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Author Topic: Dark Heresy (Third time lucky?)  (Read 2339 times)

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Online HairyHereticTopic starter

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Re: Dark Heresy (Third time lucky?)
« Reply #25 on: April 27, 2008, 12:55:58 PM »
So, we have (fairly confirmed) an assassin, an arbitor, a tech priest, a sister and a scum. Did I miss anyone?

Xillen? You got anything in mind yet?

Lir, you going to play (semi-npc?) or just help out GMing?
« Last Edit: April 27, 2008, 12:58:59 PM by HairyHeretic »

Offline Lirliel

Re: Dark Heresy (Third time lucky?)
« Reply #26 on: April 27, 2008, 01:39:13 PM »
If you'd have me, perhaps I can play the Inquisitor if you'd have me. Would give me a Semi-NPC mode and being able to Co-GM.

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Re: Dark Heresy (Third time lucky?)
« Reply #27 on: April 27, 2008, 01:50:07 PM »
If you'd have me,

Shall I make the obvious joke, or shall we take it as read?  :D

perhaps I can play the Inquisitor if you'd have me. Would give me a Semi-NPC mode and being able to Co-GM.

The Inquisitor could be a bit powerfull. Maybe an Interrogator, one of the Inquisitors trainees?

Offline Lirliel

Re: Dark Heresy (Third time lucky?)
« Reply #28 on: April 27, 2008, 01:52:13 PM »
Only if I get to torture people I'm fine.. Erm I meant Interrogate, I really did mean that *Whistles innocently whilst wiping some blood of a long curved and barbed blade*

Offline Ace86

Re: Dark Heresy (Third time lucky?)
« Reply #29 on: April 27, 2008, 02:58:11 PM »
Got the rulebooks, never read them. Never had a reason to since my friends didn't want to play. I can start reading to try and understand what its all about and then join though i think it will take me some time.. If you start before im finished can i join in the middle?..

Online HairyHereticTopic starter

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Re: Dark Heresy (Third time lucky?)
« Reply #30 on: April 27, 2008, 03:04:43 PM »
You familiar with the 40k background, or do you need an overview of the whole thing?

Offline Ace86

Re: Dark Heresy (Third time lucky?)
« Reply #31 on: April 27, 2008, 04:50:07 PM »
Never played Warhammer before, any type of warhammer. I've got three books that my friend gave me.

1)Dark Heresy (thats the reason i came to cheek this out. The name sounded familiar)
2)The Inquisitor Core Rule Book
3)40K Rule Book (If im not mistaken its 4th edition)

I'd love to get an overview. It would help me get a better idea about the game when i read the books.

By the way. When do you plan on starting?

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Re: Dark Heresy (Third time lucky?)
« Reply #32 on: April 27, 2008, 05:31:43 PM »
It'll take us a little while to get everyones character sheets sorted ... a few days at least. The Inquisitor book doesn't have that much background, as I recall. The 4th ed rulebook will give you an overview, but probably not that much useful info for the Inquisition. The background stuff in Dark Heresy itself should give you enough to get you started.

Its rather late here, but I'll try and give an overview tomorrow if no one else has before that.

Offline Ace86

Re: Dark Heresy (Third time lucky?)
« Reply #33 on: April 27, 2008, 05:54:32 PM »
Sure thing, thanks. Just wanted to point out that i have no idea how the game works whats o ever. How does the system works? is it a d20 style like Dnd, something else?..

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Re: Dark Heresy (Third time lucky?)
« Reply #34 on: April 27, 2008, 05:57:31 PM »
Mostly percentile based. Your skill, plus the modifier on the test (+30% for something easy to -30% on something incredibly hard) ... roll under that to succeed. Have a read through the relevent book sections and you should get the idea of it.

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Re: Dark Heresy (Third time lucky?)
« Reply #35 on: April 28, 2008, 05:35:26 PM »
Ok, here's some of the major events in the 40k timeline.

-8M
Birth of the Emperor — The Emperor is born in Central Anatolia.

-7M
Chaos gods begin to gain sentience. Khorne first, followed by Tzeentch and Nurgle. Slaanesh doesn't appear for some time yet.

