SpaceWiz's request thread

Started by SpaceWiz, March 16, 2021, 07:01:55 PM

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SpaceWiz

SpaceWiz's requests

I am currently looking for a few new partners.

I've mentioned this in my Ons and Offs thread, but I'll only be able to guarantee weekly replies. I'm most probably going to post more frequently than that, but I don't want to set the expectation in case life crops up as it often does.

Please do not respond here, send me a PM so I can keep this thread neat and tidy!

With that out of the way, here are a few of the ideas I've had rolling around in my head for a while. My preference for my character role is underlined but all pairings are negotiable. These ideas are in order from most desired to least but all are eagerly wanted!




Woodland spirit - particularly craving

Preferred pairing: Male/Female or Male/Futa

Synopsis: Your character has a need to visit the Yesterwald, a deep and ancient forest. Perhaps your character is a mage searching for rare specimens, or a druid seeking a patron? Maybe they are a thief fleeing pursuit or a young noble with an incurable curse chasing fairy stories? Whatever it is, your character steps into the Yesterwald to meet mine.

My character is a spirit that lives within the Yesterwald.  A wood nymph or a river sprite, they are tied to the land unless the arcane laws that govern the fae give them leave to wander. Bound not only by their nature, but by the borders of the forest itself, the elder spirits of the forest give leave for my character to accompany yours on their return to the "civilized" world to determine the extent of the threat that "progress" may pose to the wild places of the world.

There's a lot of room to work on the relationship dynamic between your character and mine. A young druid might start out deferring to the wisdom of the nature spirit, only to find that they have to explain the concept of currency or clothing before they stumble upon villagers. A mage might come to an agreement as an equal, or perhaps both my character and yours feel that they are manipulating the other when in actuality both are getting exactly what they were after? Or maybe your character simply takes mine along as a friend, or a prize, or a tool, having seen their particular skills.

As there are a few roles you might want your character to fill, I would tweak mine to complement. A mage wouldn't need a companion who could summon water - but a barkskinned, thornwielding force of nature might do very nicely for a bodyguard. Similarly, a knight may not need another strong arm in battle, but may appreciate a sprite that could summon cleansing waters to bathe wounds. Regardless, expect my character to lean on their elemental attachment to nature. My character will be ignorant of the world of Man (or Elf or Dwarf, as the case may be), but would be capable of feats that would make them a prize for slavers, archwizards or the high nobility. I'm aiming for another fish-out-of-water story here.

Again, I am happy to discuss alternative pairings but would rather not play a male. I see this as a high-fantasy game, but it could easily be a steampunk/aetherpunk game or even a cyberpunk game if you wanted to get a bit Shadowrunny.




Questing darkness

Preferred pairing: Any/Any

Synopsis: One is cursed to walk the night and desperately searching for a cure to end their vampirism. The other is a demon, a dark angel sent to keep their charge on the path of damnation. Both are considered abominations, and have to hide their true nature from the world at large.

In this story, I see a vampire search the world for a cure, only to have a demon foisted on them by interested parties in the Otherworld (or else inadvertantly summoned by the demon in a cure attempt gone very wrong). The demon's driving goal is to keep the vampire a vampire, by trying to convince him/her that the life isn't all that bad - bloodbaths, orgies and hypnotic control only sound suspect from a particular point of view. The vampire's goal is to find a way to cure their vampirism - not simply to die, but to try and save whatever is left of their eternal soul by cleansing the curse once and for all. The catch is that the demon really can't stop the vampire physically. Maybe it's bound by oaths or forbidden by it's masters, but it's main tools should be temptation and suggestion. It doesn't have to be a grimdark fall-from-grace tragedy - they could hit it off, and have a fairly lighthearted tale where the demon accepts failure and helps their new friend win the cure. Or else the vampire might decide that a new love is worth being cursed for?

There is no real restriction on historical era here, but I would prefer something medieval to mid-Victorian, or else something near-future dystopian (think cybernetic implants, but no FTL travel).




