Bad Ends and Repercussions. F for M.

Started by PixelatedPixie, July 23, 2017, 01:51:07 AM

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PixelatedPixie


Hello!

I like to roleplay, especially with a system to add some non-linearity to the process.  That said, any idea in this thread is open to freeform.  Regardless of the idea I do want some sort of story, even if the story isn’t specifically about the character I am playing.  I am not looking for just sex, though I will fully admit I do want it to be a common and major part of the roleplay.

I want to explore things on the harsher side of nonconsensual (or extreme) when it comes to sexual content.  Ideally I am looking for one of two things.  The first is a long period of captivity or enslavement, done in character (with some time jumps potentially), followed by an exploration of the repercussions.  The second is what I have seen described as ‘bad ends.’  The character dying or otherwise being reduced to an unplayable state.  I am open to most things other than underage (obviously), M/M (as I want to play an woman), and my character being the (sexual) aggressor (dom?).  There are probably other things I might be disinterested in, but we can at least talk about them.

As I mentioned above I do want a story.  I am certainly not opposed of the story is focused on my character, but as that might be difficult if she is a captive, it could also be seen through her eyes or even through a rotating cast of characters.  A simple example of what I mean might be an invasion.  My character is captured early on, but sees the war as she is dragged along with the army. 

I have included a list of point-form ideas, which isn't meant to include everything I am looking for but just to give an idea of what I am thinking.  I have also included a short list of sexual content to give an idea of what I am craving.  Again it isn't mean to list everything and I probably forgot plenty of things.  Finally there is a list of systems I own and would be interested in using if possible as well as a couple of sample characters that I have created for various games.

Ideas

The Immortal
This would work best in a Fantasy setting, though could be modified for most others.  The idea is that my character is immortal in some way.  Maybe she recovers from any injury, maybe she reincarnates, maybe she is teleported away the instant she dies.  Her enemies know this, so obviously it is no use to kill her.  Luckily tossing her in a dungeon and trying to break her is much more fun anyway.
Variations:  She is the physical incarnation of a goddess.  She is a slayer (in the Buffy setting), so while she won't return, a slayer will if they kill her.  She is a superheroine with regeneration or invulnerability powers. 

The Regal
This would work in most any setting.  The idea is that my character is in a position of power.  There are those who want something from her, or want to bring her low. 
Variations:  She is a CEO of a company, and her employees are tired of her shit.  She is the CEO of a company, and has screwed over a local town one too many times.  She is a Queen, but her Kingdom has been conquered.  She is a Queen engaged in negotiations, they get a bit intense when they try to force her to sign a treaty. 

The Agent
Again this could be made to work with most settings.  My character is an agent on a mission, and has some information of value.  The enemy must try and get it out of her somehow.
Variations:  She is a modern spy, working undercover to try and free people from captivity.  She is a fantasy rogue trying to assassinate a powerful warlord.  She is a Star Wars Rebel, captured by the Empire.

The Fool
My character is naive and foolish.  She is a heroine out on the road for the first time, unaware of all the threats.  She is a college girl who wanders into the wrong part of town.  She is a journalist who chooses to investigate the modern slave trade. 

The Unlucky
My character is simply in the wrong place at the wrong time.  She suffers a home invasion.  Her ship is boarded by pirates.  The country she is in suffers a rebellion. 

Sexual Situations and Repercussions

These aren't all required, but hopefully give an idea.
Nonconsensual Sex: The main thing I am looking for.  My character is taken against her will, maybe through force, maybe through blackmail, maybe through some other method.  The repercussions could be how she deals with it especially if she came to enjoy it, pregnancy, maybe having to deal with the man.
Gangbang: A big thing I would like to include.  My character is taken by multiple men at once or in quick succession.  The repercussions would be largely the same as nonconsensual sex, but with more confusion (does she even know the father if pregnant?)
Clothes:  A slow strip, a description of things being removed.  Her being made to wear a uniform or slutty clothes.  A focus on her nudity.
Bondage: As simple as handcuffs or as elaborate as we want to make it.
Body Modification: A tattoo that she can't get rid of, a piercing she didn't have before, her breasts being changed in size.  The repercussions could be how she deals with a humiliating tattoo, can she hide it?  Do people see it?  Does she remove the piercing?  Can she still fight when her breasts went from an A to a D?
Mind Modification: A permanent drug.  A broken mind.  A powerful spell.
Animals: I think it would be interesting to explore but is certainly not a requirement.
Incest: I think it could make some scenarios more interesting, but I don't want to include it for the sake of including it or make it the focus of a story.
Torture: It could be being slapped around a little, staked out in the hot sun, whipped, or any number of other things.  I don't want to get overly gruesome, but would like pain to be involved.

