Conflict in the Void Recruitment Thread [Sci Fi, Mecha,guided freeform]

Started by RegretNot, April 08, 2017, 04:27:11 AM

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RegretNot

Conflict in the Void
Sci Fi, Guided Freeform, System optional, Bondage: Exotic


"The next war will be an interplanetary war. The nations of the earth must someday make a common front against attack by people from other planets.”  - Gen Douglas MacArthur


Preface

In 2095, or as many called it, The Tipping Point, turned the earth into a very hostile environment with the climate and resource crisis.  The development of Ion technology gave humanity a way off their home and into the void towards possible planets that could sustain them and they could thrive again.  Planet Beta Core turned out to be one of the most viable options from the explorers sent out and with that came the race to who could lay hold to it.  The United Republic of Americas, European Confederation, and Empirical United China were the three superpowers that had the technology and resources left to get there and yet they didn't go with just infrastructure and colonizing equipment but weapons of war.  The fighting was over land and areas rich in resources and lasted for the first three months before they came.  From the initial intelligence they believed the planet to have no real major threat from any natives species but the truth was the natives were smarter and hid themselves from the probes waiting to strike.  It was a calculated strike and left all three sides in disarray losing many in what was seen as first blood.  If the earth were a viable option they could try and load up and return but this was meant to be a one way trip for a reason and for that the meeting at Zhōu Falls took place to form a truce between all human kind on Beta Core against those that wished nothing but their extinction.  Consolidating and leaving behind certain bases became necessary to gain strength and now begins the offensive not for glory but for survival and making this planet humanity's salvation. 

United Republic of Americas
In 2093, what was once the United States, Canada, Mexico formed a Republic to pool resources they were joined by a few countries from Central and South America so that they had a way to find a solution to the crisis coming down on humanity.  They were the first to break the technology needed for advanced ion engine technology and successfully test it in 2096.  Mech technology was already being used widely in warfare and helps with hostile environments coupled with power suits.  They received intelligence on Beta Core from a probe sent out in 2046, but that knowledge of it's hospitable environment could not stay a secret.  Their own political turmoil from absorbing so many countries with different ideals left them with a much less direct government, which is why their launch to Beta Core happened after Empirical United China and the European Confederation, their technology in their engines was the only thing that saved them from getting there a year later than the others. 

Once putting down roots in their homebase they expanded quickly with outposts as their mobility helped the number grow quickly.  This quick expansion helped save many of them when the attack finally came from the Chen'ek.  With so many places to retreat to they were able to ride out the first wave before the union of the countries took place.  Alpha Base was lost but many outposts remain that bare the mark of the URA.   


Empirical United China
Just before the launch for the Beta Core known as Xīn tiāntáng China made an offer to many of the nations surrounding it to take part in their trek to a new world that could save their society.  Many took them up on the offer and even more of the best and brightest from countries that wouldn't make that commitment became part of the EUC.  Their technology while not cutting edge compared to the other two always delivers on being resilient to the tests of time and hardship, something they pride themselves on even now on Beta Core.  They found ways to replicate the ion technology that the URA had used in their probe and honed even more to make world ships for their departure.  First into the void, they tried to establish themselves on the world before the other two were even close to arriving.  This did not go as planned as the drop zone they picked was not a hospitable environment forcing them to move their entire colony over fifty miles, not an easy task. 

Once set up they got intelligence of the other two countries arrival as they established outposts quickly to try and grab up as much land and territory as they could.  This push left their homebase less defensed in the end but their mechs and defenses on their outposts kept most of them operational after the initial attacks. The fall of Shǒuyè yī was what drove them to set a place for the meeting at Zhou Falls to come together finally. 



European Confederation
What was once known as the European Union turned into the European Confederation when the EU welcomed back England after many years of being away, as well as many African countries, plus Indian, United Arab Emirates, and Saudi Arabia – to consolidate power, technology research, and other resources such as food and water as the climate began to be more inhospitable., as well as mounting tensions between other countries.   While the URA broke through the technology barrier involving ion engines, the EC was able to proudly proclaim that they had successfully found the secret to cryogenics.  This medical breakthrough helping eradicate many sicknesses, and even death, however it was not until later that they found the very true reason behind such a medical feat.  When the URA received intel about Beta Core, the EC was close to find out as well, through their own channels (legal and not).  When they left for the Beat Core, their ships were equipped with power suits, mech suits, as well as hundreds if not thousands of sleeping EC members, plus those who were still awake.

Once landing upon Beta Core, the EC was surprised that the URA had not yet landed.  Yet they did not have time to focus on such things, they needed to set base camp – which is the only surviving base camp to this day that has grown.  Located at the base of a mountain, an open plain in front of it, and timber to the side – it left the European Confederation a strong defensible position, along with their silent mechs allowed them to take down enemies without others being alerted.

