Sorry for the silence, but I have been pretty caught up with writing this little piece. I have, in fact, just played the first session and it was a great success! And I must say that I am already quite fond of the system. I intend to play it more like an epic tale of a small group realizing their dreams of power. The best example would be what one of my players said tonight when I asked them how I did for this adventure. "It was like being in Conan the Barbarian; epic and inviting with a big good piece of cheese in the boss-fight." Yes, they had a boss-fight and I can certainly see why it was cheesy, but you'll have to get that far first if you want to know. So here is a bit of a plot synopsis that will give you some idea of it all:
On the planet Rought in the Koronus Expanse, in the village of the Crom Tribe, an old hag, the Witch of a Thousand Spawns, foresees that three of her children shall rise from their pitiful lives to serve the Four Gods. She is shown their path and calls them to her, giving them a quest which they must complete in order to gain the favours of the Gods. Over the hills, through the desert and past a jungle lies a mountain so high that its top is frozen shut, but in that top there is a cave of ice which hides a sword which will change destinies across space and time. "On this quest ye shall go" she says "and on your way ye shall find three giants. They have been betrayed by their Lord and lie helpless in the grinding, hot sands of the desert. Help them and ye shall find that they will help you in turn to find your destiny."
Meanwhile, wandering across the desert comes the terrible horde of Harakk the Receiver, gifted by the Gods and sent to purge the Expanse. Twenty worlds lie ruined in his path and twenty more shall burn before he is given his reward. Rought is the twenty-first and he has sworn to purge it like any other. However no resistance has been shown, no enemies to slay and the horde grows restless. Three Chaos Space Marines speak up against Harakk's folly, which they pay dearly for. "If you won't bow to me, I shall make sure you crawl on your bellies for the Gods!" he roars as he tears the power packs of their power armours and destroy them with his demonic fist. He leaves them there, their strength barely enough to move their unpowered armours and their supreme bodies wasting in the scorching heat of the desert.
Yet destiny has foretold it. These six shall rise to infamy and claim their place in the annals of the Dark Gods!
I might just have got an degree in campy, but it was worth it!
To start with I can say right now that I'll give Hairy Heretic a benefit, seeing as he was the one to start the thread and seems to burn for this special RP session. As such I grant him the honour to play a Night Lords Chaos Space Marine (recommendations are to play as the Forsaken archetype for the sneaky sniper deal). As for the rest, there are two CSM and 3 regular Heretics to play*. A quick guide to their Archetypes (classes) are:
Champion - A warrior and commander, leader of soldiers by either fear or devotion.
Chosen - A consummate soldier and hard bitten veteran.
Forsaken - An outcast from his former allegiance, a lone wanderer who joins other warbands out of necessity.
Sorcerer - A Chaos Space Marine who has mastered the art of psyche and sorcery.
Apostate - An infiltrator and silver-tongued serpent, a powerful leader of the masses.
Renegade - A warrior who survives on skill of arms rather than brute force.
Heretek - One initiated into the mysteries of technology, a rebel from the cult of the Adeptus Mechanicus**.
Psyker - An unsanctioned and chaos-turned psyker, extremely powerful and infused by the warp.
For now I am more interested of your vision of a character rather than the stats. If you are interested you can PM me a concept, personality and history. These are essentially controlled by certain parts of character creation regularly, but in this case I think it's important that you are happy with your character's soul rather than being. As thus, your concept, personality and history will have effects on your character creation, which is important to contemplate before you rush along to roll up your stats.
Concept: What your character is and what he/she aims to be. This will effect your Motivation***.
Personality: How your character acts, think and sees things. This will effect your Disgrace***.
History: What your character have done up until now. Worth noting is that Human characters have never been outside this planet and only barely outside their village (Heretek being an exception) and that the CSM have spent the last couple of years marauding with Harakk's horde. This will effect your Pride***.
I will be the final judge if your character makes the cut or not. If not I'll tell you what I think and what I believe could improve it. In the end (if we actually get that kind of interest) I'll choose five characters (excluding HairyHeretic) that will play.
When we start playing I'll go by the book, my personal judgement and your opinions if anything should be unclear. I am a GM that hates to get clogged in dice rolls and rulemongering, so at the end of it all I'll make a call and that will be it. Fear not, I shall take you all into consideration.
Finally, I want all players to have a copy of the book at hand. Whether physical or not, as long as I don't know its origins I'll give the benefit of the doubt (but as a man who bought it for double the price to get a hand on it earlier, I'd prefer if you have a legal copy once we start).
Any questions, ask them here or by PM, I'll be happy to reply. Also I would like to have your input on the sexual content. If any, how much, etc. For obvious reasons I have not included any such content in the campaign as it is (my friends are not frequenting any adult role-playing circles, unless they are keeping it secret...).
*Keep in mind that you have to keep possibilities open. If you can only imagine playing one or the other, your PM for me only needs to have one character concept, if you feel you are more flexible when it comes to race it helps if you send two character concepts, one for each (a pain, yes, but it simplifies matters for me). Sending just one will not guarantee that you get that race, however, I still judge by how well it is presented
**Worth noting is that a Heretek player wouldn't come in before some time has passed in the story, that is not until the others have reached a certain point in their first endeavour. Not too far in though, they'd meet him fairly quick depending on how much roleplay they squeeze in before that.
***Motivation, Disgrace and Pride have effects on your characteristics and stats. It will be up to me to interpret what your character gains from these.