Hi. :) I hope this game will get off the ground, as I was very inspired by the premise. I have a character idea I'd like to share, hopefully it's not too long. Also, if any of the ideas I have here about the setting don't fit, I can certainly alter this.
Name: Sarah Yamada
Age: 26
Character Type: Companion
Musical Skills: Violin, classical music
Dance Skills: Ballroom dancing, exotic dancing
Combat Skills: Combat medic, Earth Military CQC (close quarters combat), sniper training
Ceremony Type: Chess (she considers the game a good way to gauge a client's personality)
Description:Sarah is a short and slender woman of Japanese ancestry. She has pale skin and long dark hair, which is either worn up with hairsticks or allowed to fall naturally. While her clothes are expensive, she avoids looking ostentatious—usually she will be seen in a simple black dress with matching heels, with silver or platinum jewelry. For makeup, she rarely uses more than eyeliner. She will wear something more elaborate—or for that matter, more trashy—if the situation or client calls for it.
Due to her entry in the cybernetics program (see below), she still looks to be seventeen years old. But in unguarded moments her expression can betray a world-weary fatigue far beyond her apparent, or even actual, age.
Background: Sarah is originally from Metro City, and was born an only child to middle-class parents. She was an exceptional student growing up, and her dream was to become a doctor. Unfortunately, her father had a gambling addiction that left him owing a lot of favors to criminals. To save him from being drawn into a life of crime, Sarah volunteered for the Earth Military Cybernetics Program at age seventeen.
In exchange for a very large sum of money, she agreed to a twenty year commitment—and to have her brain enhanced with electronic systems and transplanted into an artificial body. Though her new body is indistinguishable from how it used to look and feel on the outside, inside there is nothing organic except her brain—a micro-fusion reactor runs on simple water, and a lightweight titanium-aluminum alloy endoskeleton gives her superior strength and quickness.
After two years training as a combat medic she was shipped to the inhospitable world of New India, where the conglomerate Interstellar Resources Unlimited (IRU) held sway. This place was a planetary scale version of a 19th century company town—the people there were paid in company scrip useless offworld, and had no rights to speak off. The system was rigged to cause permanent indentured servitude, as each person owed the company in living expenses more than they were paid.
The intolerable situation sparked a fantatical group of Marxist rebels, and government forces were sent in to suppliment IRU security personnel. Sarah soon saw her naive optimism crushed by bitter reality. Due to corruption and bribes IRU was calling the shots, using the Earth Military almost as if they were mercenaries. Things got even worse when Sarah was put through a year of sniper training and then moved into black ops against her will. She saw many atrocities committed by both sides, and was at least indirectly responsible for some. It seemed she had no recourse to escape this hell, as her military contract had signed away most of her rights for the duration.
After several years of this Sarah had managed to accumulate dirt on quite a few important people in the military, government, and IRU. She hid fatally damaging information in various ways, all with instructions that it was to be released upon her death. With this step complete, it was a simple matter to blackmail her way into an early honorable discharge.
Sarah came home to find that her parents had frivilously squandered her cybernetics money, and with no qualms told them they were dead to her. She has not spoken to them since. It was then she truly realized how much her personality had changed—she felt dead inside, with no attachments to anyone.
Her desire to avoid interpersonal attachment and a healthy sex drive made becoming a companion an appealing career option. Sarah has only just recently been upgraded from "rookie" to full-fledged companion. She is bisexual, though left to her own devices she is more interested in other women.
Other notes: Sarah most prefers playing the role of high-class courtesan, and enjoys discussing things such as philosophy, science, and art. She is surprisingly personable and easy-going, but this just belays a lot of pain and apathy below the surface.
Due to her electronic mental enhancements, Sarah has a digital memory of everything that has happened since she was "upgraded." She can also do complex math and network searches in her head with these systems, and has an affinity for computers.
For obvious reasons, she is secretive about her past. Not everyone she works with even knows she is a cybernetic organism.