15M
Age of Exploration — Humanity begins to colonize nearby solar systems using conventional sub-light spacecraft. At first, progress is painfully slow. Separated from Terra by up to ten generations in travel time, the new colonies have to survive on local resources.
Age of Technology — M15 through M25 is a time of both technological and stellar expansion for humanity, where great and terrible achievements took place.

M20
Dark Age of Technology — Discovery of warp drives accelerates the colonization process and the early independent or corporate colonies become federated to Terra. The first alien races are encountered. Humanity continues to explore and colonize the galaxy. Contacts are established with the Eldar and other alien races. A golden age of scientific achievement begins. Perfection of the Standard Template Construct (STC) system now permits an almost explosive expansion to the stars.
Golden Age of Technology — M20 is the end of the Golden Age. Legends tell that the Golden Race of Men had become dependent on the Stone Race of Men and their artifices, and as such the Stone Men prevail. Sometime within the next 5000 years the Men of Stone create the Iron Men to help in the building of their Empire.
Navigator Gene — The development of the Navigator gene allows human pilots to make longer and faster jumps through warp space than was previously thought possible. The great Navigator families, initially controlled by industrial and trading cartels, become a power base in their own right.
Age of Founding — The mining colonies of the Squat Home Worlds are founded and maintain constant contact with Terra. At this time Squats show no physical variation from normal Humans.

M21
Alien Wars — Mankind engages Eldar and Orks in first extensive warfare.

M25
Age of Strife — Humanity reaches the far edges of the galaxy, completing the push to the stars begun over ten thousand years before. Human civilization is now widely dispersed and divergent - with countless small colonies as well as many large, overpopulated planets. Localized wars and disputes with various alien races, notably the Orks, erupt but these pose no threat to the overall stability of human-colonized worlds.

Then two things happen almost simultaneously. First, humans with psychic powers begin to appear on almost every colonized world. Second, civilization starts to disintegrate under the stress of widespread insanity, daemonic possession, and internecine strife between these new 'psykers' and the rest of humanity. Countless fanatical cults and organizations spring up to persecute the psykers as witches, and/or degenerate mutants. At this time, the existence of the creatures of the warp, later known and feared as daemons, and the dangers they pose to the human mind with newly awakened psychic powers, is far from understood. Terrible wars tear human civilization apart. Localized empires and factions fight amongst themselves as well as against fleets of Orks, Eldar, and other aliens whose forces are quick to seize the opportunity to sack human space. Many worlds fall prey to the dominance of Warp Creatures whilst others revert to barbarism. Humans survive only on those worlds where psykers are suppressed or controlled. During this time, Terra is cut off from the rest of humanity by terrible warp storms, which cause starvation and strife in a society that had grown accustomed to imports for sustenance. Earth quickly descends into barbarism. Terra remains isolated for almost ten-thousand years, further accelerating the ruin of humanity.

M29
Primarchs — The Emperor develops twenty Primarchs, Lion El'Johnson, Fulgrim, Perturabo, Jaghatai Khan, Leman Russ, Rogal Dorn, Night Haunter, Sanguinius, Ferrus Manus, Angron, Robert Guilliman, Mortarion, Magnus the Red, Horus, Lorgar, Vulkan, Corax, and Alpharius, but they are scattered across galaxy by the Chaos powers before fully grown.
Great Crusade — The Emperor embarks upon a titanic, 200-year campaign to reunite the scattered worlds of humanity with Space Marines created with modified Primarch gene-seed. During this time, accelerated techniques decrease time needed to create a Space Marine to roughly one year. The Primarchs are rediscovered and given command of an appropriate Legion as the Emperor reunites their worlds with the Imperium. This great work would continue until the Horus Heresy in M31.
First Founding — The Emperor and Imperial scientists created the Space Marines of the initial 20 Legions, based on the gene-seed of the Primarchs and the Emperor. They were: Dark Angels, No Record, EmperorΥs Children, Iron Warriors, White Scars, Space Wolves, Imperial Fists, Night Lords, Blood Angels, Iron Hands, No Record, World Eaters, Ultramarines, Death Guard, Thousand Sons, Lunar Wolves, World Bearers, Salamanders, Raven Guard, and Alpha Legion.

