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Author Topic: A Game of Superheroes (Two Heroes needed, villains and others welcome)  (Read 17361 times)

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Offline KaylaM

Re: A Game of Superheroes
« Reply #25 on: October 04, 2011, 08:18:17 AM »
The Person

Name: Kelly (“Kel”) Black
Age: 24
Nationality: American
Day job: Gym instructor, amateur women’s soccer player
Personality: Determined, headstrong, persistent and driven. When Kelly wants something, she reaches out and takes it. She doesn’t hold back and doesn’t mince words, and can be blunt to the point of obnoxiousness at times, and expects the same from others. At the same time, however, she is still an honest person, and will try to do the right thing. While she gets a kick from using her powers and showing off, she does genuinely like helping people. However, she can be reckless and impulsive, almost overconfident when in her hero identity, putting a lot of faith in her powers to keep her alive.
Backstory:
From a young age, Kelly was always driven and determined. While not the smartest person in the world – something that she would readily admit to – she knew that she was fit and strong from the get go, and used that to her advantage. A gifted athlete, she excelled at spots in school, using her gifts to push into college on an athletic scholarship. Even then, she constantly pushed herself to be the best she could, but felt that she could be doing more with her life. A part of her wished she could go beyond just the human, to become something extra-ordinary.

And then she heard the Call.

Kelly found herself transformed by the event. Not only was she bigger then before, but she also found that she was a lot stronger. Experimentation  revealed that she’d gone far beyond what any human was capable of, becoming a superhuman powerhouse. Extraordinarily strong and resilient, she was almost giddy with excitement, releasing her dream. Creating a costume, she took up the identity of Red Fury, determined to fight, to protect and to defeat evil.

Appearance:

Kelly is noticeably tall (about 1.85m/6 foot) and clearly fit and muscular, her body being toned and taunt. Her skin is tanned, and she has long black hair that is worn loose and comes down to her mid-back, framing a sharp but not unattractive face with dark brown, almost black eyes. Aside from being tall and fit, Kelly does not have any distinctive features or markings; no tattoos, scars, piercings or jewelry. Generally she dresses in casual clothes, oft cut to show off her physique.

The Hero

Codename: Red Fury
Powers:
Superhuman Strength: Red’s enhanced physique makes her superhumanly strong, well beyond mortal limits. She is able to lift at least twenty tons (her upper limit is unknown; as yet she hasn’t reached it) and is able to hit with a corresponding amount of force, shattering metal and concrete with ease. Finally, her leg muscles make her a lot faster than normal (but not superhumanly such) as well as being able to leap long distances from a standing start.
Superhuman Stamina: Every bit as tough as she is strong, Red Fury’s body and skeleton have been similarly enhanced. She is able to take ridiculous amounts of punishment before being knocked out or suffering any serious injury, and her skin is resistant to most small arms fire.
Weakness: Red Fury’s body chemistry is very delicate and easy to upset. As a result, she tends to be easily affected by poisons or toxins.
Skills: Stealth, climbing (digging her hands into walls and the like), persistence
Special Equipment: Nothing beyond the normal
Costume:

Red Fury’s costume is a sleeveless bodysuit, coloured dull blue with a bright red trim. The suit itself is rather durable, less to provide any real protection and more so that it can survive everything else she goes through.

Offline Aybara

Re: A Game of Superheroes
« Reply #26 on: October 04, 2011, 08:56:55 AM »
The Person

