Final Fantasy Alpha: Recruitment [Original System, Chapter-run, Small Group 6/8]

Started by TheBlackThrone, May 09, 2021, 02:55:17 PM

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Terian

I usually more lurk because most of the content here isn't to my tastes but there's always the off-chance that something nice happens.  It's just that most of the games I get into have the GM ghost me--I think there's only really one example I can think of where it happened on my end?

Avernale

Quote from: TheBlackThrone on May 14, 2021, 06:51:52 AM
I'm going to be recruiting until I get 8 approved CSes. I am only giving the reserves 14 days to send me a CS because I do not want the game to be held up by reservations. Once you narrow down a summon and occupation, let me know.

I also want to add if any prospective player is interested in the paladin role, it is open. I am just the GM. I plan to be the last one approved. If anyone wants the occupation or summon I chose, it is up for grabs. I just have a CS here in the case nobody wants it. It is not a problem for me to make a new CS.
In that case, I'm currently thinking Fenrir as a Warrior.

TheBlackThrone

I plan to start the RP this Saturday. I am not hell-bent on getting 8 people. 8 people was just the max. For those whose CS is due this Saturday, if it isn't ready by then, then I am dropping your reservation and assuming disinterest at this point. For those who recently submitted interest, continue working on your CS. You will have the full time to work on it until the date mentioned next to your reservation on the OP. At this time, I am not taking anymore people. I will recruit again when we reach Chapter Two.
The gates are open
Current Time Zone: GMT +2
Delays: None.
Current solo request: None.
Current group request: Tarot

Green Goo Theory

I'm going to have to back out.  Having trouble with the character with the options available.  I'm also not sure how much time will be available with work since we just lost even more techs. That said, if anyone else ends up being interested in the Mindflayer I do have some pretty solid pictures to share. 
Coming soon...

Sye

Quote from: Sye on May 16, 2021, 04:10:23 AM
Alanis


Basic Information


Character Name: Alanis Etienam
Nickname: Dawn
Alias: Watcher
Age: 23
Gender: Female
Height: 5'11"
Weight: 143
Hair Color: Brown
Eye Color: Light hazel with gold flecks

Esper:Seraph

Element: Holy

General Appearance: Looking past those white wings that adorn her back can gaze upon a young woman with medium-length curly-corkscrew hair upon a medium frame. Her dark skin is unblemished with full lips, big round eyes, and a Nubian nose upon a square face. Her build is toned, hard and soft in the right places, and wears clothes that are usually form-fitting up top while loose around the waist or hips. Her hands are strong, yet delicate with some callouses from her weapons training, outdoor activities, and labor. Around those long-lashed, hazel eyes are cerise-colored markings from the inner canthus and around the eyelid with five dots (from part lid to under the eye). The markings give off a luminescent glow when she uses her magic, as does her hair and the wings. Many describing and comparing it to watching a sunrise as the colors of pink, yellow, purple, and red could be seen.


Personality: Alanis seems to have the reputation for being pensive, detached, and a bit reserved just because of the way holds herself. She's a daydreamer, imaginative, and curious, always watching and observing others. Usually acting as a mediator or the voice of reason. Some may say that she is a moral compass which makes her uncomfortable because everyone's morals are their own. While she enjoys socializing and being around others, she can be overwhelmed and will have to separate herself. There are times that these situations are taken wrong, but for her, she is just trying to decompress since there is a difference between joining and watching. One is less draining if one needs a clue.

That said, she is level-headed, objective, open-minded, passionate (about subjects she enjoys), and is willing to lend a helping hand. The way Alanis shows she cares is usually through actions rather than using words since words can be broken and be used in lies. To her, it is what one doesn't say that speaks volumes. Actions are louder than words and it defines a person since she has seen "good" people be nothing but rats and those that are seen as "bad" being gentle souls.


Strengths: Sometimes nothing is harder nor easier than giving the benefit of the doubt. Alanis knows that perception and misunderstandings happen especially when negative emotions such as sadness, anger, or sorrow cloud the mind and the eyes perceive everything as an attack. Whether the trust is misplaced, one can never know until the moment happens. While it is easy to become cynical after being disappointed, Alanis still believes in the good in people and believes that perhaps if life was different then they could have picked a better path.

Weaknesses: Kindness and mercy are a double-edged sword that can borderline on naivety and wishful thinking. When is too much leniency given before a blade strikes another? While violence isn't Alanis's go-to right away, her hope for those to see the error in their ways comes at a price whether it is herself or others getting hurt; someone perishes over a decision of "good faith" which is a hard weight to carry. So despite this trait being both her strength and weakness, it is learning the fine balance between the two to make sound judgment and understanding the nature of others.

Religion: The Timekeepers (Known to work with Temples of Ultima)

Backstory:

Ramduna. The Kitchen City or the Place of Feast as her town called it. A place where food and luxury were abundant but would swallow those in the ways of gluttony.

About a one-week journey to the East, on the other side of the mountains, resided a small coastal town called Cochavan. A place of simple living with everyone pulling their weight and pooling resources to ensure that they all thrive. Some believing that those who wished to get away from the sins of Ramduna and the fruits that many coveted. Others saying that the people who created the town just wanted a fresh start in a new place.

For Akesh and Kora Etienam, a fisherman and sailmaker, this was the life they chose after they ran away together and got married. Deciding that a fresh start in a new place was for them and they were happy. Though they would have been happier if Kora could be with child, alas, it wasn't meant to be. They tried for years but upon reaching their 40's they have decided that it was time to give up. That they should instead be grateful for what they currently have.