A Grimmer Grimoire

Preferred pairing: Any/Female

Synopsis: My character is an independently powerful sorceress, something of a recluse among the magical community with a reputation for surfacing every few decades with an outrageous new piece of research or a fundamentally revolutionary spell to show off. Your character is an apprentice mage, minor fey tagalong or summoned spirit - equal parts gopher, lab rat, stress reliever and student. Studying with a sorceress of such renown is likely to be extremely rewarding for your character's education, but will no doubt take a toll on their resolve and reserves of stamina. (Quite happy to reverse the roles for this one and play the assistant too)

In this story I imagine a quest for knowledge, where my character drags yours along to various corners of the world to help her test spells, gather reagents and collect specimens. I'm thinking of a more episodic "conundrum of the week" style story, where one story might revolve around a transformation that needs to be undone, another might be about charming secrets from a vampire, while another a creature that needs to be baited (no bestiality here, I'm thinking more along the lines of nymphs or sprites and the like).

This would be a high fantasy story, likely involving magical means of travel to carry us from one plot contrivance to the nest on a slightly irreverent, lighthearted romp through a world with the depth of a heavy metal album cover and the tone of a Supernatural script deemed to raunchy for TV.




Heroes and Legends

Preferred pairing: Any/Any

Synopsis: So this one's a bit different. Our characters are angels/minor gods what have you, charged with bringing about the actual plans of more superior divine beings. To start with, this might mean working minor miracles or delivering prophetic messages, and over time could build to their role in the apocalypse? I would like to avoid a modern or historical setting for this but I could be persuaded. Generally I see this as a fantasy story, moving from a quasi-stone-age through to the future. I see the gods being served as more along the lines of Greek gods than anything else - worshipped and respected, but not necessarily loved or obeyed. Fickle, conniving and selfish, but inseperable from the world in general.

This idea is more freeform than the others, and I imagine it playing out as a series of episodes. Perhaps your character is a stooge for the Trickster God, while mine is a gopher for the Goddess of Lust. Our paths cross throughout the ages such as when my Goddess wants a Prince to kidnap a foreign Queen for love, bringing your characters talents into the mix? Or where your God wants to disgrace a Pontiff, and decides the best way would be to have him caught attending an orgy? Smut-wise, I see most of the action being between supporting characters rather than ours, but then there's no reason that ours may not join in the fun once the job has been successfully completed.

The Gods given are just the first two that come to mind, if you wanted to try a different combination of deities, or even devils, let me know. I have no preference for pairing here.




Fandoms

The below are a small selection of fandoms I would enjoy writing in, given the right story premise

Wheel of Time
Star Wars
Dragon Age
Mass Effect
Elder Scrolls
Deus Ex
Fallout
Dragon Ball
DC Universe
Marvel
Alien universe




System games

Below are systems that I am at least passingly familiar with. I am happy to run or play a system game, but only one at the moment. I am by far the most practiced at D&D 5e, if you would like me to run a game.

D&D 5e
Pathfinder 1e
Savage Worlds
Star Wars D20
Dungeon World
CoC 5e
Shadowrun 5e




Cooling off

Plots I am still open to playing, but not craving as much, either because I'm writing it already with someone or else I'm getting that plot-itch scratched another way.

Stargazer

Stargazer

Preferred pairing: Any/Futa

Synopsis: Your character is a spacefarer - perhaps a captain between ships, a scientist running out of grant money, or a mercenary marooned in the back end of nowhere. They have an agenda - maybe it's revenge, maybe it's a promise to keep or maybe it's a burning desire to see what's off the edge of the map.

My character is a ship - more specifically, an experimental AI loaded onto a cruiser and flung outside the galactic plane at relativistic speeds. When they return to inhabited space, my character finds their memory banks have been corrupted, many years have passed and they now require assistance in adjusting to life in a new galaxy. Perhaps they are being hunted by the group that created them? Maybe the information stored in the fragmented memory aboard the ship has more importance than we realise? Only time will tell.