Name:  Julius Heizenberg
Age:  26
Nationality: Aboriginal Empire: Subsector Albion
Day job: Foot soldier of the 175th Euro Asian Light Infantry
Personality: Julius likes to try and portray an aura of confidence however sometimes this can come off as brash or smug. He's usually in a state of wonder or very flippant about the differences he sees in the world, for example thinking the internal combustion engine is a work of genius only a mad man could create. He likes to think his own unique viewpoint gives him a fresh perspective on life. He can come across as very rude at points or oddly chivalrous due to his skewed social outlook. He harbors survivors guilt but seeks to atone for this by living up to the new bizarre lifestyle that has been thrust upon him. He is loyal to a fault and once someone has earned his trust he will do whatever he can for them and expect the same in return from his comrades. He is quite adept at art but utterly tone deaf.
Backstory: Julius grew up in the Albion Subsector of the Euro Asian Sector of the Eternal Aboriginal Empire in a small village called Manchester. His father and mother worked hard as factory workers hoping to give their son advantages he could use to further his station. Unfortunately he was very sickly and all they could afford was basic genetic manipulations which barely counter acted his inherent genetic disadvantages. His early life was nothing special, he performed well in school under the circumstances and might have been able to get work in low level management if fate hadn't taken a hand.
The Eternal Aboriginal Empire which stretched from the cradle of mankind to the moons of Jupiter came under attack. One by one colonies stopped communication as the years rolled by and expeditions to uncover the cause all disappeared. The universe was closing in on them until even the moon was lost to them, by this time Julius had reached adulthood. Given the dire circumstances the Empires recruitment agencies went into overdrive trying to get as man warm bodies trained and ready for the coming apocalypse. He signed up and did marginally well in the testings but because of his low born status and poor genetic profile he was assigned to  a Light Infantry Regiment, he was to be cannon fodder. Still he made the best of it and the years rolled by, people began to wonder if the mystery that was besieging them was just some kind of phenomenon maybe cutting the colonies off from each other. Julius waited eight years for the question to be answered and in one night the Eternal Empire was brought to it's knees, and they couldn't even say for sure who or what it was that was destroying them. They fought phantoms and shadows never confirming any sightings but they found the enemies handy work, men, women and children, civilians, grunts and generals the attacks seemed random and they couldn't do a damn thing to stop them, all the years of training were for nothing.
Julius' unit were sent to reinforce the military base in Cornwall but when they showed up the base had come under attack their invisible unknowable foes stalked the halls. By the time his unit got to the command centre there were only three of them left, sudden sharp screams sometimes punctuated their journey there and another would fall but at other times men and women would simply fall over dead with no apparent injuries mid sentence. In the command center Shogun Tybalt Marx explained the situation, the reports showed Sydney was lost, the Empress was dead and they had been given their orders, they were to leave scorched earth. The facility and surrounding countryside were to be destroyed and all foes of the Empire taken with it. As the countdown timer reached it's last second Julius nodded to the other members of his Regiment, far too few and engaged his teleportation device, they all did setting them well beyond safety parameters to get outside the blast zone somewhere off the coast of Normandy hoping against hope they'd beat the odds but a sinking man will grab any straw. He said a quick prayer to Allah and then the searing heat burned through his body and he felt himself being ripped apart a thousand times before finding himself standing in a crater. He could see people rushing into the fray and the sky was blue? He someone in the center fighting a group of odd and unusual people, it was not his fight and he was prepared to leave until he saw a face he recognized, that of Captain Fairborne, one of the officers from his regiment in strange clothes but she was unmistakable, there had been too many hours training too many hours knowing that when the time came they would help each other stay alive. He didn't know what the hell was going on but he knew who he would support regardless and he jumped into the fray handgun blazing bellowing "For the Empire and the 175th Light Infantry! Allons-Y!".
As near as he can tell he's on a parallel world where everything is familiar and yet somehow wrong. When he walks through the streets sometimes he spots someone he knows but no one ever recognizes him. He met the Shogun Marx's double once, his name is Bob and he owns a bar. Sometimes the doubles have different names when he finds them. He even tried to track down his own double but the child died when he was eleven. This world is different some pieces of technology superior and some inferior but the world is fractured into a thousand countries. It's oh so wrong but it's all he has and at least being a so called hero he does some good and at least there's Captain Fairborne in his new squad even if she's not quite right he can still sees some of the Officer he knows and used to follow. He hasn't bothered hiding his identity as since he puts it "I'd be chuffed if somebody actually knew me".
Appearance:


Uploaded with ImageShack.us

The Hero

Codename: Heizenbergy
Powers/Special Equipment:
Julius has access to technology from his home universe, the most important of which is his teleportation device which allows him to instantly teleport distances of ten kilometres safely but this can be increased to greater distances but the risk of the devices processor making a miscalculation grow staggeringly quickly with even going eleven kilometres having a ninety percent chance of him not reappearing his trainers told him. He can make short jumps with others but these are always much shorter distances, two people a kilometre, three people a hundred metres for example. It takes the form of some gauntlets and a breastplate which have roughly the protective value of a bulletproof vest.
The second significant piece of technology he has is Schrodinger Pattern 42 Handgun which after years of training he is quite skilled at using, he explains if asked that the gun sort of ignores armour but other than that its damage potential isn't particularly staggering being roughly comparable to a 10mm round. This has no other special properties aside from not needing ammo or to be reloaded against foes with super toughness it wont do anything and wont ignore force fields etc it simply ignores physical armour but there may be exceptions to this.
Lastly he has a low level force field that reduces the damage of ranged attacks coming into an area within one metre of him, this device looks like a small yellow lamp which hangs off his shoulder. It does nothing to stop close combat attacks or low velocity ranged attacks.
Julius almost finds it humorous that these items devices make him a "Hero" since as he puts it they were standard issue.
He also has a pair of goggles with a hud system but they don't seem to work properly and he lacks the technical skill to repair them but carries them around his top hat.
Weakness: Julius' weakness include that his equipment can be taken off him and he has no inherent powers. He has a limited understanding of culture and technology, finding some pieces of technology to be extraordinary even though they are common place and others to be laughably primitive. There is something different about the atmosphere of this earth evident by the blue sky instead of purple and for some reason his teleportation device throws him off target when it is raining, not seeming to make the jumps different in any other respect but as he knows if you don't know exactly where you are going it might end badly.
Skills: Julius has received what he regards as basic combat training including areas such as hand to hand, navigational skills, advanced mathematics (particularily for calculating distance and angles, he attributes this as necessary for helping call in artillery fire) and ranged combat with a variety of common weapons (sadly he only has one of them on his person so thats kind of a moot point).
Costume: Julius still wears his uniform which many would describe more as bizarre dinner wear, including a jacket over a metallic breastplate. He remains adamant that this was his uniform, camouflage having been obsolete for centuries... but with his goggles no longer working it's something he has grown to be wary of.



------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Ok a slightly bizarre character idea but contrast can be good, I can come up with a different idea but I quite like this one. I was hoping Foxy Oni might let me say her characters alternate self from his home was in his regiment or someone else. All it would mean is he'd be more comfortable around them.
« Last Edit: October 04, 2011, 10:05:26 AM by Aybara »

Offline NileGoddess

Re: A Game of Superheroes
« Reply #27 on: October 04, 2011, 09:48:25 AM »
Hm, tempting, but I'm not sure if I should participate. If you have need for a villainess, let me know, but it sounds like you've got the evil side covered. I have some pictures and an idea for an ebony martial arts master, with a touch of teleportation.

Online PrimarchTopic starter

Re: A Game of Superheroes
« Reply #28 on: October 04, 2011, 03:14:10 PM »
I'll start with Tyler Townsend. I'm not sure what you have in mind with this character, is he one of the eight? A potential villain? One thing I'll point out is that his powers aren't powers. Money could be considered "special equipment" only in the way that I'm assuming he has access to large amounts of it. If you want to contact me via PM and let me know what you have in mind, or just shuffle things around and make his role in the game more clear that would be great.

Red Fury is fine. Julius Heizenberg....when I was setting up this game I had a very specific few things in mind concerning the world it would be set in and parallel worlds was not a part of it. But this is the kind of character that I can tell could be the teams "zainy" one, and he's just zainy enough that I'm going to allow it. Suppose I can change around a few plans, open up some other ones. Once you have Foxy Oni's approval for the link, but otherwise he's good to go.

Hm, tempting, but I'm not sure if I should participate. If you have need for a villainess, let me know, but it sounds like you've got the evil side covered. I have some pictures and an idea for an ebony martial arts master, with a touch of teleportation.

You would be 100% welcome to create a villainess, the more people who sign on as villains means the less time I need to dedicate to such a task and makes joining the game myself more viable.
« Last Edit: October 04, 2011, 03:22:24 PM by Primarch »

Offline DomShark

Re: A Game of Superheroes
« Reply #29 on: October 04, 2011, 03:58:07 PM »
Yes, I imagined him as one of the eight, but rife with internal struggles as an unseen evil pulls the strings. Internal conflict and deception, eventually leading him to be a traitor to the heroes and a villain with intimate knowledge about the inner workings of the heroes.