Fantasy Systems
Freeform, Pathfinder, Dragon Age, Dungeon World, Shadow of the Demon Lord, Conan: Adventures in an Age Undreamed Of, Numenera, Gods of the Fall (Cypher)

Modern(ish) Systems
Freeform, Buffy, Dresden Files, World of Darkness, Scion, Colonial Gothic, End of the World, Urban Shadows, Weird War II

Science Fiction Systems
Freeform, Shadowrun, Cyberpunk 2020, CthulhuTech, Predation (Cypher), Firefly, Eclipse, Warhammer 40k, Star Wars (Fantasy Flight or Saga), Star Trek Adventures

Super Powered Systems
Freeform, Masks, Villains and Vigilantes


Characters
Edge of the Empire, Chiss Colonist Performer

Zors’soth’iari
Chiss
Colonist – Performer

BR   AG   IN   CU   WI   PR
2    2    3    2    2    4

Wound Threshold: 12
Strain Threshold: 12

Obligation: Debt (base+10)
Motivation: Place of Origin

XP: 105XP Spent, 5 XP Unspent
+10XP - Obligation
90XP – Presence
5XP – Kill with Kindness
10XP – Congenial

X = Rank Upgrade
O = Ability
* = Class Skills
Astrogation (INT)         OOO
Athletics (BR)            OO
Charm (PR)*               XXOO
Coercion (WILL)           OO
Computers (INT)           OOO
Cool (PR)                 XOOO
Coordination (AG)*        XO
Deception (CUN)*          XO
Discipline (WILL)         OO
Leadership (PR)*          OOOO
Mechanics (INT)           OOO
Medicine (INT)            OOO
Negotation (PR)*          XOOO
Perception (CUN)          OO
Piloting – Planetary (AG) OO
Piloting – Space (AG)     OO
Resilience (BR)           OO
Skulduggery (CUN)         OO
Stealth (AG)              OO
Streetwise (CUN)*         OO
Survival (CUN)            OO
Vigilance (WILL)          OO

Brawl (BR)                OO
Gunnery (AG)              OO
Melee (BR)*               OO
Ranged – Light (AG)       OO
Ranged – Heavy (AG)       OO

Core Worlds (INT)*        OOO
Education (INT)*          OOO
Lore (INT)*               XOO      
Outer Rim (INT)           OOO
Underworld (INT)          OOO
Xenology (INT)            OOO

* = current number of ranks for per rank abilities
Infravision: Remove 1 SETBACK due to lighting conditions.
Kill with Kindness: Remove 1* SETBACK from Charm/Leadership checks.
Congenial: May suffer 1* STRAIN to downgrade difficulty of Charm/Negotiation checks, or upgrade when targeted.

Collar-Amp: Amplifies voice
12 Defender
      Ranged (Light)
      5 Damage
      5 Crit
      Short Range
      1 Encumbrance
      Inferior, Limited Ammo 2, 2 setback to locate when being searched, cannot be reloaded
12 Defender
      See Above
Blaster Pistol
      Ranged (Light)
      6 Damage
      3 Crit
      Medium Range
      1 Encumbrance
      Stun Setting
53 Credits


Iari was a child when her family left the Chiss Ascendancy on a diplomatic mission to Coruscant.  She has only the faintest memories of her homeworld and parents.  The ship had a run in with pirates and Iari was ejected in a lifepod.  She was found, and taken in, by a small group of Colonists in search of a new world to call home.

As the only one of her kind that any of the Colonists had heard of or seen, Iari was an outsider.  They were kind, but they could offer no aid.  At sixteen Iari hopped on a freighter headed towards the planet she had been rescued from.  She found nothing.  She continued to wander the galaxy in search of any word on her people, paying her way by working as a waitress, singer, and dancer in various Cantinas. 

Iari was able to determine that she was a Chiss, but little else.  The best information she was able to gather was that her homeworld was in a specific sector of the galaxy.  She borrowed a fortune from an admirer to fund an expedition that found absolutely nothing.  Heavily in debt to a man that seemed to have particular ideas for how he wanted to be repaid, Iari went in search of a job that could earn her lots of money in a short period of time, legally or not.

Masks A New Generation, The Legacy
The Legacy
Legacy Name: Templar
Real Name: Arthelia
Abilities: Magic Weaponry, Divine Armour, God-Like Beauty
Danger:  -1
Freak:    0
Saviour:  2
Superior: 0
Mundane:  2

The Templar Legacy began with the Silver Templar, a symbol of justice and order who spent most of his time battling the mob.  He rose to prominance when he helped overthrow a corrupt Mayor, a villain in the pocket of organized crime.  The Silver Templar had two children, twins, who followed in his footsteps.  The Crimson Templar and the Golden Templar.

The Crimson Templar was Arthelia’s uncle, the Golden Templar her mother.  As members of the Silver Generation they battled a range of foes, but their main nemesis was the Dark Spirit, a powerful magic user who was determined to save his soul from a pack with the devil.  To achieve that, he needed ultimate power.