It wasn't until a great storm one night that had the residents prepare their homes and neighbors for the impending winds, rain, and waves that could come.  Akesh and the other fisherman were tying off their boats the best they could, merchants and travelers helping as well when one of the youngest merchant sons fell into the chaotic dark water. Without thinking, Akesh dove into the water to get them.

They were thought dead when they didn't emerge from the watery depths when someone saw a hand rise out of the water. The two men were quickly saved and with everything tied down, they all took shelter. The merchant and his sons going to the Etienam home and prayed that they survive the night.

Morning came and while the home would need some work done, they survived.  The merchant couldn't thank the man enough and said that a child is a priceless gift that no amount of money can ever buy. So he offered them something that he was sure they would use wisely. A fruit from The World Altar. There were many things that the middle-aged couple could have asked for. Anything. However, there was one thing that they desired more than anything and as the merchant said, a child was a priceless gift.

The fruit and Ultima granted their deepest desire of having a child when the fruit took shape of a pair of wings that soon revealed a female child. At first, they were confused then overcome with joy for what they truly wished for has come true. They had a child of their own whom they named Alanis for she was precious.

Growing up, Alanis always felt different. It wasn't because of the wings that she bore on her back nor was it her appearance. She simply felt like there was something out there. A higher calling that she didn't yet understand waiting for her. That every time the sun rose, it seemed to beckon to her to come. To fly away just over the horizon though her family and friends always kept her home where it was safe.

By age 14 is when her world changed around her. A tsunami came in unexpectedly and destroyed their small town. Many were either dead or missing, her parents perishing as they told her to fly as high as she could before they were swept away.

Hearing about the disaster, some have come to give aid, such as Ramduna, but requested gil that they didn't have. There were talks about rebuilding but to rebuild required funds and labor that seemed impossible to get. The only ones who seemed to have given any compassion were those who served in the churches of the Quartet and Timekeepers who offered to take in orphans to ensure that mouths were fed. Alanis, no orphaned, left what was left of her home since there was no one truly there for her anymore.

The years go by and while her physical appearance and natural leanings have shown Alanis that Ultima should be her main patron, she decided that following the Timekeeper's teachings suited her best. Their manuscript was simple and didn't force her to walk down a path that she wasn't sure of. It gave her the freedom to choose the life she lived without worshipping and begging for miracles from a God/Goddess. After all, where were they when the tsunami came? All it showed her was that everyone had a clock for mortality and when the time has come it was time to go.

What brings Alanis to Caerduja is, funny enough, not the Grand Tournament since she was there simply exploring the city with some of her comrades and Paladins. While the prize for winning would make many clamor to join, for her, she wishes to pit her might against others. Calling it a learning experience and if there was some off chance she won then she will deal with it then.




Equipment & Stats


Occupation: Paladin

Weapon
Weapon Name: Longsword
Type: Sword
Tier:Green
Material: Wood
Bonus(es): +2 PA/MA, +4MP

Armor Basic armor
Description: The armor has seen better days but is still well taken care of despite random dents here and there.
Tier: Green
Material: Wood
Bonus(es): +2 PD/MD, +3 HP

Accessory 1:
Tier:
Accessory 2:
Tier:

Tier: Green
Level: 1/10
HP: (Mage) 8
MP: (Mage) 14
Physical Attack: (Mage) 7
Physical Defense: (Mage) 7
Magic Attack: (Mage) 12
Magic Defense: (Mage) 12
Luck: 0
XP: 0/10



Skill
1) Spell Name: Retribution: The markings around Alanis's eyes begin to glow as well as the gold flecks within her eyes as she imbues her weapon with holy light to strike her foe.
Base: Climhazzard (+5 PA)
Tier: Green (5MP)

Magic
1) Spell Name: Radiance: With the flourishing of Alanis's wings, the light she emits heals one ally.
Base: Cure (+5 HP)
Tier: Green (5MP)

Items
1) Potion
2) 50 Gil
3) Tent

Take two!
  

TheBlackThrone

The gates are open
Current Time Zone: GMT +2
Delays: None.
Current solo request: None.
Current group request: Tarot

Sye

  

Revelation

Dark Knight sheet, 'done'


Basic Information


Character Name: Falk Myste
Nickname: N/A
Alias: N/A
Age: 22
Gender: Male
Height: 6’0”
Weight: Athletically built
Hair Color: Black
Eye Color: Blue

Esper: Hades
Element: Dark
General Appearance: Carrying himself with pride and grace, Falk is a rather striking young man of fair complexion. His face still holds a slightly youthful touch, sharp and clean shaven with his dark hair framing keen blue eyes. The armor he wears tends to be of darker tones in hue, trimmed with softer colors – a tradition that holds true to his knightly order. When outside of his armor however, Falk tends to wear long sleeved and warm looking clothing unless the heat of the area is a bit too unbearable in warmer weather in which case he is happy to wear more comfortable and lighter outfits – often favoring blues and reds for colors to stand out with.

Personality: Strong of will and seeking to lead by example, Falk is a man who goes after what he desires and is not afraid to make his intentions known. Some may call him a blunt man – but he simply sees himself as direct and not one to mince words nor is he one to shy away from speaking his mind. Despite his proud nature, he still holds fondness for those who can’t defend themselves, and is ready to come at their aid the best he can – though his aid can often be a bit more tactful at times.