Timeline from Earth to Present

Timeline of Earth / Beta Core

2048 - Artemis II left solar system with Mark III Ion Engine Technology
2052- Formation of European Confedration.
2056- Increased climate change and weather events are undeniable; Typhoon kills 1.2 mil in Japan, Hurricane Vanessa decimates Mexico and Texas killing 45k, Winter tempertures at an all time high. 
2071- Balkan Conflict; Russia and EC in two years of fighting, first use of mech combat.  Russia surrenders in 2073, losing it's status as a superpower. 
2085- Superstorm Tyler decimates US East Coast killing 80k and causing billions in property damage. 
2086- Dr. Gerald Roulox makes major breakthrough on cyrogenic technology.  First specimen to be kept in suspended state and reawakened two years later with no signs of aging.
2088- Reports of Beta Core come in from Artemis II.
2091- US has first mech designed with thrusters that give it transcontinintal flight capabilities.
2093- Formation of the United Republic of Americas.
2095- The Tipping Point; climate events reach an all time high, leaving parts of the world near uninhabitable, killing those that try to stay, population reaches lowest since 1990. 
2096- Formation of Empirical United China. 
2097- EC claims espionage in stolen technology for their cyrogenic chambers.  Issue largely ignored and denied by EUC and URA.
2099- Completion of EUC colony ships leaks to world. 
2101- EUC stages a two prong attack on URA and EC production centers to delay their colony ships.
2102- EUC colony ships leave orbit. 
2104- EC colony ships completed and leave orbit. 
2109- URA colony ships leave orbit, using advanced thrusters make up time.
2151- EUC lands on Beta One; landing site inhospitable.  Sol 1 - start of Beta Core Calendar.
2152- Sol 78 EC lands on Beta Core. 
2152- Sol 96 URA lands on Beta Core. 
2152- Sol 110 First skirmish, Battle of Vera Forge; URA v EUC.  URA Victory, resource grab
2152- Sol 115, Battle of Wáng bào, EUC v EC.  EUC Victory, outpost seige that failed.
2152- Sol 132, Battle of Triple Prong, EUC v EC v URA, EUC Victory for wellspring. 
2152- Sol 139, Battle of Callop Plains, EC v URA.  EC Victory and destruction of URA outpost.
2152- Sol 145, Battle of Burgundy, EC v URA. URA Victory, major resource grab. 
2152- Sol 146, Battle of Yīng cháo, EUC v EC. EUC victory, EC outpost lost. 
2152- Sol 150, Battle of Lancaster, EC v URA, EC victory, convoy destruction. 
2152- Sol 152, Battle of Grinder Ridge, EUC v EC v URA, URA Victory, bloodiest human battle on Beta Core.
2152- Sol 160, Battle of Baskilisk, EC v URA v Chen'ek.  Chen'ek victory, ambush in the middle of battle, both EC and URA sustain massive casualties. 
2152 Sol 161-198, Multiple strikes from the Chen'ek leave all three sides with massive casualties and loses.  In 27 Sols: URA lost Alpha Base and three outposts, only left with five outposts, major loses to medical and support personnel.  EC lost all but one outpost keeping Caspia secure but lost over half of their combat personnel.  EUC lost Shǒuyè yī and one outpost, left with seven outposts still active, major civilan loses and air units.
2152 Sol 200, Meeting at Zhōu Falls.  All forces consolidated and headquartered at Caspia Base. 
2152 Sol 216, First counter attack on the Chen'ek and first victory at Churchill Station. 


Language

Even though Earth was mired in natural disaster and man made war, the world evolved in other ways as well.  Lanuages and communication evolved over time, making trade, compromise, and threats far more easily understood.  Chinese and English, two very difficult languages were the primary learned languages by all citizens of Earth - while some small words and phrases from other areas of the world became 'common, or 'slang'.  Upon arrival on Beta One, and the compromise needed from the three allies, cyphers were also created to help assist in learnng the language that 'is', by studying the languages that 'were'.  It is rare to find someone who is not fluent in both languages - and those who are not fluent, can study by using interactive cyphers.
I like that creation information, it works well.

Examples of this mixture of language is the multiple usages of "Yes".
“Da” (Russian) — Used to connote sadness, depression, and hopelessness.

“Hai” (Japanese) — Used to connote efficiency and polite, formal acknowledgment among business circles.

“Ja” (German) — Used by an inferior to connote acknowledgment of a superior’s higher status, like "Yes, sir!"

“Oui” or "Oui oui" (French) — Used for romance.

“Si” or "Si, si, si" (Spanish) — Used to connote grudging agreement, like "Oh, all right."

"Yes" or "Shì" - Used as the standard yes.

