Pathfinder the quest, features simply an adventure taking young heroes throughout the lands where they fill face evil in various forms and shapes. The lands of the south are a vast desert dominated by the effreetis and fire elementals. The jungles of the west have all kinds of creatures, barbaric tribes and unexplored territories ready to be found by soul brave enough to find them. The east is mostly the land of Krys, an elven nation that have prospered and usually just look with amusement at the conflicts of the humans and the creatures of other lands, they have offered a home to the gnomes. The land of the north are mostly dominated by the dwarves and hafling living in mountain and underground while facing the various monsters in their regions.
The center continent is known as the Kingdom of Azar and is mostly a human dominated region even if all races are welcome. The kingdom of Azar is very famous for his Adventurer Guild, that pays well any adventurers willing to take on tasks and missions for various people. Many young people dream of going far away from their homes and discover things that they would have never seen before. This is where the adventure, why are you joining the adventurer guild? Glory? Revenge? Just to do good around the world? Either way, you are welcome to the adventurer guild.
Adventurer Rank of the Guild:
Adamantine= Generally lvl 18+ adventurers, legendary champions and generally need to have accomplished something epic.
Sources: Core, APG, Bestiary I and Bestiary II (If you want to play one of the more exotic races from bestiary just make it interesting or ask questions)
-Stat Generation: 2d6+6
-HP: 1st HD max, roll for the rest
-Xp progression Fast
Roughly looking for 4 to 5 players.