Draven the Glorious Executioner
Current Occupation: Executioner, Regular Badass, and Showman
Home World Information: Runeterra: particularly the Noxian Capital. Noxus was Draven's original faction but once he joined the League of Legends none of that particularly mattered. He was regularly put with and against people from all over Runeterra and he is currently stuck without much of his general home world information.
Appearance/Style Description: Draven has a very unique style that never really stood out on the Rift considering everyone had their own distinct looks that varied greatly. He has strong shoulders and a hard jawline, with two red lines tattooed down the left side of his face. He has short, usually crazy looking hair that typically matches a crazy looking smile when he's in battle but when he's outside a fight his smile can be very charming. He stands at a mighty 6'2 and has an even mightier mustache that was the source of several jokes among others along the Rift but he wore it like a champ. Draven's been known to change his outfit for various reasons for how he's feeling and the crowd just eats it up.
Sexuality: Heterosexual/Dominant Type
Personality: Draven is a confident mother-fucker to say the least, and he never lets anything keep him down for very long. He loves a lot of things, but nothing as much as he loves himself and he's 100% sure 99.7% of people love him and he'll put that .3% in their place soon enough. Draven is wild and does whatever he wants whenever he wants and it all come naturally to him- be it killing, fucking, sleeping, or hell he even likes to dance sometimes. He has a wicked, sarcastic since of humor that lands him in trouble pretty regularly but he can be surprisingly charming when the situation calls for it. At the core of his being he's two things: a killer and a showman. He knows how to get people going and get them cheering- all the while managing super-cool, death-defying stunts. Draven will likely say strange stuff that even people from the Runeterra might not understand, unless they're also still stuck in Rift Mode but he never cares if people understand or not and hardly takes the time to explain.
History: Draven spent his early life as an Executioner and found an talent for getting a crowd going that inflated his already large ego. It became a show, something people would flock to to watch people try and escape their doom- but none ever managed. He was nothing, if not thorough in his kills. He was full of flash, changing his outfit regularly and dramatizing something that should have been a sad, depressing sight. Soon though it was not enough for him, he wanted more. He was always center stage in Noxus but he wanted more so he joined the League- a place where he could display his talents to the entire world.
Since then Draven understands two ways of life, being on the Rift and being off of it. Outside the Rift he has a brother that he gets along with relatively well, he might even like him more than anyone else but he probably would not admit that to anyone else since Darius is probably his
only competition. But once he was on the Rift the rules seemed to change of their own accord: it never mattered who was on what side... who was killing who and everyone seemed to come back again and again until a Nexus was taken. It was hard to remember anything outside of farming creeps, getting first blood, and watching out for ganks... hell it was hard for him to remember anything other than the bottom lane most of the time. But even the battle seemed to reset itself time and time again, and he could never quite remember how the others had gone... but again it never seemed to matter.
Draven was in the Rift when something went wrong: it had started out normally- well, almost normally. He was against that bitch with the accent that had more range with her gun than him with his axes. She was out farming him and had managed to zone him and his support relatively easy. The top-hatted wench had even managed to get that precious first blood putting him even further behind. While Draven typically built damage first he felt it imperative to plan a bit so he went with his armor items first, beginning with a Chain Vest to build into a Guardian Angel. It would give him an easy chance to catch up, Draven
always caught up after all. Damage could wait, he would out play her until then.
It didn't take long for her to make a terrible mistake, or maybe it was her support but in the end he had managed to kill them both. It was so satisfying when she flashed just out of the reach of his expertly bouncing axes just for him to use his ultimate to tear her, and her support down from long range. That gal with the long hair and looked like sunshine managed to get her slow and ult off as well but it was too late! Draven had won the exchange and he took the time to laugh just outside of tower range at their fallen bodies. Of course, that and his slowed state made it impossible to get away from the jungler- even his support couldn't save him. He knew it and he used his Stand Aside to ensure his support could still get away since they were closer to their own tower and took the death as gracefully as Draven could... "Worth"
During his death he took the time to look at items... debating between finishing up his Guardian Angel or if he had made enough to warrant finishing up the Big Fucking Sword. He probably could have finished the Jungler off, if he had been able to respawn with the GA finished so hell... it couldn't hurt. He was almost caught up in farm anyway. There was some sort of strange... inexplicable thing happened as bought the item and closed out the shop. It was his turn to spawn but when he did, he wasn't on the Rift.
Current Situation: Draven doesn't have the slightest clue what happened or where he is: he's stuck in Rift Mode and subconsciously still thinks he's in the Rift and it effects his actions greatly. Someone will need to explain some things to him- and he's definitely going to blame the strange occurrence on finishing a GA first- what ADC does that? What was he thinking?
