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Author Topic: FOR THE EMPEROR! Dark Heresy game.  (Read 2632 times)

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Online HairyHeretic

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Re: FOR THE EMPEROR! Dark Heresy game.
« Reply #25 on: April 11, 2008, 03:03:47 PM »
Just to give you a heads up, The Inquisitors HAndbook and Purge The Unclean are out now as well. Lots of goodies in the Handbook.

Offline ZK

Re: FOR THE EMPEROR! Dark Heresy game.
« Reply #26 on: April 11, 2008, 03:37:35 PM »
Not to hijack the thread, but no longer are they rare! Meaning, yes, multiple printings. YAY!

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Re: FOR THE EMPEROR! Dark Heresy game.
« Reply #27 on: April 11, 2008, 03:42:37 PM »
Main rulebook is currently out of print/stock, but FFG will be reprinting it at some point in the summer. Not sure what the story will be with the new books, but I expect them to stay in print, considering how fast the first print sold out.

Offline Muse

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Re: FOR THE EMPEROR! Dark Heresy game.
« Reply #28 on: April 11, 2008, 06:25:32 PM »
Name:    Devi
General Appearence:  Fair Skin, Coal Black Hair, Emerald Green Eyes
Homeworld:    , a Fuedal World
Divination:   "Be a boon to your brothers and a bane to your enemies." (+3 Fellowship)

Weapon Skill   37   0
Balistic Skill   38   0
Strength   30   0
Toughness   35   0
Agility      44   1
Intelegence   32   0
Perception   35   0
Willpower   34   0
Fellowship   41   0

Wounds      13/13

Fate Points   2/2

   Low Gothic

100   Acrobatics
200   Charm
100   Climb
200   Contortionist
100   Inquiry
   Navigation (Land)
100   Security
100   Shadowing
100   Silent Move

   Melee Weapon Training (Primitive)
   Thrown Weapon Training (Primitive)
   Pistol Training (Las)
100   Cat Fall
100   Heightened Sense: Sight
100   Heightened Sense: Sound

   Traded Basic Weapon Training (SP) and Pistol Training (SP) from Starting Talents

for Pistol Training (Las) and the skill Navigation (Land)

Combat Move:      4m
Combat Full Move:   8m
Charge:         16m
Sprint         24m

Courtesan implants:  Until removed, she infertile, and imune/resistent to STDs, nor can she carry them.  Her life span, and especialy youth, is extended. 

Hidden Sheathes:  These small, subtle skin pouches in her forearms conceal twin switchblades.  The switchblades are of exceptional quality and Mono. 

I wrote the name of this stealth armor down, but can't find it.  She has a best craft suit of it, surgical attached, so that it fits like a second skin, is not easily removed, and she has full sensitivity through it.  In spite of this, it provides 3 all-over armor (after application of Best Craftmanship modifications) and +10% bonus to Silent Moves and Concealment checks made when naked (before aplication of best craftmanship aplications.) 

I don't know the rules for stacking armor, but if she does so, it would probably be with either a mesh body stocking under the rest of her clothes, or, if going to an all out war or a ceremonial occasion, some sort of military grade armor of ceremonial cut (AKA femenine, maybe with ceremite heals, high but not spiked) that is relatively mobile, not unlike the woman with the top knot and the sword on the cover of the dark heresy book. 

Main weapons;  1-2 Mono edged fine craft swords. 
1-4 mono edged, fine craft, daggers ballanced for either combat or throwing. 
1-2 Las Pistols with red dot laser sites and overcharge packs. 

*  *  * 

Devi grow up in a family of acrobats in a merchant-carnival on a fairly backwards imperial world.  (Most folks would gawk if they saw a car or a plane.  Maybe their local lord or a wealthy tech priest owns one.  But they get around on foot or by cart horse, or carriage if they're well to do.)

Her family are jengluers in the French, jugglers, acrobats, sword swallowers, and fire eaters.  The women of the carnival are also expected to 'entertain' well paying customers from maturity 'til their looks start to slide, then they can marry other carny folk and settle down.