Chinese and English being the dominant two leads to a lot of use of Chinese slang even in the middle of English conversation, ideas for using such slang can be found here. *Source Firefly Universe

Strengths and Weaknesses

URA
1. Thruster technology  2. Rail guns  3. Smart missiles  4. nano uplink (instead of regular neural uplink via base of skull) 5. Evasion sensors 

1. Lack of resources  2. Fewer medical personnel

EC
1. Silent movement 2. Established Homebase  3. Chameleon Camouflage 4. More Medical Personnel 5. Quiet Laser Technology

1. less military 2. Neural Uplink

EUC
1. Defensive Capabilities 2. Large Outpost Network 3. Reliable technology 4.  Military pilot ratio higher than civ pilot ratio 5. Hydroponic Technology   

1. Limited Air Support 2. Neural + Forearm Uplink to control the larger mechs 

The Leaders


Michael Swanson, URA

Michael served in the Mechanized Infantry in the US Army before it became the URA and turned his time served into a budding political career.  His leadership learned in the military translated well as he was put in charge of operations for the Beta Core Relocation.  He isn't one to mince words with his people but understands diplomacy to know that even if the other factions saw the URA as "cowboys" that they needed to join together.  His understanding of politics and the military helps him find balance as he is a self made man that survived Superstorm Tyler and built himself back up and his community, the event that gave the URA such faith in him.  He is one part of the trifecta that runs the humans and seems to get along well enough with both DeWinter and Xue.  There are even talks that Swanson has suited up a few times to take the fight to the Chen'ek but no one has proof of such risky behavior. 




Angela Dewinter, EC   

Angela Dewinter was part of the physicians brigade in London, England prior to the Confederation's birth.  Angela comes from a family of politicians, though it was not something she ever sought out.  It was due to this that made her actually a prime candidate to lead the Confederation as she was able to look at the less militaristic side of things and how it would impact civilian life.  Some say that it was she who helped get the information of cryogenics out to the other countries in hopes of saving humanity as a whole when the great exodus was planned.  Angela's strengths still lies in medicine, and is found often in the hospital wing as well as triage areas.  They have said that she has joined medic teams on the front lines, because 'If they can put their skin on the line, then I jolly well can too,' as she was heard telling her counterparts.  Li and Michael may not always agree with the empathetic woman, but they cannot deny the respect she garners.



                                                                     
Li Jie Xue, EUC

Li Jie Xue was made a General in the EUC military, he is the highest ranking officer that is still alive and prefers to lead from the front, a very capable tactician and jet pilot, with limited people available to do such things he has piloted many times to keep eyes on the battlefield for his soldiers.  Respectful but ultimately keeping military precision and decorum at all times, most see him as cold and icy except for those closest to him that see he carries the burden of leadership heavily.  Li Jie was not part of the coordinated attacks on the production centers of the URA and EC on Earth before their departure so he could not be risked but many wondered if it would have been more successful if the general was involved and then the EUC would be in a solo fight with the Chen'ek or perhaps defeated.  Many speak of this as fate so the general could keep their dream of having another life on Beta Core alive.  The quietest of the three leaders but when he speaks people tend to listen. 

Beta One


The planet of Beta One was first discovered by a URA probe to be hospitable to human life.  It is covered by large oceans with three contients that stretch over the surface with York being bigger than both Stratia and Larcion put together.  York is location of many of the outposts and  Caspia, central base for the alliance.  The enviroment has proven to be rich in the vital resources and able to be used for growth of crops and livestock.  It's atmosphere is similar but the planet produces less oxygen than on the Earth but remains breathable just thinner.  Humans can live without a breather mask but strenous activity can leave people gasping or even passing out so most wear breathers.  With the breather technology it draws in more oxygen filtering the other non harmful gases present.  There are a few dangerous animals and fauna present but nothing that is a challenge for someone in a power suit or mech.  York is mostly forest with a few plains as it is rich in rivers and lakes.  The smallest contient, Larcion, has the only desert like flatlands and very few rivers running through it, the largest ICU outpost is located there.  Stratia only has one remaining outpost present that was built by the URA and is dense forest that is similar to the rainforests that once existed on earth. 

Three Continents

York


Larcion


Stratia


Caspia, Home Base of Humanity
Caspia



Located near the highest mountain peak on the planet is the Caspia, the main base for the European Confederation.  At first, the location was chosen for the easily defensible position and now has become a bastion for the three large alliances against a common foe.  The stretch of plains that also encompasses the base affords the citizens of the complex to have a large farmable land, yet they find the crops grow slowly in the climate and it is only meant to bolster what is brought in by others in the alliance.  Wind farm generators and solar generators power the large circular complex, with the surplus going to generator tanks placed deep within the mountain that has been carved out for more space as the population grows.  A parameter of electrified fences help ward away predators, though does not do much for the common enemy.  At first there was an attempt to keep each of the three super powers separated in living quarters, but as time has gone on – the restrictions have been eased. 

The mech units as well as power suits that are utilized by the military pilots and civilians are housed within a large silo, with the Empirical United China Mechs placed under large cover outside, as they stand as sentinels to protect the large development.  Within the halls of Caspia, several areas are reserved for hydroponic farming, medical, R&D, and training.  The quarters are not the lap of luxury, but they are comfortable enough.  Embedded screens line the walls, spanning news and schedules for the day as well as any other pertinent information.