Arthelia wasn’t even alive when the Crimson Templar gave his life to seal the Dark Spirit away.  The battle cemented the Legacy’s reputation, and in the years that follow the Golden Templar would take a leading role in the battle against numerous other villains.
 
Arthelia, the daughter of the Golden Templar and, supposedly, a god was raised with the expectation that she would follow in her mother’s footsteps.  It didn’t matter that she never really developed powers.  She had training, an enchanted sword, and impervious armour, that was enough.  The rest would come and, anyway, people did plenty with less.

The Legacy, in modern days, is well viewed.  Arthelia’s grandfather is still remembered fondly, and Arthelia’s mother, the Golden Templar, is one of the city’s leading heroines.


Arthelia has always had a bit of a rebellious streak.  A streak that is a source of constant annoyance to her mother.  The family honour, she often says, is at stake. 

The Golden Templar is still active and prominent in the city.  Vastrad, the greatest opponent the legacy ever faced, is still at large.  Vastrad, an ancient god released by the Dark Spirit, is not well known.  Arthelia has never heard of him, and few outside of the Golden Templar’s inner circle have either.  A powerful telepath, or something similar, he has proven capable of sensing the use of his name and extending his power over those who use it to some degree.  A handful of those in the know wonder if he isn’t Arthelia’s father, though none would dare ask the Golden Templar if that is the case.

Arthelia’s sword and shield are said to have been forged from the heart of a star.  She doesn’t buy that, but certainly they are unbreakable, the sword is sharp enough to cut nearly anything, and both can transform into a set of rings.

CthulhuTech Occult Scholar
Rosa Goddenberg
NEG
Scholar
Human

Agility    7
Intellect  8
Perception 6
Presence   4
Strength   2
Tenacity   9

Actions    1
Movement   7 mph (17/4 ypt)
Orgone     13
Reflex     6
Vitality   10
Drama      10

Assets
     Alluring (3) – She is exceptionally attractive, if a bit shy
     Authority (1) – She has some small authority at the University
     Fearless (2) – She is more curious than afraid, a poor quality
     Wealth (1) – She has a good job
Drawbacks
     Duty (1) – University work
     Foe (3) – Former Rival/Coworker she turned in for dark research
     Shadow Walker (3) – Vade Mecum
     Watched (3) – She is a Sorceress

Artist                  Student - Arcane Symbols
Bureaucracy             Student
Computer                Student
Education               Master – PhD in Occult Studies
History                 Novice
Languages
               English: Expert
Literacy:               Adept
Observation             Novice
Occult                  Adept - Focused in Ancient Texts
Persuade                Student
Pilot                   Student – Mecha
Regional Knowledge      Novice
Research                Adept – Focused in Libraries

Dodge                   Student
Fighting                Student
Marksman                Student

Spells
     Consecrate Arcane Space (1st Order Enchantment)
     Ward Against Sorcery (1st Order Protection)
     Ward of Corporal Protection (1st Order Protection)
     Ward of Solitude (1st Order Protection)
     Eldritch Faculties (1st Order Scrying)

Rosa first attended University at the age of only 15.  A voracious reader and curious beyond reason, she had grown up in a lonely mansion with little company save for her tutors and servants.  She excelled as a student, eventually acquiring a PhD in Occult Studies.  A registered Sorceress, when she was hired on as an Associate Professor at the University of (insert location here) she was the leading local expert on Ancient Texts. 

As a graduate student Rosa made an enemy of a fellow student.  The two had rubbed each other the wrong way from the start, despite both being curious in the Occult and excellent students.  The reason for the dislike became apparent when Rosa discovered just what he had been studying, none of it good (Craft Infernal Machine, Contact Those Who Dwell Beyond, various forms of Summoning).  The discovery came when she opened a book she didn’t recognize from his accidently unlocked desk.  The book was full of dark rituals and strange symbols, and just reading a page opened Rosa’s mind to things she would have better been unknown to. 

She turned him in to the authorities, delivering the book to those with more experience than herself.  He fled before capture, but let behind a wealth of evidence.  Illegal tomes, remains from sacrifices, and even plans for a strange device dating back to the 1940s. 

Rosa was praised for her involvement in his capture, though at the same time no little suspicion was cast in her direction.  It doesn’t help that since reading the book, dark things and dark magic seem attracted to her (Shadow Walker). 

Rosa has gotten a position as Associate Professor, and is a regular contact for the local police and others in need of her particular expertise.  She has taken basic self defence training, a girl can’t be too careful, and even gotten basic training in how to pilot a Mecha in the event that she needs to assist in an underwater investigation. 

At only twenty-three, Rosa is an attractive young blonde.  Between her position at the University and her contract with the police, she lives a comfortable life.  She owns a large condo, has a nice car, and keeps her own extensive (but entirely legal) library.