Late M30
Age of the Imperium — Approximately M30 through the present represents the dominance of the Emperor or Imperium over humanity.
Great Crusade — The Emperor utilizes the Space Marines on a campaign to reunite the far-flung worlds of humanity and locate the Primarchs.

Early M31
Horus Heresy. The Emperor sends seven Space Marine Legions to confront Horus, but four of the seven defect. Marine fights Marine in battles across the Imperium.
Siege of Earth. Horus lays siege to the Imperial palace. Defenders are overwhelmed and forced back to the Ultimate Gate. The Emperor, Rogal Dorn and Sanguinius teleport onto Horus's battle barge. Sanguinius is separated from the Emperor and finds Horus first. Horus offers him a place by his side but Sanguinius refuses and is slain. The Emperor then kills Horus and is so badly wounded that he is incarcerated within the Golden Throne.
Great Scouring. Forces loyal to the Emperor drive the traitors into retreat, their will broken after the defeat of Horus. Gradually, many of the Chaos forces flee into the Eye of Terror.

M32
Adeptus Ministorum — The organization that spread the word of the EmperorΥs divinity was formed from the Temple of the Savior Emperor, the dominant Imperial cult at that time.

M36
Age of Apostasy — Against a backdrop of increasing warp-storm activity and assaults from Chaos and xeno forces, High Lord Vandire comes to power, converting the Daughters of the Emperor into his personal bodyguards. Sebastian Thor rises against Vandire's tyrannical domination of the Imperium. Vandire sends a Frateris Templar fleet to destroy Thor and his homeworld of Dimmamar, but the fleet is wiped out by a Warp Storm in the Clax system. Thor raises the Confederation of Light, a force comprise of Tech Guard, Space Marines and Adeptus Custodes to defeat Vandire. Circa 200M36.
Ordo Sicarius — Tziz Jarek of the Callidus Assassins, under the orders of Vandire, kills the Grand Master of Assassins and assumes his identity. The Grand Master had actually replaced himself with a double, and emerged to gather assassins loyal to him and wage war against this usurper. Both sides utilized horrible weapons and abhorrent methods. Finally, the Grand Master succeeded in assassinating Jarek, disappearing afterwards into self-imposed exile. Inquisitor Jaeger, after investigating the wars, created the Ordo Sicarius to monitor the Officio Assassinorum and prevent a recurrence of the tragedy.

M41
Conclave of Gathalamor — Thousands of Imperial leaders, including the Chapter Masters of over eight hundred Space Marine chapters, reaffirm their loyalty to the Emperor at the tomb of the Great Confessor on the Day of Ascension at the start of M41.

999M41 — Thirteenth Black Crusade. Abaddon the Despoiler launches his latest Black Crusade into the Cadian Sector.

M42
007M42 — By many fan estimations, this is the "current date," though given the wide variety of eras in which the game's history takes place and the name 40K, it's entirely debatable.


Up until the Horus Heresy, the Imperium was developing in a way of science and logic. After the Heresy, all that changed, being replaced with mysticism and superstition. Think of a medievil mindset with a semi high tech level. Technology is seen as a mystery. Understanding is replaced with ritual and repetition, and a sense of mysticism imbues everything. You would offer insense and prayers to the spirit of your weapon, reciting the catecism of true firing as you cleaned it.


The PCs are drawn from all walks of Imperial life, brought into the service of the Inquisition. Inquisitors are a semi secret organisation tasked with the safety and security of the Imperium. They have effectively almost unlimited power, able to do anything up to and including Exterminatus ... destroying an entire world.

There are three factions within the Inquisition, who deal with specific threats. The Ordo Xenos deals with alien threats, the Ordo Hereticus deals with witches (unsanctioned psychics) and heretics, and the Ordo Malleus deals with deamons. The PCs in this game will be in the service of an Ordo Malleus inquisitor.