The Enemy, Chen'ek

Chen'ek



The only things that is known about the Chen'ek is what has been seen in direct conflict or far away surveillance.  They seem to be like the insects from earth but larger and much smarter.  It seems they found a way to hide from the probes and are very organized in the way they took out multiple outposts and two of the three homebases.  Razor sharp claws or blades on thier arms are the more traditional weapons as well as tough exoskeletons can take small arms fire and keep going.  There have been eyewitness accounts of an energy like weapon out of some as well as much larger personnel that rival the size of the EUC mechs.  They use tactics and from what has been seen there are even commander and ground soldier divisions as a more humanoid looking few have been seen from a distance, only one killed by a EC sniper but the body was never recovered.  The few colonies that have been found have been torn down or destroyed when they leave and many think because of the way they react there is a shared mind or telepathic communication as many have reacted as if they had eyes in the back of their head when they do not appear that way.  They do not take prisoners from all accounts. 


Character Creation

Characters can come from any of the three factions of the human race on Beta Core.  The people who came to this planet were not just soldiers in fact they brought soldiers to fight the other factions and didn't intend to be fighting the Chen'ek.  It was about staking claim to territory and then setting up a society and for that you need more than soldiers.  They either traveled here in cyrosleep, remained unaged, or they didn't have the money or space leaving those families to have children on the colony ship with new children growing to adults during the voyage.  With that in mind there are many occupations that your character can have.  Some examples include:  Mech Pilot, Mechanic, Air Pilot, Doctor, Scientist, Commander, Agriculture Specialist, Transporation, Communications, Chef, Teacher, even just a civilian doing the best they can in this world. 

Characters that wish to use the character metrics for dicerolling events should create traits the reflect the occupation and background of the character.  See further below for more information on Game Mechanics. 

The character sheet should be fully filled out and submitted to the GM(s). 

[center][b][size=14pt]Character Sheet:[/size][/b][/center]

[center][size=12pt][i][b]The Basics[/b][/i][/size][/center]


[float=right][img height=250]http://*insert character picture link here*[/img][/float]

[b]Full Name:[/b]

[b]Nickname:[/b]

[b]Age/ Physical Apperance Age if in cyrosleep:[/b]

[b]Faction:[/b]

[b]Profession:[/b]

[center][size=12pt][i][b]The Id[/b][/i][/size][/center]

[b]Description: [/b]

[b]Distinguishing Features: [/b]

[center][img height=200]http://*insert character picture link here*[/img][img height=200]http://*insert character picture link here*[/img][img height=200]http://*insert character picture link here*[/img][img height=200]http://*insert character picture link here*[/img][/center]

[center][size=12pt][i][b]The Ego[/b][/i][/size][/center]

[b]Personality:[/b] [At least a paragraph][Also you may list traits - Suggestion would be a mixture of positive, negative and neutral traits] [http://ideonomy.mit.edu/essays/traits.html]

[b]History:[/b] [Tell me about your character, his/her family, details. At least 3  paragraphs. We want to have an idea on where your character came from, and what they've done to get where they are now.]

[b]Likes:[/b]

[b]Dislikes:[/b]

[b]Habits | Mannerisms:[/b] [At least three]

[b]Strengths:[/b]

[b]Weaknesses:[/b]

[b]Fears:[/b] (None is NOT an acceptable answer)

[center][size=12pt][i][b]The Super Ego:[/b][/i][/size][/center]

[b]Theme Song:[/b][Optional]

[b]Character Goals:[/b][At least two]

[b]Character Metrics[/b] [Optional, makes things easier for characters involved in conflicts]


Rules
The Rules

The Rules that follow are meant to help cultivate a fun and collaborative environment for our players.  Remember this is a game and is meant to be enjoyed by all.  Respect is a key part of group roleplaying and with that said make sure you respect your fellow players and GM(s), if you are seen as disruptive or harassing you will be asked to leave the game.  With that in mind try to keep it fun for yourself and everyone included. 