Falk also believes one is in charge of one’s own destiny and fate – he is not one to utterly eschew the gods but he gives them no worship. He does seem to hold some respect for the faithful however, or perhaps he knows better than to directly challenge someone else on matters of faith.

At times Falk can be a bit too headstrong, and will simply do what he feels right, consequences be damned.

Strengths: Between his loyalty to comrades and a strong sense of morality, Falk is not one to back down from a challenge. Good at weaving swordplay alongside darker magics, one may readily mistake him for a villain were it not his dedication towards others. He feels he is a sword for those who cannot handle one themselves, and seeks to hold himself to such ideals.
Weaknesses: Being unafraid to speak his mind – or perhaps more importantly, act without really considering the ramifications of doing so, Falk can be a bit hotblooded at the best of times and absolutely reckless at the worst of them.
Religion: Falk doesn’t worship the gods, so N/A. Holds respect to those who do, however.

Backstory:

Falk’s parents were a loving couple, a blacksmith and a librarian who fell for one another through an unlikely chain of events. Where most stories would end in a happy union and a healthy child, this story ends a different way – despite years of trying, all attempts at childbearing were fruitless for the couple. Desperate for a child, the librarian prayed fervently to the gods for joy. While her prayers were answered in the form of fecundity, even that came with its own tragedy. After years of inability to bear child, the blacksmith took to his beloved’s sudden pregnancy with anger and suspicion, accusing her of cheating upon him after so long. The fight was a brief one, but ended in the separation of the two. Grief stricken, and with her prayer seemingly turned against her, the librarian was heartbroken and alone. When her child was born, and the woman able to do so, she left it at a temple of the gods. They could take back their blessing, they could take back the ruin that came to her life.

Falk’s earliest memories were of the cold and snow, the bitter winters of the mountain city of Ecril, located in the mountains that lay northward of Ramduna. Having been taken by a temple to the gods from a babe, Falk knew nothing of his parents or their struggle – being raised by the clergy and told that he was given to them by an act of the gods, their mercy towards an innocent soul. As he grew older, Falk wanted to show that while he did not share the devotion that the clergy had to the gods, that he could prove to be as reliable as any other within the temple that raised him. While his lack of devotion to the higher powers earned him scorn from some of the elder clergy, it was one of the temple knights that saw promise in the growing child, offering to take the boy on as a squire. While the temple knights worked for the church, they primarily answered only to themselves, and their will was to protect not just the faithful, but the downtrodden as well – those who could not defend themselves.

The temple knight introduced himself as Alexander Myste, a man who recognized Falk’s struggle, and sought to temper the young man’s seeming anger and hostility. Falk took to the training with flying colors, showing a preternatural gift for swordplay and even an aptitude for magic – albeit of a different, darker sort than the knights around him. Alex saw this oddity with great interest, and while other knights were wary of the magic Falk used, Alexander encouraged him to foster it and steel it rather than let it grow unabated. Eventually, Alexander even allowed Falk to use his last name, all but adopting the boy as his own with the passing of years.

Over the years, Falk grew from his angrier and more rebellious mindset to a man who while still unafraid to speak his mind or act rashly, held himself with confidence, and a sharp sense of justice. Becoming a full fledged temple knight, he still recognized the unease that lay within the temple around him, and when the king of Caerduja offered his challenge, Falk readily took it – both as a way to prove himself, but also to explore the world outside his city.



Equipment & Stats


Occupation:Dark Knight

Weapon
Weapon Name: Tarnished Claymore
Type: Greatsword
Tier: Green
Material: Wood
Bonus(es): Wood (+2 PA/MA, +4MP),

Armor
Description: Timeworn Breastplate
Tier: Green
Material: Wood
Bonus(es): (+2 PD/MD, +3HP)

Accessory 1:
Tier:
Accessory 2:
Tier:

Tier: Green
Level: 1/10
HP: 13
MP: 9
Physical Attack: 12
Physical Defense: 12
Magic Attack: 7
Magic Defense: 7
Luck: (Thief-class) 25%
XP: 0/10

Skills
1) Skill Name: Hard Slash
Base: Climhazard
Tier: Green

Magic
1) Spell Name: Dark
Base: Dark
Tier: Green

Items
1) Potion
2) 50 Gil
3) Tent


Sorry for the delay, been a busy week and a half. Elected to give him a backstory which I hope is suitable, and I'm sticking with the initial faceclaim I picked for Falk. If anything needs changing, let me know - I am happy to work and make him fit the RP.

Zaer Darkwail

Changingsaint: Well, there is one problem with the background story; espers aren't born from women. They are born from a wish granted by the fruit from the world altar. The background story can still work as it is; just make the librarian mother as someone who wished upon the fruit to have a child (she had found one by chance and as librarian knew what fruit was and its wish-granting power), then fruit granted her wish and as happy she was for the child she rushed to her husband but husband rejected her and the child which he suspiciously viewed as abomination born from the fruit (have bad experience from 'fruit eaters' perhaps).

Or perhaps in her case (if GM allows as sort influence of chaos/magic power of the fruit), she ate from the fruit as she wished the child (guided strong desire become pregnant), and then the child took root in her womb (sort fertilize her with an esper child). So in technicality, she did 'cheat' her husband albeit with the world altar fruit :P.