Yes I know that "Money, Power and Respect" aren't super-human "Powers" but I didn't envision Truth having any "Super" powers to speak of. Imagine a skinny Kingpin with some Punisher thrown in, cast in the mold of Mike Vick. Also, I imagined his identity would not be secret given his role in the public eye, only his private scandals kept secret.

If this doesn't mesh with the concept, I'll withdraw.

Offline NileGoddess

Re: A Game of Superheroes
« Reply #30 on: October 04, 2011, 04:06:22 PM »
Let me know if this character works. I kept her small time, more of a notorious cat burglar than anything else. This can change though, as maybe she starts small time, but gets motivation to move on to something bigger.

The Person

Name: Jazmine Jolene
Age: 27
Nationality: African American
Day job: Exotic Dancer
Personality: Materialistic, cynical, and conceited.
Backstory: Jazmine was your typical working black girl in a big city: she worked long nights, usually bare chested while whistling men stuffed wads of cash down her underwear. It might not have been glamorous, but it paid well, and she actually found the dancing enjoyable and challenging. She enjoyed working out staying in shape, and above all, had a love for martial arts since she was little. Somehow, the top-heavy and wide-bottom beauty could move quite fast and hit pretty hard, but there was something about the darkness that made her that much more fluid. She was startled to discover her ability at a younger age, and first tried to keep it buried away. Then she realized what a luxury it was, and the freedoms it could grant. Soon after, after a few nights with some lower tips, she dug up an old black costume from the strip club locker room and went out for a little fun, realizing that with the shadows, there was nothing preventing her from slipping into a bank and getting enough cash to buy that dress she always wanted...she would later don her weapons, and go out on late night rampages after she clocked out, to avoid putting up with thugs, and the occasional cop who stumbled across the scantily clad black woman with an armful of diamonds.
Appearance:

The Villainess

Codename: Darkstryke
Powers: Darkstryke’s truth lethality stems from her short range teleportation. Utilizing shadows, she can disappear and reappear anywhere within the distance of about dozen meters; provided that it is dark enough. She prefers to operate at night, where she can travel from shadow to shadow and strike from nearly any angle with deadly spikes or blades.
Weakness: Darkstryke’s powers need darkness and shadows to be fully effective. Dim shadows cast in daylight or in a lit room are sufficient, but extremely taxing, limit her range, and require stronger focus, and she needs to be touching a shadow in order to initiate a teleportation. She also cannot teleport using her own shadow. The only way to prevent her from teleporting her completely is to keep her in bright light that doesn’t cast any shadows.
Skills: A high skill in various martial arts, with a focus geared towards weapons, though she is still deadly with her bare hands. As a dancer, she can move and bend in many ways, which compliments her fighting, and she is very athletic. She is also known to use her sexuality as a tool against her opponents as well.
Special Equipment: Her trademark weapons are sais, which she uses effectively to stab and bludgeon her opponents. She is also known to use a variety of blades, daggers, and thrown weapons, but most of her equipment is small, rarely consisting of anything larger than a short sword.
Costume: Darkstryke’s costume is skimpy, utilizing her voluptuous sex appeal as a hidden weapon. It is black, with a dull sheen if light falls on it, form-fitting, and composed of a very fine bullet resistant weave (the original outfit she wore was little more than simple latex). Though there’s not enough of it to actually stop a bullet, it is resistant against cutting, burning and most forms of abuse, and allows her to move gracefully as if wearing nothing at all.
« Last Edit: October 04, 2011, 04:34:02 PM by NileGoddess »

Offline Latooni Subota

Re: A Game of Superheroes
« Reply #31 on: October 04, 2011, 04:24:21 PM »
Hmm. On second thought, even though I absolutely hate the lack of support for my preferred art (for exactly the opposite reason that you'd think), I do think I'd like to join in. Less as a hero, and more as a minor villain, maybe backing up the other villain NPCs and PCs from time to time? If NileGoddess remembers Ms. Hyde, she knows the one I'm talking about. She's basically a pint-sized juggernaut. High levels of invulnerability and a little enhanced strength via tactile telekinesis, but not much else. Not a high level threat, but she has potential.

Thoughts?