Primarily, interaction would be between your character and my character's peripheral crew units - essentially androids that the AI can use as a body. These bodies would be physically adjustable, capable of feats beyond biological comparison and extremely robust. My character would suffer from a role as a non-entity in a galaxy that has no record of their existence, perhaps a mistrust of thinking machines, and a chronic reliance on a live connection to the main vessel to balance out the superhuman form. Your character would start out in a bind - in need of a ship at least - and would bargain their professional expertise, world knowledge and legitimate connections in exchange for captaining my character's hull. In addition, a bit of a fish-out-of-water angle would be nice, where your character has to help mine come to terms with life, humanity and the point of bad puns.

I am happy to discuss alternative pairings if you have one in mind, but would rather not play a male for this role. I am also happy to play multiple characters if you wanted to make a crew for the ship, provided they were accrued slowly over time rather than all at once. This would be a far future, space based game.



Journey to the West
Journey to the West

Preferred pairing: Any/Any

Synopsis: Drawing heavily on the actual stories of Sun Wukong, I'd like to play a ridiculously overpowered trickster forced into helping a (more or less) pure soul on a quest of their own. This might be a mystical entrapment, where a benevolent deity provides your character with the services of mine as part of my character's ongoing punishment for generally being a pain in the ass. Or if you wanted to cast this in a sci fi setting, it could be a behavioural inhibitor on my character that compels them to assist yours, or core programming for an artificial character.

Again, though the premise is one of forced assistance, the details make the story - perhaps my character is a constant handful, domineering your character on a daily basis while still working towards your character's broad goals. Maybe our characters form a fast friendship and simply enjoy the time they have together on an adventure that perhaps neither of them chose, but both are excited for? Or maybe your character brooks no nonsense, and is determined to use the time with my character to try and straighten them out a bit?

In the actual story, the Journey itself is one to India to receive wisdom from the Buddha. I'd like something a little lighter than than - it might be your character trying to lift a curse maybe? I have no real preference on pairings for this story, I can see a variety of roles fitting but if you're also unsure then I would like to play a female against your male character.

Mirrorshades
Mirrorshades

Preferred pairing: Male/Female

Synopsis: One is the brains, the other is the brawns. Both professional criminals hired by the same client, our characters find themselves flung into a series of sticky situations. Double dealing, double crosses, federal agents, gangland bosses - our characters weave and stumble their way from one crisis to the next driven by their desire for revenge, their instinct to survive and hopefully, the paycheck at the end of this mess.

I'm happy taking either role here, so let me break both of them down. One character is the talent - a hacker, a basher, a gearhead. They were brought on to make sure the doors are open, the cameras are off and the alarms are quiet. They are a hotshot professional that cracks military grade ICE just because they can. They might be a miserable sack with an ungodly talent or they might be a hyperactive netbunny with a strong competitive streak, but the one thing they definitely are is good.

If one is the light touch, then the other is definitely heavy lifting. They were brought on because even when you have best in the biz cracking the locks, you never know if old Tim the security guard won't decide to make his rounds early tonight. This character tends to resolve issues, address unforeseen circumstances and perform delicate negotiations all in broadly the same way - with an ungodly right hook. Be it fists, firearms or frag-grenades, this character is a walking contingency plan.

Either character could fit either role as I see it, so I'm happy to let my partner pick. No fish out of water this time, just a good old fashioned cyberpunk story. Maybe we could rework it to be less of a life of crime and more a private detective thing if that's more your speed? I definitely see one of both of these characters being filled to the brim with cybernetics, but if you wanted to play the heavy as more of a mystical warrior type I think that could work too. This would be a cyberpunk game, but might work in a fantasy setting (thieves specialising in robbing wizards? one with magical talent and one - actually that one would still have the right hook).

I have a slight preference for a male/female pairing here, but I'm happy to discuss alternatives.


Please feel free to PM if you're not sure on something, or if you have an idea I've not mentioned that you think I might be interested in!

SW

SpaceWiz

Update:

Added plots: Questing Darkness; A Grimmer Grimoire
Moved plots to Cool Down: Stargazer; Journey to the West; Mirrorshades
Craving plot: Woodland spirit