A World of Covens, Courts and Packs Wiki

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Background

Unsuspecting to most of its seven billion inhabitant, the planet Earth has a population of beings that are not entirely human. Some of them are not human at all. The secret is well-kept, people are in key positions to keep it from being spread. Times and times again, throughout history the humans have proved that they cannot deal with the difference as a mass. The sheep mentality kicks in, and the supernatural beings are hunted. Crusades, Inquisition, Witch hunts...

As the New World began to grow, Supernatural beings crossed the ocean. A new territory meant an opportunity to do things differently. Those who were adventurous enough to cross the ocean were daring enough to break off the chains of age-old traditions and forge new ones. They contributed to shaping the new countries, and set down the roots for a peaceful coexistence between each other and with the human, mortal world.

Vampires set up Covens ruling over a state and keeping its vampire population in line by claiming humans and sometimes other supernatural creatures as their blood doll, their willing blood providers. Shifters lived quietly among humans, setting up packs. Witches set up covens, and if not for a few mishaps during the big hype about witch trials where as many innocents were burned as witches were, they remained mostly unknown. Fae, like Vampires, masquerade as humans but keep their own to a strict set of rules.

Game Rules

A minimum of 2 full paragraphs are expected per IC posts

Use the header in each IC posts. You may add to it but not remove it.

Respect the image size for the header: 150px by 200px, if needed ask a GM.

Tell the GM of the area if your character changes species or claim status.

Time is fluid; you may engage in more than one scene, as long as they don't happen simultaneously.

Keep drama out of the OOC. If there is an issue, bring it to the GM by PM

Game FAQ

1. Can I create a human that is oblivious to the existence of the supernatural?

Yes, you definitely can. However, do not expect a GM to introduce your character to the world. We used to do it, until we realized that it was all the GM were doing. While it is a novelty to you, it gets very repetitive to the GMs.

2. What is a sandbox game? Do you use a system?

A sandbox game is a game where the players come up with their own plot within a set of locations offered by the threads. There is no system because this is not a battle-focused game. It is focused on social interactions between characters, be it public or private.

3. I am not interested by ownership, or a master/slave relationship. Could I still fit in?

Relationships are covering a broad range here. Vampires Claim dolls, Fae mark humans, Shifters pick mates, Witch's have familiar's but that does not dictate how said pairing has to be. Example: Yes, Vampires "claim" their dolls but it is more possessiveness than ownership; it is simply to ensure that no other vampire will drink from the doll and possibly drain the mortal human or turn them. It is a protection. However, if the players decide to make it a complete ownership, it is up to them. Relationships can range from Master/slave to Dominant/submissive, to vanilla (equals) whatever the players feel comfortable writing.

4. I play non-binary and/or LGTBQA kind of characters, are they accepted?

Definitely. The game has always been mostly straight characters and straight relationships, but it is due to players preferences not due to game limits.


5. Are Vampires and Shapeshifters in a conflict?

No. All the species are living in a relatively live and let live kind of peace. Leaders of every groups write and enforce the inter-species laws and treaties as well as mediate grievances between species.

6. Can I create a 2000+ year old vampire?

As of right now we have a cut of 1000 years, there you are already able to get a second power and stand the sun for a time. Though upon showing your not only going to stick around, but also respect the setting and ideals of the game we will consider it on a case by case bases as a possible reward for our dedicated players :) Besides this game is not about power, its about the interaction between species.

7. Can I write a bullet point list for my character's history?

No. You history is showing us your ability to write the character you are submitted. Please submit it with the required amount of paragraph.

8. Can I write Dracula?

No. Create your own character.

9. Can I inspire my character from a historical character?

Not a main historical figure that played an important, history-altering role.

10. The race I want to play isn't available. What can I do?

Currently we have a set race selection, all available types are listed. But this still gives you several options between all the different types of supernaturals we have.