Online PrimarchTopic starter

Re: A Game of Superheroes
« Reply #32 on: October 04, 2011, 04:31:59 PM »
Yes I know that "Money, Power and Respect" aren't super-human "Powers" but I didn't envision Truth having any "Super" powers to speak of. Imagine a skinny Kingpin with some Punisher thrown in, cast in the mold of Mike Vick. Also, I imagined his identity would not be secret given his role in the public eye, only his private scandals kept secret.
As the character is I don't see what he brings to the team, nor why he'd be on it. He's like a famous thug, if not famous for being a thug. If you want to give him some other trait or an ability that would make him somewhat heroic for now (and a touch super perhaps?) but otherwise I just don't see what makes him significant to the team.

Quote
Let me know if this character works. I kept her small time, more of a notorious cat burglar than anything else. This can change though, as maybe she starts small time, but gets motivation to move on to something bigger.
Darkstryke is fine. When I put up the character thread and you're posting if you could move the non-superhuman elements from powers to skills or it would be ideal. Just to keep power & talent separate. Considering her small time but notorious nature would you be interested in her being the opening foe?

Hmm. On second thought, even though I absolutely hate the lack of support for my preferred art (for exactly the opposite reason that you'd think), I do think I'd like to join in. Less as a hero, and more as a minor villain, maybe backing up the other villain NPCs and PCs from time to time? If NileGoddess remembers Ms. Hyde, she knows the one I'm talking about. She's basically a pint-sized juggernaut. High levels of invulnerability and a little enhanced strength via tactile telekinesis, but not much else. Not a high level threat, but she has potential.
 
You certainly could, since there's such interest I've set up a character roster in the opening post, including a section for a few villains.

Offline NileGoddess

Re: A Game of Superheroes
« Reply #33 on: October 04, 2011, 04:37:31 PM »
Edited them here as well to streamline it.

I'm not sure how I feel about her being the opening foe. I understand the motivation for the game to start slowly, though. If you're looking for Darkstryke to become a more credible threat, she would need motivation. Otherwise, I was thinking she'd be more the type of person to be content with burglary. She's not really into taking over the world, unless maybe she's there as a hired hand.

Offline Latooni Subota

Re: A Game of Superheroes
« Reply #34 on: October 04, 2011, 04:40:57 PM »
Assuming you like my lower-tier villain, and she fits, I wouldn't mind if you want her to be the opening villain.

Online PrimarchTopic starter

Re: A Game of Superheroes
« Reply #35 on: October 04, 2011, 04:42:49 PM »
Edited them here as well to streamline it.

I'm not sure how I feel about her being the opening foe. I understand the motivation for the game to start slowly, though. If you're looking for Darkstryke to become a more credible threat, she would need motivation. Otherwise, I was thinking she'd be more the type of person to be content with burglary. She's not really into taking over the world, unless maybe she's there as a hired hand.

Sure. If you'd like to plot some stuff for her you can PM me and we can work some stuff up.

Offline DomShark

Re: A Game of Superheroes
« Reply #36 on: October 04, 2011, 04:52:14 PM »
Primarch: Okay, I hear you. I had originally worked this character up for a "Superbad" parody thread, so I'll add some powers and rework the backstory a bit more. Also, the dogs function as low level NPCs (organic "Kill-Bots") when/if in battle. I'm still trying to get a sense for the setting I guess.

Online PrimarchTopic starter

Re: A Game of Superheroes
« Reply #37 on: October 04, 2011, 05:04:04 PM »
Primarch: Okay, I hear you. I had originally worked this character up for a "Superbad" parody thread, so I'll add some powers and rework the backstory a bit more. Also, the dogs function as low level NPCs (organic "Kill-Bots") when/if in battle. I'm still trying to get a sense for the setting I guess.

The dogs are cool. The thread is more inspired by mainline Marvel/DC comics then Superbad or Kickass, a touch of the recent animated series like X-men Evolution or Justice League Unlimited. Even if not many of the heroes this far are your classic cape wearing heroes :P 

Offline DomShark

Re: A Game of Superheroes
« Reply #38 on: October 04, 2011, 05:10:29 PM »
The dogs are cool. The thread is more inspired by mainline Marvel/DC comics then Superbad or Kickass, a touch of the recent animated series like X-men Evolution or Justice League Unlimited. Even if not many of the heroes this far are your classic cape wearing heroes :P

Powers added.

If it's my compitency you're worried about I could PM a sample post. I wrote that up very late AM last night and it took a LONG time to make all those links work.