Offline Ace86

Re: Dark Heresy (Third time lucky?)
« Reply #36 on: April 28, 2008, 07:38:22 PM »
So we don't start out as inquisitors i see. Will we have a chance to became one later in the story?..

Love the story. I'll read in the book how to create a character and a bit about all sort of stuff.

Online HairyHereticTopic starter

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Re: Dark Heresy (Third time lucky?)
« Reply #37 on: April 29, 2008, 06:00:06 PM »
As the rules are at the moment, the PCs are just acolytes to the Inquisitor. In fiction, acolytes do tend to advance through the ranks ... there are a couple of junior Inquisitor ranks ... Interrogator and Explicator I think. The Inquisitor tends to have a small number of juniors learning from him, along the lines of knights and squires. When one of those is promoted to full Inquisitor rank ... proposed by their own Inquisitor, and then I believe evaluated by a panel of other Inquisitors ... the best qualified acolyte would be promoted to the vacated position.

If you need any help in creating a character, post here. I know there are a few should be able to help you out.

So, anyone need anything else before we start on character generation?

Offline Ace86

Re: Dark Heresy (Third time lucky?)
« Reply #38 on: April 29, 2008, 06:16:59 PM »
I need help in character creation as this is my first time ever playing. I also need advice on what character to play.
I prefer agile and quick over strong and tough. And when it comes to battle i prefer long range or light weapons that use quickness more then raw power (Short sword over great axe for example)

Offline Chris Brady

Re: Dark Heresy (Third time lucky?)
« Reply #39 on: April 29, 2008, 07:13:13 PM »
Go with Assassin.  They specialize in speed, and/or long range weapons.

Online HairyHereticTopic starter

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Re: Dark Heresy (Third time lucky?)
« Reply #40 on: April 30, 2008, 04:12:01 PM »
Given its a sci fi setting, everyone has access to ranged weaponry. The Guardsman and Assassin are both good options. The tech priest can probably lay his hands on a lot of interesting weaponry, and even the psycher might have some ranged brain meltiness :)

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Re: Dark Heresy (Third time lucky?)
« Reply #41 on: May 02, 2008, 04:41:58 PM »
Ok, since we seem to have no other questions, feel free to start on the character generation, as discussed. If you want skills,traits or gear outside of what is listed, let me know and we can discuss it.

I'll get an OOC thread up shortly, character sheets can be posted there when done.

=I= Thought for the day: Blessed is the mind too small for doubt. =I=
« Last Edit: May 02, 2008, 08:15:04 PM by HairyHeretic »

Online HairyHereticTopic starter

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Re: Dark Heresy (Third time lucky?)
« Reply #42 on: May 03, 2008, 02:55:01 PM »

Online HairyHereticTopic starter

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Re: Dark Heresy (Third time lucky?)
« Reply #43 on: May 13, 2008, 04:28:51 PM »
Ok, I aim to kick this off shortly. If anyone hasn't wandered over to the OOC thread and still wants to play, let me know. There are a couple of people here who expressed an interest that I haven't seen anything more from.

Offline Xillen

Re: Dark Heresy (Third time lucky?)
« Reply #44 on: June 08, 2008, 05:02:22 PM »
Xillen? You got anything in mind yet?

Huh?

Oh, sorry. I must've completely overlooked this after I made that reply. Hope I haven't let anyone waiting for me :(

Apologies, Xillen

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Re: Dark Heresy (Third time lucky?)
« Reply #45 on: June 08, 2008, 05:11:28 PM »
No, we've been playing on .. still not that far in if you still want to play?

Offline Xillen

Re: Dark Heresy (Third time lucky?)
« Reply #46 on: June 09, 2008, 03:24:04 AM »
I think I should get my consistency up before even considering joining games, at the moment.

Thanks for the offer, though.

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Re: Dark Heresy (Third time lucky?)
« Reply #47 on: June 09, 2008, 01:05:08 PM »
No worries.

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Re: Dark Heresy (Third time lucky?)
« Reply #48 on: July 12, 2008, 05:31:52 AM »
Well, the game is on, but only two of the players who expressed interest have consistantly posted, and we're looking replacements. These could either be taking over existing PCs, or creating their own. Anyone interested?