Species Available For Play

WCCP=World of Covens, Courts and Packs

Humans

Witch

Vampire

ShapeShifter

Fae

Locations Available For Play

London

Current Leaders

Vampire Leader: Diana D'Aubigny by Curvykitten

Witch:

Fae:

Shapshifter:

Active Characters

Vampires
Shapeshifters
Witch
Fae
Human

General Discription

London has always been steeped with tradition and a long history only a few truly know. The London Vampire Coven is one of the original sects, and has held onto it roots and iron clad laws though out its many years. Within the coven vampires are superior to the werecreatures and the dolls that live and serve there.

The laws however protect both dolls(humans as a whole) and werecreatures despite there lower station within the Vampire coven itself. The laws are not up to negotiation, you either live by them or pay the price for breaking them. Loyalty is held in high esteem and when broken it will not be tolerated.

Shapeshiftersare look down upon seen as animals meant only to serve. This tradition has evolved a bit to allow them to be regular fixtures within the vampire coven. But they are in the end still believed to be seconds to vampires. Shapeshifters that are not bound to the Vampire coven are known as free agents, though they will suffer the wrath of all supernatural should they expose themselves and do not gain any protection for those around them. There are also those Shapeshifters that become a Witch's familiar, bound to that single witch till said witch breaks the bond for sound reason.

The Humans themselves are looked at as food, servants, or entertainment to the vampires they serve. But are not owned by the coven itself when claimed by a vampire. Upon being claimed the responsibility for that human falls upon the vampire that claimed them and them alone.

The Witch's have their own cabin and lands to meet on when casting or simply needing a retreat from the main lands and mix of super natural. This area is within a sacred circle they cast many years ago. They follow the rules set by the leaders of their kind or are met with a strict punishment. The land that they cast on has a great deal of magical energy to pull from due to the years of history and magical works located there.

The fae there vary wildly due to many of their origins coming from the European area. One may see a Troll wondering the halls and a Nymph darting around the surrounding forests. The large Garden maze is their claimed domain, though others can enter do not be surprise if those that aren't fae end up lost within the seeming endless walls.

The land and holdings that belong to the club include a the Burlesque and Fetish club Club Noir . And the main house that has been with the Coven's since it's creation. It has grown throughout the years, but has held onto its Victorian and regal fee. As the years past areas for the Fae were added as well, though the main house and it accommodations have been expanded to allow all types within its walls.

Success is the result of perfection, hard work, learning from failure, loyalty, and persistence.

In a nutshell

  • Vampires are aristocrats, consider themselves as the nobility of the vampire community.
  • Shapeshifters belong to the coven and are marked with a tattoo as such.The binding assures their loyalty to the vampire coven. They are servants and day guardians to the vampires. (though there are some that think more of them.)
  • Dolls belong to a vampire, the coven owns no doll. Whatever unclaimed human comes to the coven is either turned or drained dry in the next 48 hours unless claimed.
  • Shapeshifters that are not bound to the coven get no protection from it. And are free agents and looked at with great scrutiny as they have no allegiances.
  • The fae there vary wildly due to many of their origins coming from the European area.
  • The Witch's work with the vampire's and place binding upon those loyal to them. They have their own cabin and lands to meet on when casting or simply needing a retreat from the main lands and mix of super natural. This area is within a sacred circle they cast many years ago.

Main attractions

  • Mansion and Grounds where all supernaturals can live (accommodations made to allow each type to live freely within its grounds)
  • Large Garden Maze that belongs to the Fae and is theirs alone
  • A Cabin that belongs to this Coven's witch's that sits within a sacred circle.
  • Club Noir, Burlesque and Fetish club with private rooms
  • London and all she offers to those who wish to find it.