Online PrimarchTopic starter

Re: A Game of Superheroes
« Reply #39 on: October 04, 2011, 05:28:05 PM »
Got no worries about your competency, just had a concern or two about the set up of the character and how he'd slot with the others. He seems fine, last point would be the end of his backstory. As I've stated with the others, each member of the eight came into themselves at the event in Paris. It gives a common event that brings the team together, something they all went through. Birth of a team and all that.

Offline DomShark

Re: A Game of Superheroes
« Reply #40 on: October 04, 2011, 05:35:13 PM »
Got no worries about your competency, just had a concern or two about the set up of the character and how he'd slot with the others. He seems fine, last point would be the end of his backstory. As I've stated with the others, each member of the eight came into themselves at the event in Paris. It gives a common event that brings the team together, something they all went through. Birth of a team and all that.

Oh! Paris, that was my misunderstanding. I thought that the Kill-Bot attack happened in Atlanta, I'll fix right away.

Online PrimarchTopic starter

Re: A Game of Superheroes
« Reply #41 on: October 04, 2011, 05:37:20 PM »
Oh! Paris, that was my misunderstanding. I thought that the Kill-Bot attack happened in Atlanta, I'll fix right away.

Atlanta was when "Starman" arrived on the scene, Paris was the big event 20 years later, which had kill bots and a giant death ray from space and everyone getting their powers/becoming gadget-savvy smarty people.

Offline MissFire

Re: A Game of Superheroes
« Reply #42 on: October 04, 2011, 05:45:52 PM »
Edited in a little blurb about her being in Paris at the time of Starman's defeat to make her story mesh more with the background. Also made mention of some more equipment. Trying to emphasize the bird theme a little more.

Offline Latooni Subota

Re: A Game of Superheroes
« Reply #43 on: October 04, 2011, 06:07:28 PM »
Got her done! Hope she's okay. She's like . . . a lame (but cute!) Juggernaut!


The Person

Name: Kotobuki Nana
Age: 18
Nationality: Japanese-American (First generation)
Day job: Student
Personality: Nana is . . . well . . not exactly the brightest bulb in socket. A solid C student, she always preferred the lazy life. Things like hanging out with friends at the movies, playing games and movies, and whatnot. She likes the finer things in life . .  but not enough to actually work towards getting them. She also tends to suffer a bit due to a healthy dose of Envy, and not enough Pride. Now that she's become . . more than human, she's become a bit less humble and a lot more reckless. If the easy way to get what you want involves punching through a door and stealing it, then that's just what she's gonna do. Still, in the end she's a follower, not a leader. She tends to let herself fall under the sway of anyone with enough looks, brains, or strength to really impress her.

Backstory: Kotobuki Nana is the youngest of three children, in an exceptionally strict family. Sadly, she's also the least impressive. Her older brother is a physical savant, mastering everything from boxing to football. Her older sister is a certified genius, graduating high school at fifteen, and well on her way to being a doctor. Unfortunately for Nana, she had neither the physical or mental gifts to keep up with her oh-so-perfect siblings. She always wished she had the powers of Starman, or the genius of the Iron General, to make her life easier.

As time went on, she began to see Starman as less and less of a hero. This mysterious guy just shows up, tosses cars around, and suddenly the world loves him? If anything she began to emphasize with the Iron General. He tried again and again, working harder and harder every time he failed. The day Starman finally fell, Nana was sure that she was the only one that cheered. Privately, of course. With the sudden appearance of EIGHT new heroes, and the defeat of the Iron General, Nana cried out in rage . . . And threw her TV through the wall.

Apparently, the world was a believer of fair play. Even though new heroes were born, she was granted power as well to try and oppose them! Well . . . after she stole some jewelry. And some new clothes. Oh, she needed a new TV too!

Appearance:



The Villain

Codename: Meteor
Powers: Nana's latent mutation awakened several of the unused portions of her brain, granting her psychic powers. Specifically, tactile telekinesis. Her subconscious mind surrounds her in an imperceptible telekinetic shield, protecting her from nearly all physical damage. Not only that, but her reflexive telekinesis also acts in a way that . .  effectively increases her strength. In reality, it's merely her mental powers applying force along with her punches, or what she's throwing. Nana is convinced that she gained super-strength and invulnerability though, not knowing the true nature of her powers, or it's side effects.

