Character Name: Kalen
Height & Weight
Hair Color: Dirty Blond
Eye Color: Bright Green
Class & Level: Investigator Rogue 16
Speed: 30 ft.
AC: 29(31) (+9 Armor, +6 Dex, +3 Deflection, +1 Shield +1 Dodge +3 Enchantment(when using defending weapon))
Fort Save: +14 (+5 Base, +4 Con, +5 Resist)
Ref Save: +22 (+10 Base, +7 Dex, +5 Resist)
Will Save: +13 (+5 Base, +3 Wis, +5 Resist)
+5 Ice Burst Rapier +22/+17/+12/ (1d8+1 /15-20/2)
+3 Defending Kukri +18/+12/+8 (1d4+1 18-20/x2)
+5 Ice Burst Rapier +24/+19/+14/ (1d8+1 /15-20/2) (By itself)
+3 Defending Kukri +22/+17/+12 (1d4+1 18-20/x2) (By itself)
SKILL Total + Ability Mod. + Ranks + Misc.
Acrobatics* +26 = DEX 7+16+3
Appraise +15 = INT 4+8+3
Bluff +17 = CHA 2+12+3
Diplomacy +21 = CHA 2+16+3
Disable Device*† +26 = DEX 7+16+3
Disguise +11 = CHA 2+6+3
Escape Artist* +24 = DEX 7+14+3
Intimidate +17 = CHA 2+12+3
K (Dungeoneering)† +21 = INT 4+14+3
K (History)† +20 = INT 4+16+0 **Int Bonus Skill**
K (Local)† +17 = INT 4+10+3
K (Nobility)† +12 = INT 4+8+0
Linguistics† +13 = INT 4+6+3
Perception +27 = WIS 3+16+8
Sense Motive +27 = WIS 3+16+3
Sleight of Hand*† +20 = DEX 3+14+3
Stealth* +26 = DEX 7+16+3
Swim* +6 = STR 1+2+3
Use Magic Device† +21 = CHA 2+16+3
Common, Elf, Dwarf, Undercommon, Orc, Draconic, Infernal, Celestial, Abyssal, Sylvan, Goblin
Follow Up (Ex) An investigator can roll twice on any Diplomacy check made to gather information, and receives the information for both results. This takes the same amount of time as one check. If the lesser of the two checks reveals false information, the rogue is aware of it.
False information is not revealed in this way if the people she questioned do not know it to be false.
This ability replaces trapfinding.
Evasion (Ex) At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion.
Improved Uncanny Dodge (Ex) A rogue of 8th level or higher can no longer be flanked.
This defense denies another rogue the ability to sneak attack the character by flanking her, unless the attacker has at least four more rogue levels than the target does.
Trap Sense (Ex) At 3rd level, a rogue gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the rogue reaches 6th level, to +3 when she reaches 9th level, to +4 when she reaches 12th level, to +5 at 15th
Coax Information (Ex): A rogue with this talent can use Bluff or Diplomacy in place of Intimidate to force an opponent to act friendly toward her. Source: Advanced
Hard to Fool (Ex): Once per day, a rogue with this talent can roll two dice while making a Sense Motive check, and take the better result. She must choose to use this talent before making the Sense Motive check. A rogue can use this ability one additional time per day for every 5 rogue levels she possesses.
Offensive Defense** (Ex): When a rogue with this talent hits a creature with a melee attack that deals sneak attack damage, the rogue gains a +1 dodge bonus to AC for each sneak attack die rolled.
Follow Clues (Ex): A rogue with this talent can use Perception to follow tracks as per the Survival skill.
Thoughtful Reexamining (Ex): Once per day, a rogue with this talent can reroll a Knowledge, Sense Motive, or Perception skill check to try to gain new or better information from the roll. This reroll can be made any time during the same day as the original check.
Hunter’s Surprise (Ex): Once per day, a rogue with this talent can designate a single enemy she is adjacent to as her prey. Until the end of her next turn, she can add her sneak attack damage to all attacks made against her prey, even if she is not flanking it or it is not flat-footed.
Improved Evasion (Ex): This works like evasion, except that while the rogue still takes no damage on a successful Reflex saving throw against attacks, she henceforth takes only half damage on a failed save. A helpless rogue does not gain the benefit of improved evasion.
Resiliency (Ex): Once per day, a rogue with this ability can gain a number of temporary hit points equal to the rogue's level. Activating this ability is an immediate action that can only be performed when she is brought to below 0 hit points. This ability can be used to prevent her from dying. These temporary hit points last for 1 minute. If the rogue's hit points drop below 0 due to the loss of these temporary hit points, she falls unconscious and is dying as normal.
Improved Critical (Rapier)
Improved Two-Weapon Fighting
Greater Two-Weapon Fighting
98320 Ice Burst Rapier +5
32308 Defending Kukri +3
28700 Glamored Mithril Shirt +5
18000Ring Protection +3
25000 Cloak of Resistance +5
10000 Headband of Mental Prowess +2 (Int + Wis)
40000 Belt of Physical Might +4 (Dex Constitution)
7500 Periapt of Health
3500 Lens of Detection
2000 Handy Haversack
21000 Wand of Greater Invisibility
21000 Wand of Freedom of Movement
4500 Wand of Cure Light Wounds
Flint and Steel 1GP
4 Masterwork Manacles 200 GP
Powder x10 10cp
100 feet of silk rope 20GP
Tent Medium 15GP
Watch, pocket 250 GP
10 torches 10cp
Appearance: Kalen stands at a less than imposing 5'2". She keeps her neck long hair lose with a black orchid tied into her hair. She has a generous figure that is generally kept in check, but not completely hidden. Kalen's deep green eyes stand out and betray her generally disinterested look she has when in a neutral mood. She keeps her two weapon on her at all times, including her gear. She's no adventurer, but when she's on the job, its easy for someone to mistake her for one.
When working for clients of a more refined taste, she uses the magic of her armor to give her a loose white silk dress with a golden lining that shows off her figure a bit more, giving a bit of a cleavage. She hates this outfit, and rarely wears it on the job, unless she has to use more of a seductive or social part to her job.
While actually doing what she loves, investigation, she turns her armor into a silk fencing outfit, still with the gold lining, that holds to her frame a little but not as tightly. She wears black tight silk trousers that goes with the outfit and an elaborate belt and gloves.
History: Kalen grew up the black sheep of a family of nobles, detesting the life style, and the slime ball politics that went with it. However, she still cared for her family, and stood by their wishes to become a noblewoman. However, she found out her parents set up an arranged marriage with a lord that was well known for having wives with terribly short lifespans. She ran from her home and began working for the more nasty sort of people. Thief life was generally not for her however, despite her being a natural at it. She still wanted to do good, and instead turned to using her talents in finding snitches and money dodgers into helping the local police finding Sadly, the pay sucked. Hard. And she found herself falling to her greed, and working for the nobles she hated so much. They paid the big bugs. 5 years later and she was one of the top investigator for anyone who wanted to find something, and she had the combat skills to back it up.
She joined the guild in the hope for more money and perhaps a chance to retire. She did not like the crowd she associated with, but was used to it. She was recruited for her skills, and while she had to spend most of her earnings on her equipment, the chance of a million gold was too good to pass up. She has not signed just yet, wanting to know the details, but is very, very tempted.