THE MUTANT EPOCH [Extreme Group System Game] [Post-Apocalyptic Adventure]

Started by Malkavian, March 21, 2019, 09:40:45 PM

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Malkavian

RPG OVERVIEW: What is The Mutant Epoch?
"Welcome to the 24th Century, and a world undergoing metamorphosis. The ancient ones speculated their end would come suddenly, caused by one great war, plague or geological catastrophe, wiping out their entire race if not all life itself. Armageddon, of course, did come, and raged for centuries instead of a mere decade, and in some areas, the old wars go on, fought between humanity, mecha, mutant and the many slave races of clones, bioreplicas and cyborgs. The demise of the world’s pan-global culture took place insidiously, leading to a final collapse of all nations, replaced by survival and expansion minded corporate and city states, and regions of total anarchy. Plagues, earthquakes, climate change, floods, starvation and civil unrest depopulated the world further. The end seemed near by about 2200 AD. From here, resources became still more scarce and regional wars erupted among ever smaller and more focused factional groups, groups which were often formed out of genetic, religious or technological allegiances. ‘Hold out’ corporations and other powers advanced their weapons programs, adding robotic, clone, bioreplica and trans human forces as well as bio-genetically engineered warriors and beasts to their arsenals. Mutagen agents used to wipe out enemy agricultural resources, or boost a government’s own, produced increased yields but nightmares as well. The crossing of humans and animal DNA became commonplace, and the freakish results occasionally produced strains of sub-human deviants which formed their own racial standards and sub-culture, ultimately splitting off from their creators and claiming their own lands. Androids, having already taken over military direction for some corporations, rebelled and slew their creators, forming mecha empires of their own, many bent on the elimination of all humanity, while other mecha forces, still serving human masters, or developed by a competing manufacturer, waged war on their mechanical brothers for supremacy.

"Hundreds of years of mutation, cultural collapse and re-emergence, have left the earth a very different place than that of the pre-devastated world. In former times, humans ruled, and all their creations were their slaves and play things. In the Mutant Epoch, pure stock humans struggle to survive in a landscape of horrors, where their enemies lurk around every corner, and many plot their final downfall. To survive, some humans have embraced their own mutant offspring, former clone and bioreplica slaves and now live among them, embracing their common homo-sapien lineage in a bid to merely survive. In other locales; however, pure stocks have attempted to weed out all mutant life, embraced fundamentalist Purist religions that see their genetic purity as a gift from God, and seek to burn or enslave all mutant life. Yet, elsewhere, pure stocks who are the direct descendants of intact corporate or political powers, have held on against hostile races and factions. Fortifying themselves in technologically advanced pockets of the old world, they communicate with each other as well as a few orbital space communities above the Earth and on other worlds, working toward a day when their kind can once again claim dominion of the earth.

"For mutant humans this is an age of opportunity and personal power. In most areas they have thrown off the chains of their human masters, have used their awesome mutations to build pockets of their own culture, and decade by decade have grown in power, formed small regional nations, and commenced communication with other mutant dominated nations of Aberrationists. Their goal is to see all pure stocks phased out by inter-breeding with mutants, or by execution.

"The most common settlements are the numerous free towns, also called trade or barter towns. Here, often with few laws, these old west style forts are the refuge of misfits, seeking protection from the terrible creatures of the wilds, the race wars between purist and aberration, or worse, the robotic mecha expansions. In free towns, engineered humans mingle with mutants and pure stocks, free willed android mercenaries and self aware robots, gathering to trade food, water, power cells, slaves, scrap material and relic treasures, as well as to form excavation teams to uncover the precious loot found in the ruins of the Ancients. Adventure teams, usually small crack units of between 4 and 12 members, are essential to the free towns both to act as scout and raiding parties, as well as to keep an influx of relic weapons and armour coming into their hands. Only through force of arms can small independent factions survive long against the barbaric humanoids such as skullocks, warmorts, moaners, reptili and bipedal rats, not to mention the imperial aspirations of androids, pure stocks and aberrationist mutants.

"It is a time when helicopter gun ships, satellite guided missiles, tanks and orbital strike craft are exceedingly rare, when wars are fought by hand held weapons, axes and crossbows, muskets and swords, an age when the mutants, with their long ago engineered or hyper-evolved deviations, gain supremacy on the battlefield. It is a time when a new, freakish race is suddenly more populace than the pure blooded humans who manifested them; this is The Mutant Epoch."