1.  Real life first ALWAYS.  There is no pressure to put this game before anything but if you are going to be gone for a few days or longer let the GM(s) and those your writing know in the OOC. 
2.  Characters. There is currently no cap on the number of characters a player can have but if there begins to be "too many" the GMs will discuss and set a cap. 
** It should be said, that just because you can, doesn't mean you have too. Please only create and bring in what you honestly feel you can handle.
2.1. All Characters MUST be 18 years or older.  This is for everyone's comfort level. 
2.2. All Characters are humans and not a mixture or any other kind of mythical race or with the Chen'ek.  Chen'ek are not playable. 
2.3. Face Claims should be actual individuals, or realistic artwork.  Cartoon pictures or anime will not be allowed. 
3. In character vs Out of character.  If you cannot separate your characters from yourself, this isn't the place for you. Our characters are not us and we are not our characters. We will not deal or put up with controlling behavior over other peoples creations, or other writers. It's not okay in the slightest.
4. Comfort Levels. Everyone has limits, soft and hard on content and what they are comfortable writing. In most cases, scenes tend to go where they will, but if there is something potentially BIG or that might touch on something a person won't be comfortable with - Ask that Player first.  Also, we ask that everyone please respect the writers On/Off's and take that into consideration when plotting etc.
5.  No Metagaming.  Metagaming means taking advantage of what you, the player, know about game mechanics, plots, players and characters. What you know and what your characters know are different.
6. No Godmodding.  If something is at all questionable check with the other player first and respect their Ons/Offs. 
7. Posting.  Every post should have a header tag information. The Header Tag will be made easily available.
8. Group Scenes. If you are posting with more than one person, establish an order or keep in mind that everyone should get a chance to respond before you go again. Having two people run ahead of everyone else is annoying and a little rude. No one likes being left out.  It's about respect.
9. Everyone posts at their own rate, and we want this to be a comfortable place for fast paced writers, and slower writers to come and enjoy fully regardless of style or time or RL commitments. We ask everyone to be considerate of each other, and if there is any concerns please do not hesitate to bring them to the GM team. We are here for you!
10. Posts are third person, past tense.
As for post length there is no overall rule but try to give give your partner something to work with. Include details, thoughts and actions in your post.
11. Sex While sex does happen, and more than likely will in this setting, it isn't the focus.  It's understood that it does happen, and can happen in the development or during existing character relationships or suddenly and can and usually does impact character growth.  We will have a private thread available for such scenes. 
12. Triggering Material.  While we allow darker, and more adult themes in our game, anything that could be considered triggering, such as extreme violence between characters or NPCs needs to be tagged and spoilered. We want to offer our players as much creative freedom as possible in regards to interactions and personal plots.  Incest and Non Consensual are the two No's at this time. 
13. Consequences. We aren't out to kill anyone's characters.  However, that doesn't mean that a character can go out and do something really reckless and suicidal and come back without a scratch if not worse.  There will be equal reactions to all actions taken.  This does not mean that we allow the dice to rule someone dies because the dice are not with the character.  If in the event such a thing would happen, the GM(s) will discuss this along with the player, and will find a way to resolve such a thing - either it be by the skin of their teeth or in need of a rescue.  This is a dangerous environment and death is a part of life, but characters will not meet their final end without the player's approval as well as the GM's.
14.  Keep the Drama Out.  If you don't want to write with a specific player then don't.  Unless someone is breaking the rules then we are not going to eject anyone from the game so if you don't think you can be in the same game as them it might not be the place for you. 
15.  Follow the site rules.  We are still on E in the end. 


FAQ

FAQs
1.  What year is it?  The year is 2154 on Earth, no one has been on the planet longer than the initial landing unless they were a forward scouting team, even those teams have only been here a few years prior.  The start of the game takes place in Sol 56-86, Year 2

2. What is a Sol? Sol stands for Solar Day, on Beta Core a standard solar day lasts 26 hrs and 2 mins (rounded to 26 hours for simplicity) and it takes 384 days to rotate around the Gamma Virgil Star that serves as this solar systems sun.  That means years are also longer on Beta Core meaning but have little to do with Earth as the only way to gauge the start of the year was the landing of the EUC on world.  All calendars were synced up this way to allow records and communication to be standard.  Time can be expressed like this:  Sol 56, 2; 21:45 meaning it is Sol 56 on Year 2 the time being 21:45 out of the 26 hour cycle.

3. How does game time pass compared to time in real life?  We will be starting by doing between 2.5 to 3 IRL months to 30 SOLs, this might change depending on activity level.

4. Can I reserve a face claim?  Yes we allow players to reserve a face claim and hold it for two weeks until a character is made.  If a character sheet is not put in by then then it is released. 

5. What does it mean by unaged? Through genetic modification and cyrosleep your character didn't age very much on the voyage of 45 to 50 years depending on faction.

6 Is this game all combat? Not even close, there is combat contained within this game and a dice system but both are done to be simple and cinematic. One roll will usually be all that is needed to give a result and let the writer continue to write.  There is so much more to do in this setting however as a lot of the roleplay will take place inside bases, outposts, and outside the walls where there isn't an enemy in sight.  Just as much as this game is about fighting for survival and ownership of the planet it is also about the interpersonal relationships that happen between the characters and working through issues to come together in the end or fall apart.  Plots, twists, secrets, and rumors are all welcome and don't have to just be generated by the GM(s). 

7. Are mechs built on the planet? Yes there are those brought but with parts there have been some assembled or cobbled together from other old mech parts.