Well, Devi got a few years reprieve from the wench duty on account of being such a talented acrobat and on account of being so beautiful that they figured her virginity would go for a fairly good price.

Well, when she was sixteen, ripe, gorgeous, and remarkably buxom for an acrobat, the carny owners started talking about where they'd find a man rich enough to be her first client before the naturally friendly and sensual girl did something stupid and got herself ravished, or even more stupid and ran off with a dashing young man.

When a richly dressed and armored man, an off worlder by his accent and the technology he and his retinue were carting around, showed up at the show, while there were some nerves about what he was doing in these parts, they weren't about to miss the opportunity, and put on a good and subtle show that the rich man, being Inquisitor Wolf out of dress uniform, saw right through, but was amused to go along with.

Effectively, the show's owner and higher ups played a bit sterner and crueler than they actually were when in sight of the young women, while escorting him to the performance, in which the young woman had been instructed to wear a rather skimpier and more expensive outfit than usual.

She was comely, and the inquisitors eye did linger over her, for by now he was fairly certain that he was only here because the men in the last town had shifted the blame to relatively innocent carney folk, as townsfolk were want to do, and he could amuse himself and return in the morning to give the liars a painful lesson in the error of their ways.

The owner idily mentioned that the young acrobats first night in a gentleman's bed was negotiable, but that his wife handled such things.

After the show, two other acrobats, the girls father and mother approached the inquisitor at seperate times, playing their assigned rolls with sincerity, praying that their daughter might find a truly gentle man for her first lover, rather than the hard handed and cruel lords of the next province.

For whatever reason, it pleased the inquisitor to pay the show's owner the pittance that he believed was a fantastic sum for the girl's virginity, and then enjoy the night introducing her to the ways of womanhood in a mutually remarkable night.

The men the inquisitor was after desceneded upon the show that night while the inquisitor was fatigued from his pleasures.

There was some fighting, many cultists and mutants died, but the inquisitors men fled or were captured, and the inquisitor and the girl they found him with were taken to the heretic lord's castle.

The heretic lord, a mutant with two members, and his two henchgirls, took the carny girl too the prison in the dungeons where the Inquisitor was in chains and tormented him first by molesting and ravishing the girl he'd been so tender with, then the two henchgirls with their beautiful and profane bodies had their way with him while whispering dark scriptures into his ears.  The dark lord sat in a large chair and watched, amused, while still having his way with the carny girl who squeeled and whimpered and cried as her vessel flowed uncontrollably.

When at last they'd tired, the girl was taken up to the Dark Lord's harem and left in a chamber, bound in hemp ropes, while the dark lord and his strongest knights road out to hunt down the Inquisitors remaining acolytes.

After some sobbing, and some sleep, and a great many prayers to the emperor, Devi found the strength to do what only she could.  In the darkness of the night, she slipped her bonds one by one, then moved slowly through the castle, first with kitchen knives, and then with stolen daggers, she assassinated the arms men and devoted heretics 'til she reached the dungeon with keys.  She released the inquisitor, knelt, and presented him with his sword, guns, and armor.  "Inquisitor Wolfe.  Last night, i gave you my innocence, and you taught me love.  This night I have spilled the blood of 13 heretics to set you free.  Seeing your beautiful face again, you have taught me the meaning of righteousness.  I humbly ask this boon.  Make me your assassin."

So he did.

Offline kongming

Re: FOR THE EMPEROR! Dark Heresy game.
« Reply #29 on: April 11, 2008, 07:55:30 PM »
You know, it'd be really awesome if someone were to produce a pirated scan of said new books. Not that I endorse piracy >.>

Now, my character (+ denotes an advance):

Nihila "Zee" Zetkin - Imperial Worlder (Paradise Planet)
Slender Stripling, age 19
Dyed White skin, Grey hair, Grey eyes
Has a dueling scar across her face
Assassin: Nighthawk Rank
Divination: "There are no civillians in the battle for survival!"