Revelation

Quote from: Zaer Darkwail on May 21, 2021, 05:00:20 PM
Changingsaint: Well, there is one problem with the background story; espers aren't born from women. They are born from a wish granted by the fruit from the world altar. The background story can still work as it is; just make the librarian mother as someone who wished upon the fruit to have a child (she had found one by chance and as librarian knew what fruit was and its wish-granting power), then fruit granted her wish and as happy she was for the child she rushed to her husband but husband rejected her and the child which he suspiciously viewed as abomination born from the fruit (have bad experience from 'fruit eaters' perhaps).

Or perhaps in her case (if GM allows as sort influence of chaos/magic power of the fruit), she ate from the fruit as she wished the child (guided strong desire become pregnant), and then the child took root in her womb (sort fertilize her with an esper child). So in technicality, she did 'cheat' her husband albeit with the world altar fruit :P.

Aye, I might have misread that a bit - so I'll get back to the drawing board a bit on backstory there, to make sure it fits with the setting.

TheBlackThrone

Quote from: Zaer Darkwail on May 21, 2021, 05:00:20 PM
Changingsaint: Well, there is one problem with the background story; espers aren't born from women. They are born from a wish granted by the fruit from the world altar. The background story can still work as it is; just make the librarian mother as someone who wished upon the fruit to have a child (she had found one by chance and as librarian knew what fruit was and its wish-granting power), then fruit granted her wish and as happy she was for the child she rushed to her husband but husband rejected her and the child which he suspiciously viewed as abomination born from the fruit (have bad experience from 'fruit eaters' perhaps).

Or perhaps in her case (if GM allows as sort influence of chaos/magic power of the fruit), she ate from the fruit as she wished the child (guided strong desire become pregnant), and then the child took root in her womb (sort fertilize her with an esper child). So in technicality, she did 'cheat' her husband albeit with the world altar fruit :P.

Thank you for catching that. As for what you suggested, eating the altar fruit doesn't always have a happy ending for the fruit-eater. Falk wouldn't be an Esper if she ate the fruit after making the wish. Chaos's influence would be all over that versus Ultima, which means, nothing good would come of it.
The gates are open
Current Time Zone: GMT +2
Delays: None.
Current solo request: None.
Current group request: Tarot

Zaer Darkwail

What if someone makes the wish and then ate the fruit? So the piece of fruit, influenced by wish, gave root of life in her womb? Just checking can there be an exception in the formula when someone wishes the child comes from glowing fruit (or can someone eat fruit after wish and become pregnant with esper child and Ultima sort secures/protects the mother from harm ensure the child is born but does not protect other miseries).

TheBlackThrone

Quote from: Zaer Darkwail on May 21, 2021, 06:00:09 PM
What if someone makes the wish and then ate the fruit? So the piece of fruit, influenced by wish, gave root of life in her womb? Just checking can there be an exception in the formula when someone wishes the child comes from glowing fruit (or can someone eat fruit after wish and become pregnant with esper child and Ultima sort secures/protects the mother from harm ensure the child is born but does not protect other miseries).

Eating the fruit is like desecrating something sacred, so nothing good comes from it. It's actually in the story, and yes, this is now spoiled.
The gates are open
Current Time Zone: GMT +2
Delays: None.
Current solo request: None.
Current group request: Tarot

Zaer Darkwail

Ah, sorry for my question causing spoilers :(. But at least confirm; wish from fruit and be born via fruit then.

TheBlackThrone

Quote from: Zaer Darkwail on May 21, 2021, 07:17:33 PM
Ah, sorry for my question causing spoilers :(. But at least confirm; wish from fruit and be born via fruit then.

Are you saying that I didn't answer your question? Because I answered your question.
The gates are open
Current Time Zone: GMT +2
Delays: None.
Current solo request: None.
Current group request: Tarot

Zaer Darkwail

Quote from: TheBlackThrone on May 21, 2021, 07:36:56 PM
Are you saying that I didn't answer your question? Because I answered your question.

Ah, sorry, meant confirmed, that espers are born from the wish requested from an uneaten fruit (born magically/instant without pregnancy involved).

Avernale

Figured I may as well post my WIP in case you guys thought I forgot about this game.  I'm still working on the backstory, by the way.  I want to at least explain how she got her weapon.
Coyote, Fenrir's Warrior Esper


Basic Information


Character Name: Desiree Coyote
Nickname: Dez, though most just call her Coyote
Alias: Death the Coyote, Lavender Rose
Age: 27
Gender: Female
Height: 5’5”
Weight: 150 lbs.
Hair Color: Lavender
Eye Color: Green

Esper: Fenrir
Element: Wind
General Appearance: Coyote has a massive amount of feathered, lavender hair that reaches down to her waist.  Her gray, high-collar jacket, blue skirt, and sky-blue leggings conceal a lean, athletic build, although her bust is a bit harder to hide.  The jacket also hides a number of scars on her arms, neck and torso.  That her fair face has gone unmarred is nothing short of miraculous, although she is missing her right earlobe.

Personality: Coyote can be described as effervescent. She is energetic and excitable, and seemingly always happy.  People have compared her to a dog; She even seems to automatically like, if not love, everyone she meets and makes friends easily.