8. Is there a shortage of weapons and ammo? There is not a shortage but there are rations in place because of many of the resources cut off by the battle with the Chen'ek, supplies are scavenged from overtaken outposts as risky missions to keep supplies up but one could happen quickly if a solution isn't found soon.

9. Are there any diseases or sickness that were not present on earth? Many of the diseases and sicknesses of earth were practically left behind but there has been rumors of another gas present that enough exposure without a breather or being in a filtered base has led to a poisoning effect that has killed a few people but their deaths not classified as such, only medical personnel in the know see this as more a threat than a rumor.

10. Can I be a rogue earthling who doesn't live in Caspia or one of the outposts? A rogue earthling living in the wilds likely wouldn't have the longest life span but we won't tell you cannot but read rule number 13.  There likely will be consequences for someone who tries live outside of any base or outpost, characters can leave them but it's not the best idea to sleep outside or leave yourself out in the open.

11.) Why have a system that is optional?  It is optional and will remain as such, the reason I included a system was to allow those that wanted to incorporate randomness to their character's fate or have a bit more autonomy to operate in the world without sending me a pm whenever they wanted to get into a minor skirmish that ability.  I did not include the system for any sort of PvP purposes as if that happens the GM(s) needs to be included in what is happening and outcome and will not weigh the outcome based on who has mechanic stats and who does not.  Someone can play and write in this game perfectly while never using the system I have included without being left out of any plot or kind of action.  I for one like the randomness of dice as it leaves the game a "surprise" to me when I am controlling a character but at no point do I expect everyone to enjoy the same as me so I have kept it merely available but not in anyway required.  If any other character is rolling dice that somehow affects other characters I will want to know about it or if the two writers talk about it and come to a conclusion among themselves at least letting me know so I am in the loop.  The system was added as an addition for some but never required to enjoy the full extent of the setting. 





GM Information

Game Master Info / GM(s) Participation Level? GM will be RegretNot, helping guide story and run major NPCs and Events.
Will there be a Co-GM? Possibly depending on commitment and activity.
How guided will the play be(sandbox, directed etc)? Guided play with open sandbox between events and plots.
What extent will players be allowed to create/use environment or setting details?   Players will be allowed to flesh out pieces of the setting that shape their characters but do not override existing setting, if there is ever a question if it will or if the change is not in the vein of the setting the players can always contact the GM(s).
How NPC's will be handle?  Players will have the freedom to write most NPCs that are not integral to the story arc of the game, if they are integral will be run by a GM.
How active will the GM be?   Active at least three days a week.  GM will strive to reply to players within 72 hours depending on IRL and at least let players know if they are not able to make that three day window.
Will there be an OOC thread? Yes, for discussion and general banter between players and staff alike.
How to contact/approach GM with questions?  OOC or PM depending on player preference.
How will decisions be resolved?  All decisions that involve a character will involve the player and the GM in contact and communication.
Will PvP be allowed (if applicable)? Yes with good reason and either using the system or pre-agreed outcome between players.



Game Mechanics (Optional)

Game Mechanics

The system will be borrowed from OTE (Over the Edge) by Tweet and Laws.  This system helps define a character while not stymieing the roleplaying but giving results using random outcomes to keep players surprised by the ever changing environment they are in.   

Instead of representing characters using attributes and skills, characters are quantified with "traits" — freeform descriptors, like "Pilot", "Quick" or "Master Mechanic", which are created and defined by the player. Each character has one primary trait, two secondary traits, and one flaw. One of the three positive traits is chosen as superior. If a character attempts an action based on their primary or secondary traits, they get (usually) four (for the superior trait) or three six-sided dice to roll.

If a character has a particular advantage, they may add a bonus die — they roll one more die, and discard the lowest roll. If they have a particular disadvantage (such as their flaw), they must add a penalty die — they roll one more die, and discard the highest roll.

For most tasks where the traits don't apply, they get two dice. For a routine, very easy task, the difficulty is 4; for an easy task, 7; for a moderately difficult task, 11; for a difficult task, 14; for a very difficult task, 18; and for a nearly impossible task, 21. If an opponent is resisting the action, the difficulty is their roll.

Example:  Getting a mech fixed by a "Master Mechanic" before the incoming wave is seen as a very difficult task  The character rolls four six sided dice and gets 5,3,4,6 totaling 18.  Result is a success. 

"Fran knew that they were coming and continued to work on the fried servo as she got a bright idea and pulled out her hyperwrench from her belt.  Sprayed oil and a few sparks later she was shutting the casing as she looked up.  "Try it now."  The pilot in the cockpit would do just that as the mech would shudder for a moment until raising up to stand fully.  "You are a genius!"  Exclaimed the pilot as the hatch shut and he began his quick steps towards the wall.  Wiping the grease off her forehead Fran would hear the gunfire start up as she reached out to shut the bay door.  "Tell me something I don't know."  A tired smile playing over her lips." 