Init: +4
Move: 4/8/12/24
Wounds: 14/14
Fate: 2/2

-Head 5 (7 against Primitive weapons)
-Body 7 (11 against Primitive weapons)
-Arms 3
-Legs 3

Blessed Ignorance
Liturgical Familiarity
Superior Origins

Speak Low Gothic30%
+Silent Move41%
+Drive Hovercraft41%

Melee Weapons (Primitive, +Shock)
Pistol (Las, SP)
Basic Weapons (SP)
+Heightened Sight
+Berserk Charge
+Furious Assault
+Sure Strike

Neuro-Gauntlet: counts as stun baton (1d10+3 I, P0, Shocking)
Autogun + 3 clips of 30 (1d10+3 I, P0)
Knife (1d5+3 R, P0)
4 doses Stimm
Sword (1d10+3 R)
Black Bodyglove
Mesh Vest (Body, AP 4)
Flak Helmet (Head, AP 2)
1 pack of Lho Sticks
41 Throne Gelt

Zee was born on a lovely paradise planet, where live was wonderful for everyone. Of course, all Imperial citizens believe their planet is the best, but hers actually might have been. It wasn't long, however, before she overindulged in the luxuries, soon getting into a life of sex, drugs and violence. When she came home bleeding from the face, up to her eyes on Obscura, her parents decided enough was enough. She received medical attention, though a scar was left on her face, and was disciplined, before being shown data-discs of other, less fortunate worlds of the Imperium, and the eternal war that wages across the cosmos.

Understanding that she had taken her life for granted, Nihila was ashamed of her actions, so registered to aid the Imperium. For some time, she believed she was being trained as an Arbiter or Soldier, however the skills did seem a little peculiar. Soon after, it was revealed that she had passed the requirements to be an assassin, and was taken to one of the Eversor temples for further training.

Having just been promoted, no longer a mere death cultist but an actual Eversor assassin, Zee has been told she will serve an Inquisitor and spend her life shedding blood in the Emperor's name.

Nihila is addicted to her own endorphins and adrenaline. As such, not only does she often pump herself full of combat drugs, she is also extremely active, often moving about. Likewise, to sate her appetite for endorphins, she throws herself into everything, actively seeking out both pleasure and pain. She works hard, plays hard, and somehow manages to rest hard as well. Very bold and active, she has intimidated more than one lover in the past, almost seeming predatory and insatiable.

Although she only has an eye for other girls, she is not above using her body on males for the Emperor.

Nihila's skin used to be lightly tanned, once upon a time. But now, thanks to chemical and laser staining, it is as white as plaster. Likewise her shoulder-length silky hair has been altered to be a silver-grey, matching her naturally grey eyes. There is almost no colour to Zee, though she often wears bright red lipstick, standing out in stark contrast to the rest of her. A raised scar runs diagonally across her face, from above her left eye to the middle of her right cheek.

Nihila has a slender, athletic body, with firm, toned muscles. Below the neck, she has no hair at all, thanks to laser and radiation "therapy". She does not look like a youth, however, with curved hips and soft B-cup breasts capped by pointed pink nipples.

How Zee met the Inquisitor:
She was introduced after she succeeded in her training and graduated as an Eversor assassin.

What Inquisition means to her:
Life, duty and redemption. She feels her life has been a waste previously, and now she can earn it back and make up for lost time.

What she is willing to sacrifice:
Both her body and mind are prices she will easily pay - she cares not about pain, injuries, death, shame or insanity. However, she highly values her soul, feeling it is what sets humans apart from filthy Xenos. She will not dabble with daemons or psykic forces - though she has no problem with psykers themselves.

What she desires:
Sensation: the rush of adrenaline as she leaps into battle, a long, fast chase, drugs racing through her system, the taste of her own blood, her skin burning with pain or tingling with pleasure.

What she hates:
Weak-willed people too caught up in their petty little lives to serve the Imperium.

