A combination of 1 and 4 would certainly be fun to try. I like the idea of her being appalled- "You've got to be *kidding* me!"- at some of the options her player chooses for her, of course- That would be a fun way to run it, and give a direction to the story. After all, if the Renegade option is 'Seduce the Goblin King', she still has to go through with it. The player's power is undeniable.
Yeah, that would surely be an interesting concept, and somewhat refreshing at that.
Hmmm, this seems to be primarily a single-player Action RPG- She might have NPCs occasionally accompanying her, but probably not a real party.
How about one NPC at most, that could help her out on occasion? For example, a "Thief" NPC could help her pass locked doors, a "Healer" NPC could revitalize her hit points after every combat, a "Seer" NPC could identify items for her and perhaps help her find the location of specific items or people, a "Prostitute" NPC could help her bypass a single male enemy by leaving the NPC behind, etc... Of course, the player would decide which NPC to take along, so people willing to play an NPC should have to keep that in mind. If the 'player' decided a different NPC would be useful, the current NPC would be left behind, and depending on the NPC, she would return to the tavern where she could be hired at a later time, or simply disappear.
Just thinking of poor RedEve here
Though male NPCs could also be possible.
The statistics could be just for show. The DM already has control over most of the world, after all- And it's kind of taken for granted that she'd be able to overcome most of what the game can throw at her, one way or another.
Sure, we could do that, but on the other end, it would also be fun to see if she could win or lose a combat. Perhaps however, it could be influenced by different options, for example, what weapon and armor she has equipped, what special items she's using, what NPC she's bringing along or what stat upgrades where chosen for her by the player last time she leveled up.
In fact, this is beginning to remind me of a game called Operator's Side, and a certain Japanese game where the player was the character's conscience- You didn't control him directly, but 'nudged'. A Bioware-style text tree in this RP would be more appropriate...Or just 'general actions' for each response, just like Mass Effect.
Never heard of the game. But yeah, the player gets some basic options, like in those japanese erogue novel games, and your character acts upon the chosen option. This does allow the player to send you into problems from time to time. Basically, the votes of the players will determine what kind of direction the game is headed. Will she bravely defeat her foes as she descends to the bottom of the dungeion, will she crawl around in the corners, going from staircase to staircase as she passes unnoticed, or will she spread her legs for every opponent to get permission to continue forward?
I guess Option 2.), the one where the player gets affected directly, could be chalked down to viral tampering, bugs, or supernatural dickery, but it's a rather different kind of game, of course. A genderswap version of No. 2- With your typical 'guy gamer' trapped in the body of his lovely PC- might be funny, though.
It doesn't interest me as much, especially not the gender swap version. Just not my cup of cake, sorry. I think it would be different enough that you could try to persuade it with a different GM.