Fly Away Home (Interest Check, D&D 5e, all birbs all the time)

Started by Guancyto, July 29, 2017, 02:07:36 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Guancyto

Just what it says on the tin! A group of aarakocra set off looking for their ancestral Home, shrouded in myth and mystery and probably somewhere southwards because that's always how it works.

Mostly I'm curious what sort of campaign it produces when the entire party can fly from level 1 onwards? Trekking around on the ground like plebians is beneath you (literally), and you can pretty much pick and choose what to bother with at will, and leaving a scene if it goes badly is a good hop, skip, jump and a wing sweep away. Maybe some underground adventures where your natural advantages are negated, but too many of those and you might as well be playing gnomes, right?

Who would be interested in such a game?

JoanieSappho


Angie

You could still do underground stuff without robbing the party of their natural advantages. Just make the underground stuff either A: very vertical or B: Big and open yet still underground, like the city of Blackreach from Skyrim.

I'm not too heavily interested because 5e doesn't hold as much interest for me as Pathfinder does, but I wanted to offer some sound advice.
Avatar is by Lemonfont. Will remove it if he asks me to.

Come check the Cyberpunk Images Thread!

who149

I like the concept. I'd be interested in knowing a little more of what you had in mind when it came to Tone and Content.
Been away, now i'm back. Updated based off changes in my life.

Ons and offs!

Dresden

I have the players guide but haven't done fifth edition. I would be interested at having a crack at it. This seems interesting.

diarmuid


HopeFox

Squaa? Squaa!

This sounds adorable and awesome. I'd love to be in on this.
If you're such an iconoclast, where were you when we trashed Constantinople?

Ons/Offs: https://elliquiy.com/forums/index.php?topic=358012.0