Altruism is also one of her defining features, often putting the needs of others before her own.  The scars on her body are a testament to the lengths she’ll go to protect someone. Although she does not show anger very often, she hates bullies and tyrants and refuses to stand idly by in the face of injustice. While she doesn’t like to take advantage of people and only accepts thank you gifts because it’s rude to refuse them, she is not above cheating, trickery, or otherwise breaking the rules to get the upper hand in a fight or against a villain in general.
Strengths: Coyote is optimistic, resilient, and intelligent.  She always tries to maintain a good attitude, evenespecially when things go bad.  Eventually, something’s bound to go right. She doesn’t get bent out of shape easily, and recovers quickly when she does, almost appearing unfazed.  Some mistake her optimism for naivety and think her too dumb to be affected psychologically, but she has a keen intellect and a sharp eye. Those who underestimate her mental acuity soon face a humiliating defeat.
Weaknesses: Coyote wants to help literally everybody, and easily finds herself with tons of obligations that stretch her thin. Sometimes, she gets so busy she forgets to eat and collapses from hunger or exhaustion and has to be forced to take a break. “Forced” might be putting it strongly, as she is also a bit of a hedonist and is drawn to the pleasures of the flesh. She has fallen for more than a few pretty faces, been knocked out by more than her fair share of drugged food and drink, and then there was the incident with the quick-hardening mud bath that she’d rather not talk about.
Religion: None

Backstory: Twenty-seven years ago, the Principality of Sanaurum faced the looming threat of annexation as Caerduja expanded ever westward.  On Coyote Ranch, a small farm in rural Sanaurum, the nine sons of Godwin Coyote went off to join the war effort, leaving him with his wife Alice and their only daughter, Maria.  Tired of being the sole girl of ten children, Maria desperately wished for a sister.  One day, while collecting water from a nearby stream, she discovered one of the Sacred Fruits floating nearby.  Seeing servants of The Quartet nearby, she scooped up the fruit and hid it in a secret place only she knew of.

The servants of The Quartet stuck around longer than expected, soon clashing with a group of Caerdujan spies and Sanauram rangers.  After the dust settled and all parties left empty-handed, Maria led her parents to the secret play to show them the fruit.  When they got there, they instead discovered a baby girl clutching a small sword.  To this day, they still argue over whether it was a sword, a knife, or a dagger.

They named the baby “Desiree,” and her childhood would prove to be quite short.  Literally, as she aged so rapidly that she was effectively the older sister in little over a year.  Fortunately, once she reached adulthood her aging slowed to a near standstill;  She has been “Twenty-seven” for over twenty-four years.

As befitting one who was said to have been born with a weapon in their hands, Desiree was a restless and physical child.  She was always dragging Maria off on adventures since she was  big enough to do the dragging.  She loved sport and dancing and could fight beasts several times her size, but also enjoyed helping out around the house and on the farm. She flirted with boys and charmed girls, both earning her share of slaps to the face in those days.

Unfortunately, her childhood also proved short in the conventional sense.  The Caerdujan war machine proved indomitable, and the Battle of Coyote Ranch was a loss for Sanaurum and the Coyotes in particular.  Caerdujan magic had twisted the land, rendering it unsuitable for farming.  With their home in ruins, the Coyotes struggled to make a living.  Desiree did what she could to help, and wound up becoming a brigand.  She robbed Caerdujan traders and nobles that travelled through the forests nearby, but kept only a little of her spoils for herself.  As she did not wish for her family to know she had turned to crime (even if it was against the occupation) she gave away most of the money and resources to the struggling villagers of her hometown.  Though skill, guile, and dumb luck, she became a legend, a local Robin Hood taking from the rich and giving to the poor. At first, the Caerdujans considered her a mere nuisance, but as her bandit crew expanded they began to see her as a threat.

In time, her skills would match the legends told of her.  In the meantime, experience would prove to be a harsh mistress.  She would learn just how brutal the Caerdujans could be when she was first captured by them.  She had put herself between Caerdujan soldiers and innocent civilians.  They managed to escape, but she herself wasn’t so lucky.  Beaten and battered, she was dragged to a Caerdujan internment camp.  There, she was tortured for days before she eventually gave them the information they needed to march right into an ambush.  Not only were Caerdujan forces decimated in that battle, but Coyote managed to liberate all the prisoners and burn the internment camp to the ground.  Several other Caerdjuan military sites were struck as well, with heavy losses that she became known as “Death the Coyote.”


Equipment & Stats


Occupation: Warrior

Weapon
Weapon Name: Skeleton Arm
Type: Flail
Tier: Green
Material: Bone
Bonus(es): +3 PD, +4 MD, +4 MP

Armor
Description: A double-breasted, silver jacket with a high collar.
Tier: Green
Material: Leather
Bonus(es): +3 PD, +3 MD, +5 HP

Accessory 1:
Tier:
Accessory 2:
Tier:

Tier: Green
Level: 1/10
HP: 10
MP: 5
Physical Attack: 10
Physical Defense: 10
Magic Attack: 5
Magic Defense: 5
Luck: 0
XP: 0/10

Skills
1) Skill Name:
Base:
Tier:

2) Skill Name:
Base:
Tier:

Items
1) Potion
2) 50 Gil
3) Tent



Wired Rabbit

Quote from: Avernale on May 25, 2021, 01:07:23 PM
Figured I may as well post my WIP in case you guys thought I forgot about this game.  I'm still working on the backstory, by the way.  I want to at least explain how she got her weapon.

Hiya! I thought I'd help you out a bit here (and so Throne doesn't have to repeat himself too much).

Where is Sanaurum located?