Weakness: Nana's reliance on her tactile telekinesis, over time, actually weakens the body as she relies on her powers rather than her muscles. Without realizing it, she's actually walking with her telekinesis now, rather than using her body. Not only that, but despite being a psychic, she actually has no resistance to mental attacks OR magic.

Skills: To be honest, she doesn't really have any unusual or exceptional skills.

Special Equipment: Likewise, she has no cool gadgets.

Costume: The girl hasn't really thought up much in the way of a costume. She's literally just using a large scarf to cover her face, over her usual clothes. She uh . . could really use a good tailor.

Online PrimarchTopic starter

Re: A Game of Superheroes
« Reply #44 on: October 04, 2011, 06:16:27 PM »
She looks fine. I'll suggest you PM me some specifics on her powers (such as, how much can she lift with her tactile telekinesis? or what punishment would she have to take before her shield that protects her from *nearly* all physical damage) I say PM over posting here as it just may be more interesting the total abilities of the villains are a touch unknown. Makes things risky. Never know if the hero will save the day or get faceplanted for their efforts.

Offline Latooni Subota

Re: A Game of Superheroes
« Reply #45 on: October 04, 2011, 06:30:20 PM »
PMs sent!

Online PrimarchTopic starter

Re: A Game of Superheroes
« Reply #46 on: October 04, 2011, 07:27:13 PM »
Name: Johann Brannigan
Age: 25
Nationality: German
Day job: IT Consultant
Personality: Chase is generally considered to be pleasant and warm. Known to enjoy banter and the back and forth between friends. Although never a person to be considered a coward, since his powers have developed he has truly become courageous. He's also one for work hard-play hard, when the day is saved he'll be the first one to pull out the celebration drinks.
Backstory:
Johann's early life was terribly boring, he did everything everyone did and nothing nobody did. He was on the soccorteam for a while, did some hockey, karate, golf or tennis during the season. He did well enough in school but only his parents considered him extremely smart. He got up to mischief when he had the chance, running around chasing girls or sneaking a few drinks in a field or place generally out of view. He was for the most part content with his lot in life, although he always thought he'd have time for things he really wanted to do later on. He'd take up painting once he was in college, then when working. He'd learn guitar when he had more time. He never seemed to get that time. Or else he considered himself too old to start. In college he studied Computing and Software with a first class honours degree.

The most spontaneous thing he ever did was an impromptu trip to Paris. While in Paris he watched what he thought was going to be the world ending, he was no more then a few hundred feet away as Starman was about to be killed, until a reporter appeared on every screen in sight. The rest is history.
 
Appearance:
Spoiler: Click to Show/Hide

The Hero

Codename: Honour Guard
Powers:
Superman human attributes: Honour Guard is super strong, able to lift 15 tons reliable with his upper limit floating something above it, and has matching durability. He can run at forty miles an hour or fly at twice that, and his reflexes allow him to operate at such speeds perfectly comfortably.
Light/Heat Manipulation: Honour Guard is capable of projecting light and/or heat from his body, generally in the form of an aura from his person or beams. His light can get as bright as a car's headlights at full blast and his heat is hot enough to melt anything he can break with his strength.   
Weakness: Honour Guard's powers require him to take in heat on a relatively continual basis, if he's trapped in a cold environment (0°F or lower) his powers will start to fade as they first start to burn themselves out to keep him going. After about ten minutes his powers can be completely drained.
Skills: Aside from being a qualified IT consultant, since taking up the whole hero thing he's taken to learning kick boxing, wrestling & judo. He's got about eight months training.
Special Equipment: None
Costume:
Spoiler: Click to Show/Hide

Minus the 'S'

Offline MissFire

Monica totally has a calling card/symbol now.


Offline Latooni Subota

DOes leaving big holes in walls from where you throw yourself through them, count as The Meteor's calling card? XD

Online PrimarchTopic starter

Sure could, and if you'd like her to be the opening villain she certainly could (unless people want to do that "prologue" against the Iron General?), I'll set up an OOC and Character sheet page tonight after my long day at college. ;_;
If interest continues at the rate it does we'll hopefully have the final members of the eight (next step, ponder team name!) and can start full blown IC.