Characters in this world are not all equal, and this isnít a game of conflict and battle or passion and sex (though those themes are acceptable, simply not the game's focus). Itís a game about the lives of characters in a fantasy world, each exceptional in their own way.
(Note: When you design your characters, send them to me by PM and design a character summary for the Character Thread that would be similar to the one you might use in a non-System game. Considering the nature of this game, it would be better if the characters do not know the stats of other characters, as the various characters may be allies or enemies at any given time, depending on the desires of the players and the storylines involved. I will keep an up-to-date tab of the characters in a PM which I will send to other DMs periodically.)Character Creation
will begin on this page, using the rules there and the ones following: Character Concept
Your character concept will go through me, and we will determine what point-buy youíll get, what starting gold, if you get traits, and if you can use a special race. Also, not everyone will start at the same level, I want diversity.
(Note: I will let players make multiple characters, but only after Iíve seen consistent posts (or their base character has moved on or died). To avoid any hurt feelings or complications, I will extend invitations to players I trust, know, or am impressed with , to make more characters or design characters with a larger focus in the plot. If you really have a strong urge to play something different and/or your character concept for a major (or second/third/etc.) character is very interesting, go ahead and send me a request. However, my decisions will take many factors into account.) Third Party Materials
Generally, anything made by Paizo will be okay, but check with me on anything from Paizo peripherals. Otherwise, no Third Party stuff until you run it by me completely, and I really donít want to use fan-made stuff. I will possibly allow feats (and MAYBE spells) from the 3.5 Playerís Handbook 2 and the Complete books, if it can fit into the existing Paizo rules and fits your character concept well. Character Sheets
I prefer to use PlotHooks
for your character sheets, and remember to make your character public. Also, please keep these organized, so try to think ahead of time, like when youíre doing spells known, leave space for spells youíll learn in the future so that they can be arranged by level. Point Buy Rules
Most characters are Ďadventurer typesí, unique individuals from the norm, and gain 22 points in point-buy. Some are particularly exceptional, however, and get a 25-point-buy. The rest of the characters will be less adventurous (barkeepers, tradesmen, and such) generally with a 15-point-buy, or people that fit in a bit of a limbo (nobles, thieves, guards) with 18-point-buy. Race
You can pick any of the standard races, and maybe the third party races (as per the above rules about 3PP). Races from the Bestiary may be used, if you go through me, but you may have to tradeoff traits or point-buy for it.
(Note on Languages: The listed Languages under Linguistics
all work, though the extraplanar ones will be rarer and may be used differently. Also, add Eldritch (the language of magic), Thievesí Cant (a secret language which includes signals and special words to hide meaning), and Sign Language (which is a rare language and has special rules regarding it, and cannot be chosen as a base language unless your character is deaf). Also, it takes 2 ranks in Linguistics to learn a new language.) Classes
Alignment restrictions are generally guidelines, especially if you have a good character concept. Try to follow them, but if you can explain it well, go ahead and break them. Alignment is subjective anyway, and I may change your character alignment to fit my outlook (just because it matters to Detect spells and such).
Prestige classes are fine, though those alignment restrictions should be adhered to unless you ask me specifically (except for Assassins, they can be treated like other classes for alignment restriction, but youíll have to do a good job of convincing me how youíre a Good aligned Assassin).
For non-adventurers, NPC classes may be taken, and I may design modifications based on concept. A character can also take a 10-level modified Aristocrat, Commoner, or Expert class which grants double progression in Skill points and ranks per level (and may gain a few class features to allow specialization in a skill or set of skills).
For example, a blacksmith who has been crafting his entire life may use a 10-level Expert class and get bonuses to Craft skills, representing the fact that an adventurer has no reason (even at high levels) to be as skilled a craftsman as a professional master blacksmith. On top of that, an enchanter may be granted the ability to enchant magic items without actual spell-casting ability.
(In-Game Note: Donít refer to characters by their class unless thatís how youíd reasonably refer to them. A fighter isnít a fighterís job, he may be a fighter, or a guard/militiaman, or a knight. When you build your character, consider what they would seem like to the rest of the world. Class doesnít define fluff, itís supplemental rules to help you build a character.) Feats
Read the Third Party material section. Hit Points
Starting hit points are max. Each level thereafter, adventurer types (or guards, or thieves, people who would reasonably see combat or dangerous situations) will roll and take the roll or half max whichever is higher. Anyone who would not see combat often will get half max hit points. Starting Gold
You may get more (or even less) gold based on level. A noble or merchant might get more (this might by a multiplier (1.5x or 2x, POSSIBLY 3x), or just a be treated as a few levels higher. This may be a trade-off to traits or point-buy, depending on concept. Traits
Normal 22-point-buy characters should get 2 traits, once again, refer to the Third Party material section of this. These may be traded away for a non-standard race or better starting gold.
(Character Example: An Undine Barbarian/Monk 22-point buy character, trades off traits for the ability to take a non-standard Race. Reflavoring turns Rage into a channeled focus that drains a character's resolve afterward. This character takes a level in Wizard and gains the Practiced Spellcaster feat (from Complete Arcane), which increases her caster level for her Wizard spells by 4 (as long as her caster level doesn't exceed her total level).)