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Author Topic: Supers in Distress  (Read 3986 times)

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Online Valerian

Re: Supers in Distress
« Reply #75 on: May 15, 2008, 11:25:53 AM »
I should really start sneaking my book into work, since that's always when I think of these questions.  Can you block/parry as well with a knife as with a staff?  I'd like to be able to do some of that, too.

Okay, this revised version leaves me (I'm pretty sure) with an awkward 1.4 points to spend, if it's really .6 for the jumpsuit.  Shall I throw in a point for returning knives (I'd rather have actual knives, I think) and call it even?
 
ABILITIES:
STR: 16 (+3)
DEX: 19 (+4)
CON: 14 (+2)
INT: 10 (0)
WIS: 12 (+1)
CHA: 14 (+2)

SKILLS:
Acrobatics 10 (+14)
Bluff 11 (+13)
Climb 11 (+14)
Concentration 9 (+10)
Diplomacy  (+2)
Disguise  (+2)
Escape Artist 10 (+14)
Gather Info  (+2)
Handle Animal  (+2)
Intimidate 12 (+14)
Streetwise 10 (+10)
Notice 10 (+11)
Search 9 (+9)
Sense Motive 10 (+11)
Stealth 12 (+16)
Survival  (+1)
Swim  (+3)               

Armored jumpsuit (.6)

FEATS:  Accurate Attack, Acrobatic Bluff, Assessment, Attack Focus (Melee) (2), Benefit (Wealth) (2) Blind-Fight, Critical Strike, Defensive Attack, Defensive Roll (3), Elusive Target, Evasion (), Improved Critical (), Improved Defense (), Improved Disarm, Improved Initiative (3), Improved Sunder, Improved Trip, Power Attack, Takedown Attack (), Uncanny Dodge                               
POWERS:  Teleport [3], Accurate, Change Velocity, Short Range, Turnabout               
COMBAT:  Attack 10  [Staff 5 (Bruise), Knives 5 (Lethal)]   Defense 20 (15 flat-footed)   Init  16                       
SAVES:  Toughness 8 (5 flat-footed) (+3 armor) Fortitude 7  Reflex 14  Will 6

DRAWBACKS: 
               
Abilities 25  +  Skills 29 (114 ranks)  +  Feats 26  +  Powers 8  +  Combat 40  +  Saves 20    Drawbacks 0 + Devices .6 = 148.6 / 150

Offline Chris Brady

Re: Supers in Distress
« Reply #76 on: May 15, 2008, 01:59:05 PM »
Looks good to me.

Offline WyzardWhately

Re: Supers in Distress
« Reply #77 on: May 15, 2008, 04:20:49 PM »
Uhh, you can't actually spend .6 points.  I was being weird.  You buy the equipment feat, which gives you five EQ points, the costume costs 3 of them.  I should have been more literal, I know.  So, you have to round up how many you've spent, but you get two equpiment points extra, at least.  :P

Also:  The blocking/parrying thing isn't something you need to worry about, really.  It's all abstracted into your defense, unless you want to buy the block power, which is lame and sucks.  So, don't worry about it.

Offline WyzardWhately

Re: Supers in Distress
« Reply #78 on: May 23, 2008, 11:50:11 AM »
*bump*

Offline Chris Brady

Re: Supers in Distress
« Reply #79 on: May 23, 2008, 12:03:01 PM »
I think we lost Hikari. :(

Offline HikariTopic starter

Re: Supers in Distress
« Reply #80 on: May 24, 2008, 04:20:49 AM »
I'm not lost!  I just had to do violence for a while.  I'm okay, really!

Offline Chris Brady

Re: Supers in Distress
« Reply #81 on: May 24, 2008, 06:29:13 PM »
"Do violence"?  You military?  And if so, are you OK???

Offline HikariTopic starter

Re: Supers in Distress
« Reply #82 on: May 24, 2008, 11:32:48 PM »
I'm (deployed) Army.  I make with the war, you know?  I'm (obviously) not a combat arms MOS, though, so it's not the sort of thing that comes up all that terribly often.  Mostly, I make the trains run on time!

(No, really.  We've got a train here, now.)

Offline WyzardWhately

Re: Supers in Distress
« Reply #83 on: May 25, 2008, 12:31:54 AM »
Uhh...congratulations on the train? 

I'm pleased to have you back, and doubly pleased to know you're okay.

Offline Chris Brady

Re: Supers in Distress
« Reply #84 on: May 28, 2008, 02:55:44 PM »
OK, as long as we still have people interested in this, lemme make a thread in Human System.

Here it is:

http://elliquiy.com/forums/index.php?topic=16060.0
« Last Edit: May 28, 2008, 03:01:32 PM by Chris Brady »