Offline Dingo

Re: FOR THE EMPEROR! Dark Heresy game.
« Reply #30 on: April 13, 2008, 02:21:05 PM »
Name: Ambrose
Build: Gangling (2m/80kg)
Age: 21
Skin: Porcelain
Hair: Copper (Flowing)
Eyes: Green
Tradition: Warship

What is your personality like ?
Calm and even tempered, almost likeable, yet a great storm is hiding underneath his calm exterior.

What does the Inquisition mean to you ?
A way to do what he likes to do, for the good of the Emperor.

What will you sacrifice?
My sanity is the thing he will sacrifice most eagerly in His Name.

What Do You Desire?
Power, Wealth, Women

What Do You Hate?
The Imperium as it is now.

STRENGTH (S)         23
TOUGHNESS (T)        31
AGILITY (Ag)         32
PERCEPTION (Per)     40
WILLPOWER (WP)       48
FELLOWSHIP (Fel)     30

Scale Sheer Surfacess(S)
Silent Move(Ag)

Speak Language (Low Gothic) (Int)
Speak Language (Ship Dialect) (Int)
Navigation (Stellar) (Int)
Pilot (Spacecraft) (Ag)
Psyniscience (Per)
Invocation (WP)
Trade (Merchant) (Fel)
Literacy (Int)

Melee Weapon Training (Primitive), Pistol Weapon Training (SP), Psy Rating 1

Sactioning Side Effect: Unlovely Memories (Insanity 1)
Fate Points: 2
Wounds: 11
Imperial Divination: A suspicious mind is a healthy mind (+3 perception)

Charmed, Ill-Omened, Shipwise, Void Accustomed

Skills: Awareness, Scholastic Lore (Occult)
Talents: Meditation, Forbidden Lore (Warp)
Characteristics: Simple Willpower

Skills: Deceive, Forbidden Lore (Psykers)
Talents: Psy Rating 2, Quick Draw

Skils: Awareness + 10, Dodge
Talents: Rapid Reload, Unshakeable Faith
Characteristics: Simple Intelligence

Psychic Powers 6
Distort Vision, T8, FA, No, You
Fearful Aura, T7, FA, Yes, You
Forget Me, T6, HA, No, 10m
Inflict Pain, T8, HA, Yes, 100m
Sense Presence, T7, HA, Yes, 50m (blocked by 1 meter thick walls)
Touch of Madness, T11, FA, No, 100m

Psykana Blade (Knife, BQ, 1d5+1R)
Knife (1d5R)
Stub Automatic (30m, S/3/-, 1d10+3I, c9, full, Reliable)
Stub Automatic (30m, S/3/-, 1d10+3I, c9, full, Reliable)

Flak Cloak AP3, Flak Jacket AP3, Flak Helmet AP2

Coverall, Respirator, Psy Focus

4, 4, 7, 6, 2, 3, 2, 1, 7, 9, 7, 9, 3, 10, 3, 10, 3, 3, 4, 10, 5, 6, 2, 10, 6, 9, 5, 2, 9, 1, 10, 8, 7, 10, 6, 2,

 8 13  5  3 16 16 13 13  6 =  93
14 11 12 15  7 10 18 17  8 = 104

Offline Chris BradyTopic starter

Re: FOR THE EMPEROR! Dark Heresy game.
« Reply #31 on: April 14, 2008, 12:50:39 AM »
That's three...

Offline Dingo

Re: FOR THE EMPEROR! Dark Heresy game.
« Reply #32 on: April 17, 2008, 01:34:11 PM »
Idleness leads to Heresy leads to Retribution.

Comon' two more characters ...

Offline kongming

Re: FOR THE EMPEROR! Dark Heresy game.
« Reply #33 on: April 18, 2008, 04:05:50 AM »
Those who do not hurry and post their sheets will *not* be flogged!

Offline Chris BradyTopic starter

Re: FOR THE EMPEROR! Dark Heresy game.
« Reply #34 on: April 21, 2008, 09:46:33 AM »
Welp, almost a week and no activity from the other players?

OK, I'm calling it.

Thanks for the interest.