Vermont

Current Leaders

Pack Alpha: Heather Winters, Played by Vampyre Valkyrie

Vampire Leader:Adam Alexander Rothschild, Played by CurvyKitten

Witch Leader:

Fae Leader:


Active Characters

Vampires
Shapeshifters
Witch
Fae
Human

General Description

Located in the quiet town of Marshboro in Vermont, the coven has been around for the last two centuries. The dolls are taken with or without their consent out of the streets and into the Doll's wing of the large manor where the vampires live. They are taken because they saw something they shouldn't have, because they know things they shouldn't know, or simply because they caught a vampire's attention. They have the freedom to roam within the walls of the manor and not just in their own wing, but the exits are protected with a spell placed there by the witch's and the windows of the manor are tempered to be shatter proof. They are also treated against UV, allowing vampires to stand in the sunlight inside.

The territory belongs to the coven when it comes to Vampires, but when it comes to the Shapeshifters, it's a whole different story. The pack of wolf is territorial and they tolerate other shifters only if they follow the rules of the pack and acknowledge the pack alpha as their leader. Predominantly wolf, they act as a pack, with a bond as strong as family.

Witch's have a lake they call protect and go to when meeting or casting their magics. They have learned to live in harmony with the others present and still take shapeshifter's as familiars. These items were agreed upon by the different leaders of the state.

The fae around this area seemed to be those that are closer to nature. Though there are a few exceptions they primarily tend to be those with a link to the land itself. They have claimed a glade within the woods as theirs. A hide away they can escape to and simply be, though one never knows what they may find there.

In a nutshell:

  • Supernaturals live in the manor, but are free to do as they please.
  • Shapeshifters are predominantly wolves, but others are accepted as long as they bow to the alpha
  • Dolls are taken/kidnapped, their freedom limited by what the vampires decide
  • Witch's and Fae are both able to roam freely but still have to answer to their leader.

Main attractions

  • Coven Manor and all the Luxury it provides
  • Marshboro and the surrounding wilderness
  • The witch's lake
  • The Fae's glade

Alaska

Current Leaders

Alpha: Aiyana Maka Longflight played by Curvykitten

Vampire Leaders:

Witch Leader:

Fae Leader:


Active Characters

Vampire
Shapeshifter
Fae
Witch
Human

General Description

This coven is located in the Northern most point of Alaska in a town called Nuiqsut. The town is built around an oil rig, for its workers and the support staff to make the town functional. A long time ago, a vampire made a deal with the local tribe to exploit the rich land but also to give a home to vampires and shapeshifters who wished to be a part of a community who could be their own, with no need to hide who they are.

Due to the circumstances in this town, it is strongly urged that all residents have some sort of job, participating in the construction and maintenance of this lovely place. The town is occupied by Vampires, Dolls and Shapeshifters, and due to lack of 'successful escape' there are no restrictions on movement.

Witch's are more than likely shaman's within this area, and work closely with the locals to keep them from harming the natural surroundings. But have a great deal of freedom, they also pull from the energy that runs freely through the north lights.

Fae in this area tend to be of a heartier breed due to the harsh climates. But when they have grown accustom to their surrounds find it nothing less than a winter wonderland.

Most of the different types get along rather well within this area.


In a nutshell:

  • All characters must have a reason to come (a job or a relative) to come and live here.
  • Vampires are free to come and go as they please
  • Shapeshifters of any kind are welcome
  • Humans are free to roam over the small town, but are not allowed to leave without meeting with Ophelia first.
  • Witch's tend to be of shamanistic linage (though there are exceptions) and work closely with those around them to protect the land.
  • Fae of some types have a hard time dealing with the cold and the shear amount of iron on the oil rig so they avoid it. But the town and all the nature around them provides them a great deal of freedom. Once they get used to the cold.

Main attractions

  • This is a well hidden city deep in the beautiful Alaskan Wilderness. You have all she provides, and the town that houses the coven as well as the Oil rig near by.
  • The town of Nuiqsut which has logging, homes, a rec center, an air field, restaurant and bar, and tunnels that allow the vampires to move around during the daylight.

