Champions / Fantasy Hero / Hero System

Started by Opale, November 11, 2020, 03:44:04 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Callie Del Noire

Quote from: Opale on November 11, 2021, 11:34:05 PM
I once played a sorceress among those stats, see if you like it and modifiy it :)

Spoiler: Click to Show/Hide
Name: Bell, Book, and Candle
Player:
Val   Char   Base   Cost
13   STR   10   3
20   DEX   10   20
18   CON   10   8
9   BODY   10   -1
13   INT   10   3
20   EGO   10   10
20   PRE   10   10
7/29   PD   2   5
7/29   ED   2   5
4   SPD   2.0   20
8   REC   4   4
40   END   20   4
25   STUN   20   3
14m   RUN   12   0
4m   SWIM   4   0
4m   LEAP   4   0
STR Roll: 12-   Run:    14m
DEX Roll: 13-   Swim:    4m
CON Roll: 13-   Leap:    4m
INT Roll: 12-
EGO Roll: 13-
PER Roll 12-
Disadvantages   Pts
Hunted: English superhuman group Infrequently (Mo Pow; Harshly Punish)    15
Physical Complication: Nearly Deaf (-5 to all Hearing PER Rolls) (Frequently; Greatly Impairing)    20
Psychological Complication: Overconfident Show-off, a wild and wicked hellion (Very Common; Strong)    20
Social Complication: Secret ID : Ellen Morton Frequently, Major    15
Unluck: 1d6    5


XP
0   Base Points : 400
Disads Total + 75
Experience Spent + 0
Total Cost = 400
Quote:“It seems this time, the bell tolls for you! Hahahahahahaha!”
Personality/Motivation: What was one Ellen Morton, archeologist, is now almost fully replaced by Bell, Book, and Candle, a being of almost unrestrained power and hedonistic desires. And what it desires most is power—be it magical, financial, or geopolitical. Thus, Bell, Book, and Candle looks to amass sufficient wealth, along with various enchanted artifacts and objects, to finally attempt to conquer the world, or a certain portion of it anyway.
Powers/Tactics: Quite mad, Bell, Book, and Candle revels in her power, and enjoys using it. She prefers to use the Bell to wreck havoc among her foes, with the Sonic Blast, Sonic Boom, and Sonic Liquefaction her preferred methods of attack. However, she’s not totally foolish, and will use her Siren Song to convince her victims to allow her into restricted and guarded areas. She’ll also use her Candle to sneak into secure areas, but then will often use the Bell to blast her way back out. Her book never leaves her carry-all if she can help it, as it powers all of her other attacks.

If disarmed, Bell, Book, and Candle will fight using her hand-to-hand combat skills, and will seek to recover her carry-all and the Bell and Candle. If forced to flee, she’ll try to at least have the Book with her, but will also try and take the Bell. The Candle she’ll come back for.

Pts.    Power/Skill/Perk/Talent   END
27     Bell: Multipower, 62-point reserve, (62 Active Points); all slots OAF (-1), Does Not Work In A Vacuum (-1/4)   
5v     1) Sonic Blast: Blast 10d6, Reduced Endurance (1/2 END; +1/4) (62 Active Points); OAF (-1), Does Not Work In A Vacuum (-1/4)  Versus:ED   2
2f     2) Sonic Boom: Blast 8d6, Area Of Effect (16m Radius Explosion; +1/4), Personal Immunity (+1/4) (60 Active Points); OAF (-1), No Range (-1/2), Does Not Work In A Vacuum (-1/4)  Versus:ED   6
5v     3) Sonic Liquification: Killing Attack - Ranged 2d6+1, Armor Piercing (+1/4), Double Knockback (+1/2) (61 Active Points); OAF (-1), Does Not Work In A Vacuum (-1/4)  Versus:ED   6
5v     4) Siren Song: Mind Control 10d6 (Human class of minds), Telepathic (+1/4) (62 Active Points); OAF (-1), Normal Range 40m (-1/4), Does Not Work In A Vacuum (-1/4)  Versus:Human   6
5v     5) Sonic Screen: Resistant Protection (16 PD/16 ED), Hardened (+1/4) (60 Active Points); OAF (-1), Costs Half Endurance (-1/4), Does Not Work In A Vacuum (-1/4)   3
3v     6) Riding The Soundwaves: Flight 30m (30 Active Points); OAF (-1), Does Not Work In A Vacuum (-1/4)   3
30     Candle: Multipower, 60-point reserve, (60 Active Points); all slots all slots OAF (candlestick and candle; -1)   
5v     1) Dispel The Darkness: Dispel Darkness To Sight Group 20d6 (60 Active Points); all slots OAF (candlestick and candle; -1), No Range (-1/2)  Versus:Darkness To Sight Group   6
5v     2) Flare Cone: Sight Group Flash 8d6, Area Of Effect (16m Cone; +1/2) (60 Active Points); all slots OAF (candlestick and candle; -1), No Range (-1/2)   6
1f     3) Lightbending: Invisibility to Sight Group , No Fringe (30 Active Points); all slots OAF (candlestick and candle; -1), Only When Not Attacking (-1/2)   3
1f     4) Create Light: Sight Group Images, +/-4 to PER Rolls, Area Of Effect (8m Radius; +1/2) (33 Active Points); Only To Create Light (-1), all slots OAF (candlestick and candle; -1)   3
26     Book: Endurance Reserve (100 END, 20 REC) (39 Active Points); IAF (-1/2)   0
7     Armored Costume: Resistant Protection (6 PD/6 ED) (18 Active Points); Requires A Roll (11- roll; Must be made each Phase/use; -1), OIF (reinforced costume; -1/2)   0
12     Nearly Deaf: Hearing Group Flash Defense (10 points), Hardened (+1/4) (12 Active Points)   0
2     Quick Footed: Running +2m (14m total)   1
       