Weapon: Draven has two axes and would never trade them for another weapon- because they're obviously the best and he knows how to use them the best. It's unclear if it is the design of the weapons or if it is because they're not of this plane: but they have the uncanny ability to be anywhere he needs them to be all at once. He does not need to have the weapons in hand to activate each particular skill that may need them (i.e. he can still be spinning/catching his axes while using a different damaging skill with them- without loosing his chain of bouncing axes). They have two modes: one bladed for normal thrown attacks and double bladed when he's spinning or bouncing them off enemies. In theory they can be used for melee but Draven's never seen a reason or need to try them out that way.
Stats Strength - 4
Agility - 2
Stamina - 1
Power - 1
Reputation - 0
Special Powers:Spinning Axes: Draven's next attack will deal Double Damage: this attack will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once and can use his other skills while bouncing them against targets.
Blood Rush: Draven gains increased Movement Speed and Attack Speed. The Movement Speed bonus decreases rapidly over its duration. Catching a Spinning Axe will refresh the cool down of Blood Rush.
Stand Aside: Draven throws his axes, dealing physical damage to targets hit and knocking them aside. Targets hit are slowed.
Whirling Death: Draven hurls two massive axes- in a straight line from his current direction- to deal physical damage to each unit struck. Whirling Death slowly reverses direction and returns to him and if his direction changes so does the path of the axes. The range on this skill is massive- reaching almost all the way across the Rift- but Draven may also activate this ability while the axes are in flight to cause it to return early. Deals less damage for each unit hit and resets when the axes reverse direction.
Active Defense Mechanisms: -Read, uncontrolled skills
only activated near death: and don't 'scale' like Draven's other skills. (also willing to let GM determine when they occur)
-Flash (summoner skill): suddenly moving up typically 10ft away from previous position, includes the ability to move through objects (and can be longer than 10ft ONLY if it is through wall or object)
-Barrier (summoner skill): a magical barrier of light that appears around Draven that absorbs a significant amount of damage
-Revive (Guardian Angel (also provides Draven with a little bit more defense)): revives Draven from death, with 30% health, after 4 seconds of stasis
Strengths: 'Welcome to the League of Draven' -- Draven is stuck in 'Rift Mode' and gives him access to summoner skills and it also to the only item he had when he was taken from the Rift: Guardian Angel. He has no idea how to activate his summoner skills and is unaware that they'll happen on their own without his control, whenever he does figure it out- he'll most certainly keep that tidbit to himself. Being in Rift Mode also gives him a thirst for death, destruction, and blood and he rarely does anything other than look for battle- and is really good at goading people to fight him.
'League of Draven' -- Due to Draven's vast experience in showmanship and getting people to notice and love him, he earns Reputation over time.
'Too Easy' -- Draven is not a quick mover as far as dodging attacks, but he has had years and years of practices at catching his axes and sometimes having to move a bit quicker to do so. He's able to catch almost anything with ease- even in the midst of battle.
'Who wants some Draven?' -- Though Draven is stuck in Rift Mode, he's definitely at home with the ladies and can be surprisingly persuasive and charming when he's not being a complete conceited ass in the field.
Weaknesses: 'Welcome to the League of Draven' -- Draven is stuck in 'Rift Mode' and therefore has no concept of death- he is under the distinct impression that he will respawn like he normally does when he's on the Rift. He also will have an instant dislike to any League character- that was on the opposing team at the time of disruption and will go out of his way to try and kill them (whether or not they feel the same way). Also, Draven will have an affinity towards whoever his support when he was transferred (I'm leaving this open in case someone wants to fill it specifically) and he will always aim to ensure they are working/fighting together (going against any rules or regulations that are set by whoever might be 'in charge'). Also, if he finds out his support is on the opposing side- he
will switch sides without question- and will go to great lengths to try to protect them if he is able.
'Man, I'm good' -- Also known as overconfidence: Draven is most certainly very full of himself and can be reckless in his attempts to get kills all the while ensure that he looks hella-cool.
'Subtle? I don't do subtle' -- Also known as being an ADC: Draven is meant to deal damage and does so very well- all his stats will likely go to Power and Strength leaving him very, very squishy.
'Not Draven, Draaaaaven' -- Draven doesn't understand how to use other character's weaknesses/lore against them he's completely convinced that all can be solved with pure strength and axes-
his strength and axes to be exact. His never needed it before and he's not going to be convinced he needs it now.
EDIT: Stats- it was pointed out by another player that Draven's axe skills would not be effected by power. So I took two points from Power and put one in strength and one in Agility.