I ask because the Ruins of Odobori is already West of Caerduja and Caerduja destroyed it for the sake of power. If you mean further West, Oskar is already there (and is on a different island than Caerduja and thus isn't under any threat of a Caerdujan takeover/war). A few other players have wanted to put their home cities on the same land mass as Caerduja, but Throne has said that if they do so, their home will either be subjugated by Caerduja or at a constant war with them. You mentioned some skirmishes, but I think that because Caerduja erased an entire other culture (e.g. Odobori), they'd do much worse to Sanaurum than a few fights and internment camps.

Also, because Coyote is a Fenrir Warrior, she would have physical traits and physical features of a Wolf (e.g. eyes, fangs, strength, ect.) Our characters all have some non-human features that are inspired by their Esper. However, I'm not sure a level 1 character can be quasi-immortal/ageless or beat an entire Caerduja internment camp by themselves. Double check with Throne.

Warriors only get one skill at level 1. Stealing is an actual skill in this game, so if you want Coyote to be a Robin Hood-esque character, I'd recommend changing her Job Class to either Thief or Gambler instead of Warrior, because they are built for that. As a Thief or Gambler, you'd get points in the luck stat as well, which not only helps you steal, but also helps you land critical hits.

Again, Throne has mentioned all of the above in this thread when approving other characters. Oh! Reading the OP of the Main IC was super helpful, especially to get an idea of how powerful and mighty Caerduja is. The monstrous royal family is legit terrifying. Hope this helps!
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Avernale

Quote from: Wired Rabbit on May 26, 2021, 07:00:41 PM
Hiya! I thought I'd help you out a bit here (and so Throne doesn't have to repeat himself too much).

Where is Sanaurum located?

I ask because the Ruins of Odobori is already West of Caerduja and Caerduja destroyed it for the sake of power. If you mean further West, Oskar is already there (and is on a different island than Caerduja and thus isn't under any threat of a Caerdujan takeover/war). A few other players have wanted to put their home cities on the same land mass as Caerduja, but Throne has said that if they do so, their home will either be subjugated by Caerduja or at a constant war with them. You mentioned some skirmishes, but I think that because Caerduja erased an entire other culture (e.g. Odobori), they'd do much worse to Sanaurum than a few fights and internment camps.
Yeah, I hadn't really looked at the map when I wrote that, so "West" was just a placeholder.  It's now in the South instead.
QuoteAlso, because Coyote is a Fenrir Warrior, she would have physical traits and physical features of a Wolf (e.g. eyes, fangs, strength, ect.) Our characters all have some non-human features that are inspired by their Esper. However, I'm not sure a level 1 character can be quasi-immortal/ageless or beat an entire Caerduja internment camp by themselves. Double check with Throne.
Um... Her hair?  Also, like Fenrir in the Eddas, she grew up at an alarming rate.  But it's just a coincidence that I chose those traits, and I was starting to wonder if anyone would notice.  Maybe I'll throw in a tail and/or fangs or something...
QuoteWarriors only get one skill at level 1. Stealing is an actual skill in this game, so if you want Coyote to be a Robin Hood-esque character, I'd recommend changing her Job Class to either Thief or Gambler instead of Warrior, because they are built for that. As a Thief or Gambler, you'd get points in the luck stat as well, which not only helps you steal, but also helps you land critical hits.
I had tried to avoid calling her a thief, since she's not a pickpocket and I understood thieves to be physically weaker, but I suppose the only difference would be the Luck stat...
QuoteAgain, Throne has mentioned all of the above in this thread when approving other characters. Oh! Reading the OP of the Main IC was super helpful, especially to get an idea of how powerful and mighty Caerduja is. The monstrous royal family is legit terrifying. Hope this helps!
I've read the rules threads (today. Finally. -_-;), but I haven't read the IC thread yet.  I think I'm just about done with my CS now, so I'll be sure to read it soon.

Wired Rabbit

If her hometown is in the South of Caerduja's land mass, then Caerduja would either occupy it, or be at brutal war trying to occupy it. YC would be a war criminal, or a slave to Caerduja, or have no hometown left, with the information Throne has presented.

I personally wouldn't associate lavender colored hair and dramatic aging with her Esper, and her aging makes her... overpowered, honestly. She'll be an 50-year old in a tournament with 20-year olds. All other Espers have more literal translations rather than copying Final Fantasy exactly, because not all the players have played Final Fantasy a ton. Examples of physical traits include dragon scales for Bahamut, pointed fairy ears for Sylph, pale and cold skin for Phantom, etc. Again, this game is based on Final Fantasy, but Throne has created his own rules and system. The Espers are all supposed to be weirdos, who work well as a team.

In terms of her Job Class, maybe I wasn't being clear. Backstories do not influence stats in this game. YC and MC (an Archer) will attempt to steal with the same stats, irregardless of YC's experience as Robin Hood. Her past won't make her any better at stealing in this game. If you are wanting steal in the game, then you should change her job class to Thief. Otherwise, she will likely fail the majority of things she tries to steal because she won't have the stats to do so successfully, especially not at level 1.

