I plugged Swift into my spreadsheet and here's what I found.
Toughness is also capped at power level, not power level plus five.
Climb is off. If you invested two ranks and have +1 strength, that should be +3.
You get four skill ranks for one power point. I count 19 skill ranks, so you have a floating rank.
Powers are where it gets real sticks. Short version? You're, like, twenty-five points over.
First, the strike array. The most expensive power is the base, and all alternate powers are an extra point. Stun costs two points per rank, so Stun 6 costs 12 points, and two alternate powers would bring that array up to 14 points.
Super-Speed is the big one; that costs five points per rank. So rank six Super-Speed costs thirty poins, and adding in two alternate powers makes thirty-two.
Regeneration is... more complicated than just "rank X." You kinda buy from a menu. If you have Ultimate Power, look at that, since it explains regeneration more clearly, but in short? You need to allocate those ranks of regeneration. Regeneration can either give you a bonus to constitution checks made to recover (those're DC10), or it can shorten the rest time required to make a recovery check. With 6 ranks of regeneration, you could make recovery checks against bruises and injuries with a full round action resting and get a +1 bonus to your recovery check on top of your constitution bonus. (Also, unless you're gonna splurge and go all the way to no-rest regeneration, which you probably can't afford, it may be better-suited as an alternate effect on super-speed, since you need to rest to use it.)
Power feats are traditionally treated as a part of the powers themselves, not independent feats.
Attractive is +4 Diplomacy/Bluff with appropriate targets.
Now, then. Advice!
You need to trim some stuff down since, like I said, you're currently twenty-five points over. For starters, not all your defense needs to come from straight-up base defense. You can drop some base defense for Dodge Focus, which is cheaper. You're in bad shape if you're ever caught by surprise, but that's a standard speedster weakness.
Also, the game allows trade-offs between attack and effect rank, as well as defense versus toughness. As a style thing, speedsters tend to be dodgy and thus have more defense (likely mostly from Dodge Focus) than attack. Even going to something like 2 base defense, Dodge Focus 8 (for a total of 10, with 1 flat-footed), and only your base 2 Toughness from constitution isn't unreasonable.
However, as a point-saving thing, speedsters also usually have low-damage powers that are more accurate. If you instead had, say, +8 attack with rank 4 damage powers, or even +10 attack with rank 2 damage powers (including Super-Speed, which would still be enough to keep Deflect 6 and Leaping 6 as alternate effects). With Super-Speed and Stun dropped down to 2, you're most of the way there, and you can buy back your land speed with a few ranks of the regular 1pp/rank Speed power outside the array.