Thor
Thor is the god of strength, and that which is gained through the sweat of the brow. He is the patron god of laborers, soldiers in peacetime, athletes, and those in need of strength. Many good aligned fighters pray to thor, as do those about to engage in a physically stressful task. Thor typically appears as a blond man with rippling muscles, and is never seen without his sacred hammer, Mjonir.
Alignment: Chaotic Good
Symbol: Hammer
Signature Weapon: Hammer
Temples: The temples of Thor are longhouses with a sacred flame burning at their heart. They are consecrated places to perform exercise and learn the arts of combat. Temples of Thor usually have a fairly strong garrison of warriors, and do not provide magical healing to magic-users.
Hour of Prayer: 11AM
Domain: Valhalla
Panoply:
True Horn of Valhalla: The true horn of valhalla calls up to 20 deceased warriors from Valhalla, who appear instantly equipped with +3 magical weapons and armor, and stay for up to 30 minutes. If it is ever blown by a mortal, Valkries will take that mortal into Valhalla with the summoned warriors when the duration expires. Summoned warriors are usually 15th-25th level fighters or barbarians.
Heaven Thunder Chariot: Thor is borne through the heavens on a magic chariot pulled by two celestial goats. It has a top speed of 600 miles per hour, and cannot by damaged by any means that do not affect artifacts.
Hauberk of Strength: Thor's magical armor acts as a +3 chainmail, and it also enables the user to add his strength bonus to hit to his AC.
Meginjarder: Thor's girdle raises its user's strength to 30. If the user's strength is already 30, it increases to 31, granting a +8 bonus to hit and a +20 bonus to damage, as well as minimum rolled damage of 3d10.
Jam Grieper: Thor's gloves raise their user's strength by 5, to a maximum of 30. If the user's strength is already 30, the user gains two additional attacks per round, and becomes immune to fire.
Mjolnir: Mjolnir can only be wielded by a character with a strength of 31 or higher, and can only be lifted by a character with 30 strength. It acts as a +5 hammer which deals 10d10 points of damage, and can launch 100d6 of lightning bolts per day. Each time Mjolnir launches a lightning bolt, its wielder takes fire damage equal to twice the damage the lightning bolt dealt as the hammer becomes red hot. If thrown, the hammer can add lightning bolt damage to its existing damage, and flies 10 extra yards for each die of lightning bolt damage added, returning to its thrower. (red hot, of course) Mjolnir makes the user completely immune to lightning.