If you just read the rules, I would recommend reading the other links provided, including the approved CSes.
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Avernale

Quote from: Wired Rabbit on May 26, 2021, 11:34:00 PM
If her hometown is in the South of Caerduja's land mass, then Caerduja would either occupy it, or be at brutal war trying to occupy it. YC would be a war criminal, or a slave to Caerduja, or have no hometown left, with the information Throne has presented.
Are you saying that my character's home country can't have been at war with Caerduja for the past twenty+ years?  'Cause my character's backstory and motivation is centered around Caerduja's conflict with and/or occupation of Sanaurum.
QuoteI personally wouldn't associate lavender colored hair and dramatic aging with her Esper, and her aging makes her... overpowered, honestly. She'll be an 50-year old in a tournament with 20-year olds. All other Espers have more literal translations rather than copying Final Fantasy exactly, because not all the players have played Final Fantasy a ton. Examples of physical traits include dragon scales for Bahamut, pointed fairy ears for Sylph, pale and cold skin for Phantom, etc. Again, this game is based on Final Fantasy, but Throne has created his own rules and system. The Espers are all supposed to be weirdos, who work well as a team.
Right.  I'll make adjustments to her eyes and teeth.  Would that be enough?

The extra experience did occur to me after I posted the WIP, and I'd rather avoid changing it if I could. Part of me wants to claim she's "Holding back," as ludicrous as that may sound, and that the leveling mechanic would represent the "Unveiling" of her prowess rather than her actual growth.  Of course, I'd have to figure out why she's holding back...
QuoteIn terms of her Job Class, maybe I wasn't being clear. Backstories do not influence stats in this game. YC and MC (an Archer) will attempt to steal with the same stats, irregardless of YC's experience as Robin Hood. Her past won't make her any better at stealing in this game. If you are wanting steal in the game, then you should change her job class to Thief. Otherwise, she will likely fail the majority of things she tries to steal because she won't have the stats to do so successfully, especially not at level 1.
I have no plans for serious thievery.  I consider Coyote more of a bandit than a pickpocket.
QuoteIf you just read the rules, I would recommend reading the other links provided, including the approved CSes.
I have read this thread, Character Creation Guide, Battle System Explained, the OOC thread, and all the CS's (though that may have been before all of them had been approved.

Speaking of CS's, here's an updated version of mine.  I think I may still have to make more of the agreed-upon changes (such as undoing the accelerated aging) which I'll do when I have more time.

Coyote, Warrior Esper of Fenrir v.0.2


Basic Information


Character Name: Desiree Coyote
Nickname: Dez, though most just call her Coyote
Alias: Death the Coyote, Lavender Rose
Age: 27
Gender: Female
Height: 5’5”
Weight: 150 lbs.
Hair Color: Lavender
Eye Color: Green

Esper: Fenrir
Element: Wind
General Appearance: Coyote has a massive amount of feathered, lavender hair that reaches down to her waist.  Her canine teeth are noticeably larger than most people’s, and her irises nearly dominate her eyes, leaving little to no visible sclera.  Her gray, high-collar jacket, blue skirt, and sky-blue leggings conceal a lean, athletic build, although her bust is a bit harder to hide.  The jacket also hides a number of scars on her arms, neck and torso.  That her fair face has gone unmarred is nothing short of miraculous, although she is missing her right earlobe.

Personality: Coyote can be described as effervescent. She is energetic and excitable, and seemingly always happy.  People have compared her to a dog; She even seems to automatically like, if not love, everyone she meets and makes friends easily.

Altruism is also one of her defining features, often putting the needs of others before her own.  The scars on her body are a testament to the lengths she’ll go to protect someone. Although she does not show anger very often, she hates bullies and tyrants and refuses to stand idly by in the face of injustice. While she doesn’t like to take advantage of people and only accepts thank you gifts because it’s rude to refuse them, she is not above cheating, trickery, or otherwise breaking the rules to get the upper hand in a fight or against a villain in general.
Strengths: Coyote is optimistic, resilient, and intelligent.  She always tries to maintain a good attitude, evenespecially when things go bad.  Eventually, something’s bound to go right. She doesn’t get bent out of shape easily, and recovers quickly when she does, almost appearing unfazed.  Some mistake her optimism for naivety and think her too dumb to be affected psychologically, but she has a keen intellect and a sharp eye. Those who underestimate her mental acuity soon face a humiliating defeat.
Weaknesses: Coyote wants to help literally everybody, and easily finds herself with tons of obligations that stretch her thin. Sometimes, she gets so busy she forgets to eat and collapses from hunger or exhaustion and has to be forced to take a break. “Forced” might be putting it strongly, as she is also a bit of a hedonist and is drawn to the pleasures of the flesh. She has fallen for more than a few pretty faces, been knocked out by more than her fair share of drugged food and drink, and then there was the incident with the quick-hardening mud bath that she’d rather not talk about.
Religion: None

Backstory: Twenty-seven years ago, the Principality of Sanaurum faced the looming threat of annexation as Caerduja expanded ever southward.  On Coyote Ranch, a small farm in rural Sanaurum, the nine sons of Godwin Coyote went off to join the war effort, leaving him with his wife Alice and their only daughter, Maria.  Tired of being the sole girl of ten children, Maria desperately wished for a sister.  One day, while collecting water from a nearby stream, she discovered one of the sacred Fruits of the World Alter floating nearby.

No sooner had she plucked it from the waters when she was spotted by Caerdujan spies.  She led them on a merry chase through the woods, running across not only servants of The Quartet but Sanauric rangers as well. A three-way brawl ensued over the fruit with Maria caught in the middle.  Eventually, one of the Caerdujan spies cornered Maria and threatened her with a knife, but all Maria could think about was how she had gotten into so much trouble just because she wanted a baby sister.