- From The Mutant Epoch HUB Rules, Page 4

GAME SPECIFICS: What am I planning/looking for?
Adult Content Disclaimer: The Mutant Epoch is an RPG that has very few limitations on what it will include. Sexual content is common-place (and I'm expecting it to feature frequently, although it WILL NOT be the sole focus of the game by any means), as are instances of non-consensual sex (through supernatural powers, physical force, etc.), encounters with gore, monstrous beings and torture and horror, language, and abuse - among other things. Because of the content of this RPG, and the fact that I'd like people to be aware that anything could be featured, I'm listing it as an Extreme Group System Game.
Desired Player Number: 3-6.
Posting Rate: Frequent - multiple times a week, at least. Consistently falling behind on posting and holding up the game will result in dismissal, unless the player communicates with me regarding absences and expected return times.
Posting Quality: Detailed. This doesn't mean that every post has to be a novel - rather, I'm looking for quality over quantity, and for players who take an active interest in engaging with the story, NPCs, and one another.
Campaign Length: I am aiming to run this game as a long-term story. Anyone who looks to apply for the game should be prepared for a long-term commitment - if you're not interested in a long-term, group game where sexual content is present but not the sole focus, then you should look elsewhere.
Character Creation Disclaimer: The Mutant Epoch involves an old-school form of character creation, in which you roll to determine pretty much everything. This will obviously not sit well with some players, and be fine with others. Please keep this in mind if you do apply, as everyone is expected to make characters as per the HUB Rules.
System Lethality Disclaimer: The Mutant Epoch hosts a very lethal system, where characters can die due to poor rolls, unwise choices, and lack of teamwork. There is always a possibility that characters can die in the story; if this occurs, the player will be invited to immediately roll up a new character of the same Rank as their previous one, to be inserted into the story at the earliest opportunity. Players are also invited to roll up multiple characters, so that - if a character does die - they'll immediately have a back-up on hand. Anyone applying to the game must keep the system's lethality in mind.

APPLYING: How do I join?
If you're interested in the game, regardless of whether you own the rulebook or not (though owning it is a big plus, and it can seem complicated to someone who doesn't regularly use more old-school RPG systems, it'll be easy enough for me to teach), you should send me a private message so I can discuss it with you further. During our messaging back-and-forth, I'll likely cover the following:
  • What The Mutant Epoch is, and what kind of stories and content it might include.
  • What I am expecting of my players, and what they can expect from me as a GM.
  • The specifics of what kind of adult material might be included, and what subjects a player might wish to see omitted (as a disclaimer, there's very little that The Mutant Epoch doesn't touch on, so if you ARE applying, I'd expect you to keep this in mind).
  • How to make a character, and how to get it approved - please note that whilst characters are rolled up as per the HUB Rules, I will be allowing three re-rolls per character, with a maximum of three character attempts being permitted. Each re-roll and new character replaces the former result, so re-roll wisely.
I'm also likely to request some writing samples from anyone applying for the game, or links to RPs that they're already involved in. This is likely going to be a big factor in whether or not I take someone on as a player - I know what kind of writers I'd like to run stories for, and rejection of an applicant should not be taken personally.

Malkavian

So, I currently have four interested players for this. XD Didn't expect it to be popular.

Be sure to read the above carefully when you apply, guys! Kind of displays a low level of enthusiasm if you ask questions that have already been answered above. ;)


Malkavian

Thus far, IntoTheMists and TormentedMale are confirmed players. I'll be working on character creation with them over the weekend.

I'm still able to accommodate up to six players for this, and so will consider applicants until I'll filled my numbers to maximum. But will be aiming to get the game underway after about four confirmed players.

Miroque

Iwe never played this game system before, BUT, chaotic Post-Apoc migth work well on my cup of tea and kinks..


Malkavian

If you think so, feel free to send me a PM. :)

For everyone, especially those who don't know anything about the game or system, I recommend reading these reviews to get you better acquainted:

Review 1

Review 2

Review 3

LostInTheMist

I followed this game from another site. I can definitely confirm that Malkavian is an even-handed GM, and I've always had fun in the games of hers I have played in.
My Apologies and Absences Updated July 27, 2025

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Current Status (07/27/25): Mostly through my move. Waiting on internet access at my new place.

Arcanist

Choice is but an Illusion. Consequences are however real.

Malkavian


schnookums

I understand that chargen is all random, but it had mentioned that choosing your character type can optionally not be random. Is that the case? And if so are bestial humanoids allowed? (I'm pretty sure you can guess what I'd like to play).

Thank you!

Malkavian

There are one or two things that the Book says can be chosen or rolled. Those are the ONLY things that you're allowed to just choose. :) So yes.

Ironwolf85

Prudence, justice, temperance, courage, faith, hope, love...
debate any other aspect of my faith these are the heavenly virtues. this flawed mortal is going to try to adhere to them.

Culture: the ability to carve an intricate and beautiful bowl from the skull of a fallen enemy.
Civilization: the ability to put that psycho in prision for killing people.