Louisiana

Current Leader

Vampire Leader: Giselle Tussaud played by Vampyre Valkyrie

Witch Leader:

Fae Leader:

Shapeshifter Leader:

Active Characters

Vampires
Shapeshifters
Witch
Fae
Humans

General Description

This coven is located in the bustling city of New Orleans, though it wasn't initially meant to host a coven. A vampire opened a strip club called Creature de la Nuit, which is attached to a well-maintained and clean hotel. It was meant to be a way station for the supernatural in transit, but some liked it and stayed, forming a safe haven of sorts. Dolls work in either the club or one of the many businesses attached to the coven, and are free to come and go after they have been bound to silence by a vampire loyal to the coven.

Witch's within the area tend to lean towards the voodoo way of the craft due to its long history in the area. There are of course the tourist traps claiming to be voodoo king's or queen's but only those true to the craft can actually work real magic. And they don't actively advertise.

The Fae of this area tend to be of a wilder sort, the unseelie do out number the seelie but still adhere to the rules of their court and the Fae. Seelie tend to be of a more artist and care free sort.


State in a nutshell:

  • Vampires come and go as they please, drifters welcome for extended stay


  • Humans free to come and go as they please (or as their vampire owner says so), pay no rent if living on the premises and may earn a salary by working somewhere on coven grounds.
  • Shapeshifters are of local animal mostly.
  • There is a high concentration of voodoo practitioners within the city.
  • The fae tend to be a bit wilder here, unseelie out number the Seelie here.

Main attractions

  • New Orleans and the amazing french quarter
  • Créatures De La Nuit Strip Club
  • The bayou a regular stomping ground for the local pack and shifters
  • The house of Voodoo

California

Current Leaders

Vampire Leader: Sparrow "Pixie" Adras played by Vampire Valkyrie

Witch Leader:

Fae Leader: Wayne Acton (NPC) played by Vampyre Valkyrie

Shapeshifter Leader:

Active Characters

Vampires
Shapeshifters
Witch
Fae
Humans

General Description

This coven is located in the town of La Jara. It is a coastal town of California. The coven ground are covered by a condo complex with several amenities for the residents only. Condo are available for both Vampire and Dolls, but can also be rented to the Shapeshifters living in the area. Basically, this gated place allows the vampires to be who they really are without fear of being caught.

The front of this coven is a nightclub called The Immortals. The VIP rooms are for the coven members, including the dolls, as well a potential dolls.

Witch's in area lean towards the modern age and have found a newer way of doing things. The Techno Pagans were founded in Cali during the dawn of the technological age.

Fae come in a wide verity here, but do tend to be those suited for the city or the ocean. A large group of mermaids reside within Cali, enjoying the access to the ocean that they receive there.

In a nutshell:

  • Vampires are free to come and go as they please
  • Shapeshifters of any local animal are welcome
  • Humans are free to roam, the council has assessed their loyalty in an unbreakable way.
  • Techno Pagans were founded here
  • A group of mermaids call this city home.

Main attractions

  • La Jara and all the sea side city has to offer
  • The beaches and ocean front
  • Mermaid cove (a gathering and open area for the Fae. The mermaids maintain and look after it thus the name)
  • Lucky Lou's Tech (a shop that services the local witch's on the down low...back rooms baby)
  • Club Immortal, the hottest night life you'll every find in Cali
  • The Luxury Apartments owned and allows its members to live in
  • Carnival that the supernatural of the area work at and run.

Drifters

Active Characters

Vampires
Shapeshifters
Maricruz Naabahii
Witch
Fae
Humans


General Description

The Drifters are Supernaturals who do not belong to any specific Safe haven. They are subject to the laws of the coven who owns the territory they are in. It is also a required courtesy to pay a visit to the Haven when a Supernatural enters its territory and remain there for a time. Passing through without hunting or staying doesn't require a visit.

Drifters can have dolls, but the vampire is responsible for his doll and will be prosecuted if the doll breaks the law of secrecy, depending on the damage done, the doll may be killed. The trial will be held by the council of coven leaders of the country they are in.