RegretNot

Header



[float=left][img height=200][/img][/float]

[b]Name:[/b] [url=]  [/url]

[b]Nickname/Callsign:[/b]

[b]Faction:[/b]

[b]Occupation:[/b]

[b]Location|Date|Time:[/b]

[b]Tagging:[/b]






Example


Name: Dean Constantine

Nickname/Callsign: Pale Rider

Faction: URA

Occupation: Mech Pilot

Location|Date|Time: Mech Bay | Sol 56, 2| 13:45

Tagging: Michael Swanson

Stats:Hardboiled Combat Veteran*(4), Tough(3), Intuitive(3) | Lack of Ties(-1) [Optional Game Mechanics]




Dean would sit on the crate as he held the warn coffee mug as his left hand curled around the warm metal as his right held the handle.  The cold had bit him after the limited steam shower as they got barely two minutes of the warmth before it cut off thanks to not wasting their water.  There were things on Caspia that he might never get used to and frankly they were a bit too efficient for his own tastes but maybe that was why they didn't have the shortages that the URA had already been running into before the truce.  They might be able to stretch rations and resources like a solar oil hybrid car going downhill but they certainly didn't have the style points to back it up.  His hazel eyes looked up towards the steps of another as he caught sight of Michael as the man was never subtle. 

"Morning."  He said towards him as the man would give his amused smile of sorts as he would look to him.  "Don't you mean afternoon?"  "Morning has everything to do when I got up."  "Seems kind of self centered don't you think Constantine?"  A sip of coffee taken from his cup as he would feel the warm liquid down his throat.  "All about perspective chief."  A shake of his head as he would be given as he finally would pull up a crate close to his as he sat down unclasping the buttons on his jacket.  Getting on his level meant the big man was here to ask a favor that would be dangerous and likely be called reckless by one of the EUC or EC leaders, but then again sometimes that was what it took here.  "So you going to keep courting me or just ask me what you need?" 

RegretNot

Caspia Layout


The white section is outside the built in security of the mountain.






RegretNot

Occupation Inspirational Art

Mech Pilot

















Health Care












Air Support










Agriculture







RegretNot

Update:  Added a question the FAQ that was very apt and perhaps will clear up things for interested players.

11.) Why have a system that is optional? 

It is optional and will remain as such, the reason I included a system was to allow those that wanted to incorporate randomness to their character's fate or have a bit more autonomy to operate in the world without sending me a pm whenever they wanted to get into a minor skirmish that ability.  I did not include the system for any sort of PvP purposes as if that happens the GM(s) needs to be included in what is happening and outcome and will not weigh the outcome based on who has mechanic stats and who does not.  Someone can play and write in this game perfectly while never using the system I have included without being left out of any plot or kind of action.  I for one like the randomness of dice as it leaves the game a "surprise" to me when I am controlling a character but at no point do I expect everyone to enjoy the same as me so I have kept it merely available but not in anyway required.  If any other character is rolling dice that somehow affects other characters I will want to know about it or if the two writers talk about it and come to a conclusion among themselves at least letting me know so I am in the loop.  The system was added as an addition for some but never required to enjoy the full extent of the setting. 


AndyZ

Ons/Offs   -  My schedule and A/As   -    Advice for GMs on Elliquiy

If I've owed you a post for at least a week, poke me.

RegretNot


HannibalBarca

I've been in contact with Rebelle, and I'm going to throw my hat in the ring.  I'm still only vaguely aware of my character...most likely going to be a male fighter pilot.
“Those who lack drama in their
lives strive to invent it.”   ― Terry Masters
"It is only when we place hurdles too high to jump
before our characters, that they learn how to fly."  --  Me
Owed/current posts
Sigs by Ritsu

Rebelle

Hey all who have peeked in and those who have posted interest!

I am Rebelle, your handy dandy uhm... Rebelle?  >.>

Anyroads, I wouldn't say that I am here in any sort of official capacity for the game yet, but I am more than willing to help answer any questions anyone may have. 

And without further adieu

Quote from: AndyZ on April 09, 2017, 03:54:22 PM
Keeping an eye on this ^_^

Hey AndyZ! Let me or RN know if you have any questions, we'll be more than happy to help answer them, and if I don't have the answer, I'll badger Regret Not until he can give one.

Quote from: HannibalBarca on April 10, 2017, 01:23:27 AM
I've been in contact with Rebelle, and I'm going to throw my hat in the ring.  I'm still only vaguely aware of my character...most likely going to be a male fighter pilot.

Welcome Hannibal and that is very awesome to hear.

I am going to be helping fill out some of the missing details (Nano uplink/Neural/Forearm uplinks for the mechs), and the advantages/disadvantages of them (if any).

