Aight, while the game is running smoothly (except that we're low on females, could definitely use more females!), there has been some desire for Non-Consensual action outside the Power itself, accessibility to extreme kinks and dares that cannot be denied.
The game in it's current setup will not be altered to meet those needs!
Basically, the game as it is currently is set up in a way where you can never really be forced into a discomforting scene. It's a pretty safe environment as you never have to accept a dare, and with the game being on the Bondage board rather than the NC board, people cannot force your character to do anything you don't want to do. I want people to be able to join the game in this safe environment without ever having to worry about their comfort zones.
However, this makes the game "too soft" for some, and they are looking for more, so I'm planning to open a second, completely separate version on the Extreme boards. This version should meet the desires for NC situations. I can think of several methods:
1. Everyone's equal.
We just change the game around a bit, without worrying too much. Perhaps we could make dares mandatory, or the aforementioned idea that when you suggest a dare, and nobody takes it, you must perform the dare yourself.
Likewise, we could open the game to allow NC actions outside of the Power.
Advantages: Plain and simple, not much adjustment required.
Disadvantages: Not everyone will be comfortable to everything that could possibly occur. This might scare off some people. A way to prevent this is by checking OOC with the players involved, but this could lead to a lot of OOC checking, which might take the fun out of the game.
2. Guests and servants.
Using this method, characters have to decide and state in their sheet if they are a guest or a servant. Guests are like the characters in the first version of the game, and the same rules that apply to characters in the first version apply to guests, with the exception that guests can give and be given dares that contain extreme contents, such as water sports. Guests stumble upon the Power like the characters in the first version do.
Servants are pulled into the room by Power to spice up the game. Unlike guests, servants don't wander upon the place of Power, but Power simply rips through space and time to snatch people from their daily lives and pull them forth into the room or whatever place the Power is. Servants are visibly marked as servants, by a collar or perhaps a tattoo. To keep the game interesting for his guests, the Power enforces certain elements on the servants, such as the uncontrollable urge to perform any dare requested of them.
In addition, when someone earns the power, he or she can use the power to alter the body of one of the servants as he sees fit instead of altering his own body.
Advantages: The split in guests and servants allows people to choose how deep they want to get involved. A guest has all the safety a player has in the first version of the game, while a servant has to face situations without the option to back out of them.
Disadvantages: People have to think about and specify which role they want to take. Also, not all servants will be open to everything that can be tossed at them. OOC consent is still required for certain dares.
3. Master and pet.
Players can choose to be a pet or have pets. It is not unlike the Guests and Servants option, with the Guests relating to Masters and Solo players and the Servants relating to Pets. The main difference is that each pet is directly linked to one master, though a master can have more than one pet.
When a master asks for a dare, the dare could involve him, one or more of his pets, or both. When a pet asks for a dare, the dare could involve him, his master, or both. Regardless of who requested the dare, the master is the one that decides if the dare is taken or not, without the pet having any say in the matter. If the master decides to take the dare, the pet has to comply to the master's wishes, even if the master himself is not even involved in the dare.
When a master or pet completes a dare, it is the master that receives the power and can set the dares, even if the master was not involved in the dare itself. The master can use the power to alter the body of one of his pets, instead of altering his own body.
Advantages: The master can always say no to any dare. If a dare is over the top for the player of a pet, that player could always send the player of his master a PM, OOC requesting the master to decline the dare.
Disadvantages: People not only have to think if they want to be a Solo/Master or Pet player, they also need to find a master if they want to be a pet player. In addition, it would somewhat limit the interaction as there's no point asking your own master for the Power.