     Judo    
5     1) Block: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort    
4     2) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 33 STR to Disarm roll    
4     3) Escape: 1/2 Phase, +0 OCV, +0 DCV, 38 STR vs. Grabs    
3     4) Joint Lock: 1/2 Phase, +0 OCV, -1 DCV, Grab One Limb, 33 STR for holding on    
4     5) Joint Lock/Throw: 1/2 Phase, +1 OCV, +0 DCV, Grab One Limb; 2d6 NND ; Target Falls    
4     6) Strike: 1/2 Phase, +0 OCV, +2 DCV, 6 1/2d6 Strike    
3     7) Takedown: 1/2 Phase, +1 OCV, +1 DCV, 4 1/2d6 Strike; Target Falls    
8     8) +2 HTH Damage Class(es)    
       
20     +2 with All Attacks    
2     Magic Skill: Power 10-    
         
2     AK: England 11-    
3     Breakfall 13-    
3     Climbing 13-    
1     Criminology 8-    
1     Cryptography 8-    
1     Forensic Medicine 8-    
3     Language: Sign Language (completely fluent)    
5     Lipreading 13-    
1     Lockpicking 8-    
2     PS: Archeologist 11-    
2     Science Skill: Archeologist 11-    
1     Security Systems 8-    
3     Stealth 13-    
3     Streetwise 13-    
3     Scholar    
1     1) KS: English History (2 Active Points) 11-    
1     2) KS: Judo (2 Active Points) 11-    
1     3) KS: Occult Legends And Lore (2 Active Points) 11-    
1     4) KS: The London Underworld (2 Active Points) 11-    
       
       
6     Beautiful: +2/+2d6 Striking Appearance (vs. all characters)    
       
       
141 : Powers Cost
101 + Skills Cost
158 + Characteristics Cost
400 = Total Cost   
Base OCV:    7   Base DCV:    7
Base OMCV:    7   Base DMCV:    7
Adjustment+        Adjustment+    
Final OCV:        Final DCV:    

Levels: +2 with All Attacks

Appearance: A lot of time spent digging in the English soil, as well as regular Judo sessions, have given Bell, Book, and Candle a fairly fit build. Her costume is a curious hodgepodge of faux medieval-looking elements. The base is a royal purple bodystocking with an attached headpiece that covers all but her nose and the area around her mouth. A hole at the back allows her brown hair to fall free. She also wears black suede boots, one of which extends to mid-thigh, while the other stops at her knee. Both have fold over tops with a crenellation cut. Her brown leather gloves extend past her elbows. Over her torso she has a black vest, the outer layer is black suede, the inner is an advanced armored fabric. Over all this she wears an ankle-length cloak, with a gray lining and a royal purple outside. A rather mundane leather carry-all, slung over one shoulder, contains her bell, book, and candle.
Background: The woman who now calls herself ‘Bell. Book, And Candle’ was once Ellen Morton, an archeologist charged with digging up and preserving England’s extensive historical past. During one such excavation, she uncovered an ancient chest of unknown origins. Upon opening it, she found inside three curious objects—an all-metal handbell, a battered book with parchment pages, and a simple candlestick of wrought silver. In removing the items for cleaning and preservation, Ellen found the bell twisting in her hand, the clapper ringing loudly as waves of sound echoed through her mind, drowning out the frantic cries of her original personality. Once the ringing stopped, Bell, Book, and Candle smiled to herself. After hundreds of years of being hidden in the depths of the earth, it was free to wreck havoc on the world of men once again.

Nice. 

tsc

I'm interested in this, as I love Champions, and have been meaning to try out the sixth edition for a long time. However, my own history of sexual abuse by others is such that I'd only want to play a character who is having sex with women - I have a preference for my own character to be male, but it's not a requirement.

Given how the setup looks, it seems like the best way for me to do that here would be to play a villain. Would that fit in all right?

Opale

Hello tsc.

Well, Mjrbatou is our GM. I guess you need to ask him directly.
Personally I would welcome the idea of you playing some NPC, as helping him with the scenes, but you'd need to be coordinated, and follow his directive on to that I guess, to not ruin his story. IMHO.

Opale

This has been ages.

The craving is back.

Any GM interested in leading a Champions RPG based story, with smut and the rules set, in the Champions Universe ? :)

TFcommando

Quote from: Opale on June 22, 2023, 10:21:57 PM
This has been ages.

The craving is back.

Any GM interested in leading a Champions RPG based story, with smut and the rules set, in the Champions Universe ? :)

I would (still) love to play in this too!  Did you have a particular aspect of the Champions Universe you wanted to explore, a location or an NPC?
Behold!  My O&Os
Highly interested in
Canon Character Roleplay and System-based Roleplay

Opale

Hi TFC ! Long time no see :)

Well, I love the Champions Universe and settings. The only things I think wouldn't fit would be a campaign around Takofanes, the Lich, as it's not really much smut possible lol


Muse

I can't run but i can add my request! 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Captain America

Quote from: Opale on November 10, 2021, 07:59:31 AM
inspiration for the danger room programs



You just became my fave person on here with that pic! :D 

If it wasnt a huge book to learn, I'd jump in on a game of Champions/Heros. I haven't played since like 2E or maybe 3. I think I still have my huge hardback of that book in an attic somewhere. :D
Discord captainamerica_

Feel free to pester me.