Again if anyone who's curious but hasn't posted in here, feel free to ask any questions, concerns, or suggestions, and those who have posted interest, you can too :)

Rebelle

Mecha Uplinks

Nano Uplink:  [Utilized by the URA]  Nano technology was used throughout Earth before the Tipping Point, it allowed gene manipulation after gestation, curing incurable diseases, and changing humankind in general.  However, the breakthrough to control mecha units was solely discovered by URA scientists and bio-engineers.  This breakthrough was not without its hardships and difficulties as the first attempts and trials met with disaster, the recipients of the nanotechnology survived the insertion, but it was when paired up with the mech that caused an overload of the system and in turn the pilot unfortunately died.  However, after meticulous research and re-design, the nanotech became a viable solution for pilots. 

How they work: The nanites are injected into the cerebral spine, and slowly make their way through the central nervous system of the pilot.  Once they have established a network, the nanites send electrical signals to the suit itself, making it move.  The nanites are inert until the pilot is in the central chamber, technology has not advanced enough for the mecha to respond to the pilot from outside of the suit. 

Benefits of nanotechnology:  Nano-uplink reduces the risk of infection in 99.98% of all pilots, and there is no need for surgical implants.  The mecha is slightly quicker to react, and pilots can eject quickly from their suits in case emergency departure is needed.  Nano-uplinks also give realtime readouts of pilot health as well as mech health for ground control observation.   Mechs are encoded based on DNA, preventing the suits from being stolen.

Drawbacks of nantechnology: Pilots who have nano-uplinks find themselves fatigued more easily while they are in the suit.  Nanites can malfunction and if this is the case, they must be rendered completely inert, forcing the body to eject them – and the body must be free of them for 48 hours before they can be injected once more.  Nanites take up to 72 hours for the network to be established.   

Neural Uplink: [Utilized by the EC]  Neural uplinks were the standard for mech pilots up until the URA designed nanite technology.  Pilots were placed under a light sedation while doctors cut into the base of their cerebral spine (base of their skull), and implant a device that would allow a thick cable to be inserted.  This is what is typically known as being “Jacked in”.  Pilots could not be fully sedated as doctors would need to be able to map out parts of the brain that would communicate with the mecha, and also avoid causing the pilot to go into a permanent vegetative state.   Also utilized by the EUC in conjunction with forearm uplink

How it Works:  Neural uplinks are found at the base of the skull, with five 3.5 mm ports exposed for linking with the mecha.  Recently, the EC has begun adapting the uplink technology and moving the ports to both the right and left temples of newly joined pilots.  The cables connect to the ports and allow the mech to be controlled by the pilot directly.  The mecha cannot move without the pilot in the central chamber and ‘jacked in’.

Benefits of neural uplink:  The neural uplink allows the pilot to be in complete control of the machine and be more aware of any malfunctions the suit may have before an alarm system triggers.  Neural uplinks do not malfunction on their own, and do not need to be replaced unless significantly damaged during combat.  The technology to repair the neural uplink if it is damaged is readily available and on hand.  Neural pilots become fatigued at a much slower pace than nano-pilots.

Drawbacks of Neural uplinks: The surgical process can be risky, and even with precautions put into place – pilots have died on the operating table, or are in permanent vegetative states.  Surgery is required for the uplink to be put into place, and infection can occur.  Nanites are now used to insure the body does not reject the uplink.  Pilots are not able to eject quickly, as they must go through an ejection procedure. 

Forearm Uplink: [Utizlied by the EUC] Forearm uplinks are used in conjunction with a neural uplink for the larger mech suits utilized by the EUC due to mobility issues and control.  Designed by bio-engineers, these small devices are placed at the shoulder, bicep, and above the elbow on both arms.  These allow more finite control of the large suits, though they are relatively slower still due to their large size. 

How it Works Uplinks placed in the forearms only have one port per location, 1.5 MM in diameter are exposed for linking with the mecha.  The pilots arms manipulate the movements of the mecha’s weapons and tools used for repairs and building.  The mecha cannot move without the pilot in the central chamber being completely jacked in.

Benefits of forearm uplinks: The forearm uplinks allow the pilot to have more finesse when using tools and for rescue missions.  The mechs are very stable, and do not malfunction.  These suits cannot be used unless the pilot is completely jacked in.  There has not been a recorded incident of a forearm jack of being rejected by the body, or damage done.   Those pilots with both neural and forearm uplinks do not find themselves fatigued at all when they are piloting.

Drawbacks of forearm uplinks: Surgical process can be risky and lead to paralyzation to the would be pilot.  Infections can occur though not as common as with neural uplink surgeries.  These cannot be put into place at the same time as a neural uplink.  Ejection of a pilot with a forearm uplink is tedious and emergency procedures take the longest amount of time, yet their mechs are suited to withstand more damage.

**With wireless technology all mechs can follow rudimentary basic commands from outside of the suit “lockdown, open up, towards me.” But these commands must be given verbally.**



RegretNot

Should be doing a bit more background on Caspia and the truce in the coming days and then should be starting to accept character sheets at the end of the week. 

Rebelle


RegretNot

Now accepting character sheets, make sure they are pmed to RegretNot and Rebelle.