I brought this up in IRC one night with the idea that if I got accepted, I might try to run this, or at least drum up interest for it. Probably one of my first roleplaying experiences ever was with a skies play by post RPG that I was never able to finish, and since it seems there were other people in IRC at least who enjoyed the game, I figured I'd see if there were any interest before I came up with an entire plot. It will probably not start for awhile, but I wanted to see if there were any interest before I went gung-ho on everything. This game will likely be stronger on story than on sex, but I'd like to leave the door open for it.
Setting Details (for those who haven't played the gameSkies of Arcadia takes place in a fantasy world filled with air, where the oceans are not seas of water, but of air. Civilization exists on several islands throughout the world, they vary in size from small uninhabited rocks, to vast continents such as the imperial capital of Valua. The world has a mixed technology level, although Valua has electricity, it is generally used mainly by the rich. Pistols are available, but fairly inaccurate and primitive and most people use melee weapons. On Arcadia, there are six continents, of which six moons shine down on at varying strengths.
The Red Moon - Nasr: The red moon governs the aspect of fire and power, consequently, it's lands are mostly dry desert. The capital city is Nasrad. Attribute and fire enhancing magic come from this moon.
The Green Moon - I'Xa Taka: The green moon governs growth and healing, not surprisingly the lands of I'Xa taka are filled with dense jungle. The natives living there are primitive distrusting people. Healing and poison magic come from this moon.
The Yellow Moon - Valua: Has the domain of electricity. Valua was a technologically advanced and very powerful empire with severe class stratification and dreams of conquest. It was destroyed near the end of the game. Lightning and attribute decreasing magic come from this moon.
The Blue Moon - Yafutoma: Controls the elements of wind and water. Yafutoma is a beautiful asian-inspired culture with strong traditions and notions of honor. Controls wind, water, and speed enhancing magic.
The Purple Moon - Glacia: Ice, ice, and more ice. The continent of Glacia is uninhabited and is located at the southern end of the world. One of the ancient civilizations used to reside there however. Magic includes Ice, confusion, and silence.
The Silver Moon - Soltis and Great Silver Shrine: Holds the power of life and death. Soltis is a sunken continent that has long been since lost. It holds the key to unleashing the rains of destruction which destroyed Valua and are capable of destroying the world. Fortunately, it was stopped. The people of the silver moon are known as Silvites, an enigmatic people and the last remaining advanced ancient civilization (they destroyed the others). By the end of the game, there is only one remaining living Silvite. Magic is very powerful and includes magic that can outright KO a target or revive them. Also includes status cleansing magic.
The black Moon? - ??: A legend and a myth, the black moon and it's powers are unknown. If there is a domain for it, it would likely be the Dark Rift, a powerful and enormous black barrier that separated Yafutoma from the rest of the world. Crossing the barrier is treacherous, most ships are torn apart instantly, and even if a ship can enter it, there are few safe paths in this surreal and dangerous part of the world.
Piracy: The world is traversed in flying ships. Most ships are wooden traditional affairs, but for those rich enough to afford it (such as the former Valuan empire military), ships can also be large, advanced and metal. Although these ships have a tremendous advantage, wooden ships are not totally outclassed in combat. Most cannons available to the market are at least marginally effective against both. Because of the degree of shipping and number of people in the skies, there are also people trying to make money off of them. Pirates.
There are two major denominations of pirates with no particular leader for each. The first are black pirates. They tend to be big, mean, and prey on whoever they get their hands on. They are vicious, cruel, and typically have no mercy.
The second group of pirates are the Blue Rogues. They specifically only target the rich, the corrupt, and the powerful. They will almost always let their victims live, and will not rob them so blind of provisions that they will starve to death.
Wikipedia has a pretty good plot summary of the game.
Roleplaying Game setting detailsKeep in mind, it's been several years since I've last played the game and I don't have way to replay the game at this time. So things will be different, I will forget details, I will misremember details, and I will deliberately change several details of the setting in an attempt to make a more fun game and interesting story. I haven't settled on a time yet, but it will likely be 100 years after the events of the game. I will ask that no characters be descendants of any major character from the game. The world will also end up being larger, unlike in game, you will be unable to traverse the entire world in 5 minutes. There will be new islands of varying size, possibly new cities, and certainly new villians.
There will likely be a maximum of five characters The characters will meet up with each other at the begining and end up with a common goal. If we somehow end up with a plethora of players we can use them as well. After all, it takes an entire crew to run a ship! They will likely edge towards the Blue Rogue spectrum if they engage in piracy.
Game MechanicsInitially, I was thinking that this would be completely freeform,
but I may decide to switch to GURPs. GURPs is an elegant tri-stat system that is adaptable to a wide variety of situations. However, despite my great love for the system, I've never had the opportunity to actually play a GURPs system, so I might be a bit rocky on the rules. If I do decide to do GURPs and you are a player, I would welcome any polite PMs pointing out any rules mistakes.So, I'm curious to see if there's any interest out there for this setting. If you have any ideas, please feel free to post or PM me, or even if you have a great story idea, I'd love to play in this setting as a player as well. I'd be happy to answer any questions about the setting or anything else for that matter.
No character bios yet though please! (although a brief "here's kind of the idea of what I might be interested in playing" is fine) :)