the brass dragon Alisterix had forged the bow and given it to her lover, saying that for as long as her draconic blood ran in their descendant's veins, the Bow of Alister would stay true to their line. Whoever wielded it would be the Banner of Mount Alister, the scion of her noble lineage.
One by one, Ada's many siblings departed the farm. Some by the southern road, others by Than's hand. Eventually, only a 19 year old Ada remained. When his elderly parents and a quarter of the laborers were taken by a pox, the farm -- and the Bow -- passed to him. He married, siring a daughter, and continued running the farm. It was not the life he wished to live, but he saw no other choice. The farm was where his family was, and dozens of other families were dependent on his leadership. He could not bring himself to leave.
Eight years prior, Ada's wife fell from a horse, breaking her neck against a tor. Not long after, his daughter left the farm to join the bards college. While trying to cope with his grief from his wife's death, Ada discovered his latent magical spark. It seemed that Alisterix's blood flowed strong through his veins, and suddenly a vast potential appeared in front of him. Ada readily embraced the sorcerer inside of him, using the development of his magical skills to cope with his grief. He sought out a sorcerer in the nearby town and studied under her tutelage. When she passed away from old age, she left her sizable library of magical tomes to him, allowing Ada to continue his education. He eventually realized that he couldn't bury his past with sorcery alone; he'd have to leave his farm behind, and seek out a new life in the open world.
During his training, he erred in casting a spell, seriously injuring himself and leaving him with a weakened heart.
As the years went by, he withdrew from his duties at the farm, and eventually passed the majority of the responsibilities on to someone else. Five years ago, Ada finally judged himself ready to set out and begin his new life. Worried that his weak heart would result in an early death, he traveled the world with unbridled enthusiasm. He sought out the great cities and gazed upon ancient artifices raised by primordial man. He climbed mountains and crossed oceans, following the winds and his whims. He did not want to be a great hero or a famous name, simply a faceless traveler, never staying in one place longer for a fortnight, with no responsibilities or needs beyond his own. He relished the anonymity and freedom this life granted him, but as his skills with bow and sorcery grew, so did a desire for purpose.
After four years on the road, Ada sought out the academy, hoping he could find a goal to dedicate the remainder of his short life to in those esteemed halls.Sample
You see him from a mile off; any half-blind fool could. His dark brown hair stands a full head above the average man in the crowd, crowning an angular and dark skinned face. The smooth, thin end of a longbow of fine make pokes above his left shoulder. Through the bustle of limbs and bodies clogging the city's thoroughfare, you glimpse flashes of bright orange contrasted against midnight black. The cloth is fine, suggesting a fat coinpurse or wealthy sponsor, but the way he moves indicates that the rich stranger is no easy mark. He takes each step deliberately, sliding through the crowd like smoke through the branches of a tree. Dark eyes periodically scan the surroundings, switching between impressed awe and suspicious alertness. So he was new to the city then, unlikely to be involved with any of the sticky politics that the council and Lord-Mayor indulge in.
As you begin to wonder why the colorful stranger is in your city, a bulky man roughly bumps into him. You easily spot the flash of a dagger as the clumsy cutpurse robs the poor fellow. Without missing a beat, the tall outsider whirls around, an orange and black fletched arrow suddenly in hand. The crowd parts around the ongoing unpleasantness, not wanting to get involved, and incidentally giving you a better view. The outsider has the blade of the arrowhead pressed against the cutpurse's throat, his free hand holding the thief firmly in place by the shoulder. The bulky man's eyes bulge as his would-be victim whispers something in his ear, and he hastily returns the stolen coinpurse. After a moment's hesitation, he gives him his own coinpurse as well.
As the cutpurse scurries away into a nearby alley, the colorful stranger melds back into the crowd. You smile to yourself. Turns out you were right about him being no easy mark, but that won't stop you. It just means you'll have to get creative.
Level 5 Human SorcererStatus unknown.
Hit Dice: 5d6
Bow of Alister: 1d8+1 (x3), 100 ft. Magical. Point-Blank Shot, Arcane Strike, Gravity Bow (2d6+1)
Claws (x2): 1d4 (x2). Magical. Uses left: 8/8 roundsSpell Slots
1st - 8/8
2nd - 5/5