At that moment, a sword sprouted from the fruit’s flesh, knocking the knife out of the spy’s hand.  Before some very confused eyes, the sword sliced open the fruit and revealed the baby girl within holding it.  Who promptly dropped the sword, because her little baby hands were too small to hold it properly.  The baby then cried so loud the combatants had to cover their ears, and those cries were answered by the howling of wolves.  Fearing an ill omen, the spies fled and the rangers gave chase, leaving the girls with the servants of The Quartet.

The servants of The Quartet escorted the girls home and explained to Maria’s parents what happened.  They explained that the baby was very special, and should be raised with love and care.  They said little else, thanking the farmers for their hospitality and promptly leaving with the sword.

They named the baby “Desiree,” and her childhood would prove to be quite short.  Literally, as she aged so rapidly that she was effectively the older sister in little over a year.  Fortunately, once she reached adulthood her aging slowed to a near standstill;  She has been “Twenty-seven” for over twenty-four years.

As befitting one who was said to have been born with a weapon in their hands, Desiree was a restless and physical child.  She was always dragging Maria off on adventures since she was  big enough to do the dragging.  She loved sport and dancing and could fight beasts several times her size, but also enjoyed helping out around the house and on the farm. She flirted with boys and charmed girls, both earning her share of slaps to the face in those days.

Unfortunately, her childhood also proved short in the conventional sense.  The Caerdujan war machine proved indomitable, and the Battle of Coyote Ranch was a loss for Sanaurum and the Coyotes in particular.  Caerdujan magic had twisted the land, rendering it unsuitable for farming.  With their home in ruins, the Coyotes struggled to make a living.  Desiree did what she could to help, and wound up becoming a brigand.  She robbed Caerdujan traders and nobles that travelled through the forests nearby, but kept only a little of her spoils for herself.  As she did not wish for her family to know she had turned to crime (even if it was against the occupation) she gave away most of the money and resources to the struggling villagers of her hometown.  Though skill, guile, and dumb luck, she became a legend, a local Robin Hood taking from the rich and giving to the poor. At first, the Caerdujans considered her a mere nuisance, but as her bandit crew expanded they began to see her as a threat.

In time, her skills would match the legends told of her.  In the meantime, experience would prove to be a harsh mistress.  She would learn just how brutal the Caerdujans could be when she was first captured by them.  She had put herself between Caerdujan soldiers and innocent civilians.  They managed to escape, but she herself wasn’t so lucky.  Beaten and battered, she was dragged to a Caerdujan internment camp.  There, she was tortured for days before she eventually gave them the information they needed to march right into an ambush.  Not only were Caerdujan forces decimated in that battle, but Coyote managed to liberate all the prisoners and burn the internment camp to the ground.  Several other Caerdjuan military sites were struck as well, with heavy losses that she became known as “Death the Coyote.”

Another time, Coyote was lured into the trap of a Caerdujan necromancer.  She and her team were thrown into a pit filled with undead skeletons.  They fought and fought as skeletons continued to pour in.  Eventually, the bones were piled so high that they were able to climb out and confront the necromancer directly. 

Coyote had lost her sword in the scuffle, but she managed to wrench an arm off a skeleton and beat the necromancer to death with it. Coyote thought the arm was kinda funny, and it was still intact, so she decided to keep using it until it breaks.  It’s still holding up pretty well, and she still uses it to this day.

Recently, Coyote had a brush with existential dread.  For twenty years, she watched her comrades-in-arms slowly age or die and be replaced with younger recruits.  People she knew as children eventually caught up with her in age.  Her older sister was finally older than her again, and raising children of her own. Her parents and brothers were getting on in years, as well, but Coyote had stopped aging decades ago.  She began to wonder if she would be the only one among them to see the end of the war.  And when the big clock in the sky finally struck midnight, would she alone be its sole witness?

She needed to find a way to end this war quickly, and the fastest way had to be the Fruit of the World Alter.  She pondered for weeks on how to acquire one, and then it hit her!  She had been so deep in thought at the moment, she failed to notice the newspaper until it hit her square in the face.  But rolled up inside it was the answer: Caerduja’s Grand Tournament! The grand prize was a Fruit of the World Alter and all she had to do was best some of Caerduja’s greatest warriors.  Simple, right?  And even if she lost, she could always just steal it and whatever other Fruits they had squirreled away.  She just had to find out where they were keeping them...


Equipment & Stats


Occupation: Warrior

Weapon
Weapon Name: Armin the Skeleton Arm (wearing wooden bracers)
Type: Flail
Tier: Green
Material: Wood
Bonus(es): +2 PA, +2 MA, +4 MP

Armor
Description: A double-breasted, silver jacket with a high collar. Armored “Scales” are woven into the lining.
Tier: Green
Material: Wood
Bonus(es): +2 PD, +2 MD, +3 HP

Accessory 1:
Tier:
Accessory 2:
Tier:

Tier: Green
Level: 1/10
HP: 10
MP: 5
Physical Attack: 10
Physical Defense: 10
Magic Attack: 5
Magic Defense: 5
Luck: 0
XP: 0/10

Skills
1) Skill Name: Roshambone
Base: Cross Slash
Description: Armin the Skeleton Arm makes one of the following hand signs and becomes that respective weapon: Rock (Hammer), Paper (Sword), or Scissors (Spear).  Roll 1d6: On a 5 or 6, Armin makes the winning sign and this skill inflicts Paralysis for 2 turns.
Tier: Green

Items
1) Potion
2) 50 Gil
3) Tent


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